Talk:Moogle Shop: Difference between revisions

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#Do we want to use this?
#Do we want to use this?
#Do we want to make replicas for the Moogle Shops in previous games?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 16:53, June 27, 2010 (UTC)
#Do we want to make replicas for the Moogle Shops in previous games?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 16:53, June 27, 2010 (UTC)
:Followup: Do we want to replace the "stock" column with notes on which goods are limited, and if Pandora's Gear is a Challenge Sigil reward in the Japanese version, does it still appear in the buy menu?{{User:KrytenKoro/Sig}} 14:31, 26 October 2018 (UTC)


== What about BBS? ==
== What about BBS? ==
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::I cannot find any sort of pattern in the Re:coded sell prices. There's definitely not a consistent correlation between the buy and sell, as some commands are bought at different prices and sold at the same price, so at best it has a lot of rounding, but there's also several distinct ratios between the different buy/sells depending on if their elemental or advanced commands. C, R, CR, and ! don't appear to change the sell price at all, only level, but how much the levels add to the value changes based on whether the commands are elemental or advanced as well. It's all over the place, and I think the only way we could record it is to list the buy, sell, and level bonus values as separate columns, which is just...erg. Fricking erg.{{User:KrytenKoro/Sig}} 05:52, 28 September 2015 (UTC)
::I cannot find any sort of pattern in the Re:coded sell prices. There's definitely not a consistent correlation between the buy and sell, as some commands are bought at different prices and sold at the same price, so at best it has a lot of rounding, but there's also several distinct ratios between the different buy/sells depending on if their elemental or advanced commands. C, R, CR, and ! don't appear to change the sell price at all, only level, but how much the levels add to the value changes based on whether the commands are elemental or advanced as well. It's all over the place, and I think the only way we could record it is to list the buy, sell, and level bonus values as separate columns, which is just...erg. Fricking erg.{{User:KrytenKoro/Sig}} 05:52, 28 September 2015 (UTC)
:::About the only thing I ''can'' confirm is that each command raises its value by a set amount for each level it gains. However, while commands with similar sell prices have similar level bonuses, the level bonuses do not have a consistent ratio to the sell values overall -- they range from 90% to 100% of the base sell value, so something with a base sell of 100 will gain 90 per level, while something with a base sell of 300 will gain 300 per level. But then something with a base sell of 500 will gain 480 per level, so there's not even a linear relationship to the ratio variance. I don't know why they made this such a hassle, it's not like money is difficult to get in this game anyway.{{User:KrytenKoro/Sig}} 22:33, 28 September 2015 (UTC)
:::About the only thing I ''can'' confirm is that each command raises its value by a set amount for each level it gains. However, while commands with similar sell prices have similar level bonuses, the level bonuses do not have a consistent ratio to the sell values overall -- they range from 90% to 100% of the base sell value, so something with a base sell of 100 will gain 90 per level, while something with a base sell of 300 will gain 300 per level. But then something with a base sell of 500 will gain 480 per level, so there's not even a linear relationship to the ratio variance. I don't know why they made this such a hassle, it's not like money is difficult to get in this game anyway.{{User:KrytenKoro/Sig}} 22:33, 28 September 2015 (UTC)
::Okay, so there are eight basic sell prices:
#100 (non-elemental basic attack commands)
#200 (non-ra basic magic commands)
#300 (elemental basic attack commands)
#400 (-ra basic magic commands)
#500 (advanced attack commands)
#600 (advanced magic commands)
#700 (ultimate attack commands)
#800 (ultimate magic commands)
The modification formula for the sale price is [[File:Moogle Shop formula 1.png|link=]]. In other words, each level on a 100-value command will net 90 (100-10) more, 200-value will net 180 (200-20) more, 300-value will net 300 (300-0) more, etc. The original buy prices still rest more on ranges than on a direct equation.{{User:KrytenKoro/Sig}} 00:01, 29 September 2015 (UTC)
:<s>I ''might'' be able to create an equation correlating the buy prices to the sell prices, but it won't be pretty -- it's probably going to be [https://meta.wikimedia.org/wiki/Help:Displaying_a_formula#Continuation_and_cases eight formulas with discrete ranges].</s> In any case, given that we already have to have math on the page for Re:coded, is there any desire to go full hog and create equations for each game's version?{{User:KrytenKoro/Sig}} 14:51, 5 October 2015 (UTC)
::Addendum: Nope, can't even do ranges because there's overlap. Listing the buy and sell separately or having ''another'' pick table are the only way to do this.{{User:KrytenKoro/Sig}} 15:11, 5 October 2015 (UTC)


==Kingdom Hearts Final Mix==
==Kingdom Hearts Final Mix==
Right now the table does not list any details from Kingdom Hearts Final Mix which not just includes the Final Mix-exclusive items but also the items that were given different ingredients for Final Mix as well. -[[Special:Contributions/73.190.124.47|73.190.124.47]] 14:56, 18 April 2015 (UTC)
Right now the table does not list any details from Kingdom Hearts Final Mix which not just includes the Final Mix-exclusive items but also the items that were given different ingredients for Final Mix as well. -[[Special:Contributions/73.190.124.47|73.190.124.47]] 14:56, 18 April 2015 (UTC)
== Ranks ==
{{Chainoffire|time={{User:Chainoffire/sig}} 04:38, 14 October 2015 (UTC)|normal=Should we have the KHII levels and requirements somewhere on the page?
*Level 1 (Amateur Moogle) - Recipe and Free Development items can be created.
*Level 2 (Novice Moogle) - Brightness or Energy Materials can be used in recipes.
*Level 3 (Junior Moogle) - Serenity Materials can be used.
*Level 4 (Skilled Moogle) - Two kinds of special materials (Brightness, Energy, or Serenity) can be selected at a time.
*Level 5 (Senior Moogle) - Rank C items are at half-cost.
*Level 6 (Artisan Moogle) - Rank B items are at half-cost.
*Level 7 (Master Moogle) - Rank A items are at half-cost.
*Level 8 (Superior Moogle) - The strongest items in Free Development are unlocked.
*Level 9 (Primo Moogle) - Rank S items are at half-cost.}}
:It's already on Item Synthesis. If we're moving it here, we should probably merge that page in entirely.{{User:KrytenKoro/Sig}} 13:41, 14 October 2015 (UTC)
::I didn't realize there was another page O.O I do feel like they should be one page though, since "In all games, item synthesis is exclusively the realm of moogles, and so can only be accessed through them.". However, for things like BBS we could mention that Item synthesis isn't available and link to the command melding page. {{User:Chainoffire/sig}} 17:14, 14 October 2015 (UTC)
== KHX ==
The Moogle Shop appears in KHX, and even has plot significance. I think we should cover the plot, and have a section redirecting to the KHUX wiki Shop article for the stats.{{User:KrytenKoro/Sig}} 02:17, 10 May 2016 (UTC)
== KH3 ==
{{-}}
https://docs.google.com/spreadsheets/d/1v2fjEVo9_h9eqgXlsmh1OqdRi8xb6jMMy2LFPtyHwDk/edit?usp=sharing
== KH3D ==
Should we use the sprites for the dream pieces and training toys?{{User:KrytenKoro/Sig}} 17:22, 26 February 2019 (UTC)
:The icons we use now are also used in the Moogle Shop in-game. We should try to get HD versions of those icons, though, because they look much smaller than the others. {{User:TheSilentHero/Sig}} 17:42, 26 February 2019 (UTC)
::Also BBS ice cream commands, and KH1 synthesized weapons.{{User:KrytenKoro/Sig}} 18:46, 26 February 2019 (UTC)
:::Also, should the various shops list items that can only be sold to them?{{User:KrytenKoro/Sig}} 19:43, 26 February 2019 (UTC)
== Todo (this and game: pages) ==
*KHFM prima guide lists Orichalcum as being after Agrabah, uses different price -- confirm
*Confirm shop names
*confirm final lists in ps2/psp vs. ps3/ps4
*Re:coded has sell only -- should the other tables?
*add KH2 synth materials to main shop
*confirm Peddler shop list
*should we use item renders for tables currently using icons (shop and treasure)?
*make treasure and shop tables sortable
*should trinity lists use trinity symbol?
*use images on CoM rewards tables
*shorten KH3D link portal template to #2 thru #6
*include item sprites on "list of items made from this material" on material pages -- only days and khx remaining
*revise item infoboxes to have similar organization
*add moogle shop tables to each world article
*does ultimania or bradygames give terms for the CoM shop categories?
*CoM sell prices
*Link the non-Moogle shops in KH2
*find Boost sell prices*4=buy prices-->
*add synthesis level/free development lists to synth tables
*When does Moogle Shop first unlock in Days?
*does BBS call them episodes, scenarios, or what?
*Group Esuna, Taunt costs?
*Figure out how to put Secret Gem original cost
*Figure out shop levels for Re:coded
*Add KH3D shop image
*Add arena levels for KH3D
*Note purchase limits for KH3D
*Confirm what KH2 lists happen if you skip shops or worlds.
== KH3 ingredients ==
The icons should be replaced with [[:File:Icon Ingredient KHIII.png|this]] (maybe once a cleaner version is uploaded) because that's how they are listed in the Moogle Shop menu. --{{User:TheFifteenthMember/Sig1}} 19:11, 19 September 2020 (UTC)
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