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Applause, Applause: Difference between revisions

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{{Game|KH2|FM2|HD2}}
{{Game|KH1|FM1|KH2|FM2}}
{{expand|create=Mechanics of the Limit}}
{{suite}}
{{youmay|the limit|[[Applause!|the ability from ''Kingdom Hearts'']]}}
{{InfoAbility
{{nihongo|'''Applause, Applause'''|アプローズプリーズ|Apurōzu Purīzu|lit. "Applause, Please"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows [[Sora]] and [[Jack Skellington]] to perform the limit, [[Limit#Jack Skellington|Dance Call]].
|kana=アプローズプリーズ
|romaji=Apurōzu Purīzu
|jpname=Applause, Please
|kh1name=Applause!
|kh1desc=Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.]
|kh1ap=1
|kh1mp=1
|kh1el1=Weapon
|kh1pow1=Strength +8
|kh1crit1=0%
|kh1def1=O
|kh1rec1=99
|kh2name=Applause, Applause
|kh2image=Applause, Applause KHII.gif
|kh2desc=A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP.
|kh2atk1=Dance Call
|kh2el1={{AT|mag}} Physical
|kh2pow1=x0.01
|kh2fin1=X
|kh2atk2=Downbeat
|kh2el2={{AT|mag}} Physical
|kh2pow2=x0.5
|kh2fin2=O
|kh2atk3=Synchronization
|kh2el3={{AT|mag}} Physical
|kh2pow3=x0.5
|kh2fin3=O
|kh2atk4=Finale
|kh2el4={{AT|mag}} Physical
|kh2pow4=x0.01<br>Final attack: x5.0
|kh2fin4=O
|kh2ap=3
|kh2mp=All remaining
|kh2lim=5.1
}}
{{Q|Prepare to scream!|Jack, when using Dance Call}}
'''Applause, Applause''', also called '''Applause!''', is a technique that appears in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts II]]''.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute.
In ''Kingdom Hearts'', Applause! is a [[combat ability]] exclusive to Jack Skellington. It is a special attack that costs 1 {{AP}} to equip and 1 [[MP]] to use. When used, Jack performs a sliding attack with long range.
Upon activation of Dance Call, Jack immediately sends Sora spinning like a top. The player has the opportunity to navigate at enemies to rack up damage. While the Limit is active, Sora and Jack enter a formation consisting of Jack on top of Sora, both spinning in a taller version of the opening move. At this point, the player has the option of using '''Synchronization''' or '''Downbeat'''.  


Synchronization sends Jack on top of their formation and Sora to the bottom, where Jack emits a pumpkin emblem to fire ghosts and Sora likewise fires bats, both in an area of effect range. In Downbeat, Sora moves to the top this time to fire ghosts while Jack goes on bottom to fire bats. After 5 shots of Downbeat or Synchronization, the finishing move, '''Finale''', becomes available; however, the player is advised to run down the Limit gauge for as long as possible to rack up free hits from the top formation. With Finale, Jack sends Sora flying into the air and unleashes a more powerful version and mixed version of both ghosts and bats around the dancing duo. Sora and Jack then hit the ground, sending out sparklers and concluding the Limit.
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. The limit begins with {{nihongo|'''Dance Call'''|ダンスタイム|Dansu Taimu|lit. "Dance Time"}}, in which Jack and Sora spin together as one unit, similar to a {{w|top}}, dealing damage to enemies they touch. Afterwards, they alternate between two attacks that are available through either the Attack or Reaction Command slot.  {{nihongo|'''Downbeat'''|ダウンビート|Daunbīto}}, sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. In the second attack, {{nihongo|'''Synchronization'''|アップリズム|Appu Rizumu|lit. "Up Rhythm"}}, Sora and Jack switch positions and projectiles. After five alternations, the finishing move, {{nihongo|'''Finale'''|フィナーレ|Fināre}}, becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands.  While the Limit is active, the duo can move around freely. The limit can be cancelled early through the {{nihongo|'''Stop'''|やめる|Yameru}} command in the Limit slot.


==Learning Applause, Applause==
==Learning Applause, Applause==
===''Kingdom Hearts''===
*Jack Skellington has Applause! as a default ability.
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Jack Skellington has Applause, Applause as a default ability.
*Jack Skellington has Applause, Applause as a default ability.


{{stub}}
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]

Latest revision as of 18:44, 6 December 2022

Applause!
(アプローズプリーズ Apurōzu Purīzu?, lit. "Applause, Please")
Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.]
Attack Element Power Crit
Chance
Crit
Bonus
Deflect Recoil
Applause! Weapon Strength +8 0% O 99
AP Cost 1 MP Cost 1
Applause, Applause
(アプローズプリーズ Apurōzu Purīzu?, lit. "Applause, Please")
Demonstration of Applause, Applause
A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP.
Attack Element Power Drive Value Deflect Finishing
Blow
Dance Call Magic Command Physical x0.01 X
Downbeat Magic Command Physical x0.5 O
Synchronization Magic Command Physical x0.5 O
Finale Magic Command Physical x0.01
Final attack: x5.0
O
AP Cost 3 MP Cost All remaining Limit Gauge 5.1
"Prepare to scream!"
—Jack, when using Dance Call

Applause, Applause, also called Applause!, is a technique that appears in Kingdom Hearts and Kingdom Hearts II.

Mechanics[edit]

In Kingdom Hearts, Applause! is a combat ability exclusive to Jack Skellington. It is a special attack that costs 1 AP to equip and 1 MP to use. When used, Jack performs a sliding attack with long range.

In Kingdom Hearts II, Applause, Applause is an action ability exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. The limit begins with Dance Call (ダンスタイム Dansu Taimu?, lit. "Dance Time"), in which Jack and Sora spin together as one unit, similar to a top, dealing damage to enemies they touch. Afterwards, they alternate between two attacks that are available through either the Attack or Reaction Command slot. Downbeat (ダウンビート Daunbīto?), sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. In the second attack, Synchronization (アップリズム Appu Rizumu?, lit. "Up Rhythm"), Sora and Jack switch positions and projectiles. After five alternations, the finishing move, Finale (フィナーレ Fināre?), becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands. While the Limit is active, the duo can move around freely. The limit can be cancelled early through the Stop (やめる Yameru?) command in the Limit slot.

Learning Applause, Applause[edit]

Kingdom Hearts[edit]

  • Jack Skellington has Applause! as a default ability.

Kingdom Hearts II[edit]

  • Jack Skellington has Applause, Applause as a default ability.