Risk Dodge: Difference between revisions
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==Learning Risk Dodge== | ==Learning Risk Dodge== | ||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
*[[Sora]] learns Risk Dodge after defeating the third group of Nobodies at the [[Middle Tier]].<ref> | *[[Sora]] learns Risk Dodge after defeating the third group of Nobodies at the [[Middle Tier]].<ref>On [[Critical Mode]], Sora has Risk Dodge as a default ability.</ref> | ||
==Notes and references== | ==Notes and references== |
Revision as of 05:57, 7 March 2023
Risk Dodge (リスクドッジ Risuku Dojji ) is an ability in Kingdom Hearts III. It allows the user to perform a variety of special evasive actions and counterattack when their guard is broken.
Mechanics
In Kingdom Hearts III, Risk Dodge is an action ability that costs 3 AP to equip. When Sora's guard is broken, pressing allows him to dodge behind the enemy. While using Risk Dodge, Sora can counterattack by pressing .
Risk Dodge's counterattacks are dependent on the type of dodge. When somersaulting over an enemy's head, Sora can counter with Risk Raid (カウンターレイド Kauntā Reido , lit. "Counter Raid"), an attack similar to Strike Raid. When sliding behind the enemy in a manner similar to Reversal, Sora can counter with Backlash (バックスラッシュ Bakkusurasshu , lit. "Backslash"), a series of slashes that end with a flipping slash. When going under an enemy's feet, Sora can counter with Rising Hook (フックアッパー Fukku Appā , lit. "Hook Upper"), a series of uppercuts. When teleporting behind an enemy, Sora can counter with Teleport Slash (ワープスラシュ Wāpu Surasshu , lit. "Warp Slash"), two heavy downward slashes.
Learning Risk Dodge
Kingdom Hearts III
- Sora learns Risk Dodge after defeating the third group of Nobodies at the Middle Tier.[1]
Notes and references
- ^ On Critical Mode, Sora has Risk Dodge as a default ability.