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==''Kingdom Hearts 358/2 Days''==
==''Kingdom Hearts Birth by Sleep''==
In ''Kingdom Hearts 358/2 Days'', the Fire element has two sides. Party members can use Fire-type attacks to inflict Fire-type damage, which enemies can resist. Enemies can use Fire-type attacks to inflict the {{c|Ignite|status}} status effect, which party members can resist.
===Attacks and abilities===
===Attacks and abilities===
====Party members====
====Party members====
{|border="1" cellpadding="2" cellspacing="0" style="width:80%"
{|border="1" cellpadding="2" cellspacing="0" style="width:80%"
|-style="{{style|khd|a}}"
|-style="{{style|bbs|a}}"
!style="width:15%"|Attack
!style="width:15%"|Attack
!style="width:15%"|Type
!style="width:15%"|Type
!style="width:70%"|Description
!style="width:70%"|Description
|-
|-
|[[Fire]]
|[[Finish (Ventus)]] (D-Link)
|Magic
|Finish Command
|Magic that shoots a homing ball of flame. Ignite an enemy to sap more HP.
|
|-
|-
|[[Fira]]
|[[Air Dive]]
|Magic
|Finish Command
|Magic that shoots a ball of flame straight ahead. Ignite an enemy to sap more HP.
|
|-
|-
|[[Firaga]]
|[[Finish (Aqua)]] (D-Link)
|Magic
|Finish Command
|Magic that shoots a fireball which explodes on impact. Ignite an enemy to sap more HP.
|
|}
 
{|class="mw-collapsible mw-collapsed" style="width:80%"
|style="border:1px solid"|<h4>Enemies</h4>
|-
|-
|[[Magic Volley]]
|Finish Command
|
|
{|border="1" cellpadding="2" cellspacing="0" style="width:100%"
|-style="{{style|khd|a}}"
!style="width:15%"|Enemy
!style="width:25%"|Attack
!style="width:10%"|Ignite Chance
!style="width:50%"|Description
|-
|-
|[[Scarlet Tango]]
|[[Finish (Terra)]] (D-Link)
|{{nihongo|'''Bouncing Fire Bullet'''|はねまわる火の弾|<br>Hane Mawaru Hi No Dan}}
|Finish Command
|70%
|
|Fires a fireball that bounces along the ground towards the target.
|-
|-
|[[Fire Plant]]
|[[Landbreaker]]
|{{nihongo|'''Bouncing Fire Bullet'''|はねまわる火の弾|<br>Hane Mawaru Hi No Dan}}
|Finish Command
|30%
|
|Fires a fireball which bounces along the ground towards the target.
|-
|-
|rowspan="2"|[[Minute Bomb]]
|[[Lightcharge]]
|{{nihongo|'''Self-Destruct'''|自爆|<br>Jibaku}}
|Finish Command
|50%
|
|Sets a timer that counts down to 3, then explodes, damaging anything around itself.
|-
|-
|{{nihongo|'''Detonation'''|誘爆|<br>Yūbaku}}
|[[Faithcharge]]
|50%
|Finish Command
|Explodes without counting down to 3. Triggered by fire attacks.
|
|-
|-
|rowspan="2"|[[Detonator]]
|[[Donald Flare]]
|{{nihongo|'''Self-Destruct'''|自爆|<br>Jibaku}}
|Finish Command
|100%
|
|Sets a timer that counts down to 3, then explodes, damaging anything around itself.
|-
|-
|{{nihongo|'''Detonation'''|誘爆|<br>Yūbaku}}
|[[Cosmic Donald]]
|100%
|Finish Command
|Explodes without counting down to 3. Triggered by fire attacks.
|
|-
|-
|[[Flare Note]]
|[[Goofy Spin]]
|{{nihongo|'''Bouncing Fire Bullet'''|はねまわる火の弾|<br>Hane Mawaru Hi No Dan}}
|Finish Command
|40%
|
|Fires a fireball which bounces along the ground towards the target.
|-
|-
|rowspan="2"|[[Li'l Cannon]]
|[[Goofy Turbo]]
|{{nihongo|'''Falling Bombardment'''|落下砲撃|<br>Rakka Hōgeki}}
|Finish Command
|50%
|
|Creates a tracking target that drops a fireball after several seconds.
|-
|-
|{{nihongo|'''Forward Bombardment'''|前方砲撃|<br>Zenpō Hōgeki}}
|[[Sweet Memory]]
|50%
|Finish Command
|Aims forward and fires a fireball straight forward.
|
|-
|-
|rowspan="2"|[[Jumbo Cannon]]
|[[Sweet Seven]]
|{{nihongo|'''Falling Bombardment'''|落下砲撃|<br>Rakka Hōgeki}}
|Finish Command
|100%
|
|Creates a tracking target that drops a fireball after several seconds.
|-
|-
|{{nihongo|'''Forward Bombardment'''|前方砲撃|<br>Zenpō Hōgeki}}
|[[Dream Sparkle]]
|100%
|Finish Command
|Aims forward and fires a fireball straight forward.
|
|-
|-
|[[Scorching Sphere]]
|[[Miracle Dance]]
|{{nihongo|'''Spike Spin'''|トゲ回転|<br>Toge Kaiten}}
|Finish Command
|10%
|
|Spins around with its defenses up.
|-
|-
|rowspan="3"|[[Heat Saber]]
|[[Thunderchaser]]
|{{nihongo|'''Stored Slash'''|タメ斬り|<br>Tame Kiri}}
|Finish Command
|100%
|
|Charges up energy, then stabs forward. Will be knocked over if the stab is blocked.
|-
|-
|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}
|[[Dragonfire]]
|100%
|Finish Command
|Jumps up high in the air and then lands on top of the target, creating a shockwave upon impact.
|
|-
|-
|{{nihongo|'''Fire'''|ファイア|<br>Faia}}
|[[Hero's Entrance]]
|100%
|Finish Command
|Shoots a fireball that travels in a sharp curve towards the target.
|
|-
|-
|[[Tailbunker]]
|[[Hero's Pride]]
|{{nihongo|'''Flame Bullet Breath'''|炎弾ブレス|<br>Honō-dan Buresu}}
|Finish Command
|20%<ref>15% when used on the ground.</ref>
|
|Shoots out four fireballs (three while on the ground) at the target.
|-
|-
|[[Dustflier]]
|[[Random Beam]]
|{{nihongo|'''Meteor Breath'''|メテオブレス|<br>Meteo Buresu}}
|Finish Command
|80%
|Shoots out eight fireballs around itself.
|-
|{{ns|Game|Lock, Shock, and Barrel}}
|{{nihongo|'''Pumpkin Bomb'''|カボチャ爆弾|<br>Kabocha Bakudan}}
|3%
|Lock throws a pumpkin-shaped bomb.
|-
|rowspan="2"|[[Infernal Engine]]
|{{nihongo|'''Giant Rolling Bombs'''|巨大爆弾転がし|<br>Kyodai Bakudan Korogashi}}
|2%
|Rolls a total of 9 large bombs across a wide area.
|-
|{{nihongo|'''Cannon'''|大砲|<br>Taihō}}
|10%
|Pulls out a large cannon and shoots fireballs in front of itself. Blocking the fireballs causes them to reflect back at the Infernal Engine, causing one of the Archers to be destroyed.
|-
|rowspan="3"|[[Crimson Prankster]]
|{{nihongo|'''Fire Spin Attack'''|炎の回転攻撃|<br>Honō no Kaiten Kōgeki}}
|10%
|Lights its body on fire and begins spinning around, causing damage on contact.
|-
|{{nihongo|'''Flamethrower'''|火炎放射|<br>Kaen Hōsha}}
|25%
|Lights its clubs on fire, then breathes fire downwards while shaking its head from side to side.
|-
|{{nihongo|'''Bouncing Fire Bullet'''|はねまわる火の弾|<br>Hane Mawaru Hi no Dan}}
|5%
|Shoots fireballs that hurtle across the ground. The fireball will leave a small fire that remains at the point where it bounced.
|}
|}
 
===Weakness and Resistance===
====Party members====
Unlike in other games, Fire Resistance does not reduce the damage from Fire-type attacks, but lowers the chance of being {{c|Ignite|status}}d. Axel has an innate resistance to Fire, while some Ring Panels provide Fire Resistance when equipped.
{|border="1" cellpadding="2" cellspacing="0" style="width:80%"
|-style="{{style|khd|a}}"
!rowspan="2 style="width:10%"|Character
!colspan="10%" style="width:90%"|Fire Resistance
|-style="{{style|khd|b}}"
!style="width:9%"|LV 1-9
!style="width:9%"|LV 10-19
!style="width:9%"|LV 20-29
!style="width:9%"|LV 30-39
!style="width:9%"|LV 40-49
!style="width:9%"|LV 50-59
!style="width:9%"|LV 60-69
!style="width:9%"|LV 70-79
!style="width:9%"|LV 80-89
!style="width:9%"|LV 90+
|-
|[[Axel]]
|10%
|20%
|30%
|40%
|50%
|60%
|70%
|80%
|90%
|100%
|}
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:80%"
|-style="{{style|khd|a}}"
!style="width:15%"|Equipment
!style="width:15%"|Fire Resistance
!class="unsortable" style="width:70%"|Description
|-
|[[Fire Charm]]
| +30%
|
|
|-
|-
|[[Full Circle]]
|[[Ohana Beat]]
| +20%
|Finish Command
|
|
|-
|-
|[[Might Crown]]
|[[Swordbill]]
| +10%
|Finish Command
|
|
|-
|-
|[[Master's Circle]]
|[[Barrel Roll]]
| +100%
|Finish Command
|
|
|-
|-
|[[Tears of Flame]]
|[[Last Word]]
| +100%
|Finish Command
|
|
|}
{|class="mw-collapsible mw-collapsed" style="width:80%"
|colspan="4" style="border:1px solid"|<h4>Enemies</h4>
|-valign="top"
|style="width:25%"|
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%"
|+'''Resistance'''
|-style="{{style|khd|a}}"
!style="width:60%"|Enemy
!style="width:40%"|Resistance
|-
|-
|[[Emerald Serenade]]
|[[Mine Shield]]
|x0.28
|Magic Command
|Set a row of explosive magical traps which stun enemies when tripped.
|-
|-
|[[Rare Vendor]]
|[[Mine Square]]
|x0.98
|Magic Command
|Set explosive magical traps all around you which stun enemies when tripped.
|-
|-
|[[Guardian]]
|[[Seeker Mine]]
|x0.70
|Magic Command
|Set explosive magical traps next to you which zoom toward and stun any enemies that get too close.
|-
|-
|[[Destroyer]]
|[[Zero Gravity]]
|x0.69
|Magic Command
|Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them.
|-
|-
|[[Commander]]
|[[Zero Gravira]]
|x0.61
|Magic Command
|Create an anti-gravity field and send foes around you drifting into the air for stronger continual damage. Hit floating enemies to confuse them.
|-
|-
|[[Land Armor]]
|[[Zero Graviga]]
|x0.50
|Magic Command
|Create an anti-gravity field and send foes around you drifting into the air for even stronger continual damage. Hit floating enemies to confuse them.
|-
|-
|[[Spiked Crawler]]
|[[Magnet]]
|x0.44
|Magic Command
|Use magnetic force to pull enemies in and deal continual damage.
|-
|-
|[[Carrier Ghost]]
|[[Magnera]]
|x0.90
|Magic Command
|Use magnetic force to pull enemies in and deal more continual damage.
|-
|-
|[[Dual Blade]]
|[[Magnega]]
|x0.81
|Magic Command
|Use magnetic force to pull enemies in and deal even more continual damage.
|-
|-
|[[Chill Ripper]]
|[[Munny Magnet]]
|x0.97
|Magic Command
|Use magnetic force to yank munny right out of enemies.
|-
|-
|[[Blitz Spear]]
|[[Energy Magnet]]
|x0.97
|Magic Command
|Use magnetic force to yank HP prizes right out of enemies.
|-
|-
|[[Wavecrest]]
|[[D-Link Magnet]]
|x0.50
|Magic Command
|Use magnetic force to yank D-Link prizes right out of enemies.
|-
|-
|[[Dustflier]]
|[[Aero]]
|x0.08
|Magic Command
|Call on the wind to lift enemies into the air and then send them flying. Stuns some foes.
|-
|-
|[[Lurk Lizard]]
|[[Aerora]]
|x0.98
|Magic Command
|Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.
|-
|-
|[[Guard Armor]]
|[[Aeroga]]
|x0.39
|Magic Command
|Call on the wind to lift enemies into the air and send them flying for even more damage. Stuns most foes.
|-
|-
|[[Powered Armor]]
|[[Warp]]
|x0.28
|Magic Command
|Potentially wipe an enemy from existence. You will not receive EXP, but the enemy will still drop prizes.
|-
|-
|[[Invisible]]
|[[Faith]]
|x0.72
|Magic Command
|Send out columns of light which devastate enemies, and recover HP at the same time.
|-
|-
|[[Orcus]]
|[[Quake]]
|x0.59
|Magic Command
|Shake the earth and cause boulders to burst forth which knock enemies into the air and stun them in the process.
|-
|-
|[[Samurai]]
|[[Meteor]]
|x0.99
|Magic Command
|Bring a giant meteor crashing down on the enemy, triggering an explosion on impact.
|-
|-
|[[Darkside]]
|[[Tornado]]
|x0.59
|Magic Command
|Use the analog stick to control a mighty whirlwind and drag enemies into the vortex, where they will take continual damage.
|-
|-
|[[Dark Follower]]
|[[Transcendence]]
|x0.68
|Magic Command
|Create an anti-gravity field no enemy can escape, then deal damage by sending them hurtling in all directions.
|-
|-
|{{ns|Game|Pete}}
|[[Mini]]
|x0.73
|Magic Command
|Temporarily reduce the size of enemies. You can step on them while they are shrunk to deal damage.
|-
|-
|{{ns|Game|Lock, Shock, and Barrel}}
|[[Blackout]]
|x0.63
|Magic Command
|Blind surrounding enemies to stop them from attacking in your direction.
|-
|-
|[[Antlion]]
|[[Confuse]]
|x0.56
|Magic Command
|Confuse surrounding enemies and cause them to attack each other.
|-
|-
|[[Infernal Engine]]
|[[Bind]]
|x0.59
|Magic Command
|Bind any enemies grouped around the target you have locked on, forcing them to stay in one place.
|-
|-
|[[Ruler of the Sky]]
|[[Poison]]
|x0.43
|Magic Command
|Poison surrounding enemies and cause them to take continual damage.
|-
|-
|{{ns|Game|Saïx}}
|[[Slow]]
|x0.63
|Magic Command
|Manipulate time to slow down the movement of any enemies grouped around the target you have locked on.
|-
|-
|{{ns|Game|Xion}} (First form)
|[[Stop]]
|x0.36
|Magic Command
|Manipulate time to bring surrounding enemies' movement to a complete halt for 4 seconds.
|-
|-
|{{ns|Game|Xion}} (Second form)
|[[Stopra]]
|x0.36
|Magic Command
|Manipulate time to bring surrounding enemies' movement to a complete halt for 6 seconds.
|-
|-
|{{ns|Game|Xion}} (Third form)
|[[Stopga]]
|x0.31
|Magic Command
|Manipulate time to bring surrounding enemies' movement to a complete halt for 8 seconds.
|-
|-
|{{ns|Game|Xion}} (Final form)
|[[Sleep]]
|x0.12
|Magic Command
|Put surrounding enemies to sleep.
|-
|-
|{{ns|Game|Riku}}
|[[Trinity Limit]]
|x0.33
|Friend Command
|}
|Team up with friends and detonate a light charge. Have everyone press the {{button|x}} button at the same time for more power.{{KHBbS}}{{FMBbS}}<br>Detonate a light charge. Press {{button|x}} when prompted for more power.{{KHHD2}}
|style="width:25%"|
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%"
|+'''Weakness'''
|-style="{{style|khd|a}}"
!style="width:60%"|Enemy
!style="width:40%"|Weakness
|-
|-
|[[Shadow]]
|[[Sign of Faith]]
|x2.20
|Friend Command
|
|-
|-
|[[Mega-Shadow]]
|{{c|Sleepy|ability}}
|x2.20
|Friend Command
|
|-
|-
|[[Gigas Shadow]]
|{{c|Sneezy|ability}}
|x2.93
|Friend Command
|
|-
|-
|[[Yellow Opera]]
|{{c|Grumpy|ability}}
|x5.10
|Friend Command
|
|-
|-
|[[Grey Caprice]]
|{{c|Dopey|ability}}
|x2.55
|Friend Command
|
|-
|-
|[[Striped Aria]]
|{{c|Bashful|ability}}
|x7.14
|Friend Command
|
|-
|-
|[[Sapphire Elegy]]
|[[Wish Circle]]
|x2.20
|Friend Command
|
|-
|-
|[[Pink Concerto]]
|[[Enchanted Step]]
|x2.93
|Friend Command
|
|-
|-
|[[Turquoise March]]
|[[Wish Shot]]
|x1.46
|Friend Command
|
|-
|-
|[[Dire Plant]]
|[[Sonic Impact]]
|x2.20
|Movement Command
|Press {{button|s}} while sliding to perform a charging attack that sends enemies flying.
|-
|-
|[[Ice Plant]]
|[[Stun Block]]
|x4.40
|Defense Command
|Press {{button|s}} to block head-on attacks and stun your attackers if successful.
|-
|-
|[[Poison Plant]]
|[[Poison Block]]
|x2.57
|Defense Command
|Press {{button|s}} to block head-on attacks and poison your attackers if successful.
|-
|-
|[[Possessor]]
|[[Confuse Barrier]]
|x2.20
|Defense Command
|Press {{button|s}} to block attacks from all sides and confuse your attackers if successful.
|-
|-
|[[Massive Possessor]]
|[[Stop Barrier]]
|x4.40
|Defense Command
|Press {{button|s}} to block attacks from all sides and inflict Stop on your attackers if successful.
|-
|-
|[[Bulky Vendor]]
|[[Counter Hammer]]
|x1.47
|Reprisal Command
|Press {{button|x}} after a successful Block to strike the ground and attack surrounding enemies with the aftershock.
|-
|-
|[[Watcher]]
|[[Payback Fang]]
|x2.93
|Reprisal Command
|Press {{button|s}} after being knocked into the air by a powerful blow to counterattack.
|-
|-
|[[Skater Bomb]]
|[[Counter Rush]]
|x4.40
|Reprisal Command
|Press {{button|x}} right after a successful Block to counter with a flurry of blows.
|-
|-
|[[Storm Bomb]]
|[[Reversal Slash]]
|x1.06
|Reprisal Command
|Press {{button|x}} after a successful Reversal to follow up with a jumping attack.
|-
|-
|[[Deserter]]
|[[Payback Raid]]
|x1.40
|Reprisal Command
|Press {{button|s}} after being knocked into the air by a powerful blow to counterattack.
|-
|-
|[[Sergeant]]
|[[Counter Blast]]
|x1.32
|Reprisal Command
|Press {{button|x}} after succeeding with Barrier to shatter the barrier and send it flying into surrounding enemies.
|-
|-
|[[Soldier]]
|[[Payback Surge]]
|x4.40
|Reprisal Command
|Press {{button|s}} after being knocked into the air by a powerful blow to counterattack.
|-
|-
|[[Loudmouth]]
|[[Meteor Shower]]
|x4.50
|Shotlock
|Launch small, star-like projectiles at targets. Has an especially high lock-on count.
|-
|-
|[[Bubble Beat]]
|[[Chaos Snake]]
|x2.20
|Shotlock
|Launch projectiles that zigzag at targets and confuse enemies they hit.
|-
|-
|[[Barrier Master]]
|[[Bubble Blaster]]
|x5.28
|Shotlock
|Launch bubbles at targets.
|-
|-
|[[Shadow Glob]]
|[[Ragnarok]]
|x2.10
|Shotlock
|Launch a single salvo of light projectiles.
|-
|-
|[[Large Armor]]
|[[Bio Barrage]]
|x1.96
|Shotlock
|Launch a salvo of projectiles that poison (50% chance) targets.
|-
|-
|[[Clay Armor]]
|[[Pulse Bomb]]
|x1.65
|Shotlock
|Launch energy blasts from the tip of your Keyblade and bombard targets with a series of small explosions. Has a high lock-on count.
|-
|-
|[[Solid Armor]]
|[[Prism Rain]]
|x1.99
|Shotlock
|Launch a salvo of rainbow-colored orbs.
|-
|-
|[[Bad Dog]]
|[[Photon Charge]]
|x3.30
|Shotlock
|Rush targets repeatedly and attack with the power of light.
|-
|-
|[[Snapper Dog]]
|[[Lightning Ray]]
|x1.93
|Shotlock
|Rush targets repeatedly with lightning speed.
|-
|-
|[[Bully Dog]]
|[[Sonic Shadow]]
|x1.65
|Shotlock
|Become one with the shadows and rush targets repeatedly, blinding the enemies you hit.
|-
|-
|[[Cymbal Monkey]]
|[[Ultima Cannon]]
|x1.80
|Shotlock
|Terra's ultimate Shotlock. Transform your Keyblade into an enormous weapon that causes massive explosions with every blast.
|-
|-
|[[Tricky Monkey]]
|[[Multivortex]]
|x2.20
|Shotlock
|Ventus's ultimate Shotlock. Rapidly swing the Keyblade and harness the wind to launch shockwaves at targets with every stroke.
|-
|-
|[[Neoshadow]]
|[[Lightbloom]]
|x1.35
|Shotlock
|Aqua's ultimate Shotlock. Perform a series of graceful spins as you fire blasts of light in all directions.
|-
|-
|[[Novashadow]]
|[[Spellweaver]]: Surge<br>Spellweaver: Spellweaver
|x1.24
|Command Style
|
|-
|-
|[[Air Battler]]
|[[Rockbreaker]]: Rockbreaker
|x4.40
|Command Style
|
|-
|-
|[[Aerial Master]]
|[[Cyclone]]: Cyclone
|x1.26
|Command Style
|
|-
|-
|[[Artful Flyer]]
|[[Sky Climber]]: Sky Climber
|x1.08
|Command Style
|
|-
|-
|[[Sky Grappler]]
|[[Wingblade]]: Wingblade
|x1.10
|Command Style
|
|-
|-
|[[Icy Cube]]
|[[Ghost Drive]]: Ghost Drive
|x6.00
|Command Style
|
|-
|-
|[[Snowy Crystal]]
|[[Frozen Fortune]]: Frozen Fortune
|x6.60
|Command Style
|
|-
|-
|[[Ice Cannon]]
|[[Burst of Faith]]
|x4.40
|Reaction Command
|
|-
|-
|[[Switch Launcher]]
|Avenger Rush
|x1.47
|Reaction Command
|
|-
|-
|[[Morning Star]]
|Avenger Save
|x1.23
|Reaction Command
|
|-
|-
|[[Hover Ghost]]
|Avenger Tornado
|x4.40
|Reaction Command
|
|-
|-
|[[Living Pod]]
|Swing Slash
|x1.05
|Reaction Command
|
|-
|-
|[[Avalanche]]
|Selfless Prince
|x1.65
|Reaction Command
|
|-
|-
|[[Phantomtail]]
|Astro Strike
|x1.04
|Reaction Command
|
|-
|-
|[[Veil Lizard]]
|Astro Shot
|x1.18
|Reaction Command
|
|-
|-
|[[Dusk]]
|Last Dance
|x1.30
|Reaction Command
|
|-
|-
|{{ns|Game|Xigbar}}
|White Calm
|x1.40
|Reaction Command
|
|-
|-
|[[Tentaclaw]]
|Command Shuffle
|x1.40
|Other
|<!--VS Mode-->
|}
|}
|style="width:25%"|
<!--
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%"
|+'''Immunity'''
|-style="{{style|khd|a}}"
!style="width:60%"|Enemy
!style="width:40%"|Resistance
|-
|[[Scarlet Tango]]
|Absorbs
|-
|[[Fire Plant]]
|Absorbs
|-
|[[Minute Bomb]]
|x0
|-
|[[Detonator]]
|x0
|-
|[[Flare Note]]
|Absorbs
|-
|[[Li'l Cannon]]
|Absorbs
|-
|[[Jumbo Cannon]]
|x0
|-
|[[Scorching Sphere]]
|Absorbs
|-
|[[Zip Slasher]]
|x0
|-
|[[Heat Saber]]
|Absorbs
|-
|[[Stalwart Blade]]
|Absorbs
|-
|[[Tailbunker]]
|Absorbs
|-
|[[Windstorm]]
|x0
|-
|[[Leechgrave]]
|x0
|-
|[[Crimson Prankster]]
|x0
|}
|style="width:25%"|
|}
 
==''Kingdom Hearts Birth by Sleep''==
===Attacks and abilities===
====Party members====
The [[Fire Boost]] ability raises the damage dealt with Fire attacks by 10% for each Fire Boost installed, up to a maximum of 3.
{|border="1" cellpadding="2" cellspacing="0" style="width:80%"
|-style="{{style|bbs|a}}"
!style="width:15%"|Attack
!style="width:15%"|Type
!style="width:70%"|Description
|-
|[[Heat Slash 1]]
|Finish Command
|Frizzle foes with a fiery spin attack.
|-
|[[Heat Slash 2]]
|Finish Command
|Cloak yourself in fire an perform a jumping attack, then press {{button|x}} at the right time to follow with a spin attack.
|-
|[[Fire Dash]]
|Attack Command
|Cloak yourself in fire, then punish faraway enemies with a charging attack.
|-
|[[Fire Surge]]
|Attack Command
|Rush the enemy while a ring of fire revolves around you, hitting targets multiple times.
|-
|[[Fire Strike]]
|Attack Command
|Cloak the Keyblade in fire and perform a spinning attack at the enemy.
|-
|[[Fire]]
|Magic Command
|Launch a ball of fire toward enemies.
|-
|[[Fira]]
|Magic Command
|Launch a stronger ball of fire toward enemies.
|-
|[[Firaga]]
|Magic Command
|Launch an even stronger ball of fire toward enemies.
|-
|[[Fission Firaga]]
|Magic Command
|Launch a ball of fire that explodes when it hits an enemy, catching nearby foes in the blast.
|-
|[[Triple Firaga]]
|Magic Command
|Launch a series of three fireballs toward enemies.
|-
|[[Crawling Fire]]
|Magic Command
|Launch a slow-moving ball of fire that deals multiple hits to a single enemy as it passes through.
|-
|[[Firaga Burst]]
|Magic Command
|Conjure up a ball of flame overhead, then send fire flying in all directions at once. Ignites some foes.
|-
|[[Raging Storm]]
|Magic Command
|Cloak yourself in a whirlwind of fire, then fly around at will, dealing damage to enemies on contact.
|-
|[[Mega Flare]]
|Magic Command
|Launch a ball of fire that triggers a massive explosion from which no enemy is spared.
|-
|[[Ignite]]
|Magic Command
|Ignite the enemy you have locked on and cause it to take continual damage.
|-
|[[Firewheel]]
|Movement Command
|Hold the analog stick and press {{button|s}} to cloak yourself in fire and quickly handspring out of harm's way. Enemies take damage on contact.
|-
|[[Fire Glide]]
|Movement Command
|Hold {{button|c}} in midair to cloak yourself in fire and glide. Enemies take damage on contact.
|-
|[[Flame Burst]]
|Shotlock
|Launch fireballs at targets.
|-
|[[Firestorm]]: Surge<br>Firestorm: Firestorm
|Command Style
|
|}
 
{|class="mw-collapsible mw-collapsed" style="width:80%"
{|class="mw-collapsible mw-collapsed" style="width:80%"
|style="border:1px solid"|<h4>Enemies</h4>
|style="border:1px solid"|<h4>Enemies</h4>

Revision as of 18:53, 23 January 2023

I'm carrying on what you yourself began, and I'm creating a brand new world, one heart at a time.
Xemnas A 6★ KHUX.png
This article is under construction.

You are free to help improve it. Please consult the Manual of Style before doing so.

Neutral ( Mu?, lit. "Nothing"), also called None (なし Nashi?), Non-element, Other (タイプなし Taipu Nashi?, lit. "No Type"), or special attack, is a recurring element that appear in the Kingdom Hearts series. It is generally used for attacks that do not have any of the other elements, or in some cases, embodies the ability to break through defenses.

Kingdom Hearts

Attacks and abilities

Party members

Attack Type Description
Ragnarok: Impact Special Ability After aerial combo, select follow-up attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.]
Aerora Magic Deploys a barrier that absorbs damage. Damages enemies on contact.
Consumes 2 MP.
Aeroga Magic Deploys a barrier that absorbs damage. Deflects certain attacks.
Consumes 2 MP.
Proud Roar: Charge level 1
Proud Roar: Charge level 2
Summon Ability
Showtime: Blow Away Shot
Showtime: Continuous Hit Shot
Summon Ability

Enemies

Enemy Attack Description
Tidus Downswing Attack (振り下ろし攻撃
Furioroshi Kōgeki
?)
Shake Off Attack (振り払い攻撃
Furiharai Kōgeki
?)
Frontflip Attack (前宙攻撃
Zenchū Kōgeki
?)
Backflip Attack (バク宙攻撃
Bakuchū Kōgeki
?)
Selphie Swinging Move Attack (振りまわし移動攻撃
Furimawashi Idō Kōgeki
?)
Plunge Attack (飛びこみ攻撃
Tobikomi Kōgeki
?)
Shake Off Attack (振り払い攻撃
Furiharai Kōgeki
?)
Wakka Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Ball (ボール
Bōru
?)
High-speed Ball (高速ボール
Kōsoku Bōru
?)
Riku (Duel) Stab (突き
Tsuki
?)
Thrusts his wooden sword forward.
Spinning Art (回転技
Kaitengi
?)
Swings his wooden sword while turning his body.
Continuous Art (1st Stage) (連続技(1段目)
Renzokugi (1-danme)
?)
Swings his wooden sword down diagonally.
Continuous Art (2nd Stage) (連続技(2段目)
Renzokugi (2-danme)
?)
Swings his wooden sword up diagonally.
Damage Counter (ダメージカウンター
Damēji Kauntā
?)
Kicks while jumping up.
Guard Counter (ガードカウンター
Gādo Kauntā
?)
Swings his wooden sword down after blocking an attack.
Shadow Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Thrust Attack (突き攻撃
Tsuki Kōgeki
?)
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Soldier Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Thrust Attack (突き攻撃
Tsuki Kōgeki
?)
Spin Kick (回転蹴り
Kaitengeri
?)
Pouring Kicks (あびせ蹴り
Abise Keri
?)
Aerial Kick (空中蹴り
Kūchū Keri
?)
Large Body Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Body Attack (ボディアタック
Bodi Atakku
?)
Rush (突進
Tosshin
?)
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
Powerwild Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Sliding (スライディング
Suraidingu
?)
Aerial Scratch Attack (空中引っかき攻撃
Kūchū Hikkaki Kōgeki
?)
Bouncywild Slingshot Attack (パチンコ攻撃
Pachinko Kōgeki
?)
Air Soldier Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
Thrust (突き
Tsuki
?)
Axe Kick (カカト落とし
Kakato Otoshi
?)
Savate (ソバット
Sobatto
?)
Tackle (タックル
Takkuru
?)
Bandit Downswing (振り下ろし
Furioroshi
?)
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Sword Throw (剣投げ
Ken Nage
?)
Rolling Tackle (ローリングタックル
Rōringu Takkuru
?)
Fat Bandit Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Pot Spider Tackle (タックル
Takkuru
?)
Jump Tackle (ジャンプタックル
Janpu Takkuru
?)
Search Ghost Hand Slam (ハンドスラム
Hando Suramu
?)
Sea Neon Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Body Blow (体当たり
Taiatari
?)
Sheltering Zone Mow Down (なぎ払い
Nagiharai
?)
Body Blow (体当たり
Taiatari
?)
Screwdiver Shake Off (振り払い
Furiharai
?)
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Torpedo Rush (魚雷突進
Gyorai Tosshin
?)
Aquatank Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Reckless Rush (暴走突進
Bōsō Tosshin
?)
Wight Knight Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Swing Down (Up) Attack (振り下ろし(上げ)攻撃
Furioroshi (Age) Kōgeki
?)
Gargoyle Wing Attack (ウイング攻撃
Uingu Kōgeki
?)
Flying Kick (飛行蹴り
Hikō Keri
?)
Pirate Sword Swing Walk (剣振り歩き
Ken Furi Aruki
?)
Charge Attack (チャージ攻撃
Chāji Kōgeki
?)
Aerial Attack (空中攻撃
Kūchū Kōgeki
?)
Jump Downswing (ジャンプ振り下ろし
Janpu Furioroshi
?)
Rising Attack (起き上げり攻撃
Okiageri Kōgeki
?)
Counter Attack (カウンター攻撃
Kauntā Kōgeki
?)
Air Pirate Uppercut (アッパーカット
Appākatto
?)
Charge Punch (チャージパンチ
Chāji Panchi
?)
Battleship Rush (突進
Tosshin
?)
The Battleship envelops its nose in a purple aura resembling a shield, and charges.
Homing Bullet (ホーミング弾
Hōmingu-dan
?)
The Battleship fires yellow rockets upwards from its cannons that home in on targets.
Darkball Bite Attack (かみつき攻撃
Kamitsuki Kōgeki
?)
Defender Shield Bite Attack (シールドかみつき攻撃
Shīrudo Kamitsuki Kōgeki
?)
Shield Downswing Attack (シールド振り下ろし攻撃
Shīrudo Furioroshi Kōgeki
?)
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Wyvern Continuous Kick (連続蹴り
Renzoku Keri
?)
Drill Rush Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?)
Diving Beak Attack (急降下くちばし攻撃
Kyūkōka Kuchibashi Kōgeki
?)
Behemoth Trample (踏みつけ
Fumitsuke
?)
The Behemoth stomps the floor.
Press Attack (プレス攻撃
Puresu Kōgeki
?)
The Behemoth leaps and tramples the opponent.
Dark Charge Sphere (ダークチャージ弾
Dāku Chāji-dama
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Destroyed Behemoth[KH I FM] Trample (踏みつけ
Fumitsuke
?)
The Behemoth stomps the floor.
Press Attack (プレス攻撃
Puresu Kōgeki
?)
The Behemoth leaps and tramples the opponent.
Dark Charge Sphere (ダークチャージ弾
Dāku Chāji-dama
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Arch Behemoth[KH I FM] Trample (踏みつけ
Fumitsuke
?)
The Behemoth stomps the floor.
Press Attack (プレス攻撃
Puresu Kōgeki
?)
The Behemoth leaps and tramples the opponent.
Dark Charge Sphere (ダークチャージ弾
Dāku Chāji-dama
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Invisible Shake Off Attack (振り払い攻撃
Furiharai Kōgeki
?)
Swings its sword while spinning sideways.
Thrust Attack (突き攻撃
Tsuki Kōgeki
?)
Flies with its sword facing forward.
Dark Transformation (闇変化
Yami Henka
?)
[2]
Thrusts its sword in the ground, then becomes a purple shadow and surrounds the opponent to attack.
Angel Star Wing Attack (ウイングアタック
Uingu Atakku
?)
Holy (ホーリー
Hōrī
?)
Leon Downswing (振り下ろし
Furioroshi
?)
Swings his sword down.
Mow Down (なぎ払い
Nagiharai
?)
Swings his sword sideways.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Swings his sword wide sideways.
Rough Divide (ラフディバイド
Rafu Dibaido
?)
Runs up, then swings his sword while jumping and landing.
Fighting Spirit Downswing (闘気つ振り下ろし
Tōkitsu Furioroshi
?)
Performs "Downswing" when his sword is filled with fighting spirit.
Fighting Spirit Mow Down (闘気つなぎ払い
Tōkitsu Nagiharai
?)
Performs "Mow Down" when his sword is filled with fighting spirit.
Fighting Spirit Spin Attack (闘気つ回転攻撃
Tōkitsu Kaiten Kōgeki
?)
Performs "Spin Attack" when his sword is filled with fighting spirit.
Fighting Spirit Rough Divide (闘気つラフディバイド
Tōkitsu Rafu Dibaido
?)
Performs "Rough Divide" when his sword is filled with fighting spirit.
Guard Armor Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Stomping Charge (足踏み突撃
Ashibumi Totsugeki
?)
Stomping Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
Spin Attack (スピンアタック
Supin Atakku
?)
Red Armor[KH I FM] Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Stomping Charge (足踏み突撃
Ashibumi Totsugeki
?)
Stomping Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
Spin Attack (スピンアタック
Supin Atakku
?)
Opposite Armor Somersault Kick (サマーソルトキック
Samāsoruto Kikku
?)
Head Swing (ヘッドスイング
Heddo Suingu
?)
Foot Screw (フットスクリュー
Futtu Sukuryū
?)
Parts Attack (パーツアタック
Pātsu Atakku
?)
Bazooka (バズーカ
Bazūka
?)
Queen of Hearts Slap (ひっぱたき
Hippataki
?)
Card Soldier (Heart) Thrust (突き
Tsuki
?)
Card Soldier (Spade) Downswing (振り下ろし
Furioroshi
?)
Moving Technique (移動技
Idō-waza
?)
Trickmaster Stomping Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
Club Swing (棍棒振りまわし
Konbō Furimawashi
?)
[3]
Club Attack (棍棒攻撃
Konbō Kōgeki
?)
[3]
Cloud Cross Slash (凶斬り
Kyōgiri
?, lit. "Misfortune Slash")
Cloud swings his sword vertically and horizontally, then swings it up at the end.
Sonic Blade (ソニックレイヴ
Sonikku Reivu
?, lit. "Sonic Rave")
Cloud dashes while thrusting his sword. Is often used repeatedly.
Climhazzard (クライムハザード
Kuraimuhazādo
?)
Cloud leaps in the air, then falls with his sword pointing down.
Omnislash (超究武神覇斬
Chōkyū Bushinhazan
?, lit. "Super-ultimate Warrior God's Mastery Slash")
Cloud spreads his wing and flies around, slashing 5 times.
Cerberus Bite (かみつき
Kamitsuki
?)
Cerberus bites with either of his heads.
Simultaneous Bite (一斉かみつき
Issei Kamitsuki
?)
Cerberus bites with all three heads at the same time.
Shock Wave (衝撃波
Shōgekiha
?)
Cerberus stomps on the ground, creating a shock wave around him.
Yuffie Swing Attack (振りまわし攻撃
Furimawashi Kōgeki
?)
Swings shuriken.
Landscaper (抜山蓋世
Batsuzan Gaisei
?, lit. "Great Strength and Energy")
Throws a shuriken along the ground.
Shuriken Throw (手裏剣投げ
Shuriken Nage
?)
Throws up to 3 shuriken while jumping backwards.
All Creation (森羅万象
Shinra Banshō
?, lit. "All Things in Nature")
Throws a huge shuriken.
Hercules Punch (パンチ
Panchi
?)
Spinning Sword Technique (回転剣技
Kaiten Kengi
?)
Headbutt Rush (頭突き突進
Zudzuki Tosshin
?)
Detonation Attack (起爆アタック
Kibaku Artakku
?)
Burst of Energy (エナジーバースト
Enajī Bāsuto
?)
Rock Titan One Arm Punch (片腕パンチ
Kataude Panchi
?)
Both Arms Punch Shock Wave (両腕パンチ衝撃波
Ryōude Panchi Shōgekiha
?)
Stomp Shock Wave (足踏み衝撃波
Ashibumi Shōgekiha
?)
Headbutt (ヘッドバット
Heddobatto
?)
Sabor Claw Attack (爪攻撃
Tsume Kōgeki
?)
Sabor swipes with either of his front paws.
Leap Attack (跳びかかり攻撃
Tobikakari Kōgeki
?)
Sabor steps forward, then swipes his left and right claw.
Tackle (タックル
Takkuru
?)
Sabor scrapes the ground with his front paws, then strikes with his body.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Sabor jumps and strikes with his body.
Clayton Shotgun (ショットガン
Shottogan
?)
Clayton shoots with his shotgun.
Shotgun Swing (ショットガン振りまわし
Shottogan Furimawashi
?)
Clayton swings his shotgun sideways.
Stealth Sneak Back Kick (バックキック
Bakku Kikku
?)
The Stealth Sneak turns around and kicks with its back legs.
Body Blow (体当たり
Taiatari
?)
The Stealth Sneak runs and strikes with its body.
Space Rupture Bullet (空間断裂弾
Kūkan Danretsu-dan
?)
The Stealth Sneak brings its glowing front legs together, and shoots a bullet of light.
Charge Beam (チャージビーム
Chāji Bīmu
?)
The Stealth Sneak fires a beam from its eyes that chases the opponent.
Sneak Army[KH I FM] Back Kick (バックキック
Bakku Kikku
?)
The Stealth Sneak turns around and kicks with its back legs.
Body Blow (体当たり
Taiatari
?)
The Stealth Sneak runs and strikes with its body.
Space Rupture Bullet (空間断裂弾
Kūkan Danretsu-dan
?)
The Stealth Sneak brings its glowing front legs together, and shoots a bullet of light.
Charge Beam (チャージビーム
Chāji Bīmu
?)
The Stealth Sneak fires a beam from its eyes that chases the opponent.
Pot Centipede Bite (かみつき
Kamitsuki
?)
Body Blow (体当たり
Taiatari
?)
Tail Attack (尻尾攻撃
Shippo Kōgeki
?)
Cave of Wonders Guardian Jaw Swing (アゴ振り
Ago Furi
?)
Jafar Thundara (サンダラ
Sandara
?)
Jafar shoots a beam from his staff.
Genie Smack (平手たたき
Hirate-tatai
?)
'Lariat (ラリアット
Rariatto
?)
Tail Whip (テイルウィップ
Teiru Wippu
?)
Jafar (Genie) Shake Off (振り払い
Furiharai
?)
Swings left or right hand sideways.
Left Hook (左フック
Hidari Fukku
?)
[KH I]
Covers left hand in fire and swings it sideways.
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
[KH I]
Covers right hand in fire and swings it down.
Parasite Cage Mow Down (なぎ払い
Nagiharai
?)
Both Arms Mow Down (両腕なぎ払い
Ryōude Nagiharai
?)
Bite Attack (かみつきアタック
Kamitsuki Atakku
?)
The Shark Small Bite (小かみつき
Ko Kamitsuki
?)
Big Bite (大かみつき
Dai Kamitsuki
?)
Tail Mow Down (尻尾なぎ払い
Shippo Nagiharai
?)
Rush (突進
Tosshin
?)
Ursula (First battle) Spin Technique (回転技
Kaiten-waza
?)
Quickly swims around while spinning sideways.
Flotsam and Jetsam Tail Strike (尻尾たたき
Shippo-tataki
?)
Spins sideways and strikes with tail fin.
Rush (突進
Tosshin
?)
Thrusts body forward.
Ursula (Second battle) Bite (かみつき
Kamitsuki
?)
Sucks up and bites Sora.
Lock Blazing Fastball (剛速球
Gōsokkyū
?)
Shock Spin Tackle (スピンタックル
Supin Takkuru
?)
Barrel Spinning Tackle (回転タックル
Kaiten Takkuru
?)
Oogie Boogie Slap (ひっぱたく
Hippataku
?)
Swings right arm sideways.
Dice (サイコロ
Saikoro
?)
Throws 3 dice. The number of eyes determine which trap activates.
Bomb Dice (爆弾サイコロ
Bakudan Saikoro
?)
[KH I]
Throws 3 flashing dice that explode.
Saw Gimmick (ノコギリギミック
Konogiri Gimikku
?)
Circular saws fly around.
Knife Gimmick (ナイフギミック
Naifu Gimikku
?)
Large blades lower and spin around.
Gunman Gimmick (ガンマンギミック
Ganman Gimikku
?)
A gunman statue shoots with a gun.
Oogie's Manor Punch (パンチ
Panchi
?)
Waves arm back and forth.
Shadow Sora Kick Up (蹴り上げる
Keriageru
?)
Fly Around (飛びまわる
Tobimawaru
?)
AntiSora Vertical Swing (縦振り
Tate Furi
?)
Horizontal Swing (横振り
Yoko Furi
?)
Thrust (突き
Tsuki
?)
Mow Down (なぎ払い
Nagiharai
?)
Shadow Out (シャドウアウト
Shadou Auto
?)
Captain Hook Letter x Swing (×の字振り
x no Ji Furi
?)
Hook swings his sword in the shape of the letter x.
Rush Thrust (突進突き
Tosshin Tsuki
?)
Hook swings his sword twice, then thrusts while moving forward.
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
Hook swings his sword quickly and repeatedly.
Guard Counter (ガードカウンター
Gādo Kauntā
?)
Hook blocks an attack with his hand, then thrusts his sword.
Rising Thrust (上昇突き
Jōshō Tsuki
?)
Hook swings his sword while jumping up.
Aerial Rush (空中突進
Kūchū Tosshin
?)
Hook runs through the air in a panic when his rear is on fire.
Phantom Death Sentence (死の宣告
Shin no Senkoku
?)
Inflicts the Doom status on a target. If the target succumbs to Doom, they cannot be revived.
Riku (Sword) Vertical Swing (縦振り
Tate Furi
?)
Jumps forward and slashes.
Shake Off (振り払い
Furiharai
?)
Swings his sword while spinning sideways.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
Swings his sword down, then charges forward while slashing.
Maleficent Staff Swing (杖振り
Tsue Furi
?)
Swings her staff sideways.
Maleficent (Dragon) Claw (クロウ
Kurou
?)
Swings front right claw.
Bite (かみつき
Kamitsuki
?)
Bites several times in succession.
Shock Wave (衝撃波
Shōgekiha
?)
Stomps on the floor, creating a shock wave.
Tail Spin (テイルスピン
Teiru Supin
?)
Turns sideways and hits with tail.
Riku (Keyblade) Vertical Swing (縦振り
Tate Furi
?)
Jumps forward and slashes.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
Swings his sword down, then charges forward while slashing.
Shake Off (振り払い
Furiharai
?)
Swings his sword while spinning sideways.
Helm Split (兜割り
Kabuto-wari
?)
Jumps high, then falls with his sword pointing down.
Chernabog Soul Missile (ソウルミサイル
Souru Misairu
?)
Ansem, Seeker of Darkness Possession (Punch) (憑依(パンチ)
Hyōi (Panchi)
?)
The Dark Figure attacks, and possesses the opponent when it hits.
Barrier Deployment (結界展開
Kekkai Tenkai
?)
Ansem wraps himself in a purple sphere, and moves forward.
Racing Shock Wave (Both Arms) (地走り衝撃波(両腕)
Jibashiri Shōgekiha (Ryōude)
?)
The Dark Figure swings both arms forward.
Aura of Darkness (Appearance Technique) (暗黒のオーラ(出現技)
Ankoku no Ōra (Shutsugen-waza)
?)
[4]
The Dark Figure emerges from the ground 10 times.
World of Chaos Ansem Dance (アンセム乱舞
Ansemu Ranbu
?)
Blow Away (吹き飛ばし
Fukitobashi
?)
Bit Sniper Body Blow (体当たり
Taiatari
?)
High-speed Charge (高速突撃
Kōsoku Totsugeki
?)
Artillery Mow Down (なぎ払い
Nagiharai
?)
Gigas Shadow[KH I FM] Scratch Attack (ひっかき攻撃
Hikkaki Kōgeki
?)
Scratch Dance (ひっかき乱舞
Hikkaki Ranbu
?)
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Stealth Soldier[KH I FM] Drill Rush Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?)
Spin Kick (回転蹴り
Kaitengeri
?)
Pouring Kicks (あびせ蹴り
Abise Keri
?)
Sniperwild[KH I FM] Slingshot Attack (パチンコ攻撃
Pachinko Kōgeki
?)
Pot Scorpion[KH I FM] Rush (突進
Tosshin
?)
Tail Attack (尻尾攻撃
Shippo Kōgeki
?)
Grand Ghost[KH I FM] Claw Attack (爪攻撃
Tsume Kōgeki
?)
Hand Slam (ハンドスラム
Hando Suramu
?)
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Chimera[KH I FM] Punch Attack (パンチ攻撃
Panchi Kōgeki
?)
Shake Off Attack (振り払い攻撃
Furiharai Kōgeki
?)
Scissor Attack (ハサミ攻撃
Hasami Kōgeki
?)
Rush Attack (突進攻撃
Tosshin Kōgeki
?)
Shock Wave (衝撃波
Shōgekiha
?)
Neoshadow[KH I FM] Cooperation Rush (連携突進
Renkei Tosshin
?)
Shadow Out (シャドウアウト
Shadou Auto
?)
Scratch Attack (ひっかき攻撃
Hikkaki Kōgeki
?)
Missile Diver[KH I FM] Rush (突進
Tosshin
?)
Sephiroth High-speed Mow Down (高速なぎ払い
Kōsoku Nagiharai
?)
Step Mow Down (ステップなぎ払い
Suteppu Nagiharai
?)
Spin Attack (スピン攻撃
Supin Kōgeki
?)
Wild Dance (乱舞
Ranbu
?)
Wild Dance (Final Blow) (乱舞(最後の一撃)
Ranbu (Saigo no Ichigeki)
?)
[5]
Heartless Angel (心無い天使
Kokoronai Tenshi
?)
Kurt Zisa Stomp Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
Rush (突進
Tosshin
?)
Windmill Slash (風車斬
Fūshazan
?)
Floating Dance (浮遊乱舞
Fuyū Ranbu
?)
Sandstorm (サンドストーム
Sandosutōmu
?)
Bite (かみつき
Kamitsuki
?)
Unknown[KH I FM] Counter Attack (Kick) (カウンター攻撃(蹴り)
Kauntā Kōgeki (Keri)
?)
Xemnas kicks while spinning.
Dual Blade (Kick) (二刀流攻撃(蹴り)
Nitōryū Kōgeki (Keri)
?, lit. "Dual-wielding Attack (Kick)")
Xemnas kicks while wielding a sword in both hands.

Weakness and Resistance

Party members

Party members do not have resistance to None attacks.

Enemies

Most bosses and Final Mix-exclusive Heartless have a x0.50 resistance to None.
Resistance
Enemy Resistance
Behemoth x0.50
Destroyed Behemoth[KH I FM] x0.50
Arch Behemoth[KH I FM] x0.50
Black Fungus Deals 1 damage
Rare Truffle Deals 2 damage
Darkside x0.50
Leon x0.50
Guard Armor x0.50
Red Armor[KH I FM] x0.50
Opposite Armor x0.50
Trickmaster x0.50
Cloud x0.50
Cerberus x0.50
Yuffie x0.50
Hercules x0.50
Hades x0.50
Rock Titan x0.50
Sabor x0.50
Clayton x0.50
Stealth Sneak x0.50
Sneak Army[KH I FM] x0.50
Pot Centipede x0.50
Cave of Wonders Guardian x0.50
Jafar x0.50
Jafar (Genie) x0.50
Parasite Cage x0.50
The Shark x0.50
Ursula (First battle) x0.50
Ursula (Second battle) x0.50
Lock, Shock, and Barrel x0.50
Oogie Boogie x0.50
Oogie's Manor x0.50
Shadow Sora x0.50
AntiSora x0.50
Captain Hook x0.50
Riku x0.50
Maleficent x0.50[6]
Maleficent (Dragon) x0.50
Chernabog x0.50
Ansem, Seeker of Darkness x0.50
World of Chaos x0.50
Face x0.50
Gigas Shadow[KH I FM] x0.50
Stealth Soldier[KH I FM] x0.50
Sniperwild[KH I FM] x0.50
Pot Scorpion[KH I FM] x0.50
Neoshadow[KH I FM] x0.50
Jet Balloon[KH I FM] x0.25
Ice Titan x0.50
Sephiroth x0.50
Kurt Zisa x0.50
Unknown[KH I FM] x0.50
Immunity
Enemy Resistance
Phantom x0[KH I]
Black Ballade[KH I FM] x0
Grand Ghost[KH I FM] x0
Missile Diver[KH I FM] x0
Pink Agaricus[KH I FM] x0[7]

Kingdom Hearts Chain of Memories

Attacks and abilities

Party members

Several Neutral-based abilities can be used in Kingdom Hearts Chain of Memories.

Attack Type Description
Metal Chocobo Attack Card A special attack card that can break through physical defenses. A bit difficult to handle.
Oblivion Attack Card A special attack card that can break through physical defenses. First-class strength.
Monochrome[KH Re:CoM][8] Attack Card A special attack card that can break through physical defenses. Takes time to recover from card breaks.
Total Eclipse[KH Re:CoM][9] Attack Card A special attack card that can break through physical defenses. Takes time to recover from card breaks.
Sliding Dash Attack Sleight Slide toward distant targets for a close-range attack.
Stun Impact Attack Sleight Stun surrounding enemies with a single attack.
Strike Raid Attack Sleight Hurl the Keyblade forward, stunning and dealing damage to enemies in its path.
Blitz Attack Sleight Unleash a powerful three-hit combo upon the enemy.[KH CoM]
Deliver up to three blows in a powerful jumping combo upon the enemy.[KH Re:CoM]
Zantetsuken Attack Sleight Break a card and render it unreloadable until the end of the battle.
Sonic Blade Attack Sleight Rocket across the field, striking down any enemies in the way.[KH CoM]
Rocket across the field, striking down any enemies in the way for up to seven attacks.[KH Re:CoM]
Ars Arcanum Attack Sleight Rain a flurry of blows upon the enemy.[KH CoM]
Rain a flurry of up to thirteen attacks upon the enemy.[KH Re:CoM]
Ragnarok Attack Sleight Leap into the air and fire a stream of rays in front of you.
Trinity Limit Attack Sleight Inflict heavy damage on all enemies in sight.
Dark Break Attack Sleight Leap into the air and attack enemies from above. Only available in Dark Mode.[KH CoM]
Leap into the air and attack enemies up to six times from above. Only available in Dark Mode.[KH Re:CoM]
Dark Firaga Attack Sleight Expel dark energy in a searing blast. Only available in Dark Mode.
Dark Aura Attack Sleight Rush enemies repeatedly with blade in hand. Only available in Dark Mode.[KH CoM]
Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.[KH Re:CoM]
Aero Magic Card Magic that blows away nearby enemies and inflicts damage. Stock two cards for Aerora and three cards for Aeroga.
Aerora Magic Sleight Blow away surrounding enemies and inflict damage.
Aeroga Magic Sleight Blow away all enemies in a large radius and inflict damage.
Quake Magic Sleight Inflict damage on all ground enemies with a violent tremor.
Reflect Raid[KH CoM] Magic Sleight Hurl the Keyblade and make it ricochet around to strike many enemies.
Tornado Magic Sleight Blow away enemies in a wide area, inflicting damage and stunning them.
Judgment Magic Sleight Hurl the Keyblade toward the enemy for multiple attacks.
Holy Magic Sleight Inflict damage on a targeted enemy and all surrounding enemies.
Proud Roar Lv1 Summon Card Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies.
Proud Roar Lv2 Summon Sleight Simba's roar stuns and deals damage to enemies in front of him.
Proud Roar Lv3 Summon Sleight Simba's roar stuns and deals even more damage to enemies in front of him.
Cross-slash Lv1 Summon Card Cloud unleashes two successive sword attacks. Stock two cards to use Cross-slash and three cards to use Omnislash.
Cross-slash Summon Sleight Cloud assaults the enemy with a three-hit combo.
Cross-slash+ Summon Sleight Cloud singles out an enemy and uses Cross-slash.[KH CoM]
Cloud teleports behind an enemy and uses Cross-slash.[KH Re:CoM]
Omnislash Summon Sleight Cloud swoops down from the skies, attacking enemies in a wide area.[KH CoM]
Cloud swoops down from the skies, attacking enemies up to five times.[KH Re:CoM]
Paradise Lv1 Summon Card Bambi bounds around and drops HP orbs. Stock more than one to boost the effect.
Paradise Lv2 Summon Sleight Bambi bounds around and drops HP recovery items.[KH CoM]
Bambi bounds around and drops HP recovery orbs.[KH Re:CoM]
Paradise Lv3 Summon Sleight Bambi bounds around and drops HP recovery items while stunning the enemy.[KH CoM]
Bambi bounds around and drops HP recovery orbs while stunning the enemy.[KH Re:CoM]
Idyll Romp Summon Sleight Bambi zigzags around the battlefield, confusing the enemy.
Goofy Charge Lv1[KH CoM] Friend Card Goofy swings his shield at the enemy. Stock more than one to power up Goofy's attack.
Goofy Charge[KH CoM] Friend Sleight Goofy rushes at enemies, bashing and stunning them with his shield.
Goofy Tornado Lv1[KH Re:CoM] Friend Card Goofy attacks the enemy as he spins around Sora. Stock more than one for more power and duration.
Goofy Tornado Lv2[KH Re:CoM] Friend Sleight Goofy whirls around Sora and bashes the enemy with his shield.
Goofy Tornado Lv3 Friend Sleight Goofy whirls his shield around, bashing enemies in a wide area.[KH CoM]
Goofy whirls around Sora and bashes the enemy with his shield over a long period of time.[KH Re:CoM]
Goofy Smash[KH Re:CoM] Friend Sleight Goofy and Sora's joint attack knocks enemies into the air.
Wild Crush[KH Re:CoM] Friend Sleight Carry Goofy and ram into the enemy.
Sandstorm Lv1 Friend Card Aladdin swings his sword at the enemy repeatedly. Stock more than one to power up Aladdin's attack.[KH CoM]
Aladdin runs around while swinging his sword, producing Moogle Point orbs. Stock more than one to stun enemies and produce more Moogle Point orbs.[KH Re:CoM]
Sandstorm Lv2 Friend Sleight Aladdin runs around while swinging his sword.[KH CoM]
Aladdin runs around while swinging his sword, stunning enemies and producing Moogle Point orbs.[KH Re:CoM]
Sandstorm Lv3 Friend Sleight Aladdin runs around for a longer period of time while swinging his sword.[KH CoM]
Aladdin runs around for an extended time while swinging his sword, stunning enemies and producing Moogle Point orbs.[KH Re:CoM]
Spiral Wave Lv1 Friend Card Ariel whirls across the field, striking many enemies. Stock more then one to power up Ariel's attack.[KH CoM]
Ariel whirls across the field, striking many enemies. Stock more than one for multiple strikes.[KH Re:CoM]
Spiral Wave Lv2 Friend Sleight Ariel whirls back and forth, striking many enemies.[KH CoM]
Ariel rushes into the enemy twice, finishing off with a tail fin kick.[KH Re:CoM]
Spiral Wave Lv3 Friend Sleight Ariel whirls back and forth, striking many enemies for an even longer time.[KH CoM]
Ariel rushes into the enemy twice, finishing off with a tail fin kick.[KH Re:CoM]
Hummingbird Lv1 Friend Card Peter Pan attacks with his dagger. Stock more than one to power up Peter's attack.[KH CoM]
Peter Pan attacks with his dagger. Quick taps on Triangle speed up attacks and produce Moogle Point orbs. Stock more than one for more power and duration.[KH Re:CoM]
Hummingbird Lv2 Friend Sleight Peter Pan soars around, striking enemies in a wide area.[KH CoM]
Peter Pan soars around striking enemies.[KH Re:CoM]
Hummingbird Lv3 Friend Sleight Peter Pan soars around for an even longer time, striking enemies in a wide area.[KH CoM]
Peter Pan soars around for an extended time striking enemies.[KH Re:CoM]
Ferocious Lunge Lv1[KH CoM] Friend Card The Beast mows down anyone in Sora's path. Stock more than one to power up the Beast's attack.
Ferocious Lunge Lv2[KH CoM] Friend Sleight The Beast charges in a straight line, scattering the opposition.
Ferocious Lunge Lv3[KH CoM] Friend Sleight The Beast charges in a straight line, crushing the opposition.
Furious Volley Lv1[KH Re:CoM] Friend Card The Beast knocks enemies towards Sora. Sora can then knock the enemies back to the Beast. Stock more than one for multiple strikes.
Furious Volley Lv2[KH Re:CoM] Friend Sleight The Beast knocks an enemy towards Sora up to two times.
Furious Volley Lv3[KH Re:CoM] Friend Sleight The Beast knocks an enemy towards Sora up to three times.
Impulse[KH Re:CoM] Duel Sleight Knock foes into the air before a slam down to the ground, damaging multiple enemies.
Maelstrom[KH Re:CoM] Duel Sleight Unleash a spinning attack on the enemy. Damage is concentrated to one enemy.
Barrage[KH Re:CoM] Duel Sleight Throw the Soul Eater towards the enemy. Damage is concentrated to one enemy.
Dark Impulse[KH Re:CoM] Duel Sleight Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode.
Dark Maelstrom[KH Re:CoM] Duel Sleight Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode.
Dark Barrage[KH Re:CoM] Duel Sleight Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode.

Enemies

Enemy Attack Description
Large Body Earthquake (アースクエイク
Āsukueiku
?)
[KH CoM]
The Large Body jumps, creating an earthquake. The attack hits at any distance, as long as the opponent is on the ground.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
[KH Re:CoM]
The Large Body jumps, creating a shockwave.
Bouncywild Slingshot Attack (パチンコ攻撃
Pachinko Kōgeki
?)
Fires a bullet from its slingshot. The bullet bounces when it hits the ground.
Neoshadow Shadow Out (シャドウアウト
Shadou Auto
?)
Creeper Plant Seed Scatter (タネ飛ばし
Tane Tobashi
?)
Root Needle (根っこニードル
Nekko Nīdoru
?)
Guard Armor Earth Shake (アースシェイク
Āsu Sheiku
?)
Combo Shake (コンボシェイク
Konbo Sheiku
?)
Cloud Omnislash (超究武神覇斬
Chōkyū Bushinhazan
?, lit. "Super-ultimate Warrior God's Mastery Slash")
Cloud uses the power of darkness to fly around, and slash from the sky three times.[KH CoM]
Cloud moves out of range, approaches Sora, and swings his sword, repeating this for a total of 5 times. The swinging motion can differ, but the range is the same.[KH Re:CoM]
Trickmaster Stomp Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
[KH CoM]
Earth Shake (アースシェイク
Āsu Sheiku
?)
Parasite Cage Dark Spray (ダークスプレー
Dāku Supurē
?)
Maleficent (Dragon) Combo Shake (コンボシェイク
Konbo Sheiku
?)
Strikes the ground with the right front leg, followed by the left front leg, causing two earthquakes in a row.[KH CoM]
Alternately stomps the ground with its front legs to cause earthquakes. Normally, it stops attacking after 2 attacks, but if Sora or Riku is next to or behind it, it will gradually change direction, causing earthqakes over and over again.[KH Re:CoM]
Darkside Dark Punch|ダークパンチ|
Dāku Panchi
Shock Wave (衝撃波
Shōgekiha
?)
Dark Homing (ダークホーミング
Dāku Hōmingu
?)
Sphere of Darkness (闇の球体
Yami no Kyūtai
?)
Riku Replica Helm Split (兜割り
Kabuto-wari
?)
[KH Re:CoM]
Riku Replica jumps high in the air, and falls towards Sora or Riku, thrusting the ground with his sword, causing a shock wave. He does this 3 times, after which several pillars of darkness erupt from the ground. The shock wave hits 1-2 times, while the pillars of darkness hit 3-5 times.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Used in all battles except the first battle against Sora. Riku Replica shoots a fireball from his hand. The fireball first travels straight, before flying toward the opponent.[KH CoM]
Riku Replica gathers dark power in his left hand, and fires a projectile. The projectile chases Sora or Riku at high speed, but since it cannot turn at a sharp angle, it can be avoided by dodging past it.[KH Re:CoM]
Dark Aura (ダークオーラ
Dāku Ōra
?)
Only used during the final battles against Sora and Riku. Riku Replica performs six thrusts while flying around at high speed, then generates pillars of light when landing. The pillars of light confuse Sora or Riku.[KH CoM]
Riku Replica covers himself in a dark aura, and performs six thrusts while flying around the arena at high speed, then attacks from the sky and generates pillars of darkness when landing.[KH Re:CoM]
Marluxia Crescent Shock Wave (クレセントショックウェイブ
Kuresento Shokku Weibu
?)
Marluxia quickly swings his scythe down, shooting a vacuum wave straight ahead.[KH CoM]
Marluxia sends two vacuum blades from his scythe, twice in succession. Sometimes, he warps before attacking.[KH Re:CoM]
Phantom Saber (ファントムセイバー
Fantomu Seibā
?)
Marluxia raises his scythe, steps forward and slashes down. Very powerful.[KH CoM]
Marluxia dashes and attacks 3 times. When Marluxia has less than 40% of his HP remaining, he'll perform 3 extra attacks when hitting Sora.[KH Re:CoM]
Circle Reject (サークルリジェクト
Sākuru Rijekkuto
?)
Marluxia strikes the ground behind him with the back of his scythe, generating a shockwave around it.[KH CoM]
Summons three tornadoes that chase Sora. When Sora gets hit by a tornado, he gets lifted in the air while taking damage, and Marluxia attacks with his scythe.[KH Re:CoM]
Deathscythe (デスサイズ
Desusaizu
?)
Marluxia moves to match Sora's vertical position and cuts the space where Sora is, regardless of distance.[KH CoM]
Marluxia floats above the arena and swings his scythe three times. Each swing fires a blade at Sora, which creates a shock wave.[KH Re:CoM]
Blossom Shower (ブロッサムシャワー
Burossamu Shawā
?)
Marluxia sends out a spiral of flower petals from his hand. Has a very wide range.[KH CoM]
Marluxia warps and slashes 3 times, before warping to the center of the arena and creating two massive shock waves. Finally, Marluxia shoots innumerable light projectiles to Sora. Although they deal little damage, getting hit by one causes several others to hit as well.[KH Re:CoM]
Drop Shot (ドロップショット
Doroppu Shotto
?)
[KH Re:CoM]
Marluxia strikes the ground from above, causing a massive explosion, before jumping in the sky. The explosion hits 2-3 times. Only used when Marluxia's HP is less than 40% of maximum.
Marluxia (Second Form) Deathscythe (デスサイズ
Desusaizu
?)
Marluxia moves forward and swings his scythe down. Used when at least one scythe remains.[KH CoM]
Used when at least one scythe remains. Swings the right scythe down, followed by the left, shooting vacuum waves forward. After swinging the scythe, a shock wave appears where the scythe struck the ground.[KH Re:CoM]
Crescent Shock Wave (クレセントショックウェイブ
Kuresento Shokku Weibu
?)
[KH CoM]
Marluxia summons three flowers, and turns them into vacuum waves that fly straight ahead. The number of flowers increases by 1 for each scythe that is destroyed.
Bit Attack (ビット攻撃
Bitto Kōgeki
?)
Marluxia summons three bits, which fire beams. The beam only damages Sora when it hits the ground. Every time a scythe gets destroyed, the number of beams fired increases.[KH CoM]
One of the bits fires a bullet. The bullets can be avoided by running in a big circle or gliding.[KH Re:CoM]
Circle Reject (サークルリジェクト
Sākuru Rijekkuto
?)
Marluxia strikes the ground with the Specter's tip to create a shock wave. Only used after both scythes have been destroyed.[KH CoM]
Only used after both scythes have been destroyed. The Specter flies up and plunges down, causing an explosion. The explosion spreads over a wide area, but can be avoided by running behind where Marluxia jumped up.[KH Re:CoM]
Blossom Shower (ブロッサムシャワー
Burossamu Shawā
?)
Marluxia sends out a spiral of flower petals from his body. The attack covers the entire arena.[KH CoM]
Marluxia collects flower petals overhead and scatters them. The attack covers the entire arena, and can't be evaded with Dodge Roll. At the beginning of the attack, the camera zooms in on Marluxia, but Sora can move as usual.[KH Re:CoM]
Body Blow (体当たり
Taiatari
?)
Marluxia rushes forward with the Specter. Only used after both scythes have been broken.[KH CoM]
Only used after both scythes have been broken. Marluxia rushes forward with the Specter. The attack covers a lot of distance, sometimes moving out of the arena.[KH Re:CoM]
Marluxia (Third Form)[KH Re:CoM] Bit Attack (ビット攻撃
Bitto Kōgeki
?)
One of the bits fires a bullet. Compared to the previous battle, it has less power and 0 cards aren't used.
Doom (死の宣告
Shi no Senkoku
?, lit. "Death Sentence")
Marluxia shoots thorn-shaped beams towards Sora. When hit, the screen zooms focuses on Sora, while he gets a counter above his head starting at 6 and the specter slowly approaches him. Sora has to break 6 of Marluxia's cards (valued 1~8) before the counter reaches 0 (within 18 seconds). When succesful, the screen returns to normal. If the counter reaches 0, the specter will make Sora's HP drop to 0 with a scythe swing, ignoring any Enemy Card effects. The thorns can be evaded with Dodge Roll.
Mega Deathscythe (超ド級デスサイズ
Chō Do-kyū Desusaizu
?)
The Specter warps to Sora and swings its scythe, shooting a vacuum blade. Unlike the previous battle's Deathscythe, no shock waves appear.
Whirlwind to the Void (虚無への旋風
Kyomu e no Senpū
?)
Marluxia generates 3 tornadoes that chase Sora and circle around. When hit, it shatters the Cards from Sora's Deck across the arena (excluding stocked Cards, Enemy Cards, and Special Cards). Sora can retrieve the Cards by walking over them. After about 20 seconds, Cards that haven't been picked up will fly away (except the Reload Card), but will return to the Deck when reloading.
Blossom Shower (ブロッサムシャワー
Burossamu Shawā
?)
Attack the entire arena with a storm of petals. Almost identical to the previous battle's attack.
Circle Reject (サークルリジェクト
Sākuru Rijekkuto
?)
The Specter warps to Sora and strikes the ground with the scythe's hilt, creating a shock wave. Has a shorter attack range compared to the previous battle. The shock wave removes the cards remaining on the field due to Whirlwind to the Void.
Gale of Severance (断絶の烈風
Danzetsu no Reppū
?)
Used at short range. A shock wave sends Sora flying, and a gust of wind prevents him from approaching. However, Sora can still glide to get closer.
Omni Laser (全方位レーザー
Zenhōi Rēzā
?, lit. "Omnidirectional Laser")
Used when Marluxia's HP is less than 50% of maximum. Surrounds Sora with 16 bits from the outer ring of the arena that simultaneously shoot a ray of light. Since the ray is fired for 6 seconds, it hits up to 6 times, but it can be avoided with Dodge Roll.
Lexaeus Impact Quake (インパクトクエイク
Inpakuto Kueiku
?)
[KH Re:CoM]
Lexaeus gathers energy and slams the ground with his axe sword. Rocks then appear from the ground around Riku. Can be difficult do avoid, and Riku can get hit multiple times.
Rockshatter (ロックブレイク
Rokkubureiku
?, lit. "Rockbreak")
Lexaeus digs up a rock from the ground and punches it, scattering debris.[KH CoM]
Can be used after using Charge once. Lexaeus moves to the center of the arena, summons 6 rocks around him and shatters them with his axe sword, sending debris flying. Both the rocks and the debris deal damage. The attack can be avoided by side-stepping the moment the rocks break (unable to avoid in Dark Mode).[KH Re:CoM]
Ground Impact (グラウンドインパクト
Guraundo Inpakuto
?)
[KH Re:CoM]
Can be used after using Charge twice. Lexaeus hits the ground from the sky, and creates a shock wave that covers the entire arena. If the attack is not broken, Lexaeus will lose the Charge status after the attack.
Zexion[KH Re:CoM] Magnet Snatch (マグネスナッチ
Magune Sunatchi
?)
Zexion turns one of his floating Lexicons into a magnetic projectile and fires it. When it hits Riku, the top 3 Attack Cards from his deck are stolen. If no Lexicons remain, Zexion respawns three of them instead.
Dark Revenge (ダークリベンジ
Dāku Ribenji
?)
All illusions slash once, followed by Zexion swinging his sword down from the sky. When the Zexion Enemy Card is in effect, it has a 50% chance to confuse Riku.
Dark Punisher (ダークパニッシャー
Dāku Panisshā
?)
Zexion quickly approaches Riku and grabs him. While holding him, he inflicts damage every second, up to 8 times.
Cyclone Snatch (サイクロンスナッチ
Saikuron Sunatchi
?)
Zexion summons a tornado with one of his floating Lexicons in the center of the arena that draws Riku in. When Riku touches the tornado, he is damaged, and the top 2 Attack Cards from his deck get stolen every 2 seconds. If no Lexicons remain, Zexion respawns three of them instead.
Catastrophe (カタストロフィー
Katasutorofī
?)
Zexion and his illusions move counterclockwise around the arena, firing powerful beams of light to the center. After about 5 seconds, Zexion attacks the newly formed light orb at the center from above, and causes an explosion across the arena. Riku can dodge the beams of light by dashing through them, but the explosion cannot be avoided.
Ansem, Seeker of Darkness Racing Shock Wave (地走り衝撃波
Jibashiri Shōgekiha
?)
Dark Shadow (ダークシャドウ
Dāku Shadou
?)
[KH CoM]
Shock Slash (衝撃斬
Shōgekizan
?)
[KH Re:CoM]

Weakness and Resistance

Party members

Certain Enemy Card effects provide a temporary resistance to Neutral attacks, while others can make you weak to Neutral attacks.

Resistance
Ability Enemy Card Description
Quick Barrier[KH Re:CoM] Xemnas When receiving consecutive attacks, guards beyond the second strike.
Resistant to fire, ice, lightning, and special attacks.
Shot Charge[KH Re:CoM] Xigbar Powers up missile attacks such as Strike Raid and Fire.
Resistant to fire, ice, lightning, and special attacks.
Aero Guard[KH Re:CoM] Xaldin Activates Aero for a set time, inflicting damage to enemies who touch it.
Resistant to fire, ice, lightning, and special attacks.
Confu-Strike[KH Re:CoM] Zexion Causes attacks to confuse enemy at a certain rate.
Resistant to fire, ice, lightning, and special attacks.
Combo Boost[KH Re:CoM] Saïx Boosts power with every strike with an attack card. Returns to normal when a card is broken.
Resistant to fire, ice, lightning, and special attacks.
Water Charge[KH Re:CoM] Demyx Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard.
Resistant to fire, ice, lightning, and special attacks.
Omni Break[KH Re:CoM] Luxord Breaks enemy's card no matter what the value.
Resistant to fire, ice, lightning, and special attacks.
Double Sleight Marluxia Use stocked cards and sleights twice in a row. However, during versus battles it bumps up the reload counter.
-Resistant to fire, ice, lightning, and special attacks -Weak against physical attacks[KH CoM]

Use stocked cards and sleights twice in a row.
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.[KH Re:CoM]
Weakness
Ability Enemy Card Description
Warp Break Lexaeus Obliterate enemies with the finishing blow of a combo with a high success rate.
Immune to ice, and resistant to physical attacks, but weak against special attacks.
Dash Larxene Increases running speed.
Immune to lightning, but weak against special attacks.

Enemies

Most bosses have a resistance to Neutral attacks.
Resistance
Enemy Resistance
Black Fungus x0.50[KH CoM]
Guard Armor x0.50
Jafar (Genie) x0.50
Cloud x0.50
Hades x0.50
Trickmaster x0.50
Parasite Cage x0.50
Oogie Boogie x0.50
Ursula x0.50
Captain Hook x0.50
Maleficent (Dragon) x0.50
Darkside x0.50
Axel x0.50
Vexen x0.50
Marluxia x0.50
Marluxia (Second Form) x0.50
Marluxia (Third Form)[KH Re:CoM] x0.50
Zexion[KH Re:CoM] x0.50
Ansem, Seeker of Darkness x0.50

Kingdom Hearts II

Attacks and abilities

Party members

Attack Type Description
Wisdom Form: Ground Shot
Wisdom Form: Ground Finish Shot
Wisdom Form: Aerial Shot
Attack
Jump (Shock Wave) Attack
Finishing Leap Action Ability Unleashes a powerful guard-piercing attack at the end of a combo with Square.
Retaliating Slash (Wisdom Form) Action Ability When knocked down, quickly regains balance and counterattacks with Square.
Vicinity Break[KH II FM] Action Ability Unleashes a powerful attack when surrounded.
Explosion Action Ability Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
Magnet Burst[KH II FM] Action Ability Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill.
Counterguard Action Ability Counterattacks nearby enemies with Attack while performing Guard.
Ripple Drive[KH II FM] Action Ability Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill.
Disaster Action Ability Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
Finishing Blast Action Ability Deals damage to nearby enemies at the end of a combo with Square.
Furious Shout Action Ability Knocks down nearby enemies with enraged shouts. MP Cost: 10
Groundshaker Action Ability Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10
Pearl Action Ability
Infinity: Shoot[KH II FM]
Infinity: Impact[KH II FM]
Infinity: Giga Impact[KH II FM]
Limit Command A Limit Command that can be unleashed by pressing Triangle after an aerial combo. MP Cost: 80
Magnet Magic
Magnera Magic
Magnega Magic
Reflect Magic
Reflera Magic
Reflega Magic
Chicken Little: Finger Whistle Summon
Stitch: Ukulele Summon
Fantasia: Comet
Fantasia: Comet Rain
Limit A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP.
Flare Force: Duck Flare
Flare Force: Rocket Flare
Flare Force: Megaduck Flare
Limit A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP.
Howling Moon: Twin Shout
Howling Moon: Outcry
Howling Moon: Stalwart Fang
Howling Moon: Last Howl
Limit A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP.
Overdrive: Banishing Blade
Overdrive: Spiral
Limit A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP.
King's Pride: Wildcat
King's Pride: Proud Roar
Limit A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP.
Eternal Session: All's End Limit A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP.
Ohana!: Ukulele Limit
Strike Raid: Strike
Strike Raid: Judgment
Limit
Final Arcana: Bash Limit
Infinity: Impact Limit
Shift Shot Reaction Command Sora grabs then tosses a Silver Rock while it's in a ball of light, causing a small explosion.
Clear Shot Reaction Command Sora shoots the ice timer back at the Fortuneteller when the timer hits 1.
Aero Blade (Final hit) Reaction Command Sora performs a spinning attack that generates a wide force of wind and damages nearby enemies.
Lance Tug Reaction Command Sora grabs onto the Lance Soldier's or Lance Warrior's berserk lance and flies around with it, hitting multiple enemies. He then guides the lance straight into the ground, inflicting heavy damage and generating a shockwave that damage nearby enemies.
Meteor Spike Reaction Command Sora grabs and slams a Morning Star into the ground. Can be used repeatedly.
Bolt Reversal Reaction Command Sora reflects the bolt laser of a Bolt Tower by tapping Triangle repeatedly, generating an electric explosion that destroys its antennae and stuns it, while also damaging nearby enemies.
Rodeo Reaction Command Ride on Living Bone's back, controlling it while causing shockwaves that damage nearby enemies. If a Shaman is riding on top, Sora seizes control.
Grand Cross Reaction Command Sora flips the Living Bone and rams it into the ground headfirst, smashing its head.
Dispel (Shaman) Reaction Command Sora tackles while surrounded by blue flames. Can be used multiple times, with the flames increasing in size.
Root Ravager Reaction Command Sora grabs a Creeper Plant's root and pulls, uprooting it and creating a shockwave that damages surrounding enemies and stuns it. This also uproots all Creeper Plants in the area at once.
Sparkle Ray Reaction Command Sora spins in a circle as the Surveillance Robot fires a massive laser, severely damaging all surrounding enemies. Afterwards, he throws the Surveillance Robot a short distance away.
Fail-Safe Reaction Command Sora grabs an Assassin that is about to self-destruct off the ground and throws it downward, using its phasing ability against it to force it underground and muffle the explosion. This destroys the Assassin while generating a shockwave that deals damage to nearby enemies and forces other Assassins to emerge from the ground stunned.
Catch Reaction Command Sora drops the chandelier to the floor, trapping the Dark Thorn.
Break (Data Rematch)[KH II FM] Reaction Command Sora parries Xigbar's shot before it hits him, and reflects the bullet towards him.
Warp Snipe (Data Rematch, following Break)[KH II FM] Reaction Command Sora warps in front of an arrowgun bolt and reflects it back at the shooter with a swing of the Keyblade. Can be used multiple times in succession.
Form Change Attack Other

Enemies

Enemy Attack Description
Large Body Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
The Large Body jumps, creating a shockwave.
Silver Rock Shock Wave (衝撃波
Shōgekiha
?)
Charges from the air and knocks opponents back with a shock wave.
Teleport Attack (テレポ攻撃
Terepo Kōgeki
?)
Warps near an opponent and causes an explosion.
Explosion (爆発
Bakuhatsu
?)
Causes an explosion centered on itself.
Emerald Blues Tornado (トルネド
Torunedo
?)
Generates a huge tornado that draws in opponents.
Crimson Jazz Shock Wave (衝撃波
Shōgekiha
?)
Stores energy and releases a shockwave.
Rabid Dog Bark (吠え声
Hoegoe
?)
Barks and fires a shock wave at its opponent.
Continuous Barking (連続吠え
Renzoku Hoe
?)
Barks four times, generating a shock wave with each bark.
Hook Bat Ultrasonic Attack (超音波攻撃
Chōonpa Kōgeki
?)
Descends near an opponent and emits ultrasonic waves.
Hammer Frame Shock Wave (衝撃波
Shōgekiha
?)
Strikes the ground and generates a shock wave.
Toy Soldier Trap Soldier (トラップソルジャー
Torappu Sorujā
?)
The soldier emerges from the box and fires a gunshot.
Aeroplane Strafing (機銃掃射
Kijū Sōsha
?)
Aims diagonally forward-down and sweeps with machine-gun fire.
Bolt Tower Shock Wave (衝撃波
Shōgekiha
?)
Strikes the ground and generates a shock wave.
Twilight Thorn Thorn Beam (イバラビーム
Ibara Bīmu
?)
Fires thorn-like beams.
Luminescence (発光
Hakkō
?)
Limbs pierce the floor and light shines forth.
Ultimate Beam (究極ビーム
Kyūkoku Bīmu
?)
Fires a barrage of thorn beams, then triggers explosions on the floor.
Thresholder Roar (咆哮
Hōkō
?)
The shock of its roar pushes opponents back.
Shadow Stalker Chandelier Attack (シャンデリア攻撃
Shanderia Kōgeki
?)
Drops the chandelier on the floor.
Dark Thorn Chandelier Attack (シャンデリア攻撃
Shanderia Kōgeki
?)
[10]
Drops the chandelier and swings it around.
Cerberus Jump Trample (ジャンプ踏みつけ
Janpu Fumitsuke
?)
[11]
Cerberus jumps and creates a shock wave when landing.
Pete? Shock Wave (衝撃波
Shōgekiha
?)
Creates a shockwave after falling down.
Pete Rampage Attack (暴れ攻撃
Abare Kōgeki
?)
[11]
Punches repeatedly and then hits the ground to create a shockwave.
Barrier (バリア
Baria
?)
Raises a barrier that blocks attacks and restores some HP.
Captain Barbossa Gunshot (銃撃
Jūgeki
?)
Takes out gun and fires.
Scar Wild Rage (荒ぶる怒り
Araburu Ikari
?)
Charges at high speed while surrounded by an aura of rage.
Storm Rider Roar (咆哮
Hōkō
?)
Lets out a roar that knocks opponents back.
Xaldin Jump (ジャンプ
Janpu
?)
[11]
Disappears into the air and descends from above five times, then thrusts his spears into the ground as he reappears.
Protective Wind (守りの風
Mamori no Kaze
?)
Wraps his body in damaging winds.
Manipulative Wind (あやつりの風
Ayatsuri no Kaze
?)
Spins spears and fires a homing wind projectile.
Wings of Despair (絶望の風
Zetsubō no Kaze
?, lit. "Wind of Despair")
Rides upon his spears, which take the shape of a dragon, and shoots a sweeping blast of wind from its tip.
Grim Reaper Dance of the Dead (死の舞い
Shi no Mai
?)
Giant spirits jump about.
The Experiment Shock Wave (衝撃波
Shōgekiha
?)
Thrusts left hand into the ground and generates a shock wave.
Laser (レーザー
Rēzā
?)
Shoots beams from its eyes.
Master Control Program Laser (レーザー
Rēzā
?)
Fires lasers from the protective walls.
Leon Zone of Ruin (ブラスティングゾーン
Burasutingu Zōn
?, lit. "Blasting Zone")
Releases fighting spirit from his body, turning his sword into a giant blade of light.
Tifa Final Heaven (ファイナルヘヴン
Fainaru Hevun
?)
[12]
Approaches with a roundhouse kick, releases fighting spirit from right hand, and ends with a somersault. Deals a maximum of 5 hits.
Cloud Omnislash (超究武神覇斬
Chōkyū Bushinhazan
?, lit. "Super-ultimate Warrior God's Mastery Slash")
[13]
Cloud emits a fighting spirit and swings his sword above his head. He then flies around at high speed for 2.5 seconds, slashing 3 times, and repeating that for a total of 2~3 times. Finally, he falls while thrusting his sword down.
Hercules Detonation Attack (起爆アタック
Kibaku Atakku
?)
Sephiroth Meteor (メテオ
Meteo
?)
Rains countless meteorites from the sky.
Heartless Angel (心無い天使
Kokoronai Tenshi
?)
Rises high into the air, then summons a halo over Sora's head that depletes his HP and MP.
Xigbar Shot (ショット
Shotto
?)
Xigbar fires four rapid shots.
Charge Shot (チャージショット
Chāji Shotto
?)
Xigbar fires arcing blue shots into the sky. These bullets will ricochet across the arena.
Ultimate Shot (アルテマショット
Arutema Shotto
?, lit. "Ultima Shot")
Xigbar shifts the arena to a small square shape. He teleports outside the arena's boundaries, then fires a series of bullets at Sora as he circles the arena. He finishes by warping into the center of the arena and finishes by firing a a barrage of bullets at wormholes that will rain down at Sora.
Sniper (狙撃
Sogeki
?)
Xigbar teleports outside the arena and snipes at Sora.
Saïx Berserk Vertical Swing (バーサク縦振り
Bāsaku Tate Furi
?)
[14]
Swings weapon twice, then throws it downward.
Berserk Sweep (バーサクなぎ払い
Bāsaku Nagiharai
?)
[14]
Moves forward and attacks with sweeps and shock waves, then throws weapon at the end.
Berserk Weapon Throw (バーサク武器投げ
Bāsaku Buki Nage
?)
[14]
Attacks with sweeps, then jumps and throws weapon, generating an explosion.
Insanity (狂気
Kyōki
?)
[14]
Unleashes explosions and shock waves, then goes on a violent rampage.
Xemnas (First battle) Invitation to Nothingness (無へのいざない
Mu e no Izanai
?)
Envelops an opponent with the power of nothingness, dealing continuous damage.
Unit Wave Cannon (波動砲
Hadō-hō
?)
Fires an extremely powerful beam.
Xemnas (Armored) Large Sword Attack (大剣攻撃
Daiken Kōgeki
?)
A claymore drops down and unleashes shock waves and explosions. Used in first battle.
Shot (ショット
Shotto
?)
Arrowgun rapidly fires seven shots.
Laser (レーザー
Rēzā
?)
Fires ten red lasers at Sora.
Magic Circle Laser (魔法陣レーザー
Mahōjin Rēzā
?)
Forms a magic circle in the air that fires lasers.
Shield Shock (シールドショック
Shīrudo Shokku
?)
Shield knocks back anything that touches it.
Xemnas (Dragon) Magic Circle Laser (魔法陣レーザー
Mahōjin Rēzā
?)
Forms a magic circle in the air that fires lasers.
Missile (ミサイル
Misairu
?)
Fires a multitude of missiles at Sora.
Bomb Bell B Explosion (爆発
Bakuhatsu
?)
Approaches Sora and explodes.
Speeder B Shot (ショット
Shotto
?)
Fires three purple lasers.
Spiked Roller B Tracking Laser (追尾レーザー
Tsuibi Rēzā
?)
Fires a laser at Sora.
Xemnas (Final battle) Thorn Beam (イバラビーム
Ibara Bīmu
?)
Fires thorn-like beams.
Bind Attack (拘束攻撃
Kōsoku Kōgeki
?)
Restrains Sora and deals continuous damage to him.
Spring Metal[KH II FM] Tornado (トルネド
Torunedo
?)
Generates a huge tornado that draws in opponents.
Beffudler[KH II FM] Ultrasonic Attack (超音波攻撃
Chōonpa Kōgeki
?)
Descends near an opponent and emits ultrasonic waves.
Iron Hammer[KH II FM] Shock Wave (衝撃波
Shōgekiha
?)
Strikes the ground and generates a shock wave.
Zexion[KH II FM] Kidnapping Illusion (かどわかす幻影
Kadowakasu Gen'ei
?)
Emits a green light that traps the opponent in a book.
Haunting Illusion (つきまとう幻影
Tsukimadō Gen'ei
?)
[15]
Emits a green light that traps the opponent in a book and deals damage 25 times.
Command Lexicalization (コマンド辞書化
Komando Jisho-ka
?)
Zexion opens his book and rushes into Sora, changing his commands.
Lexaeus[KH II FM] Mow Down (なぎ払い
Nagiharai
?)
[16]
Lexaeus swings his axe sword sideways. When his power level is at least 30000, rocks will thrust up.
Spin Slash (回転斬り
Kaitengiri
?)
[16]
Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora.
Helmet Split (かぶと割り
Kabuto-wari
?)
[16]
Lexaeus jumps and swings down his axe sword. When his power level is at least 30000, rocks will thrust up at his sides.
Impact Quake (インパクトクエイク
Inpakuto Kueiku
?)
Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet. Large rocks can hit 3 to 4 times.
Spin Throw (回転投げ
Kaiten'nage
?)
Lexaeus spins and grabs Sora, then throws him against a pillar.
Tackle (タックル
Takkuru
?)
Lexaeus rams Sora with his shoulder, hitting him at the end.
Earthen Fury (アースフューリー
Āsu Fyūrī
?, lit. "Earth Fury")
[16]
Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.
Roxas[KH II FM] Continuous Swing (連続振り
Renzoku Furi
?)
[11]
Attacks with a combo, jumps back, then charges straight ahead, leaving a shock wave in his wake.
Keyblade Throw (キーブレード投げ
Kīburēdo Nage
?)
[17]
Quickly approaches Sora, throws weapons, then retreats; after repeating this sequence five times, he quickly approaches again, swings weapons around, then unleashes dark power from his body. Only used after Keyblade Release has been used.
Recapture Attack (奪還時攻撃
Dakkan-ji Kōgeki
?)
[18]
Surrounds the area in beam pillars and attacks with reclaimed weapons.
Spot Beam (スポットビーム
Supotto Bīmu
?)
Sends out beam pillars while using various attacks and moving rapidly; the amount and direction of the pillars depends on the action taken.
Arranged Beam (配置ビーム
Haichi Bīmu
?)
Sends out multiple beam pillars in various patterns.
Keyblade Release (キーブレード解放
Kīburēdo Kaihō
?)
Floats above the center of the circle of beam pillars, changes the background scenery, then sends out 14 total homing light orbs from both weapons.

Weakness and Resistance

Party members

Party members do not have resistance to None attacks.

Enemies

In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified.
Resistance
Enemy Resistance
Twilight Thorn x0.50
Axel x0.50[19]
Shan-Yu x0.50
Thresholder & Possessor x0.50
Shadow Stalker x0.50
Dark Thorn x0.50
Cerberus x0.50
Hydra x0.50
Pete? x0.50
Pete x0.50
Captain Barbossa x0.75
Illuminator x0.50
Volcanic Lord x0.50
Blizzard Lord x0.50
Prison Keeper x0.50
Oogie Boogie x0.25
Shenzi, Banzai, and Ed x0.50
Scar x0.50
Hostile Program x0.50
Demyx x0.50
Mysterious Man x0.50
Storm Rider x0.50
Xaldin x0.50[19]
Hades x0.50
Grim Reaper x0.75
Jafar (Genie) x0.50
Lock, Shock, and Barrel x0.50
The Experiment x0.50
Groundshaker x0.50
Sark x0.50
MCP x0.50
Leon x0.50
Yuffie x0.50
Cloud x0.50
Hercules x0.50
Xigbar x0.25
Luxord x0.50
Saïx x0.50[19]
Xemnas (First battle) x0.50[19]
Energy Core x0.50
Xemnas (Armored) x0.50
Xemnas (Final battle) x0.50[19]
Roxas[KH II FM] x0.25
Luxord's Replica Data[KH II FM] x0.30
Weakness
Enemy Weakness
Tifa x1.50

Kingdom Hearts Birth by Sleep

Attacks and abilities

Party members

Attack Type Description
Finish (Ventus) (D-Link) Finish Command
Air Dive Finish Command
Finish (Aqua) (D-Link) Finish Command
Magic Volley Finish Command
Finish (Terra) (D-Link) Finish Command
Landbreaker Finish Command
Lightcharge Finish Command
Faithcharge Finish Command
Donald Flare Finish Command
Cosmic Donald Finish Command
Goofy Spin Finish Command
Goofy Turbo Finish Command
Sweet Memory Finish Command
Sweet Seven Finish Command
Dream Sparkle Finish Command
Miracle Dance Finish Command
Thunderchaser Finish Command
Dragonfire Finish Command
Hero's Entrance Finish Command
Hero's Pride Finish Command
Random Beam Finish Command
Ohana Beat Finish Command
Swordbill Finish Command
Barrel Roll Finish Command
Last Word Finish Command
Mine Shield Magic Command Set a row of explosive magical traps which stun enemies when tripped.
Mine Square Magic Command Set explosive magical traps all around you which stun enemies when tripped.
Seeker Mine Magic Command Set explosive magical traps next to you which zoom toward and stun any enemies that get too close.
Zero Gravity Magic Command Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them.
Zero Gravira Magic Command Create an anti-gravity field and send foes around you drifting into the air for stronger continual damage. Hit floating enemies to confuse them.
Zero Graviga Magic Command Create an anti-gravity field and send foes around you drifting into the air for even stronger continual damage. Hit floating enemies to confuse them.
Magnet Magic Command Use magnetic force to pull enemies in and deal continual damage.
Magnera Magic Command Use magnetic force to pull enemies in and deal more continual damage.
Magnega Magic Command Use magnetic force to pull enemies in and deal even more continual damage.
Munny Magnet Magic Command Use magnetic force to yank munny right out of enemies.
Energy Magnet Magic Command Use magnetic force to yank HP prizes right out of enemies.
D-Link Magnet Magic Command Use magnetic force to yank D-Link prizes right out of enemies.
Aero Magic Command Call on the wind to lift enemies into the air and then send them flying. Stuns some foes.
Aerora Magic Command Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.
Aeroga Magic Command Call on the wind to lift enemies into the air and send them flying for even more damage. Stuns most foes.
Warp Magic Command Potentially wipe an enemy from existence. You will not receive EXP, but the enemy will still drop prizes.
Faith Magic Command Send out columns of light which devastate enemies, and recover HP at the same time.
Quake Magic Command Shake the earth and cause boulders to burst forth which knock enemies into the air and stun them in the process.
Meteor Magic Command Bring a giant meteor crashing down on the enemy, triggering an explosion on impact.
Tornado Magic Command Use the analog stick to control a mighty whirlwind and drag enemies into the vortex, where they will take continual damage.
Transcendence Magic Command Create an anti-gravity field no enemy can escape, then deal damage by sending them hurtling in all directions.
Mini Magic Command Temporarily reduce the size of enemies. You can step on them while they are shrunk to deal damage.
Blackout Magic Command Blind surrounding enemies to stop them from attacking in your direction.
Confuse Magic Command Confuse surrounding enemies and cause them to attack each other.
Bind Magic Command Bind any enemies grouped around the target you have locked on, forcing them to stay in one place.
Poison Magic Command Poison surrounding enemies and cause them to take continual damage.
Slow Magic Command Manipulate time to slow down the movement of any enemies grouped around the target you have locked on.
Stop Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt for 4 seconds.
Stopra Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt for 6 seconds.
Stopga Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt for 8 seconds.
Sleep Magic Command Put surrounding enemies to sleep.
Trinity Limit Friend Command Team up with friends and detonate a light charge. Have everyone press the X button at the same time for more power.[KH BbS][KH BbS FM]
Detonate a light charge. Press X when prompted for more power.[KH II HD]
Sign of Faith Friend Command
Sleepy Friend Command
Sneezy Friend Command
Grumpy Friend Command
Dopey Friend Command
Bashful Friend Command
Wish Circle Friend Command
Enchanted Step Friend Command
Wish Shot Friend Command
Sonic Impact Movement Command Press Square while sliding to perform a charging attack that sends enemies flying.
Stun Block Defense Command Press Square to block head-on attacks and stun your attackers if successful.
Poison Block Defense Command Press Square to block head-on attacks and poison your attackers if successful.
Confuse Barrier Defense Command Press Square to block attacks from all sides and confuse your attackers if successful.
Stop Barrier Defense Command Press Square to block attacks from all sides and inflict Stop on your attackers if successful.
Counter Hammer Reprisal Command Press X after a successful Block to strike the ground and attack surrounding enemies with the aftershock.
Payback Fang Reprisal Command Press Square after being knocked into the air by a powerful blow to counterattack.
Counter Rush Reprisal Command Press X right after a successful Block to counter with a flurry of blows.
Reversal Slash Reprisal Command Press X after a successful Reversal to follow up with a jumping attack.
Payback Raid Reprisal Command Press Square after being knocked into the air by a powerful blow to counterattack.
Counter Blast Reprisal Command Press X after succeeding with Barrier to shatter the barrier and send it flying into surrounding enemies.
Payback Surge Reprisal Command Press Square after being knocked into the air by a powerful blow to counterattack.
Meteor Shower Shotlock Launch small, star-like projectiles at targets. Has an especially high lock-on count.
Chaos Snake Shotlock Launch projectiles that zigzag at targets and confuse enemies they hit.
Bubble Blaster Shotlock Launch bubbles at targets.
Ragnarok Shotlock Launch a single salvo of light projectiles.
Bio Barrage Shotlock Launch a salvo of projectiles that poison (50% chance) targets.
Pulse Bomb Shotlock Launch energy blasts from the tip of your Keyblade and bombard targets with a series of small explosions. Has a high lock-on count.
Prism Rain Shotlock Launch a salvo of rainbow-colored orbs.
Photon Charge Shotlock Rush targets repeatedly and attack with the power of light.
Lightning Ray Shotlock Rush targets repeatedly with lightning speed.
Sonic Shadow Shotlock Become one with the shadows and rush targets repeatedly, blinding the enemies you hit.
Ultima Cannon Shotlock Terra's ultimate Shotlock. Transform your Keyblade into an enormous weapon that causes massive explosions with every blast.
Multivortex Shotlock Ventus's ultimate Shotlock. Rapidly swing the Keyblade and harness the wind to launch shockwaves at targets with every stroke.
Lightbloom Shotlock Aqua's ultimate Shotlock. Perform a series of graceful spins as you fire blasts of light in all directions.
Spellweaver: Surge
Spellweaver: Spellweaver
Command Style
Rockbreaker: Rockbreaker Command Style
Cyclone: Cyclone Command Style
Sky Climber: Sky Climber Command Style
Wingblade: Wingblade Command Style
Ghost Drive: Ghost Drive Command Style
Frozen Fortune: Frozen Fortune Command Style
Burst of Faith Reaction Command
Avenger Rush Reaction Command
Avenger Save Reaction Command
Avenger Tornado Reaction Command
Swing Slash Reaction Command
Selfless Prince Reaction Command
Astro Strike Reaction Command
Astro Shot Reaction Command
Last Dance Reaction Command
White Calm Reaction Command
Command Shuffle Other

Notes and references

  1. ^ a b c Only the horn deals None damage.
  2. ^ Only the sword deals None damage.
  3. ^ a b Only deals None damage when the club is not burning.
  4. ^ Only the appearance deals None damage.
  5. ^ Only the sword deals None damage.
  6. ^ x1.00 for the platform.
  7. ^ Deals 2 damage while under the effect of Stop.
  8. ^ Only available in the original release of Kingdom Hearts Re:Chain of Memories.
  9. ^ Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
  10. ^ Only the drop deals None damage.
  11. ^ a b c d Only the shock wave deals None damage.
  12. ^ Only the fighting spirit and knockback deal None damage.
  13. ^ Only the fighting spirit, swing, and falling thrust deal None damage.
  14. ^ a b c d Only the explosions and shock waves deal None damage.
  15. ^ Only the final hit deals None damage.
  16. ^ a b c d Only the rocks deal None damage.
  17. ^ Only the dark power deals None damage.
  18. ^ Only the beam pillars deal None damage.
  19. ^ a b c d e x1.0 for Data Rematch.