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Magic commands may be purchased from shops, found in large chests, obtained through [[Ability Link]] or won from mini-games.<!--What else is there to say?--> | Magic commands may be purchased from shops, found in large chests, obtained through [[Ability Link]] or won from mini-games.<!--What else is there to say?--> | ||
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''=== | |||
''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' uses the same magic system from ''Kingdom Hearts II''. | |||
There are only four types of basic magic available, which are at their respective third tiers from the beginning. They are accessible from the Command Menu under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher.{{?}} | |||
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP. | |||
In addition to standard magic, magic [[Situation Command]]s are introduced. If the gauge above the Command Menu is filled by inflicting damage with magic, a Situation Command will appear above the Command Menu for the attribute that was used the most to fill the gauge. The tier will be one above the tier of the magic that was used. | |||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
''Kingdom Hearts III'' uses the same magic system as ''Kingdom Hearts II'' and ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. | |||
{{ | |||
There are six types of basic magic, with three tiers becoming available upon reaching certain milestones. They are accessible from the Command Menu under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Each type of magic can be switched to any of the available tiers in the menu for access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and Finishing Plus, and magic attacks can be interspersed with weapon attacks in one combo.{{?}} Cure magic cannot be used to make a combo. | |||
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP. | |||
The way offensive magic is cast can change based on the current [[formchange]]. The different styles of magic casting are: | |||
*{{nihongo|'''Basic Style'''|基本スタイル|Kihon Sutairu}} | |||
*{{nihongo|'''Proximity Style'''|近接スタイル|Kinsetsu Sutairu}} | |||
*{{nihongo|'''Dual Style'''|二連スタイル|Ni-ren Sutairu}} | |||
*{{nihongo|'''Artillery Style'''|砲撃スタイル|Hōgeki Sutairu}} | |||
The magic Situation Commands from ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' return, now called '''grand magic'''. Again, the grand magic command will be one tier above the magic that triggered it. Certain {{c|abilities|kh3}} obtained through equipping specific weapons or accessories or through a [[Full Course Bonus]] allow grand magic commands to generate more easily during battle, as well as grant access to the otherwise unavailable Curaza command. | |||
<!--cover non-Sora Magic (Kairi, Aqua, Donald, etc.) | <!--cover non-Sora Magic (Kairi, Aqua, Donald, etc.) |
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