Lunge 'n' Launch: Difference between revisions
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[[File:Guard Break KHII.gif|thumb|right|300px| | [[File:Guard Break KHII.gif|thumb|right|300px|In ''Kingdom Hearts II'', Guard Break allows the user to hop back and then thrust forward with the Keyblade, piercing through their defenses.]] | ||
{{nihongo|'''Guard Break'''|ストライドブレイク|Sutoraido Bureiku|lit. "Stride Break"}}, translated as "'''Lunge 'n' Launch'''" in ''[[Kingdom Hearts III]]'', is a technique introduced in ''[[Kingdom Hearts II]]''. It allows the user to unleash a powerful finishing combo move while piercing through an enemy's guard. | {{nihongo|'''Guard Break'''|ストライドブレイク|Sutoraido Bureiku|lit. "Stride Break"}}, translated as "'''Lunge 'n' Launch'''" in ''[[Kingdom Hearts III]]'', is a technique introduced in ''[[Kingdom Hearts II]]''. It allows the user to unleash a powerful finishing combo move while piercing through an enemy's guard. | ||
Revision as of 00:58, 3 May 2019
Guard Break (ストライドブレイク Sutoraido Bureiku , lit. "Stride Break"), translated as "Lunge 'n' Launch" in Kingdom Hearts III, is a technique introduced in Kingdom Hearts II. It allows the user to unleash a powerful finishing combo move while piercing through an enemy's guard.
Mechanics
In Kingdom Hearts II, Guard Break is an action ability exclusive to Sora that costs 3 AP to equip. It is a ground combo finisher that activates if Sora is attacking a single enemy, or by default if Explosion is not equipped. It allows Sora to pierce a single target's guard with a short, powerful thrust, launching them into the air and dealing Neutral damage.
In Kingdom Hearts III, Lunge 'n' Launch is an ability accessible in Second Form. It is the form's second ground combo finisher. Unlike its Kingdom Hearts II incarnation, Lunge n' Launch adds an arcing uppercut after the initial thrust.
Learning Guard Break
Kingdom Hearts II
- Sora learns Guard Break after completing the Battle of the 1000 Heartless.
Kingdom Hearts III
- Second Form has Lunge 'n' Launch as a default ability.