Dark Impulse (KHRECOM): Difference between revisions
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==Learning Dark Impulse== | ==Learning Dark Impulse== | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
* | *Riku learns Dark Impulse after defeating [[Ansem, Seeker of Darkness|Ansem]] in the [[B12F Exit Hall]]. | ||
==See also== | ==See also== | ||
*[[Impulse]] | *[[Impulse]] | ||
[[Category:Kingdom Hearts Chain of Memories abilities]] | [[Category:Kingdom Hearts Chain of Memories abilities]] |
Revision as of 05:15, 3 September 2021
This article is about the Command. You may be looking for Terra's Command Style. |
Dark Impulse (ダークインパルス Dāku Inparusu ) is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
The attack is initiated by shooting a large ball of dark energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a large, dark shockwave that damages all nearby enemies upon impact.
Mechanics
In Kingdom Hearts Re:Chain of Memories, Dark Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy while in Dark Mode.
Learning Dark Impulse
Kingdom Hearts Re:Chain of Memories
- Riku learns Dark Impulse after defeating Ansem in the B12F Exit Hall.