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==Fannotation== | ==Fannotation== | ||
[[ | [[wikia:kingdomhearts:User_blog:TheBlueRogue/Contribute_Your_Facts_to_the_Kingdom_Hearts_3_Trailer_Fannotation|Contribute Your Facts to the Kingdom Hearts 3 Trailer Fannotation]]. {{User:Byzantinefire/Sig}} 22:13, 29 June 2015 (UTC) | ||
==BBS Party Member Sprites== | ==BBS Party Member Sprites== | ||
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Heyo! As I type this, I'm working on those minimaps...again. Finally. Procrastination is a lot of work! There is a system to it. But anyways, I was wondering if you've retrieved any of the world area names from the NA versions? They're definitely going to be needed for the Cavern of Remembrance. And I also, [http://a-very-merry-q.deviantart.com/gallery/60454898/HUD-Design I finally put together all this shit lol]. Do with it what you will, it's there for fun. :D And lastly, I'm still aching for those FFXHD extracts. XD --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 17:45, 28 September 2016 (UTC) | Heyo! As I type this, I'm working on those minimaps...again. Finally. Procrastination is a lot of work! There is a system to it. But anyways, I was wondering if you've retrieved any of the world area names from the NA versions? They're definitely going to be needed for the Cavern of Remembrance. And I also, [http://a-very-merry-q.deviantart.com/gallery/60454898/HUD-Design I finally put together all this shit lol]. Do with it what you will, it's there for fun. :D And lastly, I'm still aching for those FFXHD extracts. XD --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 17:45, 28 September 2016 (UTC) | ||
:Sorry, I'm still super busy and not sure when I have finally some free time to get the extraction going. I'm still working on English names of the new areas and haven't even started with FFX yet, but | :Sorry, I'm still super busy and not sure when I have finally some free time to get the extraction going. I'm still working on English names of the new areas and haven't even started with FFX yet, but it seems at least texture dumping from the steam version is relatively easy, not sure about extracting stuff from the PS3/PS4 version yet. --{{User:ShardofTruth/Sig}} 18:25, 28 September 2016 (UTC) | ||
::No need to make it harder lol. Go with the Steam version then! --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 18:27, 28 September 2016 (UTC) | ::No need to make it harder lol. Go with the Steam version then! --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 18:27, 28 September 2016 (UTC) | ||
I'm about to give up on these minimaps. -_-; Their sense of layout is beyond fucked. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 02:42, 29 September 2016 (UTC) | I'm about to give up on these minimaps. -_-; Their sense of layout is beyond fucked. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 02:42, 29 September 2016 (UTC) | ||
:Maybe you have to devide them per floor, you probably can't them fit on one plane, at least not without many arrows, letters and probably colors in the case of the Cavern of Remembrance, but that's actually a point for the level design of KHII, not against it:D --{{User:ShardofTruth/Sig}} 06:23, 29 September 2016 (UTC) | |||
::Here's what I hate about the level design. Let's say you're in an area, and the "gate" to the next one is north. You pass through the north gate and enter the new area, yet for some reason, it ends up on the ''west'' side of it. Now, imagine that...with almost every area! That's Agrabah in a nutshell. It's a scrambled clusterfuck that's an utter pain to organize - and I can't go around flipping the maps because the way they're extracted is exactly the way they're presented in-game. I'm thinking the only way around this is to mark the gates with letters, and then correspond them. Kind of like how I did with the Keyblade Graveyard or Timeless River portals. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 06:35, 29 September 2016 (UTC) | |||
:::I think you should still rotate them in this case, decide for a direction, probably using the biggest map, and go with it. The level design can also be understood much easier this way. --{{User:ShardofTruth/Sig}} 11:18, 29 September 2016 (UTC) | |||
::::I tried that, but some of them go in a spiraly direction - like Twilight's View. No matter which way you rotate it, a gate will keep slamming into the wall of another area, be it the last or next. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 16:17, 29 September 2016 (UTC) | |||
:::::Can't you connect them with lines, like they do in the guides? That way, you can also have multiple variations of one location, like the Coliseum before and after its destruction. {{User:TheSilentHero/Sig}} 16:59, 29 September 2016 (UTC) | |||
::::::Can I see a scan? I don't have a guide lol. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) | |||
:::::::Something like [http://kh13.com/forum/gallery/sizes/18058-kh2-ultimania-622/large/ this]. {{User:TheSilentHero/Sig}} 17:51, 29 September 2016 (UTC) | |||
::::::::Aha! :D Now that I can do! --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 19:23, 29 September 2016 (UTC) | |||
:::::::::Just assume there's short hallways between rooms and Sora is blacking out when he goes in them.{{User:KrytenKoro/Sig}} 21:14, 29 September 2016 (UTC) | |||
== Weapon Rips == | |||
Were there better models of the organization weapons in 2.5 HD? I'd like to know what's written on the cover of the Book of Retribution if possible. :3 Thanks! {{User:Chainoffire/sig}} 03:46, 3 October 2016 (UTC) | |||
:I think there were no changes made for any models in KHIIHD, but the words can be made out better from the textures: [http://imgur.com/Y2p5hMI.png 1], [http://imgur.com/gUZfyOc.png 2]. The description on the [[Book of Retribution]] page seems to be correct. I'm not really sure if the change of the title is caused by the International version or if ReCom simply uses another textures. I'll check that later. --{{User:ShardofTruth/Sig}} 18:28, 3 October 2016 (UTC) | |||
::I just checked ReCoM and I noticed two things: The texture in KHIIHD ''is'' a bit better and both the English and Japanese version of ReCoM use the same texture, even the English version of KHIIHD uses the texture linked above so I'm not sure where the alternate title, "Ignes Fatui", is coming from. A cutscene maybe or some obscure Days info, I don't know. --{{User:ShardofTruth/Sig}} 19:34, 3 October 2016 (UTC) | |||
:::[http://www.khwiki.com/index.php?title=Book_of_Retribution&diff=next&oldid=243147 Looks like it was a days thing]. Should I put a <nowiki>{{source}}</nowiki> tag until we have an image/proper source for it? {{User:Chainoffire/sig}} 07:07, 4 October 2016 (UTC) | |||
::::Yes please, I'll have to ask around if somebody knows where this information stems from. --{{User:ShardofTruth/Sig}} 07:34, 4 October 2016 (UTC) | |||
:::::Could it be from the manga?{{User:KrytenKoro/Sig}} 14:45, 4 October 2016 (UTC) | |||
::::::faemarch found the answer, you can see the book during the opening of Days and it was changed for the English version: http://imgur.com/MaLqgi7 | |||
::::::It's still strange though that they never bothered to change the texture in the games were you might actually be able to recognize it. --{{User:ShardofTruth/Sig}} 17:29, 4 October 2016 (UTC) | |||
== Minimaps == | |||
Made some maps for KHII and BBS. Might also try some from Days, as I can rip some images from an emulator. | |||
Would these count as fan-created/edited images on the wiki? | |||
Ignis' map files haven't been deleted yet, so they might be fine. | |||
http://imgur.com/FRDXiDi | |||
http://imgur.com/Gdc5Gez | |||
http://imgur.com/q9s9wMJ | |||
http://imgur.com/rpR287S | |||
[[User:Rebellious Treecko|Rebellious Treecko]] ([[User talk:Rebellious Treecko|talk]]) 15:04, 3 October 2016 (UTC) | |||
:They look great, thank you, you can upload them here any time. The official image rule is not as strictly enforced outside the mainspace, these images are completely fine for the galleries and walkthroughs. It would be immensely helpful if you could get the maps of Days. If I remember correctly they are all stored separately (like in Re:coded), making the extraction process as real hassle, getting the maps with an emulator would be a lot faster. --{{User:ShardofTruth/Sig}} 18:28, 3 October 2016 (UTC) | |||
:That's awesome, dude. With that, I'll relegate to you taking care of the minimaps, and tomorrow I'll start focusing on updating all the screenshots to their HD counterparts. Should be...''fun''. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 04:23, 4 October 2016 (UTC) | |||
::Getting those translated titles was more complicated then it the right to be. I updated the [http://www.mediafire.com/file/k23t2w0yailzikc/KHII_minimaps.zip archive] and also put in some room titles that were removed in the HD versions (mostly Atlantica) for the sake of completeness. --{{User:ShardofTruth/Sig}} 17:27, 6 October 2016 (UTC) | |||
That is so weird lol...The Gathering Place just re-uses Disney Castle's font. In any case, you and the Rebel got this, right? I just realized that there's really no need for swapping out screencaps just yet, so I'll start ripping the maps from 358/2 Days. But...how do you want it done? Just the KH1 worlds? Seems a little redundant to rip the areas already in KH2 since they're all just re-uses anyway. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 08:06, 7 October 2016 (UTC) | |||
:You're right, it looks really out of place. It's also not helping that the title uses "Disney Castle" under the line, which is only done so by the English version by the way. | |||
:As for the Days maps, I think having maps for all worlds would still preferable as some areas were added/removed from their KHII equivalents and some rooms have new names. --{{User:ShardofTruth/Sig}} 08:13, 7 October 2016 (UTC) | |||
::That might have to wait, because I ran into YET ANOTHER FUCKING PROBLEM!!! dsmume won't load .sav files, only .dsv. And seeing as I'm on a Mac, I have no bloody way of converting them, and there isn't a single wanker out there who's bothered to upload any. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 08:36, 7 October 2016 (UTC) | |||
:::Years ago there was some kind of online converter for the various No$Gba, Desmume and other formats. Maybe I'll find it again. I still have a completed dsv save for the European and Japanese version of Days, but you are probably using the North American one, right? --{{User:ShardofTruth/Sig}} 08:41, 7 October 2016 (UTC) | |||
::::Yeah, but don't try to look for it. [http://www.shunyweb.info/convert.php The only online converter currently up doesn't do dsv]. Honestly, my day is just awesome today. First, we getting slammed by a fucking hurricane. Two, fucking eBay gives out the wrong mailing address for TWO of my packages. And of course, now this. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 08:47, 7 October 2016 (UTC) | |||
:::::Desmune has an option called "View Maps" that can show some layers. I can see the bottom screen maps in their entirety and screencap them. That's how I did the Neverland map. | |||
:::::Twilight Town's Station Plaza has a second map for the giant Xion fight, and the Coliseum map has multiple variations for the arena round fights. You can try to get those for completion's sake if you're mapping them. And sorry about Hurricane Matthew.[[User:Rebellious Treecko|Rebellious Treecko]] ([[User talk:Rebellious Treecko|talk]]) 06:25, 8 October 2016 (UTC) | |||
Is there a way to get the map files from Dream Drop Distance? As in, rip them from an iso? (or whatever the 3ds game format is)[[User:Rebellious Treecko|Rebellious Treecko]] ([[User talk:Rebellious Treecko|talk]]) | |||
:Shard already ripped them. [http://www.mediafire.com/file/8jju1o417853z0v/KH3D+textures.zip Clicky here]. Fairly easy to find - it's in the "Maps" folder lol. Though be warned, they're a little bit different than the maps you've been working on. They're essentially overhead/birdseye screenshots of the actual in-game areas. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 06:55, 16 October 2016 (UTC) | |||
== Your unwitting instigation of DOOM == | |||
So a while ago, you told me I should work on a fangame or something lol. 'Cept I can't code worth a damn - let's not even get into modeling. But let's say I'm inspired to ''do something'' using my know-how! How would you go about it? Where to start lol? You opened pandora's box, and I feel like doing something now. ;) --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 04:21, 4 October 2016 (UTC) | |||
:Asking all the hard questions I see. Hmm, if I wanted to work on a fangame and wouldn't know at least a bit of everything to get started on my own, I'd find a project I like and ask if I can help too. Since you have already some experience with the (failed?!?) Kingdom Hearts 358/2 Days HD remake it can get frustrating very fast, so always keep that mind. Personally I think the most promising approach for a KH fangame comes from xentax user MayBeePah who wants to create some kind of [http://forum.xentax.com/viewtopic.php?f=10&t=9884&start=150 Kingdom Hearts engine], that could be used as the groundwork for your own game. It's still not ready though. --{{User:ShardofTruth/Sig}} 06:31, 4 October 2016 (UTC) | |||
::Lol, thanks, but I'm not really looking to make my own fangame just yet. XD That's a long wait for a...erm, I guess a train don't come! I was just hoping to put my stuff to ''established'' use. :) But all there is is that crappy Days HD project doomed to fail... --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 08:07, 7 October 2016 (UTC) | |||
== Reality Shifts == | |||
I went ahead and snooped around your mediafire folder and found the KH3D textures. So, with those...I went ahead and updated the Reality Shift images! They're still pretty low-quality since the game uses hilarious amounts of compression (just about...every texture looks like shit lol), but I made do. However, the files you uploaded don't have the Japanese version textures in them - so I was hoping you could get around to uploading those? OR! Or you could wait until 2.8, when we'll get significantly higher-quality textures to play with, provided you're confident you can extract them. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 04:23, 11 October 2016 (UTC) | |||
:The textures are all I got from MayBeePah's KH3D dump, I still don't know how to unpack the game myself since the people who can do that don't like to talk about it. I'm currently trying to get Citra to do my biddings, but the possibilities are very limited. So in short 2.8 is probably the best chance to get these textures. --{{User:ShardofTruth/Sig}} 06:17, 11 October 2016 (UTC) | |||
::S'what I thought. I'd much rather work with higher quality ones anyway. Speaking of which, how's that FFX and Type-0 going lol? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 23:09, 11 October 2016 (UTC) | |||
:::Any progress? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 08:08, 28 November 2016 (UTC) | |||
::::I know you don't want to hear it, but I didn't make any progress at all, mostly because my internet connection is still super bad and the games are still too expensive (for the simple purpose of getting the textures). I was hoping there would be a discount during the fall sale but that didn't happen. Isn't there anyone on the ffwiki who already extracted textures from those games? --{{User:ShardofTruth/Sig}} 17:40, 28 November 2016 (UTC) | |||
:::::Not a one lol. Nobody really extracts textures from games anymore - only for datamining purposes, really. Kingdom Hearts is a rare exception because the various interfaces have a lot of visual flare. But for the record...Type-0 is currently $15 lol. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 19:01, 28 November 2016 (UTC) | |||
::::::Okay, I bought Type-0, let's see how it goes after all the downloading is done. --{{User:ShardofTruth/Sig}} 10:50, 30 November 2016 (UTC) | |||
Hey, are you gonna be importing 2.8, or you waiting for the NA/EU release? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 19:07, 27 December 2016 (UTC) | |||
:I'm not sure yet. I really like to but I won't have much time next year so there might be no point importing the Japanese version, at least not now. --{{User:ShardofTruth/Sig}} 09:09, 28 December 2016 (UTC) | |||
== The biggest favor ever... == | |||
Hey. I've already asked you plenty of stuff in the past, but those were, if nothing else, a public service lol! This is sort of a personal favor....and you're not gonna like it one bit. :< But before anything else, do you have PS+? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 06:09, 6 November 2016 (UTC) | |||
:No, I just have my PS3 for exclusives and not even a PS4 yet, so I don't have any need for PS+. --{{User:ShardofTruth/Sig}} 14:01, 7 November 2016 (UTC) | |||
::Well that makes it complicated... Longer short of it, I lost all my shit. ALL. And I'm ''NOT'' replaying through Birth by Sleep again. I was just hoping you could help out a bloke. You still could, technically...but it's just a bigger pain. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 15:30, 7 November 2016 (UTC) | |||
:::[https://www.mediafire.com/?9fgxehrsi44dt14 These] are all my savegames, but only for the EU version, I'm not sure if you can use them. You probably also have to re-assign them to your account to earn trophies with them, at least I think so. I've lost all my saves from the JP version too, I thought I had a backup but apparently I didn't. --{{User:ShardofTruth/Sig}} 16:13, 8 November 2016 (UTC) | |||
::::Yeah lol - BBS saves in particular are a bitch to re-assign without OFW - and I have the NA version to boot. Honestly, I was just gonna ask you for your PSN login. :P Create a new user account, login online just once and the PS3 twigs to it permanently. But, again, since you have EU, it's a no go. Nevermind. :P Thanks for the saves anyway. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 17:29, 8 November 2016 (UTC) | |||
== Question == | |||
Hey Shard, I was wondering if you would be able or know how to get the model for [http://www.khwiki.com/images/thumb/e/ed/Sponsor_KHII.png/180px-Sponsor_KHII.png this guy]? I can't seem to find it any where and you seemed like the right person to come to. {{unsigned|Twilightnpc|01:53, 15 November 2016 (UTC)}} | |||
:You can find all NPCs in the range of N_EX650 til N_EX740, this particular guy is found in the N_EX700_TT_SPO_RAW_RTN.mldx file. --{{User:ShardofTruth/Sig}} 16:31, 15 November 2016 (UTC) | |||
== Customized hover template == | |||
So on the game portals on the front page, the "portalobject" template is used. Is there a way to make that work on image maps? {{User:Chainoffire/sig}} 06:07, 29 November 2016 (UTC) | |||
:Not out of the box it seems, since the hover text is tied to the game icon objects, even though you could change the background. What you want is an text field for defined points on an image (map), right? I'm really not sure where to start here, templates aren't exactly my area of expertise. --{{User:ShardofTruth/Sig}} 10:50, 30 November 2016 (UTC) | |||
== KHUX Cutins == | |||
Hey, I was wondering if you could update your zip package of medal cutins to be more up-to-date? I had to improvise with Meowjesty yesterday, but it would've been better if there was a proper cutin. Also...obligatory reminder about Type-0 HD and FFX HD assets! ''Almost!'' This might be important, but I need you to look into digging through Final Fantasy XV assets. I'm not actually looking for anything in particular or interested in anything (except maybe weapon icons for the FF wiki), but I need to know if you even ''can'' get anything out of it. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 06:29, 14 December 2016 (UTC) | |||
:::I updated the [https://www.mediafire.com/?c8bzo66y78ridgu archive], that's all I have at the moment with the files being encrypted differently and all. I'm working at Type-0 but it doesn't look too good actually, I haven't extracted anything substantial yet but I'm still experimenting with some directx wrappers, but this will take some more time. As for FFXV: I don't have the game, I don't have a PS4 and I don't think there was any work done on the game yet, so I can't dig through anything yet. --{{User:ShardofTruth/Sig}} 23:23, 15 December 2016 (UTC) | |||
::::Whoohoo! Thanks! --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 05:09, 16 December 2016 (UTC) | |||
==Dumb question== | |||
Could you tell me how to link uploaded files to wiki pages? I need to add the Days maps to their world pages. | |||
[[User:Rebellious Treecko|Rebellious Treecko]] ([[User talk:Rebellious Treecko|talk]]) 02:12, 27 December 2016 (UTC) | |||
:Sorry, I completely forgot about them, I can update the pages of them later today. | |||
:Essentially, they are added in the galleries and after the room/map descriptions of the setting paragraph with the help of a collapsible gallery, since they are so big, like this: | |||
:<blockquote><nowiki>{|class="wikitable mw-collapsible mw-collapsed" | |||
!Area Map | |||
|- | |||
| | |||
[[File:Minimap (World) KHD.png|500px]] | |||
|}</nowiki></blockquote> | |||
:You can check how it's done when you look at the source code (by pressing "edit") of the Neverland world page. --{{User:ShardofTruth/Sig}} 08:42, 27 December 2016 (UTC) | |||
== KHFM Ultimania == | |||
Can you provide screenshots of what the Ultimania says about Zantetsuken and Slapshot?{{User:KrytenKoro/Sig}} 23:32, 6 January 2017 (UTC) | |||
:I don't have the book with me a the moment, you'll have to wait some weeks before I can make the photos. --{{User:ShardofTruth/Sig}} 22:29, 7 January 2017 (UTC) | |||
== Huge Snowman == | |||
I just noticed that in Unchained χ, at least in Main Story Quest 525, its Japanese name is ヒュージスノーマン, not ラージスノーマン. I'm not sure if it appeared in any other quests in Unchained, so I'm not sure if the name was changed for this quest, or for for Unchained (or maybe it's a different Heartless).--[[User:LeafShinobi|LeafShinobi]] ([[User talk:LeafShinobi|talk]]) 21:06, 7 January 2017 (UTC) | |||
:Good catch! I checked both games and you're absolutely right, the "Huge Snowman" variant seems to be exclusive to Unchained (the boss in quest 525 and a High Score Challenge) while the "Large Snowman" variant only appears in browser [chi] and not (yet) in Unchained during the Christmas events. The name fits too since the Huge Snowman's height is like two times the Large Snowman's height: [http://i.imgur.com/gVXT3K3.png]. --{{User:ShardofTruth/Sig}} 22:29, 7 January 2017 (UTC) | |||
== Here we are == | |||
I know you don't have 2.8 yet, but you know of anyone who might have tried to get a head start in cracking the thing open? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 16:20, 13 January 2017 (UTC) | |||
:Whoa! I was thinking I was the only wanting to know if anyone was able to rip something from the Japanese version of the game. But I think it's too early to do that; first because the game was released a few days ago; and second because we don't know anything about how Square has encrypted the new files with the Unreal Engine 4 or the HD files in DDD. Also, it would be wisely to wait until the game is released in the entire world, let the people play with it, and then extracting all the juice inside. If I'm not mistaken (and this is only an interpretation of what I saw in the videos), the graphics of BbS 0.2 are huge compared to the HD versions of older games (maybe 1024x1024px graphics instead of 512x512px). --Oscar92player | |||
::About the encryption, I asked Shard to get a sneak peak into some of it a couple of months ago by cracking open Type-0 HD and maybe the FFX HD remasters. But.....ahem. He's been a little procrastinaty on that. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 21:23, 13 January 2017 (UTC) | |||
:::The thing is that Final Fantasy Type-0 HD and Final Fantasy X&X-2 HD are not using the Unreal Engine, the use some kind of Unity-like engine (I don't remember the exact name). But in theory, because Square is using the Unreal Engine 4 for KH BbS 0.2 instead of Unreal Engine 5, the data encryption will be the same as other games using the same engine (unless Square used another method to encrypt the data inside). Anyway, if I'm not mistaken, the fonts now the need to be in .ttf or .otf format, because (unless I'm mistaken), Unreal Engine 4 don't have support for bitmaps fonts like in older KH games. This is an opportunity to obtain fonts is his original format instead of bitmap images. --Oscar92player | |||
::::0.2 is a lower priority since there's really just three things the Wiki needs from it. DDD on the other hand has a good chunk of HD assets that need updating. And as for fonts, 2.5 didn't use bitmaps either. So, that could be a tiny source of comfort for 2.8 lol. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 04:19, 14 January 2017 (UTC) | |||
:::::Thinking about it, KH DDD has nice assets for the wiki, and some of them new compared to the 3DS version, but BbS 0.2 has new graphics assets too for the HUD elements, or things like the costumes images in the menus. That would be a nice addition for the wikia too. As for what you said about 2.5... KH2 and Birth by Sleep HD uses bitmap images as fonts. Tell me if I'm wrong, but... does KH 2.5 use another type of fonts, like .ttf or .otf, maybe for the Re:Coded cutscenes and menus? --Oscar92player | |||
::::::KH2FM and BBS both use tff. [http://www.mediafire.com/file/te9xmuztowt4mnz/KH+Fonts.zip Here are the extracted fonts. Try it out for yourself!] --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 23:40, 14 January 2017 (UTC) | |||
:::::::This .ttf fonts are from the Japanese version of KH X[chi]. It's true that the fonts called DFSOGE5 and KH2_ALL_MENU_I are the same used n 2.5 for the Game Selection Menu and the HUD menu for the movies, but in this case both are from X[chi], and the Cinema_Calligraphy_Web is for the Japanese dialogue boxes as well. The only ones that 2.5 uses are the images that you see in there for KH2 and BbS (and there are KH Re:CoM fonts too), those are the bitmap fonts that I'm talking about. In theory, and because 0.2 now uses Unreal Engine 4, the game no longer can uses images as fonts but .ttf or .otf ones. I'm sure that 0.2 uses the .ttf fonts called DFSOGE5 KH2_ALL_MENU_I for the HUD (the ones you have miss the extra latin characters for accents and symbols, so they are incomplete), and we miss the dialogue fonts, they are different in US and European versions from Cinema_Calligraphy_Web (this one is only used in the Japanese version). --Oscar92player | |||
Anything new on this front? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 07:08, 26 January 2017 (UTC) | |||
Oi, you alive up in here man? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 09:02, 10 February 2017 (UTC) | |||
:Sorry, first I didn't want to get spoiled before I played 0.2 myself and now I basically don't have much free time to edit the wiki or dive into huge projects like this anyway. I'm not sure when this will change but for now I'm not of much help. --{{User:ShardofTruth/Sig}} 18:51, 22 February 2017 (UTC) | |||
::Know of anyone else who might be able to help? I recall there was like a community effort (outside of here) to unpack the original Dream Drop Distance. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 20:19, 24 February 2017 (UTC) | |||
:::I'm really not sure. Some of the guys I knew on FFwiki seem to be hibernating too and the KH ripping scene (if we want to call it that way) on Xentax is pretty much dead at this point. You could try to get the guys at Spriter's Resource to help you, they are pretty knowledgeable, especially about textures, maybe DemonBoy can help. --{{User:ShardofTruth/Sig}} 20:20, 2 March 2017 (UTC) | |||
::::Huh! Haven't thought of Dazz's crew in like a decade, but I could certainly try and ask. Thanks. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 03:11, 3 March 2017 (UTC) | |||
I got some information on this. While Dazz's guys were...a little bit more stoic on the matter, the guys I know at S7 were far more helpful. So.... Shard. Do you happen to have a modded PS4 lol? :| --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 17:16, 11 March 2017 (UTC) | |||
:I don't and didn't even knew that's already possible. I have to check things out. --{{User:ShardofTruth/Sig}} 17:59, 11 March 2017 (UTC) | |||
::I actually have a sort of [https://www.psxhax.com/threads/decrypting-and-dumping-ps4-games-eboot-sprx-guide-by-zecoxao.1155/ to-do manual right here], but I wouldn't actually recommend it. By the by, how exactly did YOU extract stuff from the PS3 discs? Like, did you dump the files through our PS3, or did you extract them in your PC directly out of a blu-ray disc? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 18:02, 11 March 2017 (UTC) | |||
:::Since you can decrypt the files without a CFW PS3 now you can get the files directly from the bluray or any other source for that matter. --{{User:ShardofTruth/Sig}} 18:15, 11 March 2017 (UTC) | |||
::::Can you try using the same method on 2.8 then? It's still a blu-ray disc (granted dual layer). And not including 0.2 or Back Cover, Dream Drop Distance was developed using the same environment as KH2 and BBS, so I would think it had the same remaster application as those did. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 20:39, 11 March 2017 (UTC) | |||
:::::The thing is that the PS4 doesn't use the same encryption as the PS3 so all these methods aren't usable for 2.8. --{{User:ShardofTruth/Sig}} 10:42, 12 March 2017 (UTC) | |||
::::::Agh, bloody hell. >_< Ideas lol? Or, are we stuck for the time being? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 21:26, 12 March 2017 (UTC) | |||
:::::::Super stuck, I haven't seen a single successful attempt to rip anything from a PS4 game yet. --{{User:ShardofTruth/Sig}} 19:30, 13 March 2017 (UTC) | |||
::::::::Alright. Plan B. I'll need screenshots. LOTS OF THEM. If I can get enough of them, I can cobble together enough that looks the shit. ''Maybe''. ;_; Starting with Spell Weaver. I'll need screenshots with Spell Weaver active in as many situations, and LIGHTING, as possible. Dark backgrounds, and light. For example, the exit that leads to Destiny Islands is just pure white. And let's not forget Spell Weaver actually has three different phases in its animation - the basic, the one where the finisher is active, and one where the finisher is triggered. Also, the PS4 share button won't cut it - the images are far too compressed to get anything useful out of it. I tried to get a higher quality Flowmotion icon this way, and it just looked like plain shit. They need to be as lossless looking as possible. Can you pull that off? Or, do you know anyone who might? Basically, we need screenshots grabbed from a very, very, very good capture device. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 20:21, 13 March 2017 (UTC) | |||
::::::::I took a KH PS4 screenshot not too long ago and added it to the wiki. {{User:Byzantinefire/Sig}} 19:53, 13 March 2017 (UTC) | |||
==Sandbox== | |||
Do you have time to work on a certain project i have? {{User:Byzantinefire/Sig}} 19:02, 14 March 2017 (UTC) | |||
== Levin == | |||
So, apparently "Levin" is an archaic word for lightning? I wonder why that didn't show up when I first tried to translate this, but a lot of things make more sense now.{{User:KrytenKoro/Sig}} 18:19, 3 April 2017 (UTC) | |||
== 0.2 Screenshots == | |||
Hey, where'd you get the screenshots for the 0.2 Heartless that allowed you to crop out renders? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 23:51, 20 April 2017 (UTC) | |||
::Just wanted to pop in and say the renders you extracted look great, Shard! Any plans to get others? Off-hand, I know [[Phantom Aqua]] needs one… - {{User:EternalNothingnessXIII/Sig}} 02:29, 21 April 2017 (UTC) | |||
::Likewise, I'd like to get some nice quality screenshots so I can render out the command styles. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 05:51, 21 April 2017 (UTC) | |||
:::I made the screenshots with my PS4 but the quality is really not what I hoped for. You can't use the upscaled "4k" screenshots because everything just gets more blurry, there is absolutely no difference to what a good graphic program does. You can't use a first person camera to get better angles of the enemies, because there is none and on top of everything there is like a four second delay between pressing the share button and the PS4 taking the actual screenshot, it's just embarrassingly slow. I took like 200 screenshots to get these three passable enemy poses and I'm still not very happy with them. | |||
:::So I'm not sure if I can get a good Phantom Aqua image this way, but I can try during her slow walk phase. As for a command styles, I'm not sure I can deliver more quality than you already tried to get Ignis. I'll upload two examples later and you can judge for yourself. --{{User:ShardofTruth/Sig}} 17:37, 21 April 2017 (UTC) | |||
:::::Spellweaver: [https://i.imgur.com/N68vu8N.png 1], [https://i.imgur.com/xgBGofi.png 2], [https://i.imgur.com/4ZyNXfW.png 3]. I'm not sure if I can take screenshots of Wayfinder at all since the share function seems to be completely blocked during the part with Mickey. --{{User:ShardofTruth/Sig}} 18:12, 21 April 2017 (UTC) | |||
::::::Aw man, I was hoping you used a capture device or something. Well, regardless, I'll try and do some experiment here - thanks. I might have a trick or two to get clean renders out. But really, more than anything, I'm impressed that you got such clean renders from crappy compressed screenshots. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 18:37, 21 April 2017 (UTC) | |||
Can I vent? I'mma vent a little bit. '''''Fuck this game'''''. :< I barely [https://www.khwiki.com/File:Focus_Gauge_KHBBS02.png|barely managed to cobble this thing together] from everything we had. So, here's the main issue with the game: It's fucking oppressively dark and gloomy. And the UI uses transparencies! Dark ones at that. To get anything decent out of this, you need to make use of a VERY light environment. Except...''the fucking game blocks you from taking screenshots from the idea environment!'' But...I'm feeling just a little bit triumphant. So, maybe I'll try and get started on the style changes. I appreciate you ticking your settings to screenshot png format...but it's still super compressed. :< Sooo...here goes nothing. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 04:43, 2 May 2017 (UTC) | |||
:T_T No matter how I go about it...it always looks like shit.... --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 05:15, 2 May 2017 (UTC) | |||
==Questions== | |||
In terms of Kingdom Hearts χ, should the information from Kingdom Hearts Unchained χ just go under the sections for Kingdom Hearts χ? The two story lines are exactly the same save for one set of missions surrounding a wielder that was reckless and decided to separate himself from his friends as a result in hopes that it would keep them safe. Furthermore, how would you like the information from Kingdom Hearts Back Cover organized on the character pages? Chronologically or separately as its own heading? As of right now I've put the information in alongside the information from Kingdom Hearts Unchained χ. As well, is there some sort of page dedicated to chronology? If not I would love to work on a Kingdom Hearts Timeline page and detail the events of each game in order. Also, I saw on a page (not sure which one) that indicated that the Keyblade War took place only 100 years before Kingdom Hearts rather than hundreds of years. Is this fact or fiction? For all I know this content was already deleted as fan-made content but I'd rather be sure (that would certainly make a timeline easier to create as well). Also, I was wondering about the Foreteller pages - shouldn't the page names be changed to simply "Aced", "Ava", "Gula", "Invi", and "Ira"? I understand that the "Foreteller" title is included in their journal entries - but like titles aren't included in any other page names (it's no longer "Master Xehanort", just Xehanort; same situation with Aqua, Riku, Mickey, Yen Sid, and Eraqus). Including "Foreteller" in the page names just seems awkward and out of place. Also - I thought it worth mentioning that Aced, Ava, Gula, Invi, Ira, Luxu and the Master of Masters are all considered Keyblade Masters, but are excluded from the Keyblade Master page. Sorry for the barrage of questions. | |||
-Levi657 | |||
== 0.2 Starlight == | |||
I noticed that in the first cutscene with Luxu in the keyblade graveyard that there's a tiny bit of the Starlight showing. I was wondering if this would have a render hidden within the game at all, or would it not because it's part of a cinematic? (or if they only bothered making a portion of it because the whole keyblade wasn't seen in game). {{User:Chainoffire/sig}} 06:06, 2 June 2017 (UTC) | |||
:I still can't access the game files so everything's still possible I guess. I know that's not very helpful, sorry. --{{User:ShardofTruth/Sig}} 12:18, 3 June 2017 (UTC) | |||
== Union cross == | |||
hello! Can you please upload the logo for Union cross like you did here? http://www.mediafire.com/file/f9j4wh0khw03w5y/KHUX+Menu+stuff.zip thanks!{{unsigned|178.63.97.34}} | |||
:Sorry, since the start of Union Cross the starting screen images were packed using a new method that hasn't been cracked yet, probably the same that is used now for every new update, and since they didn't update the Dandelion cutscene I can't help you with the images at the moment. --{{User:ShardofTruth/Sig}} 20:54, 1 July 2017 (UTC)~ | |||
== Merchandise Logo == | |||
Sup! Iggy here! I'm at work so I don't have the patience or connection to upload this, so can you do me a small favor? I got the recent official merchandise logo cleaned up here: http://sta.sh/09rq0w5n17h I just need you to upload it onto the wiki directly. :3 It's basically the same as 2.5's, albeit a few hue and gradient differences, and of course it doesn't have the 2.5 thingy on it. This is the logo that's been showing up the most recent official Kingdom Hearts merchandise. That being said, for the US merch, they actually removed the Square Enix and keyblade watermarks at the top and only leave "Disney" up. It's still the same thing though. Anyway, thanks! :D --{{User:Ignis}}, 1 July 2017 (UTC)~ | |||
:I uploaded it, not sure where it fits though, since the most recent merchandise page here is about the mascot straps I think. --{{User:ShardofTruth/Sig}} 16:26, 3 July 2017 (UTC) | |||
::Huh, I dunno why I thought for some reason we had a dedicated merch page instead of a regular category/index. Still though, archiving all official images and promo materials is a good habit to maintain. Like, that old coded logo for example: You actually can't find a clean, transparent one anywhere anymore lol. It's by pure accident that I discovered that I saved the decompiled the old flash site on an old HDD. Still, will be useful one day. Thanks a lot! :D --Ignis, 3 July 2017 (UTC)~ | |||
==Pupstar== | |||
Hello, sorry to bug you but I was trying to make a page for the Dream Eater Pets but I'm honestly so confused by what to do that I thought it best to just give it up for now (I don't really understand how to make tabs for each colour variant) but in my experimenting I accidentally created the page "[[Pupstar]]". Is there anyway to delete it? Either that or is there anyway a template could be prepared so that I could go ahead with the creation of the individual pet pages? ([[User:Levi657|Levi657]] ([[User talk:Levi657|talk]]) 23:38, 6 December 2017 (UTC)) | |||
:What you did was exactly right, great work on those pages. :D --{{User:ShardofTruth/Sig}} 06:27, 7 December 2017 (UTC) | |||
::Thank you, it took me a while but I finally got the hang of it :) I was wondering if it is really a good idea to have separate pages for the Gummi Copter/Copter Fleet, Ratty Rat/Ratty Rat Trio and the Fluttering/Flutterings? It isn't as if they're a different entity so much as they are a horde of Heartless. I almost feel like you could merge these pages, am I wrong? ([[User:Levi657|Levi657]] ([[User talk:Levi657|talk]]) 12:17, 7 December 2017 (UTC)) | |||
:::The reason they all different pages is that some years ago it was decided that "new name = new page" which resulted in the splitting of most of the ability pages (some are still not done today). Horde Heartless are a relatively new phenomenon (see Devil's Wave etc.) maybe we really should merge them with their single versions but such a decision needs a discussion I think. --{{User:ShardofTruth/Sig}} 16:23, 7 December 2017 (UTC) | |||
== Contact info == | |||
Hey, Shard. Just wondering if you had anyway to contact Sign from KHInsider. I messaged her a few weeks back via KHInsider forums about a project we're working in, and I don't know if she got it or not. I feel like you've had contac with her before, hence I come to you. Let me know if you can, thanks! {{KeybladeSpyMaster/Sig}} 19:52, 7 December 2017 (UTC) | |||
:That's my only way of contacting her too. Sometimes it takes a long time for her to answer as she's probably busy with other stuff. You should write her again, maybe she just forgot to write a response. --{{USer:ShardofTruth/Sig}} 21:20, 7 December 2017 (UTC) | |||
==Thanks== | |||
Thanks for saving my ass on the Photobucket image purge. Seriously. My inactivity is bad enough for it, but for something that caliber of a headache...geez. Words aren't enough, but you have my eternal thanks. {{User:Xion4ever/Sig}} 03:48, 22 December 2017 (UTC) | |||
:No sweat, it was really KSM who did all the work :D --{{User:ShardofTruth/Sig}} 14:05, 22 December 2017 (UTC) | |||
==What do you think?== | |||
Dark World Logo KHAFP.png or Dark World KH0.2BBS.png? I see no need to keep both. Unless I'm missing something, one of these should be deleted. {{User:Xion4ever/Sig}} 15:39, 22 December 2017 (UTC) | |||
:You're right, just delete the lower res version. Also, I completely trust your judgement anyway, so delete what you think is unnecessary. --{{User:ShardofTruth/Sig}} 15:43, 22 December 2017 (UTC) | |||
::Alright, I'm on it. Thanks! {{User:Xion4ever/Sig}} 15:56, 22 December 2017 (UTC) | |||
==KH 2.8== | |||
Has anyone been able to rip anything from KH 2.8? I ask, because there really isn't a proper texture of Armored Ventus Nightmare's Keyblade. MayBeePah's rip ([[File:Kingdom Key (Armored Ventus Nightmare) KH3D.png|30px]]) looks like it's for Anti-Sora after all. 27 January 2018{{unsigned|118.101.157.157}} | |||
:I don't think so, all there is until now are converted Unreal models of 0.2 with DDDHD probably being completely different. --{{User:ShardofTruth/Sig}} 10:19, 30 January 2018 (UTC) | |||
==Textures== | |||
Do you if someone has ripped blinking and other facial animation textures from KH2, KH2FM, KHBBS, and KHBBSFM? I can't find them wherever I look. [[User:ChrisShade|ChrisShade]] ([[User talk:ChrisShade|talk]]) 00:52, 8 February 2018 (UTC) |