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{{DISPLAYTITLE:Testing page for User:TheSilentHero/Tester}} | {{DISPLAYTITLE:Testing page for User:TheSilentHero/Tester}} | ||
==Spear Rain== | |||
{{User:TheSilentHero/Tester | {{User:TheSilentHero/Tester | ||
| | |kh3name=Spear Rain | ||
| | |kh3image=Spear Rain KHIII.gif | ||
| | |kh3desc=Rain countless halberds down on unwitting foes. (Combo finisher) | ||
| | |kh3atk1=Spear Rain | ||
| | |kh3el1={{AT|att}} Physical | ||
| | |kh3pow1=0.3 (per hit) | ||
| | |kh3form1=2 (per hit) | ||
| | |kh3reac1=1 (per hit) | ||
| | |kh3rev1=0.1 (per hit) | ||
| | |kh3grd1=O | ||
| | |kh3atk2=Shock Wave | ||
| | |kh3el2={{AT|att}} Physical | ||
| | |kh3pow2=1.6 | ||
| | |kh3form2=8 | ||
| | |kh3reac2=1 | ||
| | |kh3rev2=0.25 | ||
|kh3grd2=O | |||
}} | |||
{{-}} | |||
==Spear Rush== | |||
{{User:TheSilentHero/Tester | {{User:TheSilentHero/Tester | ||
| | |kh3name=Spear Rush | ||
| | |kh3image=Spear Rush KHIII.gif | ||
| | |kh3desc=Summon a host of halberds to strike at foes. (Combo finisher) | ||
| | |kh3el1={{AT|att}} Physical | ||
| | |kh3pow1=0.3(x5) + 1 | ||
| | |kh3form1=2(x5) + 8 | ||
| | |kh3reac1=1(x6) | ||
| | |kh3rev1=0.1(x5) + 0.25 | ||
| | |kh3grd1=O | ||
| | }} | ||
| | {{-}} | ||
| | ==Spark Dive== | ||
| | {{User:TheSilentHero/Tester | ||
| | |dddname=Spark Dive | ||
| | |dddimage=Spark Dive KH3D.gif | ||
| | |ddddesc=Create an electric shockwave that may stun some surrounding ground-based foes. | ||
|dddatk1=Rush | |||
|dddel1=Physical | |||
|dddpow1=1.4 | |||
|dddatk2=Shockwave | |||
|dddel2=Physical | |||
|dddpow2=2.1 | |||
|dddstat2=Stun | |||
|dddreload=22 | |||
|dddbonus=Defense +1 | |||
|dddbuy=200 | |||
|dddbarg=160 | |||
|dddsell=100 | |||
|dddshop=3 | |||
}} | |||
{{-}} | |||
==Collision Magnet== | |||
{{User:TheSilentHero/Tester | |||
|dddname=Collision Magnet | |||
|dddimage= | |||
|ddddesc=Use magnetic force to pull in enemies, then launch them toward other foes. | |||
|dddatk1=Magnetic Force | |||
|dddel1=Physical | |||
|dddpow1=1.2 | |||
|dddstat1=Magnet | |||
|dddatk2=Fling | |||
|dddel2=Neutral | |||
|dddpow2=3.5 | |||
|dddreload=22 | |||
|dddbonus=Strength +3, Magic +1 | |||
|dddbuy=1000 | |||
|dddbarg=800 | |||
|dddsell=500 | |||
|dddshop=7 | |||
}} | |||
{{-}} |
Revision as of 13:13, 26 January 2022
Spear Rain
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
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After clearing Traverse Town |
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After clearing Wonderland |
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After clearing Olympus Coliseum |
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After clearing Agrabah |
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After clearing Hollow Bastion |
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After clearing Hollow Bastion II |
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After the ending |
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After the ending and reaching 100F in the Avatar Sector |
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World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Spear Rush
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
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|
| ||||
After clearing Traverse Town |
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|
|
| |||
After clearing Wonderland |
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|
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After clearing Olympus Coliseum |
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After clearing Agrabah |
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After clearing Hollow Bastion |
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After clearing Hollow Bastion II |
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After the ending |
|
|
|
|
| ||
After the ending and reaching 100F in the Avatar Sector |
|
|
|
|
|
|
|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Spark Dive
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
|
|
| ||||
After clearing Traverse Town |
|
|
|
| |||
After clearing Wonderland |
|
|
|
| |||
After clearing Olympus Coliseum |
|
|
|
|
| ||
After clearing Agrabah |
|
|
|
| |||
After clearing Hollow Bastion |
|
|
|
| |||
After clearing Hollow Bastion II |
|
|
|
|
| ||
After the ending |
|
|
|
|
| ||
After the ending and reaching 100F in the Avatar Sector |
|
|
|
|
|
|
|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Collision Magnet
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
|
|
| ||||
After clearing Traverse Town |
|
|
|
| |||
After clearing Wonderland |
|
|
|
| |||
After clearing Olympus Coliseum |
|
|
|
|
| ||
After clearing Agrabah |
|
|
|
| |||
After clearing Hollow Bastion |
|
|
|
| |||
After clearing Hollow Bastion II |
|
|
|
|
| ||
After the ending |
|
|
|
|
| ||
After the ending and reaching 100F in the Avatar Sector |
|
|
|
|
|
|
|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+