Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts II
Kingdom Hearts II Final Mix

Applause, Applause: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
 
(23 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Game|KH2|FM2|HD2}}
{{Game|KH1|FM1|KH2|FM2}}
{{expand|create=Mechanics of the Limit}}
{{suite}}
{{youmay||[[Applause!]]}}
{{InfoAbility
{{nihongo|'''Applause, Applause'''|アプローズプリーズ|Apurōzu Purīzu|lit. "Applause, Please"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows [[Sora]] and [[Jack Skellington]] to perform the limit, [[Limit#Jack Skellington|Dance Call]].
|kana=アプローズプリーズ
|romaji=Apurōzu Purīzu
|jpname=Applause, Please
|kh1name=Applause!
|kh1desc=Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.]
|kh1ap=1
|kh1mp=1
|kh1el1=Weapon
|kh1pow1=Strength +8
|kh1crit1=0%
|kh1def1=O
|kh1rec1=99
|kh2name=Applause, Applause
|kh2image=Applause, Applause KHII.gif
|kh2desc=A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP.
|kh2atk1=Dance Call
|kh2el1={{AT|mag}} Physical
|kh2pow1=x0.01
|kh2fin1=X
|kh2atk2=Downbeat
|kh2el2={{AT|mag}} Physical
|kh2pow2=x0.5
|kh2fin2=O
|kh2atk3=Synchronization
|kh2el3={{AT|mag}} Physical
|kh2pow3=x0.5
|kh2fin3=O
|kh2atk4=Finale
|kh2el4={{AT|mag}} Physical
|kh2pow4=x0.01<br>Final attack: x5.0
|kh2fin4=O
|kh2ap=3
|kh2mp=All remaining
|kh2lim=5.1
}}
{{Q|Prepare to scream!|Jack, when using Dance Call}}
'''Applause, Applause''', also called '''Applause!''', is a technique that appears in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts II]]''.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute.
In ''Kingdom Hearts'', Applause! is a [[combat ability]] exclusive to Jack Skellington. It is a special attack that costs 1 {{AP}} to equip and 1 [[MP]] to use. When used, Jack performs a sliding attack with long range.
<!--*'''Limit ability''': Applause, Applause. Activates Dance Call. Sora and Jack dance together as they unleash creepy magic to attack enemies. Jack sends Sora spinning and attacks with ''Downbeat,'' hitting enemies with ghosts and bats. The Reaction Command "Synchronization" appears, in which Jack switches places with Sora, still attacking with ghosts and bats. (Think of Downbeat and Synchronization as a call-and-response or teeter-totter effect. While Jack and Sora both attack, one is in the air while one is on the ground. Downbeat = Sora on ground, Jack in the air; Synchronization = Jack on ground, Sora in air) The Limit continues with ''Finale,'' in which Jack sends Sora flying into the air and unleashes a more powerful version of Downbeat. Sora and Jack then hit the ground, sending out several sparks and concluding the Limit.-->
 
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. The limit begins with {{nihongo|'''Dance Call'''|ダンスタイム|Dansu Taimu|lit. "Dance Time"}}, in which Jack and Sora spin together as one unit, similar to a {{w|top}}, dealing damage to enemies they touch. Afterwards, they alternate between two attacks that are available through either the Attack or Reaction Command slot.  {{nihongo|'''Downbeat'''|ダウンビート|Daunbīto}}, sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. In the second attack, {{nihongo|'''Synchronization'''|アップリズム|Appu Rizumu|lit. "Up Rhythm"}}, Sora and Jack switch positions and projectiles. After five alternations, the finishing move, {{nihongo|'''Finale'''|フィナーレ|Fināre}}, becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands. While the Limit is active, the duo can move around freely. The limit can be cancelled early through the {{nihongo|'''Stop'''|やめる|Yameru}} command in the Limit slot.


==Learning Applause, Applause==
==Learning Applause, Applause==
===''Kingdom Hearts''===
*Jack Skellington has Applause! as a default ability.
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Jack Skellington has Applause, Applause as a default ability.
*Jack Skellington has Applause, Applause as a default ability.


{{stub}}
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]

Latest revision as of 18:44, 6 December 2022

Applause!
(アプローズプリーズ Apurōzu Purīzu?, lit. "Applause, Please")
Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.]
Attack Element Power Crit
Chance
Crit
Bonus
Deflect Recoil
Applause! Weapon Strength +8 0% O 99
AP Cost 1 MP Cost 1
Applause, Applause
(アプローズプリーズ Apurōzu Purīzu?, lit. "Applause, Please")
Demonstration of Applause, Applause
A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP.
Attack Element Power Drive Value Deflect Finishing
Blow
Dance Call Magic Command Physical x0.01 X
Downbeat Magic Command Physical x0.5 O
Synchronization Magic Command Physical x0.5 O
Finale Magic Command Physical x0.01
Final attack: x5.0
O
AP Cost 3 MP Cost All remaining Limit Gauge 5.1
"Prepare to scream!"
—Jack, when using Dance Call

Applause, Applause, also called Applause!, is a technique that appears in Kingdom Hearts and Kingdom Hearts II.

Mechanics[edit]

In Kingdom Hearts, Applause! is a combat ability exclusive to Jack Skellington. It is a special attack that costs 1 AP to equip and 1 MP to use. When used, Jack performs a sliding attack with long range.

In Kingdom Hearts II, Applause, Applause is an action ability exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. The limit begins with Dance Call (ダンスタイム Dansu Taimu?, lit. "Dance Time"), in which Jack and Sora spin together as one unit, similar to a top, dealing damage to enemies they touch. Afterwards, they alternate between two attacks that are available through either the Attack or Reaction Command slot. Downbeat (ダウンビート Daunbīto?), sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. In the second attack, Synchronization (アップリズム Appu Rizumu?, lit. "Up Rhythm"), Sora and Jack switch positions and projectiles. After five alternations, the finishing move, Finale (フィナーレ Fināre?), becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands. While the Limit is active, the duo can move around freely. The limit can be cancelled early through the Stop (やめる Yameru?) command in the Limit slot.

Learning Applause, Applause[edit]

Kingdom Hearts[edit]

  • Jack Skellington has Applause! as a default ability.

Kingdom Hearts II[edit]

  • Jack Skellington has Applause, Applause as a default ability.