Lethal Frame: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Re:Chain of Memories'', Lethal Frame is a [[Magic Sleight]]. It can only be broken in the initial three seconds before time is stopped. It deals more blows to the target the closer Sora is to them, up to a maximum of five.<!-- | In ''Kingdom Hearts Re:Chain of Memories'', Lethal Frame is a [[Magic Sleight]]. It can only be broken in the initial three seconds before time is stopped. It deals more blows to the target the closer [[Sora]] is to them, up to a maximum of five.<!-- | ||
Clarify -- does it actually cast Stop status, and does it deal Physical or Neutral damage? Does Neutral damage evade Vexen's shield? | Clarify -- does it actually cast Stop status, and does it deal Physical or Neutral damage? Does Neutral damage evade Vexen's shield? | ||
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==Learning Lethal Frame== | ==Learning Lethal Frame== | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
*[[Sora]] can learn Lethal Frame after reaching level 32. | *[[Sora]] can learn Lethal Frame after reaching [[level]] 32. | ||
**Its card combination is: | **Its card combination is: | ||
*:{{sleight|Stop|Kingdom Key|Kingdom Key||Stop + Attack Card + Attack Card}}. | *:{{sleight|Stop|Kingdom Key|Kingdom Key||Stop + Attack Card + Attack Card}}. |
Revision as of 21:44, 8 April 2020
Lethal Frame[1] (リーサルフレーム Rīsaru Furēmu ) is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows the user to stop time and dash forward while dealing multiple blows to their target.
Mechanics
In Kingdom Hearts Re:Chain of Memories, Lethal Frame is a Magic Sleight. It can only be broken in the initial three seconds before time is stopped. It deals more blows to the target the closer Sora is to them, up to a maximum of five.
Learning Lethal Frame
Kingdom Hearts Chain of Memories
See also
Notes and references
- ^ "Lethal Frame" was mistakenly translated as "Lethal Flame" in the original English release of Re:Chain of Memories, but was corrected in the HD 1.5 ReMIX re-release.