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==Development== | ==Development== | ||
Pre-production began while ''Birth By Sleep'' was wrapping production, with most of the team returning to work on this new entry. Developers that worked on ''{{w|The World Ends with You}}'' were also brought on, which is how character from that game appeared in place of ''Final Fantasy'' characters. During conceptualization, Tetsuya Nomura wanted to improve movement and combat to be flashier and more dynamic. This eventually led to the creation of [[Flowmotion]]. After deciding what system to make the game for, the team decided on the Nintendo 3DS due to the team liking the final hardware. The handheld systems's high-spec graphics processing made the game's graphics nearly on-par with those of the PS2 titles, and system's 3D technology was used to add immersion when falling from high places and flying far distances.<ref>[http://au.ds.ign.com/articles/109/1098342p1.html "E3 2010: Kingdom Hearts 3D First Look"]</ref><!--<ref>[http://www.kh2.co.uk/kingdom-hearts-3d/news/kingdom-hearts-3d-official-name-revealed.php Yasushi Yasue's reveal on the 3D-utilizing system] </ref> CITE TO PRIMARY SOURCES--> The 3D effect is used more for "going into the screen" rather than things popping out.<ref>Weekly Famitsu, January 26, 2011.</ref> | |||
The development team was selecting worlds, planning to use all-new Disney worlds, along with Traverse Town and other original worlds,<ref name="andriasang.com"/> one of which was revealed to be based on ''{{w|The Hunchback of Notre Dame (1996 film)|The Hunchback of Notre Dame}}''—although the world itself was featured earlier in the non-canonical ''[[The Sceptre and the Kingdom]]''. | The development team was selecting worlds, planning to use all-new Disney worlds, along with Traverse Town and other original worlds,<ref name="andriasang.com"/> one of which was revealed to be based on ''{{w|The Hunchback of Notre Dame (1996 film)|The Hunchback of Notre Dame}}''—although the world itself was featured earlier in the non-canonical ''[[The Sceptre and the Kingdom]]''. | ||
Nomura stated that with the parallel development of ''{{ff|Final Fantasy Versus XIII}}'' (now ''Final Fantasy XV''), he would make sure to retain any game elements that can't be put in that game for use in ''Dream Drop Distance''.<ref>'''''{{w|Weekly Famitsu}}'' Vol. 1144''' (11/18/2010); '''Tetsuya Nomura''': "Since it's different than the Final Fantasy series which is founded on party play, the way the characters level up is different. Because there are various things that can and can't be done, the things I can't do in ''Final Fantasy Versus XIII'' I'm doing in ''Kingdom Hearts''".</ref> Nomura also stated the transition between playing as Sora and playing as Riku is forced and sudden, and can occur while simply walking around. The game also has the keyword of "drop", as in something falling. | Nomura stated that with the parallel development of ''{{ff|Final Fantasy Versus XIII}}'' (now ''Final Fantasy XV'') made the titles feel similar. However, he assured that he would make sure to retain any game elements that can't be put in that game for use in ''Dream Drop Distance''.<ref>'''''{{w|Weekly Famitsu}}'' Vol. 1144''' (11/18/2010); '''Tetsuya Nomura''': "Since it's different than the Final Fantasy series which is founded on party play, the way the characters level up is different. Because there are various things that can and can't be done, the things I can't do in ''Final Fantasy Versus XIII'' I'm doing in ''Kingdom Hearts''".</ref> Nomura also stated the transition between playing as Sora and playing as Riku is forced and sudden, and can occur while simply walking around. The game also has the keyword of "drop", as in something falling. | ||
In July | In the July, 2011 issue of Weekly Famitsu, Nomura stated the game focuses on the "hidden data" inside Sora. A secret movie was confirmed, along with new characters in Traverse Town. Nomura stated that the Xehanort Saga ends with ''Kingdom Hearts III'' and there are answers about ''Kingdom Hearts III'' in ''Dream Drop Distance''.<ref>[http://www.andriasang.com/e/blog/2011/07/13/famitsu_squenix_feature/ "Kingdom Hearts 3D, Final Fantasy XI, Dissidia and More in Famitsu"]</ref> | ||
A trailer and a playable demo were shown at the 2011 Tokyo Game Show. The demo included [[Neku Sakuraba]], the protagonist of another Square Enix title, ''The World Ends with You'',<ref>[http://www.siliconera.com/2011/09/14/kingdom-hearts-3d-features-characters-from-the-world-ends-with-you/ '''''Siliconera''': Kingdom Hearts 3D features characters from The World Ends with You'']</ref> and showed Sora and Riku's new outfits,<ref>[http://www.siliconera.com/2011/09/15/first-look-at-sora-riku-and-nekus-new-looks-in-kingdom-hearts-3d/ '''''Siliconera''': First look at Sora, Riku and Neku's new looks in Kingdom Hearts 3D'']</ref> and the first official confirmation of the game's new species, Dream Eaters, which serve as both party members and generic enemies. The game was confirmed for a Spring 2012 release in Japan, and Nomura claimed that it was 60-70% complete. | A trailer and a playable demo were shown at the 2011 Tokyo Game Show. The demo included [[Neku Sakuraba]], the protagonist of another Square Enix title, ''The World Ends with You'',<ref>[http://www.siliconera.com/2011/09/14/kingdom-hearts-3d-features-characters-from-the-world-ends-with-you/ '''''Siliconera''': Kingdom Hearts 3D features characters from The World Ends with You'']</ref> and showed Sora and Riku's new outfits,<ref>[http://www.siliconera.com/2011/09/15/first-look-at-sora-riku-and-nekus-new-looks-in-kingdom-hearts-3d/ '''''Siliconera''': First look at Sora, Riku and Neku's new looks in Kingdom Hearts 3D'']</ref> and the first official confirmation of the game's new species, Dream Eaters, which serve as both party members and generic enemies. The game was confirmed for a Spring 2012 release in Japan, and Nomura claimed that it was 60-70% complete. | ||
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"Mementos", a feature announced on the official ''Kingdom Hearts'' blog, provides a summary of previously released ''Kingdom Hearts'' games. It is also a facsimile to [[Theater Mode]], containing all cutscenes viewed up to the player's point in the game. Like ''Kingdom Hearts Re:coded'', the game has two save slots. | "Mementos", a feature announced on the official ''Kingdom Hearts'' blog, provides a summary of previously released ''Kingdom Hearts'' games. It is also a facsimile to [[Theater Mode]], containing all cutscenes viewed up to the player's point in the game. Like ''Kingdom Hearts Re:coded'', the game has two save slots. | ||
An updated version patch from v1.0 to v1.1 was released on May 25, 2012 | After a relatively short development time of roughly two years, the game finally released on March 29, 2012 in Japan. An updated version patch from v1.0 to v1.1 was released on May 25, 2012,<ref>[http://support.jp.square-enix.com/news.php?id=1385&la=0&n=2&drt=1337927100&tag=4d3ebab28ccb1b76ad9d62c2b78a57ddfb5effa9 '''''Square Enix JP Support''''']</ref> which fixes several minor bugs in the initial release. This was the version used for the international release later that year in July. | ||
==Setting== | ==Setting== |
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