15,092
edits
(→top: replaced: japname → jpname) |
m (Text replacement - "{|class="video"" to "{| class="video"") |
||
(12 intermediate revisions by 5 users not shown) | |||
Line 16: | Line 16: | ||
|AFPHP3=600 (3° Round) | |AFPHP3=600 (3° Round) | ||
|AFPHP4=1600 (Secret Boss Rush) | |AFPHP4=1600 (Secret Boss Rush) | ||
|AFPbattlename=Aqua -Mirror Illusion- | |||
|AFPbattlefile=Aqua -Mirror Illusion- KH0.2.ogg | |||
}} | }} | ||
The '''[[phantom Aqua]]''' is a boss in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', fought three times in the story. A stronger version of her also appears as a secret boss. | The '''[[phantom Aqua]]''' is a boss in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', fought three times in the story. A stronger version of her also appears as a secret boss. | ||
Line 108: | Line 110: | ||
{{Atk-c}} | {{Atk-c}} | ||
--> | --> | ||
{{ | {{sec-stub}} | ||
===First battle=== | ===First battle=== | ||
The first battle against the phantom Aqua is relatively the easiest fight against her. In this form, she only has few attacks. In one, she can disappear and cast six giant ice crystals that can home in on Aqua, which can be blocked or dodged. When she initiates the attack, it is possible to cancel it with any magic spell, preferably Thundaga due to its instantaneous attack. She can also perform teleporting combos, which can be blocked. Whenever she appears vulnerable, attack her with Keyblade combos and she will soon fall. Mixing up the combos with magic makes it possible to defeat this version in a single move. | The first battle against the phantom Aqua is relatively the easiest fight against her. In this form, she only has few attacks. In one, she can disappear and cast six giant ice crystals that can home in on Aqua, which can be blocked or dodged. When she initiates the attack, it is possible to cancel it with any magic spell, preferably Thundaga due to its instantaneous attack. She can also perform teleporting combos, which can be blocked. Whenever she appears vulnerable, attack her with Keyblade combos and she will soon fall. Mixing up the combos with magic makes it possible to defeat this version in a single move. | ||
Line 128: | Line 130: | ||
During the first phase, the phantom Aqua will appear vulnerable like her previous forms, but this is actually a bait. Upon an attempt to hit her, the phantom Aqua will teleport and retaliate with an unblockable melee attack. However, avoiding taking damage and attempting to hit her three times in retaliation as well will force her to leave an opening. Randomly, the phantom may teleport to attempt to hit Aqua with a three-hit unblockable combo with no indication of the attack whatsoever, though the third attack can be parried for an opening. Another similar attack has her run at Aqua before teleporting into the air nearby, then immediately teleporting again and beginning a lengthy barrage of teleporting melee attacks that slowly pick up in speed and end with an unblockable attack. While hitting her during the first teleport will prevent the attack from happening completely, and the initial thrust can be parried, Barrier will protect Aqua from the barrage. Counter Blast is necessary to survive the finisher. | During the first phase, the phantom Aqua will appear vulnerable like her previous forms, but this is actually a bait. Upon an attempt to hit her, the phantom Aqua will teleport and retaliate with an unblockable melee attack. However, avoiding taking damage and attempting to hit her three times in retaliation as well will force her to leave an opening. Randomly, the phantom may teleport to attempt to hit Aqua with a three-hit unblockable combo with no indication of the attack whatsoever, though the third attack can be parried for an opening. Another similar attack has her run at Aqua before teleporting into the air nearby, then immediately teleporting again and beginning a lengthy barrage of teleporting melee attacks that slowly pick up in speed and end with an unblockable attack. While hitting her during the first teleport will prevent the attack from happening completely, and the initial thrust can be parried, Barrier will protect Aqua from the barrage. Counter Blast is necessary to survive the finisher. | ||
The second phase is marked by the phantom Aqua either activating Spellweaver or summoning eight giant ice crystals. The ice crystals can be interrupted with magic, but this time, the phantom instantly teleports away after falling. If not interrupted, the phantom Aqua will strike with her previous moves while the ice crystals fall. During her Spellweaver phase, the phantom Aqua now fires unblockable orbs. Without warning, she will attack in droves of clones, firing orbs or using melee attacks, with no way to make her vulnerable. Her attacks have a set pattern, making them easier to defend against each time if remembered. Like before, she will | The second phase is marked by the phantom Aqua either activating Spellweaver or summoning eight giant ice crystals. The ice crystals can be interrupted with magic, but this time, the phantom instantly teleports away after falling. If not interrupted, the phantom Aqua will strike with her previous moves while the ice crystals fall. During her Spellweaver phase, the phantom Aqua now fires unblockable orbs. Without warning, she will attack in droves of clones, firing orbs or using melee attacks, with no way to make her vulnerable. Her attacks have a set pattern, making them easier to defend against each time if remembered. Like before, she will perform the Spellweaver finisher, however, the final ice burst will be unblockable and a well-timed Counter Blast should be used early in order to strike the phantom with combos. | ||
==Video== | ==Video== | ||
{| | {| class="video" | ||
! Phantom Aqua — '''''KH0.2BBS''''' | |||
! Secret Boss Phantom Aqua — '''''KH0.2BBS''''' | |||
|- | |- | ||
| {{#widget:YouTube|id=wOkdXetH1_Q|width=320|height=240}} | |||
| {{#widget:YouTube|id=xyCpYoaj0k8|width=320|height=240}} | |||
|} | |} | ||
[[Category:Gameplay]] |