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You start at {{Wtext|Layer 01|l}}, the first level. Go to the westwards room and pick up the scrap of paper that teaches you about battles and how to fight. A {{Wtext|Shadow|e}} then attacks you so you can try out the new combat system then. After the battle, break through the wall of blocks north to get to the next room, which has a scrap of paper teaching you about the bug level. Basically, your aim is to reduce the gauge in the top-left corner below the white line and you do this by destroying {{Wtext|Bug Blox|e}} and {{Wtext|Heartless|e}}. Once you've demolished the wall, continue on to the next room, where you'll learn about combos and blocking. Although it can be tricky at first, you'll get used to having timely reactions in order to do combo attacks and block damage. If you proceed onto the next room, a cutscene involving {{Wtext|Hades|c}} will play. Once it's over, read another scrap of wisdom and then reduce the bug level in the next room to level 1, revealing a {{Wtext|Rare Prize Block|t}} that contains a {{Wtext|Strength +1|i}} and allowing entry to the room southward, which contains a {{Wtext|Magic +1|i}}. Afterwards, go upwards to the large room in the north and midway, a cutscene involving {{Wtext|Hercules|c}} will play. After a scrap of paper about layers, you are free to explore this highly bugged room. Reduce the bugs to level 1, break the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|HP +2|i}} and then break a block to the far west to uncover the layer's exit point. Between this and the next layer, you'll have time in a {{Wtext|Save Room|l}} where you can save the game and trade with the {{Wtext|Moogle|c}}. | You start at {{Wtext|Layer 01|l}}, the first level. Go to the westwards room and pick up the scrap of paper that teaches you about battles and how to fight. A {{Wtext|Shadow|e}} then attacks you so you can try out the new combat system then. After the battle, break through the wall of blocks north to get to the next room, which has a scrap of paper teaching you about the bug level. Basically, your aim is to reduce the gauge in the top-left corner below the white line and you do this by destroying {{Wtext|Bug Blox|e}} and {{Wtext|Heartless|e}}. Once you've demolished the wall, continue on to the next room, where you'll learn about combos and blocking. Although it can be tricky at first, you'll get used to having timely reactions in order to do combo attacks and block damage. If you proceed onto the next room, a cutscene involving {{Wtext|Hades|c}} will play. Once it's over, read another scrap of wisdom and then reduce the bug level in the next room to level 1, revealing a {{Wtext|Rare Prize Block|t}} that contains a {{Wtext|Strength +1|i}} and allowing entry to the room southward, which contains a {{Wtext|Magic +1|i}}. Afterwards, go upwards to the large room in the north and midway, a cutscene involving {{Wtext|Hercules|c}} will play. After a scrap of paper about layers, you are free to explore this highly bugged room. Reduce the bugs to level 1, break the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|HP +2|i}} and then break a block to the far west to uncover the layer's exit point. Between this and the next layer, you'll have time in a {{Wtext|Save Room|l}} where you can save the game and trade with the {{Wtext|Moogle|c}}. | ||
At the start of {{Wtext|Layer 02|l}}, a quick cutscene will play and then you'll have to traverse a new section of the {{Wtext|Labyrinth|l}}. Some pathways are blocked so go up the north path to the north-east room, where you'll learn about {{Wtext|Licenses|w}}. Then, go to the southward room however you'll find it blocked. Return to the room you started in to meet up with {{Wtext|Hercules|c}}, who can break down walls, and after he joins your party. A horde of {{Wtext|Heartless|c}} attack so you can practise team combat. Now that you can break walls, go through to the south-east room, where a {{Wtext|Lucky Strike|i}} is immediately available. Then, continue to the south-west room and destroy bugs and blocks to uncover the exit point. However before you leave, go to the large room to the east, take down the bugs, and then grab the {{Wtext|Defense +1}} chip. The {{Wtext|Moogle|c}} in the next {{Wtext|Save Room|l}} offers you a range of new types of {{Wtext|licenses|i}}. | At the start of {{Wtext|Layer 02|l}}, a quick cutscene will play and then you'll have to traverse a new section of the {{Wtext|Labyrinth|l}}. Some pathways are blocked so go up the north path to the north-east room, where you'll learn about {{Wtext|Licenses|w}}. Then, go to the southward room however you'll find it blocked. Return to the room you started in to meet up with {{Wtext|Hercules|c}}, who can break down walls, and after he joins your party. A horde of {{Wtext|Heartless|c}} attack so you can practise team combat. Now that you can break walls, go through to the south-east room, where a {{Wtext|Lucky Strike|i}} is immediately available. Then, continue to the south-west room and destroy bugs and blocks to uncover the exit point. However before you leave, go to the large room to the east, take down the bugs, and then grab the {{Wtext|Defense +1|i}} chip. The {{Wtext|Moogle|c}} in the next {{Wtext|Save Room|l}} offers you a range of new types of {{Wtext|licenses|i}}. | ||
{{Wtext|Layer 03|l}} begins with a cutscene where {{Wtext|Hades|c}} and {{Wtext|Cloud|c}} discuss plans with each other. Then, you start in a large room with new "menaces" that follow you from room to room. First, go to the south-east room to grab a {{Wtext|Thunder +1|i}} chip. Next, go to the northern room and jump up to the higher ground. Reduce the bug level there to level 1 to reveal a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Aero +1|i}} chip. Afterwards, go to the last section of the room to the east, where your party will encounter {{Wtext|Cloud|c}} in a fight. | {{Wtext|Layer 03|l}} begins with a cutscene where {{Wtext|Hades|c}} and {{Wtext|Cloud|c}} discuss plans with each other. Then, you start in a large room with new "menaces" that follow you from room to room. First, go to the south-east room to grab a {{Wtext|Thunder +1|i}} chip. Next, go to the northern room and jump up to the higher ground. Reduce the bug level there to level 1 to reveal a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Aero +1|i}} chip. Afterwards, go to the last section of the room to the east, where your party will encounter {{Wtext|Cloud|c}} in a fight. | ||
{{Template:WRCOSBoss | {{Template:WRCOSBoss | ||
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{{Wtext|Layer 05|l}} has only one treasure, {{Wtext|Aerial Slam|w}}, which is hidden under a pile of other blocks and requires you to return the bugs to level 1. Simply run to the end of the layer and you'll encounter {{Wtext|Cerberus|b}}, a source of the world's bugs. | {{Wtext|Layer 05|l}} has only one treasure, {{Wtext|Aerial Slam|w}}, which is hidden under a pile of other blocks and requires you to return the bugs to level 1. Simply run to the end of the layer and you'll encounter {{Wtext|Cerberus|b}}, a source of the world's bugs. | ||
{{Template:WRCOSBoss | {{Template:WRCOSBoss | ||
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Unfortunately, {{Wtext|Hades|b}} comes afterwards and attacks the party. | Unfortunately, {{Wtext|Hades|b}} comes afterwards and attacks the party. | ||
{{Template:WRCOHBoss | {{Template:WRCOHBoss | ||
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After completing the first five layers for the first time, you are given the ability to replay the world with fifteen layers. The opening and first five layers are exactly the same as before however after that, it's all new terrain. The {{Wtext|Save Room|l}} after {{Wtext|Layer 05|l}} has some new licenses and extra tid-bits of information. Basically, you won't have a chance to get to a {{Wtext|Save Room|l}} for a long time so make use of it now. Also from now on, most layer's exit points will change from playthrough to playthrough so you'll have to find them yourself. | After completing the first five layers for the first time, you are given the ability to replay the world with fifteen layers. The opening and first five layers are exactly the same as before however after that, it's all new terrain. The {{Wtext|Save Room|l}} after {{Wtext|Layer 05|l}} has some new licenses and extra tid-bits of information. Basically, you won't have a chance to get to a {{Wtext|Save Room|l}} for a long time so make use of it now. Also from now on, most layer's exit points will change from playthrough to playthrough so you'll have to find them yourself. | ||
{{Wtext|Layer 06|l}} has no treasure so simply get to the exit point to go straight on to the one-room {{Wtext|Layer 07|l}} which has a {{Wtext|Blank Chip|i}} on a tall pillar. You can get to the pillars by jumping from other blocks further down the room. {{Wtext|Layer 08|l}} has no treasures | {{Wtext|Layer 06|l}} has no treasure so simply get to the exit point to go straight on to the one-room {{Wtext|Layer 07|l}} which has a {{Wtext|Blank Chip|i}} on a tall pillar. You can get to the pillars by jumping from other blocks further down the room. {{Wtext|Layer 08|l}} has no treasures so just work on getting to that exit point. When you enter {{Wtext|Layer 09|l}}, you'll find yourself in a closed off room, making you have to reduce the bug level in order to leave. Do so and then reduce the bug level in the next room to open up the passage into another room, which has the exit point and a {{Wtext|Magic +1|i}} atop a high pillar. Afterwards, you finally have a break in a {{Wtext|Save Room|l}} so heal up and then continue to the next layer. | ||
In the south-west room of {{Wtext|Layer 10|l}}, there is a {{Wtext|Defense +1|i}} chip, and its exit point leads to another {{Wtext|Save Room|l}}. There is no treasure in {{Wtext|Layer 11|l}} so you can focus on finding that exit point. Next, you move straight on to {{Wtext|Layer 12|l}}, which has a {{Wtext|Spark Sweep|w}}. Go straight to the exit point of {{Wtext|Layer 13|l}}. After a break at the {{Wtext|Save Room|l}}, grab the {{Wtext|Heat Storm|w}}, in {{Wtext|Layer 14|l}}, and then find the exit point to go to the last {{Wtext|Save Room|l}} before the boss. | In the south-west room of {{Wtext|Layer 10|l}}, there is a {{Wtext|Defense +1|i}} chip, and its exit point leads to another {{Wtext|Save Room|l}}. There is no treasure in {{Wtext|Layer 11|l}} so you can focus on finding that exit point. Next, you move straight on to {{Wtext|Layer 12|l}}, which has a {{Wtext|Spark Sweep|w}}. Go straight to the exit point of {{Wtext|Layer 13|l}}. After a break at the {{Wtext|Save Room|l}}, grab the {{Wtext|Heat Storm|w}}, in {{Wtext|Layer 14|l}}, and then find the exit point to go to the last {{Wtext|Save Room|l}} before the boss. | ||
{{Wtext|Layer 15|l}} has a similar setup to {{Wtext|Layer 05|l}}. Simply run through to the end of the room to encounter the boss. After a cutscene, you fight the world's second source of bugs, the {{Wtext|Rock Titan|b}}. | {{Wtext|Layer 15|l}} has a similar setup to {{Wtext|Layer 05|l}}. Simply run through to the end of the room to encounter the boss. After a cutscene, you fight the world's second source of bugs, the {{Wtext|Rock Titan|b}}. | ||
{{Template:WRCOSBoss | {{Template:WRCOSBoss | ||
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If you replay the world for a third time, you have the option of playing through all 30 layers now although the first 15 are the same as before. The {{Wtext|Save Room|l}} after the fifteenth layer contains a couple of new licenses. | If you replay the world for a third time, you have the option of playing through all 30 layers now although the first 15 are the same as before. The {{Wtext|Save Room|l}} after the fifteenth layer contains a couple of new licenses. | ||
There is a {{Wtext|Blizzard Slam|w}} in the north-west room of {{Wtext|Layer 16|l}}. The next {{Wtext|Save Room|l}} is after {{Wtext|Layer 18|l}}. {{Wtext|Layer 19|l}} has an {{Wtext|Ice Dash|w}} in the east room, where you start in. {{Wtext|Layer 20|l}} has two {{Wtext|Rare Prize Blox|t}}, a {{Wtext|Wind Dash|w}} in the north-west room and an {{Wtext|Ice Dive|w}} in the west room. This layer has many blocked pathways so traversing the layer is quite maze-like however, there is a {{Wtext|Save Room|l}} available to heal up afterwards. | There is a {{Wtext|Blizzard Slam|w}} in the north-west room of {{Wtext|Layer 16|l}}. The next {{Wtext|Save Room|l}} is after {{Wtext|Layer 18|l}}. {{Wtext|Layer 19|l}} has an {{Wtext|Ice Dash|w}} in the east room, where you start in. {{Wtext|Layer 20|l}} has two {{Wtext|Rare Prize Blox|t}}, a {{Wtext|Wind Dash|w}} in the north-west room and an {{Wtext|Ice Dive|w}} in the west room. This layer has many blocked pathways so traversing the layer is quite maze-like however, there is a {{Wtext|Save Room|l}} available to heal up afterwards. From here, the difficulty ramps up quite significantly as much harder enemies appear so be prepared. The next {{Wtext|Save Room|l}} is after {{Wtext|Layer 22|l}}. {{Wtext|Layer 24|l}} has a {{Wtext|Magnera|w}} however you'll have to cut down many {{Wtext|Heartless|e}} to reduce the bug level enough for it to appear so you may want to use {{Wtext|Entrap-L|w}}. There is another {{Wtext|Save Room|l}} after {{Wtext|Layer 24|l}}. | ||
{{Wtext|Layer 25|l}} is another one of those boss sequences. Simply walk down the corridor to encounter a {{Wtext|Behemoth|b}}. | |||
{{Template:WRCOSBoss | |||
|name=Behemoth | |||
|image=Behemoth KH.png | |||
|size=150px | |||
|hp=? | |||
|strength=? | |||
|defense=? | |||
|fire=? | |||
|blizzard=? | |||
|thunder=? | |||
|aero=? | |||
|ignite=? | |||
|freeze=? | |||
|jolt=? | |||
|airtoss=? | |||
|slow=? | |||
|stop=? | |||
|confuse=? | |||
|stun=? | |||
|magnet=? | |||
|other=? | |||
|prize= | |||
|strategy=Repeat the same strategy as you have done for previous bosses. With its "Dark Pulse" attack, you may be able to get away with repeatedly pressing {{button|dsy}} to block. After enough time, you should be able to cut it through. | |||
}} | |||
{{-}} | |||
Obviously, that wasn't the final boss as there's another five layers to go so continue onto the {{Wtext|Save Room|l}}. On {{Wtext|Layer 27|l}}, there is a {{Wtext|Thunder Raid|w}} in the northern room and a much-appreciated {{Wtext|Metal Chocobo|w}} in the north-east room, which is available after reducing the bug level. After {{Wtext|Layer 27|l}} there is a {{Wtext|Save Room|l}} to revive in and then your final {{Wtext|Save Room|l}} is after {{Wtext|Layer 29|l}}. | |||
You should be glad when you get to {{Wtext|Layer 30|l}}, the end of the {{Wtext|Labyrinth|l}}. Here, there's another one of those boss room scenarios as you face the world's true source of bugs, the {{Wtext|Ice Titan|b}}. | |||
{{Template:WRCOHBoss | |||
|name=Ice Titan | |||
|image=Ice Titan KH.png | |||
|size=200px | |||
|hp=? | |||
|strength=? | |||
|defense=? | |||
|fire=? | |||
|blizzard=? | |||
|thunder=? | |||
|aero=? | |||
|ignite=? | |||
|freeze=? | |||
|jolt=? | |||
|airtoss=? | |||
|slow=? | |||
|stop=? | |||
|confuse=? | |||
|stun=? | |||
|magnet=? | |||
|other=? | |||
|prize=Leather Gloves | |||
|strategy=As always, repeat the usual habits you've been doing against previous bosses. Since the Ice Titan is your very last boss, you can go all out and use every last license you have. Its "Ice Meteor" and "Ice Lance" require timely reactions to block so you may want to use an Auto-Block-L. Though you might need to be patient, it'll go down eventually. | |||
}} | |||
{{-}} | |||
After the fight, a similar dialogue plays between {{Wtext|Hades|c}} and the party before they return to {{Wtext|Philoctetes|c}} once again. You've now fully completed the {{Wtext|Labyrinth|l}} so congratulations! | |||
==Questploration== | ==Questploration== | ||
;Quests | ;Quests | ||
Speaking to {{Wtext| | Speaking to {{Wtext|Phil|c}} will give you a total of three quests. The first quest requires you to retrieve a {{Wtext|Wristbands|i}}, which is obtained after defeating the {{Wtext|Rock Titan|b}}, and the reward is a {{Wtext|Debug Device: R|i}}. The second required you to retrieve a {{Wtext|Barbell|i}}, which is redeemed from {{Wtext|Olympus Coliseum|l}}: {{Wtext|System Sector|l}} A for 37000 SP, and the reward is an {{Wtext|Exo Spark|w}}. The final quest requires you to retrieve {{Wtext|Leather Gloves|i}}, which are obtained after defeating the {{Wtext|Ice Titan|b}} and the reward is a {{Wtext|Liberty Crown|w}}. | ||
;System Sector A | ;System Sector A | ||
When you have {{Wtext|Scan|w}} at level 3, you can detect a new {{Wtext|System Sector|l}} that is found on the door in the {{Wtext|Vestibule|l}}. It has four floors and all of its challenges are fairly straightfoward with the hardest one being " | When you have {{Wtext|Scan|w}} at level 3, you can detect a new {{Wtext|System Sector|l}} that is found on the door in the {{Wtext|Vestibule|l}}. It has four floors and all of its challenges are fairly straightfoward with the hardest one being "spend less than 45 seconds in the air", however going straight to the bugged sections and keeping your combos to a minimum will make this easier. The challenge to "play at night" means "play between 18:00 and 05:00" however if this time is unsuitable for you, you can sneakily change your device's clock setting. At the end, redeem your rewards: | ||
{|class="wikitable" width="45%" style='float:left;margin:10px' | {|class="wikitable" width="45%" style='float:left;margin:10px' | ||
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|width="20%" style="text-align:center;"|'''SP Cost''' | |width="20%" style="text-align:center;"|'''SP Cost''' | ||
|-bgcolor=#ffff33 | |-bgcolor=#ffff33 | ||
|[[File: | |[[File:Key Item KHREC.png]] '''D-Thundara''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>8000</center> | |<center>8000</center> | ||
|-bgcolor=#ffff33 | |-bgcolor=#ffff33 | ||
|[[File: | |[[File:Key Item KHREC.png]] '''Barbell''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>8000</center> | |<center>8000</center> | ||
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|<center>10000</center> | |<center>10000</center> | ||
|-bgcolor=#ffff33 | |-bgcolor=#ffff33 | ||
|[[File:HP_Chip.png]] '''HP +2''' | |[[File:HP_Chip KHREC.png]] '''HP +2''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
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|width="20%" style="text-align:center;"|'''SP Cost''' | |width="20%" style="text-align:center;"|'''SP Cost''' | ||
|-bgcolor=#ffff33 | |-bgcolor=#ffff33 | ||
|[[File:Strength_Chip.png]] '''Strength +1''' | |[[File:Strength_Chip KHREC.png]] '''Strength +1''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
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{{WRCOTOC}} | {{WRCOTOC}} | ||
[[Category:Kingdom Hearts Re:coded walkthrough|{{SUBPAGENAME}}]] |