Shock Impact: Difference between revisions
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|comdesc=Simba's roar sends enemies flying and triggers Stop. | |comdesc=Simba's roar sends enemies flying and triggers Stop. | ||
|comcard={{sleight|Simba|Kingdom Key|Kingdom Key||Simba + attack card + attack card}} | |comcard={{sleight|Simba|Kingdom Key|Kingdom Key||Simba + attack card + attack card}} | ||
|comboost={{sleight|Xigbar}} | |||
}} | }} | ||
'''Shock Impact''' is a technique that appears in ''[[Kingdom Hearts Chain of Memories]]''. It allows the user send enemies flying and {{c|Stop|status}} them. | '''Shock Impact''' is a technique that appears in ''[[Kingdom Hearts Chain of Memories]]''. It allows the user send enemies flying and {{c|Stop|status}} them. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Chain of Memories'', Shock Impact is a [[Magic Sleight]]. It inflicts {{c|Stop|status}} on targets for 2 seconds. | In ''Kingdom Hearts Chain of Memories'', Shock Impact is a [[Magic Sleight]]. It allows the user to generate a shock wave that inflicts {{c|Stop|status}} on targets for 2 seconds (4 seconds in ''Kingdom Hearts Re:Chain of Memories''. | ||
==Learning Shock Impact== | ==Learning Shock Impact== |
Revision as of 18:15, 22 March 2022
Shock Impact is a technique that appears in Kingdom Hearts Chain of Memories. It allows the user send enemies flying and Stop them.
Mechanics
In Kingdom Hearts Chain of Memories, Shock Impact is a Magic Sleight. It allows the user to generate a shock wave that inflicts Stop on targets for 2 seconds (4 seconds in Kingdom Hearts Re:Chain of Memories.