Kingdom Hearts III

Risk Dodge: Difference between revisions

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==Learning Risk Dodge==
==Learning Risk Dodge==
===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
*[[Sora]] learns Risk Dodge after defeating the third group of Nobodies at the [[Middle Tier]].<ref>In Critical Mode, Sora learns Risk Dodge after the Dive to the Heart segment.</ref>
*[[Sora]] learns Risk Dodge after defeating the third group of Nobodies at the [[Middle Tier]].<ref>On [[Critical Mode]], Sora has Risk Dodge as a default ability.</ref>


==Notes and references==
==Notes and references==

Revision as of 05:57, 7 March 2023

Risk Dodge (リスクドッジ Risuku Dojji?) is an ability in Kingdom Hearts III. It allows the user to perform a variety of special evasive actions and counterattack when their guard is broken.

Mechanics

In Kingdom Hearts III, Risk Dodge is an action ability that costs 3 AP to equip. When Sora's guard is broken, pressing Circle allows him to dodge behind the enemy. While using Risk Dodge, Sora can counterattack by pressing X.

Risk Dodge's counterattacks are dependent on the type of dodge. When somersaulting over an enemy's head, Sora can counter with Risk Raid (カウンターレイド Kauntā Reido?, lit. "Counter Raid"), an attack similar to Strike Raid. When sliding behind the enemy in a manner similar to Reversal, Sora can counter with Backlash (バックスラッシュ Bakkusurasshu?, lit. "Backslash"), a series of slashes that end with a flipping slash. When going under an enemy's feet, Sora can counter with Rising Hook (フックアッパー Fukku Appā?, lit. "Hook Upper"), a series of uppercuts. When teleporting behind an enemy, Sora can counter with Teleport Slash (ワープスラシュ Wāpu Surasshu?, lit. "Warp Slash"), two heavy downward slashes.

Learning Risk Dodge

Kingdom Hearts III

Notes and references

  1. ^ On Critical Mode, Sora has Risk Dodge as a default ability.