User:Aid1043/Sandbox: Difference between revisions

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==Terminology==
==Terminology==
Certain types of music tracks in the ''Kingdom Hearts'' series are divided into categories. "Field themes" are played when exploring a specific world. "Battle themes" are songs played during combat: "boss themes" are a special type of battle theme used in boss battles, while "world battle themes" are used for standard enemies in a given [[world]]. Together, field themes and and world battle themes are "world themes".
<!--"World", "Boss", and "Character" themes are established categories on the wiki; the names "Field" and "Battle" come from the Piano Collections album, while "Event" comes from file names.-->
Certain types of music tracks in the ''Kingdom Hearts'' series are divided into categories. "Field themes" are played when exploring a specific world outside of battle. "Battle themes" are songs played during combat "boss themes" are a special type of battle theme used in boss battles, while "world battle themes" are used for standard enemies in a given [[world]]. Together, field themes and and world battle themes comprise "world themes".


Some specific characters have their own music theme used outside of battle, called "character themes", which almost always use the name of the character as the title of the track. Special tracks played during scripted events, such as cutsenes or mandatory encounters, may be referred to as "event themes"; unlike other categories, this distinction is not given by official materials, but is used here as a means to disambiguate these types of tracks.
Some specific characters have their own music theme used outside of battle, called "character themes", which almost always use the name of the character as the title of the track. Special tracks played during scripted events, such as cutsenes or mandatory encounters, may be referred to as "event themes". Additionally, some songs may fall into multiple categories under different contexts, while others may not belong to any of these groups.


==Original soundtracks==
==Original soundtracks==
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The soundtrack for ''{{c|Kingdom Hearts|game}}'' was composed entirely by Yoko Shimomura. Nearly 100 original tracks were made for the game.<ref>'''''[[Kingdom Hearts Ultimania]]''''', '''Yoko Shimomura''': "Also, the number of songs on the CD soundtrack was 76, but the game’s data actually has 99 songs. I said, "I don't want to have any more than 100!" and I stopped at 99." (Translation by [https://kh-ultimania.livejournal.com/6608.html KH Ultimania])</ref> The international release of ''Kingdom Hearts'' featured two additional tracks, and ''[[Kingdom Hearts Final Mix]]'' included a further two more. A small handful of tracks were arrangements of existing Disney, ''Final Fantasy'', or classical pieces, but the majority of the soundtrack was wholly original. Hikaru Utada composed the theme song pair, "[[Simple and Clean]]" and "[[Hikari]]".
The soundtrack for ''{{c|Kingdom Hearts|game}}'' was composed entirely by Yoko Shimomura. Nearly 100 original tracks were made for the game.<ref>'''''[[Kingdom Hearts Ultimania]]''''', '''Yoko Shimomura''': "Also, the number of songs on the CD soundtrack was 76, but the game’s data actually has 99 songs. I said, "I don't want to have any more than 100!" and I stopped at 99." (Translation by [https://kh-ultimania.livejournal.com/6608.html KH Ultimania])</ref> The international release of ''Kingdom Hearts'' featured two additional tracks, and ''[[Kingdom Hearts Final Mix]]'' included a further two more. A small handful of tracks were arrangements of existing Disney, ''Final Fantasy'', or classical pieces, but the majority of the soundtrack was wholly original. Hikaru Utada composed the theme song pair, "[[Simple and Clean]]" and "[[Hikari]]".


Shimomura composed the soundtrack with the idea of having short, contained musical phrases that would connect different pieces together.<ref>'''''[[Kingdom Hearts Ultimania]]''''', '''Yoko Shimomura''': "I used small themed musical phrases for this game. For example, the main song is a phrase that expresses "precious memories", and that phrase was used in some other songs. Scattered fragments of that phrase was used in the End of the World's song, but were you able to catch that?" (Translation by [https://kh-ultimania.livejournal.com/6608.html KH Ultimania])</ref> Several tracks near the game's climax incorporated the melody of the title theme, "[[Dearly Beloved]]"; songs relating to the [[Gummi Ship]] all share a two-measure melody; numerous songs relating to darkness are connected by a three-note motif: shared phrases such as these tie the soundtrack together.<!--Common instruments?-->
Shimomura composed the soundtrack with the idea of having short, contained musical phrases that would connect different pieces together.<ref>'''''Kingdom Hearts Ultimania''''', '''Yoko Shimomura''': "I used small themed musical phrases for this game. For example, the main song is a phrase that expresses "precious memories", and that phrase was used in some other songs. Scattered fragments of that phrase was used in the End of the World's song, but were you able to catch that?" (Translation by [https://kh-ultimania.livejournal.com/6608.html KH Ultimania])</ref> Several tracks near the game's climax incorporated the melody of the title theme, "[[Dearly Beloved]]"; songs relating to the [[Gummi Ship]] all share a two-measure melody; numerous songs relating to darkness are connected by a three-note motif: shared phrases such as these tie the soundtrack together.<!--Common instruments?-->


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
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*Common instruments/techniques?
*Common instruments/techniques?
*Reusing tracks, or original arrangements?
*Reusing tracks, or original arrangements?
===''Kingdom Hearts V CAST''===
Because ''[[Kingdom Hearts V CAST]]'' was produced independently of Square Enix's development process, Yoko Shimomura did not return to compose the score. Instead, the soundtrack was created by {{w|Ian Livingstone (composer)|Ian Livingstone}}, his only contribution to the ''Kingdom Hearts'' series. The soundtrack is only ten songs long, with four of those being five-second jingles. According to Livingstone, the entire score was likely created in the span of one month.<ref>'''[https://youtu.be/__ZbGHQslmw Q&A with The 13th Vessel]''', '''Ian Livingstone''': "The developer Superscape had some deal with Verizon and were doing lots of fast turnaround titles at the time – think I did roughly one a month."</ref>
The hardware limitations of Verizon phones severely restricted the scope of the soundtrack.<ref>'''Q&A with The 13th Vessel''', '''Ian Livingstone''': "We had such a tiny amount of memory available for the mobile midifiles the pieces had to be very short."</ref> Each world has only a single theme, and each theme loops in under 30 seconds – the [[Wonderland]] theme, for instance, is only 14 measures long. Although the soundtrack is devoid of any explicit motivic material from ''Kingdom Hearts'', Livingstone took style and instrumentation cues from that game's soundtrack: the use of a descending piano pattern in several tracks was inspired by "[[Dearly Beloved]]", and Livingstone made stylistic decisions in the themes of returning worlds Wonderland and [[Agrabah]] that evoke similar tones to Shimomura's existing field themes.<ref>'''Q&A with The 13th Vessel''', '''Ian Livingstone''': "I did listen to Shimomura's excellent soundtrack for style and orchestration, the descending high piano motif that appears in a few of my cues was definitely a nod to her main theme, but I was also conscious to write an original score which is what was needed."</ref>


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