Dark Inferno: Difference between revisions

54 bytes added ,  3 years ago
→‎Phase 3: red aura: air-slide method on disappear move
(→‎Phase 3: red aura: air-slide method on disappear move)
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The spin attack works the same as phase 2, and the timing is just as tight. Use Airstep/Falling Slash as usual.
The spin attack works the same as phase 2, and the timing is just as tight. Use Airstep/Falling Slash as usual.


For the disappearing attack, the Dark Inferno no longer disappears - instead, it will attempt to do a 3-hit combo on Sora shortly after spawning the white orbs. Doubleflight into the air, block 2 hits, and then reprisal to knock the Dark Inferno away. Instead if a reprisal, another option is to briefly fall after blocking the second slash, causing the third slash to miss, and the Dark Inferno will retreat. After dealing with the 3-hit combo, glide around to avoid the orbs in 3 sets, as usual.
For the disappearing attack, the Dark Inferno no longer disappears - instead, it will attempt to do a 3-hit combo on Sora shortly after spawning the white orbs. Doubleflight into the air, block 2 hits, and then reprisal to knock the Dark Inferno away. Instead of a reprisal, another option is to briefly fall after blocking the second slash, causing the third slash to miss, and the Dark Inferno will retreat. A third option is to air-slide the third hit instead. After dealing with the 3-hit combo, glide around to avoid the orbs in 3 sets, as usual.


As the Dark Inferno jumps out of attack range to prepare for its next attack, Sora can get in some damage with the usage of a Shotlock command.
As the Dark Inferno jumps out of attack range to prepare for its next attack, Sora can get in some damage with the usage of a Shotlock command.
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