Kingdom Hearts II
Kingdom Hearts II Final Mix

Jump (attack): Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(Created page with "{{Game|KH2|FM2}} {{youmay|the attack|the recurring technique}} {{InfoAbility |kana=ジャンプ |romaji=Janpu |kh2name=Jump |kh2atk1=Thrust |kh2el1=Physical |kh2pow1=x2.0{{KHII}}<br>x1.5{{FMII}} |kh2fin1=◯ |kh2atk2=Shock Wave |kh2el2=None |kh2pow2=x2.0{{KHII}}<br>x0.5{{FMII}} |kh2fin2=◯ }} '''Jump''' is a technique that appears in ''Kingdom Hearts II''. It allows the user to leap into the air and dive down upon the target. ==Mechanics== In ''Kingdom Hea...")
 
No edit summary
Line 7: Line 7:
|kh2atk1=Thrust
|kh2atk1=Thrust
|kh2el1=Physical
|kh2el1=Physical
|kh2pow1=x2.0{{KHII}}<br>x1.5{{FMII}}
|kh2pow1=x2.0{{KHII}}<br>x1.5<ref name="dragoon">x2.0 when using Learn on a Dragoon.</ref>{{FMII}}
|kh2fin1=◯
|kh2fin1=◯
|kh2atk2=Shock Wave
|kh2atk2=Shock Wave
|kh2el2=None
|kh2el2=None
|kh2pow2=x2.0{{KHII}}<br>x0.5{{FMII}}
|kh2pow2=x2.0{{KHII}}<br>x0.5<ref name="dragoon/>{{FMII}}
|kh2fin2=◯
|kh2fin2=◯
}}
}}
Line 25: Line 25:
==Origin==
==Origin==
{{ff|Jump (ability)|Jump}} is a recurring ability in the ''{{ff|Final Fantasy series|Final Fantasy}}'' series, often associated with the {{ff|Dragoon (job)|Dragoon}} job class.
{{ff|Jump (ability)|Jump}} is a recurring ability in the ''{{ff|Final Fantasy series|Final Fantasy}}'' series, often associated with the {{ff|Dragoon (job)|Dragoon}} job class.
==Notes and references==
{{reflist}}


[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]

Revision as of 10:10, 12 August 2023

This article is about the attack.
You may be looking for the recurring technique.

Jump
(ジャンプ Janpu?)
Attack Element Power Drive Value Deflect Finishing
Blow
Thrust Physical x2.0[KH II]
x1.5[1][KH II FM]
Shock Wave None x2.0[KH II]
x0.5[1][KH II FM]
AP Cost 0 MP Cost 0

Jump is a technique that appears in Kingdom Hearts II. It allows the user to leap into the air and dive down upon the target.

Mechanics

In Kingdom Hearts II, each time the user uses the Learn Reaction Command against a Dragoon or Xaldin, the Attack command gets replaced with one use of Jump, with a maximum of 9 uses. Using all uses of Jump or leaving the map returns the command to Attack. When fighting Xaldin, Jump can nullify his Protective Wind attack.

Learning Jump

Kingdom Hearts II

  • Sora can learn Jump by using the Learn Reaction Command against a Dragoon or Xaldin.

Origin

Jump is a recurring ability in the Final Fantasy series, often associated with the Dragoon job class.

Notes and references

  1. ^ a b x2.0 when using Learn on a Dragoon.