Blaster Blaze: Difference between revisions
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{{nihongo|'''Blaster Blaze'''|シューティングライド|Shūtingu Raido|lit. "Shooting Ride}} is an [[Attraction]] that appears in ''[[Kingdom Hearts III]]''. It allows the user to fire at enemies from a first-person view. | {{Game|KH3}} | ||
{{nihongo|'''Blaster Blaze'''|シューティングライド|Shūtingu Raido|lit. "Shooting Ride"}} is an [[Attraction]] that appears in ''[[Kingdom Hearts III]]''. It allows the user to fire at enemies from a first-person view. | |||
==Mechanics== | ==Mechanics== | ||
[[File:AT Sprite Blaster Blaze KHIII.png|left|200px]] In ''Kingdom Hearts III'', Blaster Blaze can appear as an Attraction [[Situation Command]]. It has a base duration of 20 seconds. When used, [[Sora]], [[Donald]] and [[Goofy]] board a floating vehicle equipped with three blasters, upon which a first person view is entered. The vehicle's movement and direction are controlled separately. Alongside Sora's attacks, Donald and Goofy will sometimes fire their blasters at enemies independently. An interface is added for the Attraction, showing an aiming reticle, a bar on the left that shows how much power the ''' | [[File:AT Sprite Blaster Blaze KHIII.png|left|200px]] In ''Kingdom Hearts III'', Blaster Blaze can appear as an Attraction [[Situation Command]]. It has a base duration of 20 seconds. When used, [[Sora]], [[Donald]] and [[Goofy]] board a floating vehicle equipped with three blasters, upon which a first person view is entered. The vehicle's movement and direction are controlled separately. Alongside Sora's attacks, Donald and Goofy will sometimes fire their blasters at enemies independently. An interface is added for the Attraction, showing an aiming reticle, a bar on the left that shows how much power the '''Thruster Booost''' command has left, and a score indicator that increases when hitting enemies, though the score has no effect on how the Attraction functions. | ||
{{-}} | {{-}} | ||
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px | |||
{|border=1 cellpadding=2 cellspacing=0 | |- style="{{style|kh3|a}}" | ||
|- | !style="width:25%"|Command | ||
!style="width:10%"|Input | |||
!style="width:65%"|Description | |||
|- | |||
|- | |||
|{{nihongo|'''Move'''|移動|<br>Idō}} | |{{nihongo|'''Move'''|移動|<br>Idō}} | ||
|{{button|lana}} | |{{button|lana}} | ||
|Moves without changing directions. | |Moves without changing directions. | ||
|- | |- | ||
|{{nihongo|'''Change Direction'''|向き変更|<br>Muki Henkō}} | |{{nihongo|'''Change Direction'''|向き変更|<br>Muki Henkō}} | ||
|{{button|rana}} | |{{button|rana}} | ||
|Changes aiming direction. | |Changes aiming direction. | ||
|- | |- | ||
|{{nihongo|'''Thruster Boost'''|ブーストジャンプ|<br>Būsuto Janpu|lit. "Boost Jump"}} | |||
|{{nihongo|''' | |||
|{{button|circle}} | |{{button|circle}} | ||
|Hovers for as long as Circle is held. The gauge on the left side of the screen empties as you hover, and you fall when it's completely empty; afterward, the gauge fills at such a pace that it completely refills in 2 seconds. | |Hovers for as long as Circle is held. The gauge on the left side of the screen empties as you hover, and you fall when it's completely empty; afterward, the gauge fills at such a pace that it completely refills in 2 seconds. | ||
|- | |- | ||
|{{nihongo|'''Blaster'''|シュート|<br>Shūto|lit. "Shoot"}} | |{{nihongo|'''Blaster'''|シュート|<br>Shūto|lit. "Shoot"}} | ||
|{{button|r2}} or {{button|x}} | |{{button|r2}} or {{button|x}} | ||
|Shoots a projectile straight ahead. Can be used while moving, and holding down the button causes it to fire continuously. | |Shoots a projectile straight ahead. Can be used while moving, and holding down the button causes it to fire continuously. | ||
|- | |- | ||
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}} | |{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}} | ||
|{{button|triangle}} | |{{button|triangle}} | ||
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{{frm-atk-o|#DC143C|o=*|ba=*}} | {{frm-atk-o|#DC143C|o=*|ba=*}} | ||
{{frm-atk|{{nihongo|'''Blaster'''|シュート|<br>Shūto|lit. "Shoot"}}|mag|Neutral (rapid-fire)|0.5|0|0|0.1|O|—|—}} | {{frm-atk|{{nihongo|'''Blaster'''|シュート|<br>Shūto|lit. "Shoot"}}|mag|Neutral (rapid-fire)|0.5|0|0|0.1|O|—|—}} | ||
{{frm-atk|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}|mag|Neutral|5|0|50|0|O|—|—}} | {{frm-atk|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}|mag|Neutral|5.0|0|50|0|O|—|—}} | ||
{{frm-c}} | {{frm-c}} | ||
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==Origin== | ==Origin== | ||
Blaster Blaze is based off {{w|Buzz Lightyear's Space Ranger Spin}}, an interactive shooting dark ride first featured at the {{w| | Blaster Blaze is based off {{w|Buzz Lightyear's Space Ranger Spin}}, an interactive shooting dark ride first featured at the {{w|Magic Kingdom}} and later at several other Disney theme parks. Like in ''Kingdom Hearts III'', the ride revolves around shooting lasers at targets to gain points. The ride's name differs between parks however the theme is the same, being themed after the ''Toy Story'' movies, specifically [[Buzz Lightyear]]'s fictional backstory. | ||
==Gallery== | ==Gallery== |
Latest revision as of 13:31, 5 February 2023
Blaster Blaze (シューティングライド Shūtingu Raido , lit. "Shooting Ride") is an Attraction that appears in Kingdom Hearts III. It allows the user to fire at enemies from a first-person view.
Mechanics[edit]
In Kingdom Hearts III, Blaster Blaze can appear as an Attraction Situation Command. It has a base duration of 20 seconds. When used, Sora, Donald and Goofy board a floating vehicle equipped with three blasters, upon which a first person view is entered. The vehicle's movement and direction are controlled separately. Alongside Sora's attacks, Donald and Goofy will sometimes fire their blasters at enemies independently. An interface is added for the Attraction, showing an aiming reticle, a bar on the left that shows how much power the Thruster Booost command has left, and a score indicator that increases when hitting enemies, though the score has no effect on how the Attraction functions.
Command | Input | Description |
---|---|---|
Move (移動 Idō ) |
Moves without changing directions. | |
Change Direction (向き変更 Muki Henkō ) |
Changes aiming direction. | |
Thruster Boost (ブーストジャンプ Būsuto Janpu , lit. "Boost Jump") |
Hovers for as long as Circle is held. The gauge on the left side of the screen empties as you hover, and you fall when it's completely empty; afterward, the gauge fills at such a pace that it completely refills in 2 seconds. | |
Blaster (シュート Shūto , lit. "Shoot") |
or | Shoots a projectile straight ahead. Can be used while moving, and holding down the button causes it to fire continuously. |
Finish (フィニッシュ Finisshu ) |
Fires a projectile in a curved arc that explodes on contact, launching struck enemies. The attraction continues until launched enemies fall to the ground (or after 4 seconds if no enemy was launched), allowing you to attack with Blaster in the meantime. |
Learning Blaster Blaze[edit]
Kingdom Hearts III[edit]
- The Blaster Blaze Situation Command can appear when hitting an enemy that has an Attraction indicator.
Origin[edit]
Blaster Blaze is based off Buzz Lightyear's Space Ranger Spin, an interactive shooting dark ride first featured at the Magic Kingdom and later at several other Disney theme parks. Like in Kingdom Hearts III, the ride revolves around shooting lasers at targets to gain points. The ride's name differs between parks however the theme is the same, being themed after the Toy Story movies, specifically Buzz Lightyear's fictional backstory.