Villains of a Sort: Difference between revisions

→‎Composition: Woo multi-game arrangments
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==Composition==
==Composition==
"Villains of a Sort" is approximately one minute and thirty-two seconds long in ''Kingdom Hearts''. In the [[Kingdom Hearts HD 1.5 ReMIX|HD remake]] of ''Kingdom Hearts Final Mix'', the piece is one minute and thirty-three seconds long. In ''Kingdom Hearts II'', the piece is fifty-three seconds. However, in the HD remake of ''Kingdom Hearts II Final Mix'', the piece is one minute and fourteen seconds long.
"Villains of a Sort" is approximately one minute and thirty-two seconds long in ''Kingdom Hearts''. In the [[Kingdom Hearts HD 1.5 ReMIX|HD remake]] of ''Kingdom Hearts Final Mix'', the piece is one minute and thirty-three seconds long. In ''Kingdom Hearts II'', the piece is fifty-three seconds. However, in the HD remake of ''Kingdom Hearts II Final Mix'', the piece is one minute and fourteen seconds long. <!--Tempo & time signature, including any variations between games--> The piece lacks an introduction or proper conclusion, allowing for a smooth transition between loops.


<!--Insert theory on style/music analysis/difference in variations between games, and instrumentation for each game; also, how the nature of music relates to the environment it reflects; brooding nature-->
In the original ''Kingdom Hearts'' version, the instrumentation includes: a complete strings section- violin, viola, cellos, and stringed bass, flute, piano,
{{sec-stub}}
For ''Kingdom Hearts Birth by Sleep'', the instrumentation is the same, but with the addition of a clarinet. <!--other woodwind instruments, in the least--> For ''Kingdom Hearts II'' and ''Kingdom Hearts Birth by Sleep'', the clarinet joins the flute with its short theme. In ''Kingdom Hearts Re:coded'', the instrumentation resembles that used in ''Kingdom Hearts II''. However, the piano and lower string parts are more dominant and pressing. This new dynamic and slight rhythm change helps create a new variation and level of uneasiness. For ''Kingdom Hearts 3D: Dream Drop Distance'' and ''Kingdom Hearts III'', the instrumentation resembles the original ''Kingdom Hearts'' version. <!--It is incredibly faint, but I think I'm hearing a clarinet play in the lower [chalumeau] register. Can't tell for certain, though.-->
 
The underlying "villain" tone is immediately established by the chords played in the strings section. This underlying chord progression serves to heighten the tension and foreboding tone. The flute's entrance seems a bit out of place, with it's short "flighty" flourish. This brief moment of uncertainty is answered with the piano. Playing in the lower bass clef register, the piano plays an equally brief motif that accents more of the rhythmic subdivision- almost like an irregular heartbeat or misplaced footsteps.
 
For the HD remake of ''Kingdom Hearts Final Mix'', the instrumentation includes that shown in ''Kingdom Hearts II'', now with the addition of the French horn. Unique to this arrangement, however, is the shrill vibrato played in the higher register of the violins. The French horn part mirrors that of the mid and lower pitched voices of the strings section, adding another layer to the chord progression. For the HD remake of ''Kingdom Hearts II Final Mix'', the instrumentation includes that shown in ''Kingdom Hearts II'', but adds multiple bass drums <!--may include other types of percussion for this type of sound effect-->. The addition of percussion adds a unique tone to the piece- one that closely resembles the rumbling of thunder.


==Albums==
==Albums==