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Risky | {{game|358}} | ||
{{cleanup}} | |||
{{nihongo|'''Risky Play'''|リスキーコンボ|Risukī Konbo|lit. "Risky Combo"}} is an ability that appears in ''[[Kingdom Hearts 358/2 Days]]''. It causes the user to take damage with every missed [[attack]], excluding Limit Breaks. | |||
==Mechanics== | |||
In ''Kingdom Hearts 358/2 Days'', Risky Play is an {{c|equipment ability|358}}. It only triggers when missing with melee attacks, with projectile attacks like [[Xigbar]]'s bullets and [[Xemnas]]'s thrown blades (used in certain finishers) being entirely unaffected. | |||
==Learning Risky Play== | |||
===''Kingdom Hearts 358/2 Days''=== | |||
====Weapons with Risky Play==== | |||
{{Days Weapon Ability | |||
|XemPandora=0 | |||
|XigPandora=0 | |||
|XalPandora=0 | |||
|VexPandora=0 | |||
|LexPandora=0 | |||
|ZexPandora=0 | |||
|SaiPandora=0 | |||
|AxePandora=0 | |||
|DemPandora=0 | |||
|LuxPandora=0 | |||
|MarPandora=0 | |||
|LarPandora=0 | |||
|RoxPandora=0 | |||
|XioPandora=0 | |||
|SorPandora=0 | |||
|RikPandora=0 | |||
|MicPandora=0 | |||
|DonPandora=0 | |||
|GooPandora=0 | |||
}} | |||
====Rings with Risky Play==== | |||
*[[Master's Circle]] | |||
[[Category:Kingdom Hearts 358/2 Days abilities]] |