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Counterattack: Difference between revisions

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{{game|KH1|FM1}}
{{game|KH1|FM1}}
'''Counterattack''' is an ability in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is meant to be equipped in conjunction with [[Guard]]. It allows the user to quickly get in an attack directly after blocking an attack with Guard, it allows you to branch the first attack off into a combo, as well. It's useful for fights where the enemy has a fast recovery rate and will generally launch right back into an attack after [[Sora]] blocks it. It can also be used when parrying an attack by perfectly timing an attack and blocking the opponents attack with it.
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{{nihongo|'''Counterattack'''|カウンター|Kauntā|lit. "Counter"}} is an [[ability]] that appears in ''{{c|Kingdom Hearts|game}}''. It allows the user to immediately attack after parrying an enemy's attack.
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'''Note''': It seems some enemies, especially later on in the game, can also use a form of this. [[Riku]] uses an odd form of this attack in the [[Destiny Islands]], where, if hit onto the ground, he kicks back through Sora. He also uses this when you fight him for the [[Riku (Enemy)|second time]] at [[Hollow Bastion]]. He taunts you and holds his blade in a Guard-like stance and if Sora hits it, he quickly spins around and hits Sora, often launching into a another combo right afterwards. -->


'''Note''': It seems some enemies, especially later on in the game, can also use a form of this. [[Riku]] uses an odd form of this attack in the [[Destiny Islands]], where, if hit onto the ground, he kicks back through Sora. He also uses this when you fight him for the [[Riku (Enemy)|second time]] at [[Hollow Bastion]]. He taunts you and holds his blade in a Guard-like stance and if Sora hits it, he quickly spins around and hits Sora, often launching into a another combo right afterwards.
==Mechanics==
In ''Kingdom Hearts'', Counterattack is a [[combat ability]] that costs 2 {{AP}} to equip. Successfully counterattacking restores some of [[Sora]]'s [[MP]]. It also always inflicts a [[Critical Hit]]. Counterattack can also be deflected, and it can be performed from any form of normal recoil, from both an attack being deflected or successfully guarding. If Sora is wielding a Keyblade that's listed as being "difficult to deflect", he cannot be knocked off-balance when blocking/parrying an attack that would do so otherwise, and will instead react with normal recoil. This allows him to perform Counterattacks more often.


==Description==
==Learning Counterattack==
''Use with Guard to recover MP with a successful Counterattack.''
===''Kingdom Hearts''===
[[Category:Abilities]]
*[[Sora]] learns Counterattack at level 18 with the [[Dream Rod]], 21 with the [[Dream Shield]], and 24 with the [[Dream Sword]].
 
===''Kingdom Hearts Final Mix''===
*Sora learns Counterattack at level 15 with the Dream Sword, 45 with the Dream Shield, and 57 with the Dream Rod.
 
==Other appearances==
===''Super Smash Bros. Ultimate''===
In ''{{ssb|Super Smash Bros. Ultimate}}'', {{ssb|Counterattack (Sora)|Counterattack}} is Sora's {{ssb|Down special move}}. When used, Sora goes into a [[Guard]]ing stance with his Keyblade and grounded opponents that hit Sora in this state will be staggered, and Sora will launch a swift upward slash to counter. The move can also reflect projectiles, though it does not reverse their direction. Opponents can still hit Sora from behind without triggering Counterattack.
 
==See also==
*[[Counterguard]]
 
[[Category:Kingdom Hearts abilities]]

Latest revision as of 01:44, 10 March 2022

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Counterattack (カウンター Kauntā?, lit. "Counter") is an ability that appears in Kingdom Hearts. It allows the user to immediately attack after parrying an enemy's attack.

Mechanics[edit]

In Kingdom Hearts, Counterattack is a combat ability that costs 2 AP to equip. Successfully counterattacking restores some of Sora's MP. It also always inflicts a Critical Hit. Counterattack can also be deflected, and it can be performed from any form of normal recoil, from both an attack being deflected or successfully guarding. If Sora is wielding a Keyblade that's listed as being "difficult to deflect", he cannot be knocked off-balance when blocking/parrying an attack that would do so otherwise, and will instead react with normal recoil. This allows him to perform Counterattacks more often.

Learning Counterattack[edit]

Kingdom Hearts[edit]

Kingdom Hearts Final Mix[edit]

  • Sora learns Counterattack at level 15 with the Dream Sword, 45 with the Dream Shield, and 57 with the Dream Rod.

Other appearances[edit]

Super Smash Bros. Ultimate[edit]

In Super Smash Bros. Ultimate, Counterattack is Sora's Down special move. When used, Sora goes into a Guarding stance with his Keyblade and grounded opponents that hit Sora in this state will be staggered, and Sora will launch a swift upward slash to counter. The move can also reflect projectiles, though it does not reverse their direction. Opponents can still hit Sora from behind without triggering Counterattack.

See also[edit]