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===''Kingdom Hearts Union χ''===
===''Kingdom Hearts Union χ''===
The initial release of ''[[Kingdom Hearts χ]]'' was accompanied by 3 new music tracks. The remake ''[[Kingdom Hearts Unchained χ]]'' added an additional 2 tracks, while the subsequent ''[[Kingdom Hearts Union χ]]'' rebranding added a further 14. Yoko Shimomura and Tsuyoshi Sekito composed the soundtrack in nearly equal shares. With the exception of 2 new arrangements, the score of these games was released alongside the soundtrack of ''[[Kingdom Hearts III]]''. 2 new songs are lifted directly from the ''Final Fantasy'' series, and the game introduced a single new arrangement of a ''The World Ends With You'' track. The game pulls heavily from existing compositions, with around 100 songs being adapted from nearly every previous title. Since the unique release structure of ''Kingdom Hearts Union χ'' allowed more music to be added as the story progressed, the game also includes songs from ''[[Kingdom Hearts χ Back Cover]]'' and ''Kingdom Hearts III'', both of which released after the launch of the mobile service. Finally, the soundtrack also incorporated a few orchestral and piano renditions of songs from arrangement albums, although only in menus. Existing music implementation was kept largely the same with each new version of the game, only adjusting UI elements and certain non-critical encounters.
Every original composition is either a world theme or menu theme, and these tracks are outnumbered by returning tracks 5:1. As such, the soundscape of ''Kingdom Hearts Union χ'' is largely defined by its reuse of existing music. Many of the returning tracks are used in identical contexts to their original appearances (returning world themes are used in their respective worlds, returning bosses are accompanied by returning boss themes, scenes also depicted in prior games reuse the same battle and event themes); for others, their meaning is reinforced through similar implementation (tragic, tranquil, or mysterious event themes are played in matching contexts, and boss themes associated with [[Heartless]], Disney, or [[Nightmare]] bosses are appropriately chosen for each encounter); others still are redefined and given new connotations (for instance, "[[Scent of Silence]]" was originally an infrequently-used mysterious and remorseful event theme, but was transformed into a principal theme of the [[Union]] leaders). In this manner, ''Kingdom Hearts Union χ'' is a celebration and culmination of the series's music up until this point.


===''Kingdom Hearts χ Back Cover''===
===''Kingdom Hearts χ Back Cover''===
Only 4 new tracks and 2 new arrangements were created for ''[[Kingdom Hearts χ Back Cover]]'', all by Yoko Shimomura, with Sachiko Miyano orchestrating several of the pieces. 5 of the tracks were included with the album release of the ''Kingdom Hearts III'' soundtrack. In addition, 9 songs were lifted directly from existing soundtracks.
The music original to ''Kingdom Hearts χ Back Cover'' is not connected instrumentally or motivically, as is the case with many prior entries. Although many share a degree of unique compositional experimentation – be it with modality, archaic instrumentation, or non-melodic improvisation – and several tracks share a two-part structure, there is no single concrete unifier. The borrowed music tracks are used in line with their existing connotations and are largely consistent across scenes shared between the cinematic and the original ''Kingdom Hearts χ''. There is great variety in these pieces' origins: some are series mainstays, such as "[[Night of Fate]]" and "[[Dive into the Heart -Destati-]]"; some are more modern compositions, such as "[[Link to All]]" and "[[Shaded Truths]]"; and one track, "[[Scent of Silence]]", had gone unused since its original appearance in ''Kingdom Hearts Chain of Memories'' 13 years prior.


===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' only introduced 6 new music tracks, mirroring the diminutive size of the game itself. Yoko Shimomura returned to compose a single piece, Yuko Komiyama created three arrangements of Shimomura's works, and Sebastian Schwartz contributed a one similar arrangement. Sachiko Miyano and Tomomichi Takeoka orchestrated Shimomura's and Komiyama's arrangements, respectively, while PUNPEE remixed Hikaru Utada's music to create the game's theme song pair, "[[Simple and Clean -Ray Of Hope MIX-]]" and "[[Hikari -Ray Of Hope MIX-]]". Nearly 30 tracks from previous games are also included in ''Kingdom Hearts 0.2 Birth by Seep -A fragmentary passage-''. The original songs were released alongside the soundtrack of ''[[Kingdom Hearts III]]''.
''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' only introduced 6 new music tracks, mirroring the diminutive size of the game itself. Yoko Shimomura returned to compose a single piece, Yuko Komiyama created three arrangements of Shimomura's works, and Sebastian Schwartz contributed a one similar arrangement. Sachiko Miyano and Tomomichi Takeoka orchestrated Shimomura's and Komiyama's arrangements, respectively, while PUNPEE remixed Hikaru Utada's music to create the game's theme song pair, "[[Simple and Clean -Ray Of Hope MIX-]]" and "[[Hikari -Ray Of Hope MIX-]]". Nearly 30 tracks from previous games are also included in ''Kingdom Hearts 0.2 Birth by Seep -A fragmentary passage-''. The original songs were released alongside the soundtrack of ''Kingdom Hearts III''.


With four out of the five original in-game tracks being arrangements of other pieces, the soundtrack of ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' concerned itself more with adapting and reusing old themes than creating new ones, a trend which would continue into ''Kingdom Hearts III'' and ''[[Kingdom Hearts Melody of Memory]]''. Komiyama's arrangements transform Shimomura's originals into dark, unsettling, moody pieces through frequent use of dissonance. The corruption of these peaceful, energetic, or emotional pieces complements the similar decay of the worlds and characters. In addition, the returning tracks in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' are placed deliberately; tracks such as "[[Destiny's Union]]", "[[Hunter of the Dark]]", and "[[Always on My Mind]]" are deployed in similar contexts as in prior games, further establishing a musical through line that binds the world and characters of the series to this most recent entry.
With four out of the five original in-game tracks being arrangements of other pieces, the soundtrack of ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' concerned itself more with adapting and reusing old themes than creating new ones, a trend which would continue into ''Kingdom Hearts III'' and ''[[Kingdom Hearts Melody of Memory]]''. Komiyama's arrangements transform Shimomura's originals into dark, unsettling, moody pieces through frequent use of dissonance. The corruption of these peaceful, energetic, or emotional pieces complements the similar decay of the worlds and characters. In addition, the returning tracks in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' are placed deliberately; tracks such as "[[Destiny's Union]]", "[[Hunter of the Dark]]", and "[[Always on My Mind]]" are deployed in similar contexts as in prior games, further establishing a musical through line that binds the world and characters of the series to this most recent entry.
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