User:Sorceror Nobody/DaysGuide/Section III: Difference between revisions

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[[Image:Axel Days.PNG|right|130px|thumb|<u>Not</u> Sorceror Nobody's secret ally, [[wikipedia:Lie|honest]]!]]
[[File:Axel 2 KHD.png|right|130px|thumb|<u>Not</u> Sorceror Nobody's secret ally, [[wikipedia:Lie|honest]]!]]




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  '''Tip #2: Dropping Like Flies'''<br>In the main menu, under Files, you'll find the Enemy Profiles. If you hold A while an enemy<br>is highlighted, it shows the items it can drop. You will notice there are six possibilities<br>for each enemy. My suspicion is that the items dropped are determined by what your rank ''was''<br>at the time of the mission you are carrying out. In other words, until you reached 'Novice'<br>rank, every enemy dropped their first item. In every mission between now and your next rank<br>upgrade you'll get their second item, but previous missions will ''still give you their first<br>item'' because of what your rank ''was'' when those missions were issued! This might appear to be<br>rather convoluted, but it's actually quite simple once you get your head round it.
  '''Tip #2: Dropping Like Flies'''<br>In the main menu, under Files, you'll find the Enemy Profiles. If you hold A while an enemy<br>is highlighted, it shows the items it can drop. You will notice there are six possibilities<br>for each enemy. My suspicion is that the items dropped are determined by what your rank ''was''<br>at the time of the mission you are carrying out. In other words, until you reached 'Novice'<br>rank, every enemy dropped their first item. In every mission between now and your next rank<br>upgrade you'll get their second item, but previous missions will ''still give you their first<br>item'' because of what your rank ''was'' when those missions were issued! This might appear to be<br>rather convoluted, but it's actually quite simple once you get your head round it.


===Mission 15: Investigate this new world [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 15: Investigate this new world [[File:Kingdom Key KH.png|100x25px|Key Mission]]===
{{../Mission
{{../Mission
|image=AgrabahLogoSmall.png
|image=<!--AgrabahLogoSmall.png-->
|world=Agrabah
|world=Agrabah
|objct=Examine anything suspicious
|objct=Examine anything suspicious
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Now climb the "stairs" in the southeast corner:
Now climb the "stairs" in the southeast corner:
*The middle of the east wall scaffolding
*The middle of the east wall scaffolding
[[Image:Xigbar Captain Obvious.png|thumb|right|Don't quit the day job, Xigbar]]Once you've done that lot, head through the next gate into Agrabah Gate, where Xigbar does an excellent [[w:c:uncyclopedia:Captain Obvious|Captain Obvious]] impression by pointing out that there's a lot of sand here. Disembowel yet more Heartless, then investigate the recon points:
<!--[[File:Xigbar Captain Obvious.png|thumb|right|Don't quit the day job, Xigbar]]-->Once you've done that lot, head through the next gate into Agrabah Gate, where Xigbar does an excellent [[wikia:uncyclopedia:Captain Obvious|Captain Obvious]] impression by pointing out that there's a lot of sand here. Disembowel yet more Heartless, then investigate the recon points:
*The insanely huge sand dune in the southeast corner
*The insanely huge sand dune in the southeast corner
*The boarded-up door by the alcove to the west
*The boarded-up door by the alcove to the west
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==Day 50: ~A Familiar Sound~==
==Day 50: ~A Familiar Sound~==
{{Q|I knew that I'd find you snoozing down here|[[Kairi|Jailbait #4]]}}
{{Q|I knew that I'd find you snoozing down here|[[Kairi|Jailbait #4]]}}
Roxas finally wakes up. Let's throw a party, shall we? The Grey Area is deserted, so he goes to the clock tower. Xion is surprised to see him, and gives him the seashell that she presumably would have put by his pillow otherwise. Holding it up to his ear, Roxas hears the sound of the <s>sea</s> blood flow in his ear, and he is subconsciously reminded of the sound of the sea on Destiny Islands.
Roxas finally wakes up. Let's throw a party, shall we? The Grey Area is deserted, so he goes to the clock tower. Xion is surprised to see him, and gives him the seashell that she presumably would have put by his pillow otherwise. Holding it up to his ear, Roxas hears the sound of the <s>sea</s> air flowing around inside the shell, and he is subconsciously reminded of the sound of the sea on Destiny Islands.


==Day 51: ~Missing~==
==Day 51: ~Missing~==
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Talk to Saïx, who tries to steal Xigbar's superhero identity with his Obvious statement of "You're awake", but Xigbar silently steals it back like a ninja, thus saving me from having to make another picture. Roxas asks Saïx whether the C.O. situtation was ever discovered entirely, to which the answer is that there are now believed to be several casualties. Today, you're offered four missions. You should base your choice of order on the Clear Rewards, as the first one you clear will only earn a x1 bonus gauge multiplier, and the other three will then earn x2. Personally, I suggest that you should ''not'' do mission 18 first, as the Iron and Blizzard are pretty useful, so you'll probably want them x2. Either way, I will cover the missions in numerical order as usual.
Talk to Saïx, who tries to steal Xigbar's superhero identity with his Obvious statement of "You're awake", but Xigbar silently steals it back like a ninja, thus saving me from having to make another picture. Roxas asks Saïx whether the C.O. situtation was ever discovered entirely, to which the answer is that there are now believed to be several casualties. Today, you're offered four missions. You should base your choice of order on the Clear Rewards, as the first one you clear will only earn a x1 bonus gauge multiplier, and the other three will then earn x2. Personally, I suggest that you should ''not'' do mission 18 first, as the Iron and Blizzard are pretty useful, so you'll probably want them x2. Either way, I will cover the missions in numerical order as usual.


===Mission 16: Eliminate the Fire Plants [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 16: Eliminate the Fire Plants [[File:Kingdom Key KH.png|100x25px|Key Mission]]===
{{../Mission
{{../Mission
|image=AgrabahLogoSmall.png
|image=<!--AgrabahLogoSmall.png-->
|world=Agrabah
|world=Agrabah
|objct=Defeat seven Fire Plants
|objct=Defeat seven Fire Plants
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Don't let the fact that this day is named fool you: it's no different to yesterday. Then again, when you talk to Saïx, he gives you your first Level Link panel. This doubles the value of any Level Up Panels linked to it, so if like me you have 5 Level Up Panels at this point, you can get Roxas up to Lv10 with this nifty little gift. Thanks, Saïx, you're actually making yourself useful for once!
Don't let the fact that this day is named fool you: it's no different to yesterday. Then again, when you talk to Saïx, he gives you your first Level Link panel. This doubles the value of any Level Up Panels linked to it, so if like me you have 5 Level Up Panels at this point, you can get Roxas up to Lv10 with this nifty little gift. Thanks, Saïx, you're actually making yourself useful for once!


===Mission 17: Eliminate the Tailbunker [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 17: Eliminate the Tailbunker [[File:Kingdom Key KH.png|100x25px|Key Mission]]===
{{../Mission
{{../Mission
|image=TwilightTownCoM.png
|image=Twilight Town KHCOM.png
|world=Twilight Town
|world=Twilight Town
|objct=
|objct=
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[[wikipedia:Xyzzy|Nothing happens]] this morning, so just do your usual Panel checks and be on your way.
[[wikipedia:Xyzzy|Nothing happens]] this morning, so just do your usual Panel checks and be on your way.


===Mission 18: Collect Organization Emblems [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 18: Collect Organization Emblems [[File:Kingdom Key KH.png|100x25px|Key Mission]]===
{{../Mission
{{../Mission
|image=AgrabahLogoSmall.png
|image=<!--AgrabahLogoSmall.png-->
|world=Agrabah
|world=Agrabah
|objct=
|objct=
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Oh crap... I've just realised that this particular type of mission is going to be a royal pain in the ass to try and guide you through. I need some schematic maps, dammit! Bear with me while I create one for this mission... While you're waiting, the tutorial tells you that your goal is to find and collect the Organization Emblems. As time passes, the greenish ring around each one shrinks, and you get less mission gauge filled if you collect a "dud" one. It's quite similar to the yellow chain ring. The emblem rings are replenished when you kill enemies as well as when you collect an emblem (regardless of the collected emblem's "value").
Oh crap... I've just realised that this particular type of mission is going to be a royal pain in the ass to try and guide you through. I need some schematic maps, dammit! Bear with me while I create one for this mission... While you're waiting, the tutorial tells you that your goal is to find and collect the Organization Emblems. As time passes, the greenish ring around each one shrinks, and you get less mission gauge filled if you collect a "dud" one. It's quite similar to the yellow chain ring. The emblem rings are replenished when you kill enemies as well as when you collect an emblem (regardless of the collected emblem's "value").


[[Image:SN Mission 18 map.PNG|right|thumb|w00t! ph3ar my 1337 Microsoft Paint skillz!]]
http://i925.photobucket.com/albums/ad99/Xion4ever/SN_Mission_18_map_zps8bbd1ebb.png <!--w00t! ph3ar my 1337 Microsoft Paint skillz-->
Right, it took me quite a while to do, but it's finished: here is my glorious map! Pixel-counting is an arse, but it does mean that the map is pretty damn accurate. Exactly as in the game, the darker the shade of grey an area is, the higher the floor level it represents. The optimal route to collect every emblem in the most efficient manner (by my reckoning, and subject to possible alteration) is marked by the black line. The coloured dots represent the positions of each and every one of the Organization Emblems in this mission, and they are all colour-coded according to the following simple scheme:
Right, it took me quite a while to do, but it's finished: here is my glorious map! Pixel-counting is an arse, but it does mean that the map is pretty damn accurate. Exactly as in the game, the darker the shade of grey an area is, the higher the floor level it represents. The optimal route to collect every emblem in the most efficient manner (by my reckoning, and subject to possible alteration) is marked by the black line. The coloured dots represent the positions of each and every one of the Organization Emblems in this mission, and they are all colour-coded according to the following simple scheme:
*'''<font color=#00b000>Green</font>''' ones are barely airborne at all – just walk through them to collect them
*'''<font color=#00b000>Green</font>''' ones are barely airborne at all – just walk through them to collect them
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Once again, nothing much. Let's just get the final mission of this week over with.
Once again, nothing much. Let's just get the final mission of this week over with.


===Mission 19: Eliminate the Deserters [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 19: Eliminate the Deserters [[File:Kingdom Key KH.png|100x25px|Key Mission]]===
{{../Mission
{{../Mission
|image=AgrabahLogoSmall.png
|image=<!--AgrabahLogoSmall.png-->
|world=Agrabah
|world=Agrabah
|objct=
|objct=
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Xigbar decides that his pastime for the morning is to annoy Roxas, and Demyx doesn't really help matters. After this cutscene, you're given a tutorial telling you that you can finally collect Ordeal Badges and Blazons! These unlock the Challenges and SP Challenges for missions, the rewards of which are the wonderful sigils that can be traded for freebies at the Moogle Shop. Talk to Xomg now to unlock the "Redeem" option on the shop menu. Now is the time where it's really worth checking out Challenges and Mission Mode to start your sigil collection. Refer to the two relevant sections if you choose to make this diversion. The rewards will be of great value, as will the inevitable Munny, Heart Points and exp. that you'll get in the process. I will continue my guide, as always, on the assumption that you haven't put in any such extra effort. As for the other residents of the Grey Area today, Xigbar will give you a Hi-Potion, but Demyx is stingy and has nothing. Finally, Saïx has naught but a single mission for you...
Xigbar decides that his pastime for the morning is to annoy Roxas, and Demyx doesn't really help matters. After this cutscene, you're given a tutorial telling you that you can finally collect Ordeal Badges and Blazons! These unlock the Challenges and SP Challenges for missions, the rewards of which are the wonderful sigils that can be traded for freebies at the Moogle Shop. Talk to Xomg now to unlock the "Redeem" option on the shop menu. Now is the time where it's really worth checking out Challenges and Mission Mode to start your sigil collection. Refer to the two relevant sections if you choose to make this diversion. The rewards will be of great value, as will the inevitable Munny, Heart Points and exp. that you'll get in the process. I will continue my guide, as always, on the assumption that you haven't put in any such extra effort. As for the other residents of the Grey Area today, Xigbar will give you a Hi-Potion, but Demyx is stingy and has nothing. Finally, Saïx has naught but a single mission for you...


===Mission 20: Destroy the Shadow Globs [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 20: Destroy the Shadow Globs [[File:Kingdom Key KH.png|100x25px|Key Mission]]===
{{../Mission
{{../Mission
|image=TwilightTownCoM.png
|image=Twilight Town KHCOM.png
|world=TwilightTown
|world=TwilightTown
|objct=
|objct=
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Anyway, let's get down to business. At this point, you won't be able to reach the first [[Shadow Glob]] if you destroy the crate below it. In the Sandlot is another crate – although you can reach the corresponding glob without it, why make things difficult? Finally, in Tram Common, you should easily be able to achieve Mission Clear. However, for Mission Complete, you have to get even the ones high up on walls, for which you'll need Glide (which you haven't got yet). There is, however, a viable alternative at this point in the game: lock onto the glob, stand well back, then jump and crack off a Fire spell at them. No, "crack one off" doesn't mean that you should light Roxas's farts, although if you could somehow do so, I would be incredibly impressed with your 1337 haxxor skillz! There is one glob that can be awkward with Fire, and that's the one on the blue-roofed building in the northeast corner. If you phail with Phire, it can be done with Blizzard, although it may take two casts (and thus at least as many ''attempted'' casts).
Anyway, let's get down to business. At this point, you won't be able to reach the first [[Shadow Glob]] if you destroy the crate below it. In the Sandlot is another crate – although you can reach the corresponding glob without it, why make things difficult? Finally, in Tram Common, you should easily be able to achieve Mission Clear. However, for Mission Complete, you have to get even the ones high up on walls, for which you'll need Glide (which you haven't got yet). There is, however, a viable alternative at this point in the game: lock onto the glob, stand well back, then jump and crack off a Fire spell at them. No, "crack one off" doesn't mean that you should light Roxas's farts, although if you could somehow do so, I would be incredibly impressed with your 1337 haxxor skillz! There is one glob that can be awkward with Fire, and that's the one on the blue-roofed building in the northeast corner. If you phail with Phire, it can be done with Blizzard, although it may take two casts (and thus at least as many ''attempted'' casts).


When you approach the Dark Corridor to RTC, a cutscene ambushes you. Great news: Axel is okay! Know what time it is? Clock tower time! Roxas tells Axel that he's been inviting the jailbait up here, thus setting up the token trio. Trios are inevitable, and examples include [[Sora|<font color=#0000ff>the c</font>]][[Riku|<font color=#0000ff>entra</font>]][[Kairi|<font color=#0000ff>l one</font>]], the [[Terra|<font color=#0000ff>Birth </font>]][[Aqua|<font color=#0000ff>by Sle</font>]][[Ventus|<font color=#0000ff>ep one</font>]], [[w:c:harrypotter:Harry Potter|<font color=#0000ff>the m</font>]][[w:c:harrypotter:Ron Weasley|<font color=#0000ff>agica</font>]][[w:c:harrypotter:Hermione Granger|<font color=#0000ff>l one</font>]], the [[w:c:pokemon:Dialga|<font color=#0000ff>fabric </font>]][[w:c:pokemon:Palkia|<font color=#0000ff>of real</font>]][[w:c:pokemon:Giratina|<font color=#0000ff>ity one</font>]]...  you get the idea.
When you approach the Dark Corridor to RTC, a cutscene ambushes you. Great news: Axel is okay! Know what time it is? Clock tower time! Roxas tells Axel that he's been inviting the jailbait up here, thus setting up the token trio. Trios are inevitable, and examples include [[Sora|<font color=#0000ff>the c</font>]][[Riku|<font color=#0000ff>entra</font>]][[Kairi|<font color=#0000ff>l one</font>]], the [[Terra|<font color=#0000ff>Birth </font>]][[Aqua|<font color=#0000ff>by Sle</font>]][[Ventus|<font color=#0000ff>ep one</font>]], [[wikia:harrypotter:Harry Potter|<font color=#0000ff>the m</font>]][[wikia:harrypotter:Ron Weasley|<font color=#0000ff>agica</font>]][[wikia:harrypotter:Hermione Granger|<font color=#0000ff>l one</font>]], the [[wikia:pokemon:Dialga|<font color=#0000ff>fabric </font>]][[wikia:pokemon:Palkia|<font color=#0000ff>of real</font>]][[wikia:pokemon:Giratina|<font color=#0000ff>ity one</font>]]...  you get the idea.


==Day 72: ~Change~==
==Day 72: ~Change~==
Axel gets a visit from Saïx – not what I'd call a good start to the morning. Saïx notes that jailbait #3 is M.I.A. <small>(Marluxia Is Asinine?)</small>, but his question of whether Axel searched every room in C.O. is met with an answer along the lines of "needles" and haystacks":
Axel gets a visit from Saïx – not what I'd call a good start to the morning. Saïx notes that jailbait #3 is M.I.A. <small>(Marluxia Is Asinine?)</small>, but his question of whether Axel searched every room in C.O. is met with an answer along the lines of "needles" and haystacks":
{|border=0 align="center" width=95% cellpadding=2 cellspacing=0
{|border=0 align="center" width=95% cellpadding=2 cellspacing=0
|rowspan=3 bgcolor=#f0d060|[[Image:DaysAxelHappy.png|Axel]]
|rowspan=3 bgcolor=#f0d060|[[File:DaysAxelHappy.png|Axel]]
|bgcolor=#d0b040 height=3px|
|bgcolor=#d0b040 height=3px|
|-
|-
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As punishment for something (presumably for not RTCing immediately), Axel is paired with Roxas today. Apart from noting that Roxas seems much happier now Axel's back, Xomg has nothing new for you. Demyx and Axel are similarly lacking in usefulness, so you should just get yer bum out there an' start missionin'!
As punishment for something (presumably for not RTCing immediately), Axel is paired with Roxas today. Apart from noting that Roxas seems much happier now Axel's back, Xomg has nothing new for you. Demyx and Axel are similarly lacking in usefulness, so you should just get yer bum out there an' start missionin'!


===Mission 21: Collect Hearts [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 21: Collect Hearts [[File:Kingdom Key KH.png|100x25px|Key Mission]]===
{{../Mission
{{../Mission
|image=AgrabahLogoSmall.png
|image=<!--AgrabahLogoSmall.png-->
|world=Agrabah
|world=Agrabah
|objct=Defeat Heartless and collect hearts / Tail the suspicious figure / Defeat Heartless and collect hearts
|objct=Defeat Heartless and collect hearts / Tail the suspicious figure / Defeat Heartless and collect hearts
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*When he stops for the second time, wait for his field of vision to sweep to the right, then once it moves back to the left, get on his right side. You should be closer to him than when he last stopped – almost level with him, but still a tiny bit behind
*When he stops for the second time, wait for his field of vision to sweep to the right, then once it moves back to the left, get on his right side. You should be closer to him than when he last stopped – almost level with him, but still a tiny bit behind
*The next bit is the single biggest catch risk. Follow carefully, and then stand still as his red zone passes right next to you. The tricky bit is to get into a safe spot without "losing sight" in the process. If you survive his "U-turn", it's plain sailing from then on
*The next bit is the single biggest catch risk. Follow carefully, and then stand still as his red zone passes right next to you. The tricky bit is to get into a safe spot without "losing sight" in the process. If you survive his "U-turn", it's plain sailing from then on
Once Pete leaves Agrabah Street, you can explore it thoroughly. This is paradoxical: you can't let him out of your sight for more than a second, yet he could be wandering off who knows where in another part of Agrabah while you're here, and that's okay!? Talk about double standards! Amusingly, you still have your blue zone, but it always stays at ground level, which actually looks a bit odd when you're climbing to higher areas for the chests and so on. When you're ready for the next instalment of your Trivial Pursuit&trade;, head for Agrabah Gate.
Once Pete leaves Agrabah Street, you can explore it thoroughly. This is paradoxical: you can't let him out of your sight for more than a second, yet he could be wandering off who knows where in another part of Agrabah while you're here, and that's okay!? Talk about double standards! Amusingly, you still have your blue zone, but it always stays at ground level, which actually looks a bit odd when you're climbing to higher areas for the chests and so on. When you're ready for the next instalment of your Trivial Pursuit™, head for Agrabah Gate.
*You immediately resume tailing Pete. Follow him in the usual intermittent fashion, and when he stops, get on his right again
*You immediately resume tailing Pete. Follow him in the usual intermittent fashion, and when he stops, get on his right again
*When he moves, continue following him. His sight can get a bit close as you pass the huge sand dune, but it's not too bad
*When he moves, continue following him. His sight can get a bit close as you pass the huge sand dune, but it's not too bad