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Whole Worlds are represented by simple symbols of their own that appear in the screen fade when transitioning from one room to the other in the appropriate World, first introduced in ''Kingdom Hearts II''. | Whole Worlds are represented by simple symbols of their own that appear in the screen fade when transitioning from one room to the other in the appropriate World, first introduced in ''Kingdom Hearts II''. | ||
[[File:Symbol - Alba & Ater.png|40x40px]]The '''Alba & Ater''' symbol references the game that Xehanort and Eraqus played in their youth. It is used as the transition symbol for [[Scala ad Caelum]]{{RM}}. | |||
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[[File:Symbol - Apple.png|40x40px]][[File:Symbol - Apple2.png|40x40px]] The '''Apple''' symbol references the poisoned apple [[The Queen]] gave to [[Snow White]]. It is used as the transition symbol for [[Dwarf Woodlands]]{{KHBbS}}{{KHx}}{{KHMoM}}. It also appears on the [[Treasure Trove]]'s carousel. | [[File:Symbol - Apple.png|40x40px]][[File:Symbol - Apple2.png|40x40px]] The '''Apple''' symbol references the poisoned apple [[The Queen]] gave to [[Snow White]]. It is used as the transition symbol for [[Dwarf Woodlands]]{{KHBbS}}{{KHx}}{{KHMoM}}. It also appears on the [[Treasure Trove]]'s carousel. | ||
{{-}} | {{-}} |