Mission 21: Collect hearts: Difference between revisions
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==Story summary== | ==Story summary== | ||
Roxas continues having flashbacks of the [[Sora|boy in red]] as he and Axel go on their mission to Agrabah. There, they find Pete searching for a way to the '''Cave of Wonders''' and its magic lamp. | Roxas continues having flashbacks of the [[Sora|boy in red]] as he and Axel go on their mission to Agrabah. There, they find Pete searching for a way to the '''Cave of Wonders''' and its magic lamp. | ||
==Mission walkthrough== | ==Mission walkthrough== | ||
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This mission is long and slightly difficult compared to the earlier missions. Make sure your panels are stocked before you embark on this mission. [[Fire]] magic will be quite helpful during this mission. | This mission is long and slightly difficult compared to the earlier missions. Make sure your panels are stocked before you embark on this mission. [[Fire]] magic will be quite helpful during this mission. | ||
Entering at the '''Palace''', grab the chests and badge, | Entering at the '''Palace''', grab the surrounding chests and badge, then head down into the '''Agrabah Streets'''. Here, you ''[[Kingdom Hearts II]]'' players will notice a familiar antagonist: Pete. Pete is searching for something, and to discover what, Roxas and Axel must cautiously follow behind. A blue-colored range then appears in front of Roxas. Keep Pete within the blue area as he wanders around in order to move to the next area. If Roxas enters the red-colored zone, or takes the blue-colored section off of Pete too long, Roxas must restart from the beginning. Stay close behind Pete as much as possible and watch his movements carefully. You will do this twice, once in the Agrabah Streets, and again at the '''Agrabah Gate'''. Successful completion leads to a new location to explore: the Cave of Wonders. | ||
Snag the loot at the Cave of Wonders | Snag the loot at the Cave of Wonders, then continue forward. The '''Entrance Hall''' requires some rearranging to access what you'll need. First, eliminate the [[Heartless]] on the lower level, then head for the crate in the northeast. Move it down to the southeastern corner by hitting it, knocking it towards the short pillar at the end of the platform. Use the crate to hop on the pillar, and then onto the platform to reach the switch. Hop back down and hit both the crate and the golden pillar over to the northwest corner to arrange a way up to the platform there. Destroy the Heartless at the top, then head through the door. | ||
In the '''Pillar Room''', | In the '''Pillar Room''', dispatch the minor Heartless quickly then proceed to the [[Large Armor]]. The use of [[Fire]] magic is highly recommended against the Large Armor. Once the Heartless are defeated, the required portion of the mission gauge will be filled. Either RTC, or continue by pressing the switch in the northwest corner to operate the pillars. Hop up the moving pillars and stationary platforms to the door set high in the northeast corner. Continue through and enter the '''Abyss'''. | ||
This new room does not offer much to do in terms of objectives. First set off the switch to the right, then open the nearby chest. Afterwards, jump off the ledge into the dark pit to return to the Entrance Hall. Roxas lands on the upper platforms in the Entrance Hall. Here, there are chests and more Heartless to defeat. Defeating the five Heartless will finish up the Mission Gauge. Jump down and leave. | |||
While you're heading back to RTC, make sure you stop in Agrabah and pick up any chests you might have missed while you were pursuing Pete. There will be minor Heartless on your way back through, but they are Pureblood Heartless and will not add to your [[Heart Points]]. | While you're heading back to RTC, make sure you stop in Agrabah and pick up any chests you might have missed while you were pursuing Pete. There will be minor Heartless on your way back through, but they are Pureblood Heartless and will not add to your [[Heart Points]]. | ||
{| class="video" | |||
! Walkthrough Part One | |||
! Walkthrough Part Two | |||
|- | |||
| {{#widget:YouTube|id=nlLk_GjC8W8|width=320|height=240}} | |||
| {{#widget:YouTube|id=vTi-TMbb75Q|width=320|height=240}} | |||
|} | |||
===Challenge Mission=== | ===Challenge Mission=== | ||
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|restrict=Enemy level +2 | |restrict=Enemy level +2 | ||
}} | }} | ||
Although the time limit to acquire three [[Challenge Sigil]]s seems very forgiving, the sequence of following Pete, moving the blocks around the Entrance Hall, and jumping between moving platforms in the Pillar Room will slow you down if you aren't prepared. Be sure you familiarize yourself with Pete's route so you never have to restart an area. The blocks and moving platforms are easier to deal with when you have [[High Jump]] equipped | Although the time limit to acquire three [[Challenge Sigil]]s seems very forgiving, the sequence of following Pete, moving the blocks around the Entrance Hall, and jumping between moving platforms in the Pillar Room will slow you down if you aren't prepared. Be sure you familiarize yourself with Pete's route so you never have to restart an area. The blocks and moving platforms are easier to deal with when you have [[High Jump]] LV2 equipped. This way, you can skip moving the crate next to the tall block and also jump on high platforms before they descend all the way down. | ||
{{-}} | |||
==Enemies== | ==Enemies== | ||
<gallery> | <gallery> | ||
File:Shadow KHII.png|[[Shadow]] | |||
File:Scarlet Tango KHD.png|[[Scarlet Tango]] | |||
File:Dire Plant KHD.png|[[Dire Plant]] | |||
File:Crescendo KHII.png|[[Loudmouth]] | |||
File:Possessor KHII.png|[[Possessor]] | |||
File:Large Armor KHD.png|[[Large Armor]] | |||
</gallery> | </gallery> | ||
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|Southeastern corner; use the sand pile to reach. | |Southeastern corner; use the sand pile to reach. | ||
|} | |} | ||
{{358Missions}} | {{358Missions}} |
Latest revision as of 16:37, 24 November 2022
Mission 21 Collect hearts Day(s): 72 | |||
---|---|---|---|
Ally: Axel | |||
Rank | Badges | Chests | |
Novice | Unity Badge Ordeal Badge |
5 | |
Heart factor | Munny factor | EXP factor | |
x2.25 | x6.75 | x1.25 | |
Clear Bonuses | Random Bonuses | ||
Cure Magic LV2 ④ Cure (MG) |
Shining Shard (20%) Iron (20%) Potion (30%) None (20%) |
Mission 21 in Kingdom Hearts 358/2 Days sends Roxas and Axel on a mission that ends up introducing them to a new foe.
Mission assignment[edit]
Summary[edit]
Team up with Axel, eliminate Heartless in Agrabah, and collect hearts.
Intel[edit]
- Also be on the lookout for Large Armors. Dispatch them with Fire magic.
Objectives[edit]
- Defeat Heartless and collect hearts.
Story summary[edit]
Roxas continues having flashbacks of the boy in red as he and Axel go on their mission to Agrabah. There, they find Pete searching for a way to the Cave of Wonders and its magic lamp.
Mission walkthrough[edit]
- Mission Clear: Defeat eighteen Emblem Heartless.
- Mission Complete: Defeat an additional five Emblem Heartless.
This mission is long and slightly difficult compared to the earlier missions. Make sure your panels are stocked before you embark on this mission. Fire magic will be quite helpful during this mission.
Entering at the Palace, grab the surrounding chests and badge, then head down into the Agrabah Streets. Here, you Kingdom Hearts II players will notice a familiar antagonist: Pete. Pete is searching for something, and to discover what, Roxas and Axel must cautiously follow behind. A blue-colored range then appears in front of Roxas. Keep Pete within the blue area as he wanders around in order to move to the next area. If Roxas enters the red-colored zone, or takes the blue-colored section off of Pete too long, Roxas must restart from the beginning. Stay close behind Pete as much as possible and watch his movements carefully. You will do this twice, once in the Agrabah Streets, and again at the Agrabah Gate. Successful completion leads to a new location to explore: the Cave of Wonders.
Snag the loot at the Cave of Wonders, then continue forward. The Entrance Hall requires some rearranging to access what you'll need. First, eliminate the Heartless on the lower level, then head for the crate in the northeast. Move it down to the southeastern corner by hitting it, knocking it towards the short pillar at the end of the platform. Use the crate to hop on the pillar, and then onto the platform to reach the switch. Hop back down and hit both the crate and the golden pillar over to the northwest corner to arrange a way up to the platform there. Destroy the Heartless at the top, then head through the door.
In the Pillar Room, dispatch the minor Heartless quickly then proceed to the Large Armor. The use of Fire magic is highly recommended against the Large Armor. Once the Heartless are defeated, the required portion of the mission gauge will be filled. Either RTC, or continue by pressing the switch in the northwest corner to operate the pillars. Hop up the moving pillars and stationary platforms to the door set high in the northeast corner. Continue through and enter the Abyss.
This new room does not offer much to do in terms of objectives. First set off the switch to the right, then open the nearby chest. Afterwards, jump off the ledge into the dark pit to return to the Entrance Hall. Roxas lands on the upper platforms in the Entrance Hall. Here, there are chests and more Heartless to defeat. Defeating the five Heartless will finish up the Mission Gauge. Jump down and leave.
While you're heading back to RTC, make sure you stop in Agrabah and pick up any chests you might have missed while you were pursuing Pete. There will be minor Heartless on your way back through, but they are Pureblood Heartless and will not add to your Heart Points.
Walkthrough Part One | Walkthrough Part Two |
---|---|
Challenge Mission[edit]
Challenge Mission 21 Finish in record time | |
---|---|
Restrictions | |
Enemy level +2 | |
Grading | |
3 | 7:00:00 or less |
2 | 7:00:01-7:30:00 |
1 | 7:30:01-8:00:00 |
Although the time limit to acquire three Challenge Sigils seems very forgiving, the sequence of following Pete, moving the blocks around the Entrance Hall, and jumping between moving platforms in the Pillar Room will slow you down if you aren't prepared. Be sure you familiarize yourself with Pete's route so you never have to restart an area. The blocks and moving platforms are easier to deal with when you have High Jump LV2 equipped. This way, you can skip moving the crate next to the tall block and also jump on high platforms before they descend all the way down.
Enemies[edit]
Treasures[edit]
Type | Items found | Locations | Notes |
---|---|---|---|
Regular | Potion | Palace | Northeast corner, next to the doors. |
Potion | Agrabah Street | Southeastern roof | |
Potion | Cave of Wonders | Near the head entrance. | |
Potion | Pillar Room | Southeastern corner. | |
Potion | Entrance Hall | On the high ledge to the southeast; need to jump from Abyss to reach. | |
Synthesis | Shining Shard | Agrabah Gate | Southwestern roof |
Iron | Pillar Room | Towards the northwestern exit. | |
Iron | Abyss | West side of the platform. | |
Badges | Unity Badge | Entrance Hall | High ledge to the south; need to jump from Abyss to reach |
Ordeal Badge | Palace | Southeastern corner; use the sand pile to reach. |
Kingdom Hearts 358/2 Days Missions |
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01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 |
— Mission 00: Mission Mode Tutorial — |