Risk Dodge: Difference between revisions
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{{game|KH3}} | {{game|KH3}} | ||
{{InfoAbility | |||
|kana=リスクドッジ | |||
|romaji=Risuku Dojji | |||
|kh3name=Risk Dodge | |||
|kh3desc=Press {{Button|Circle}} right after an enemy breaks your guard to perform a variety of special evasive actions. You can counterattack while risk dodging by pressing {{Button|X}}. | |||
|kh3atk1=Risk Raid | |||
|kh3atk2=Backlash | |||
|kh3atk3=Rising Hook | |||
|kh3atk4=Teleport Slash | |||
|kh3el1={{AT|att}} Physical | |||
|kh3pow1=2.0 | |||
|kh3grd1=O | |||
|kh3form1=8 | |||
|kh3reac1=1 | |||
|kh3rev1=0 | |||
|kh3el2={{AT|att}} Physical | |||
|kh3pow2=0.3+0.3+2.0 | |||
|kh3grd2=O | |||
|kh3form2=2+2+8 | |||
|kh3reac2=1+1+5 | |||
|kh3rev2=0 | |||
|kh3el3={{AT|att}} Physical | |||
|kh3pow3=0.3+1.0 | |||
|kh3grd3=O | |||
|kh3form3=2+4 | |||
|kh3reac3=1+5 | |||
|kh3rev3=0 | |||
|kh3el4={{AT|att}} Physical | |||
|kh3pow4=0.4+2.0 | |||
|kh3grd4=O | |||
|kh3form4=3+8 | |||
|kh3reac4=1+5 | |||
|kh3rev4=0 | |||
}} | |||
'''Risk Dodge''' is an ability in ''[[Kingdom Hearts III]]''. It allows the user to perform a variety of special evasive actions and counterattack when their guard is broken. | |||
'''Risk Dodge | ==Mechanics== | ||
In ''Kingdom Hearts III'', Risk Dodge is an {{c|action ability|kh3}} that costs 3 {{AP}} to equip. When [[Sora]]'s guard is broken, pressing {{button|c}} allows him to dodge behind the enemy. While using Risk Dodge, Sora can counterattack by pressing {{button|x}}. | |||
Risk Dodge's counterattacks are dependent on the type of dodge. When somersaulting over an enemy's head, Sora can counter with {{nihongo|'''Risk Raid'''|カウンターレイド|Kauntā Reido|lit. "Counter Raid"}}, an attack similar to [[Strike Raid]]. When sliding behind the enemy in a manner similar to [[Reversal]], Sora can counter with {{nihongo|'''Backlash'''|バックスラッシュ|Bakkusurasshu|lit. "Backslash"}}, a series of slashes that end with a flipping slash. When going under an enemy's feet, Sora can counter with {{nihongo|'''Rising Hook'''|フックアッパー|Fukku Appā|lit. "Hook Upper"}}, a series of uppercuts. When teleporting behind an enemy, Sora can counter with {{nihongo|'''Teleport Slash'''|ワープスラシュ|Wāpu Surasshu|lit. "Warp Slash"}}, two heavy downward slashes. | |||
==Learning Risk Dodge== | |||
===''Kingdom Hearts III''=== | |||
*[[Sora]] learns Risk Dodge after defeating the third group of Nobodies at the [[Middle Tier]].<ref>On [[Critical Mode]], Sora has Risk Dodge as a default ability.</ref> | |||
==Notes and references== | |||
{{reflist}} | |||
[[Category:Kingdom Hearts III abilities]] | [[Category:Kingdom Hearts III abilities]] |
Latest revision as of 03:03, 29 March 2023
Risk Dodge is an ability in Kingdom Hearts III. It allows the user to perform a variety of special evasive actions and counterattack when their guard is broken.
Mechanics[edit]
In Kingdom Hearts III, Risk Dodge is an action ability that costs 3 AP to equip. When Sora's guard is broken, pressing allows him to dodge behind the enemy. While using Risk Dodge, Sora can counterattack by pressing .
Risk Dodge's counterattacks are dependent on the type of dodge. When somersaulting over an enemy's head, Sora can counter with Risk Raid (カウンターレイド Kauntā Reido , lit. "Counter Raid"), an attack similar to Strike Raid. When sliding behind the enemy in a manner similar to Reversal, Sora can counter with Backlash (バックスラッシュ Bakkusurasshu , lit. "Backslash"), a series of slashes that end with a flipping slash. When going under an enemy's feet, Sora can counter with Rising Hook (フックアッパー Fukku Appā , lit. "Hook Upper"), a series of uppercuts. When teleporting behind an enemy, Sora can counter with Teleport Slash (ワープスラシュ Wāpu Surasshu , lit. "Warp Slash"), two heavy downward slashes.
Learning Risk Dodge[edit]
Kingdom Hearts III[edit]
- Sora learns Risk Dodge after defeating the third group of Nobodies at the Middle Tier.[1]
Notes and references[edit]
- ^ On Critical Mode, Sora has Risk Dodge as a default ability.