Lock-On: Difference between revisions
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{{Game|KH1|FM1|REC|KH2|FM2|358|RCO|BBS|FMB|DDD|DHD|AFP|KH3}} | {{Game|KH1|FM1|REC|KH2|FM2|358|RCO|BBS|FMB|DDD|DHD|AFP|KH3}} | ||
'''Lock-On''' is a targeting mechanism in the ''{{c|Kingdom Hearts|series}}'' series, present in all installments except the original ''[[Kingdom Hearts Chain of Memories]]'' and the original ''[[Kingdom Hearts coded]]''. While the player will automatically attack the closest available target, Lock-On allows the player to permanently target a single enemy or attackable object, typically signified by the tan targeting reticule turning blue. While locked on to an enemy or an object, the camera will automatically move to follow the target | '''Lock-On''' is a targeting mechanism in the ''{{c|Kingdom Hearts|series}}'' series, present in all installments except the original ''[[Kingdom Hearts Chain of Memories]]'' and the original ''[[Kingdom Hearts coded]]''. While the player will automatically attack the closest available target, Lock-On allows the player to permanently target a single enemy or attackable object, typically signified by the tan targeting reticule turning blue. While locked on to an enemy or an object, the camera will automatically move to follow the target. | ||
In a number of games, there are [[Ability|abilities]] that assist or enhance the targeting and Lock-On features. These include '''[[Scan]]''', '''Range Extender''', '''Auto-Lock''', and '''[[Multilock]]'''. | |||
==Mechanics== | |||
Lock-On is always available by default. | |||
Lock-On is activated and deactivated by tapping {{button|r1}} in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', the ''[[Kingdom Hearts HD 2.5 ReMIX]]'' version of ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', ''[[Kingdom Hearts Dream Drop Distance HD]]'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', and ''[[Kingdom Hearts III]]''; tapping {{button|r2}} in ''[[Kingdom Hearts Re:Chain of Memories]]''; double-tapping {{button|shoulderR}} in ''[[Kingdom Hearts 358/2 Days]]''; tapping ZR<ref>Requires a Circle Pad Pro accessory or a New 3DS system.</ref> in the original version of ''[[Kingdom Hearts 3D: Dream Drop Distance]]''; and tapping {{button|shoulderL}} and {{button|shoulderR}} at the same time in the original version of ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. | |||
Switching targets while in Lock-On is done by pressing {{button|r2}} or {{button|l2}} in ''Kingdom Hearts'', by holding {{button|r2}} and moving {{button|rana}} in ''Kingdom Hearts II'', and by tapping {{button|shoulderR}} in ''Kingdom Hearts 358/2 Days''. <!--switching targets in ReCoM?--> | |||
In ''Kingdom Hearts Re:coded'', while in [[side-scrolling]] areas, [[Data-Sora]] can lock on to a maximum of five enemies at a time rather than one. | |||
==Range Extender== | ==Range Extender== |
Revision as of 16:58, 17 March 2023
Lock-On is a targeting mechanism in the Kingdom Hearts series, present in all installments except the original Kingdom Hearts Chain of Memories and the original Kingdom Hearts coded. While the player will automatically attack the closest available target, Lock-On allows the player to permanently target a single enemy or attackable object, typically signified by the tan targeting reticule turning blue. While locked on to an enemy or an object, the camera will automatically move to follow the target.
In a number of games, there are abilities that assist or enhance the targeting and Lock-On features. These include Scan, Range Extender, Auto-Lock, and Multilock.
Mechanics
Lock-On is always available by default.
Lock-On is activated and deactivated by tapping in Kingdom Hearts, Kingdom Hearts II, the Kingdom Hearts HD 2.5 ReMIX version of Kingdom Hearts Birth by Sleep Final Mix, Kingdom Hearts Dream Drop Distance HD, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, and Kingdom Hearts III; tapping in Kingdom Hearts Re:Chain of Memories; double-tapping in Kingdom Hearts 358/2 Days; tapping ZR[1] in the original version of Kingdom Hearts 3D: Dream Drop Distance; and tapping and at the same time in the original version of Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded, and Kingdom Hearts 3D: Dream Drop Distance.
Switching targets while in Lock-On is done by pressing or in Kingdom Hearts, by holding and moving in Kingdom Hearts II, and by tapping in Kingdom Hearts 358/2 Days.
In Kingdom Hearts Re:coded, while in side-scrolling areas, Data-Sora can lock on to a maximum of five enemies at a time rather than one.
Range Extender
Range Extender (レンジアップ Renji Appu , lit. "Range Up") is an ability in Kingdom Hearts 358/2 Days. It is found as an Ability Panel. It allows you to lock onto enemies even if they are far away.
Learning Range Extender
Kingdom Hearts 358/2 Days
- Range Extender can be purchased for 1200 Heart Points once Roxas is promoted to Rookie rank.
Auto-Lock
Auto-Lock (オートロックオン Ōto Rokku On , lit. "Auto Lock-On") is an ability in Kingdom Hearts 358/2 Days. It is found as an Ability Panel. It allows you to automatically lock on to available targets while attacking.
Learning Auto-Lock
Kingdom Hearts 358/2 Days
Other appearances
Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, pressing or holding the special move button while using Sonic Blade allows Sora to home in on the nearest opponent within range, indicated by the Kingdom Hearts lock-on reticule appearing on their person.
See also
- ^ Requires a Circle Pad Pro accessory or a New 3DS system.