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{{Game|KH1|FM1|KH2|FM2|BBS|FMB|KH3}} | {{Game|KH1|FM1|KH2|FM2|BBS|FMB|KH3}} | ||
{{expand|recipes for KH, KHFM, and KHBbS; coverage of KHBbS usage in lead}} | {{expand|recipes for KH, KHFM, and KHBbS; coverage of KHBbS usage in lead}} | ||
{{InfoItem | {{InfoItem | ||
|kana=うるおい | |kana=うるおい | ||
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|BBSdesc=Used when melding commands. It attaches HP-related abilities—one, for example, which boosts your maximum HP. | |BBSdesc=Used when melding commands. It attaches HP-related abilities—one, for example, which boosts your maximum HP. | ||
|BBSbuy=400 Medals<ref>The Soothing Crystal is available at Arena level 1.</ref> | |BBSbuy=400 Medals<ref>The Soothing Crystal is available at Arena level 1.</ref> | ||
|KH3name=Soothing | |||
|KH3item1=Shard | |||
|KH3image1=Soothing Shard KHIII.png | |||
|KH3size1=128px | |||
|KH3desc1=A sliver of magic that hums with life. (Synthesis material) | |||
|KH3rank1=C | |||
|KH3buy1=100<ref>The Soothing Shard can be purchased once 30 have been deposited.</ref> | |||
|KH3item2=Stone | |||
|KH3image2=Soothing Stone KHIII.png | |||
|KH3size2=128px | |||
|KH3desc2=A splintered stone imbued with vitality. (Synthesis material) | |||
|KH3rank2=B | |||
|KH3buy2=200<ref>The Soothing Stone can be purchased once 25 have been deposited.</ref> | |||
|KH3item3=Gem | |||
|KH3image3=Soothing Gem KHIII.png | |||
|KH3size3=128px | |||
|KH3desc3=A fine jewel that can barely contain the vigor within it. (Synthesis material) | |||
|KH3rank3=A | |||
|KH3buy3=300<ref>The Soothing Gem can be purchased once 20 have been deposited.</ref> | |||
|KH3item4=Crystal | |||
|KH3image4=Soothing Crystal KHIII.png | |||
|KH3size4=128px | |||
|KH3desc4=A miraculous crystal formed of pure vitality. | |||
|KH3rank4=S | |||
}} | }} | ||
''' | '''Soothing''', also translated as "'''Bright'''", is a material type introduced in ''{{c|Kingdom Hearts|game}}''. Bright materials contain the essence of vitality and are associated with [[Cure]] and [[Water]] magic. In ''Kingdom Hearts'' they are used as normal synthesis items, while in ''Kingdom Hearts II'' they are "modifier" materials that can be added to a recipe of the same rank to double the experience that it will give to the Moogle, and are usable once the Moogle reaches level 2, Novice Moogle. In ''Kingdom Hearts II'', once all Bright materials are obtained the Moogle will reward Sora with a [[Defense Boost]]. | ||
==Design== | ==Design== | ||
Soothing materials are represented by green jewels with light green particles resembling bubbles in them. They have a [[List of Synthesis Materials|Modifier material]] structure. | |||
"Bright" means "luminous" or "colorful". The bubbles in the material may be a reference to its original Japanese name, "Moisture". | "Bright" means "luminous" or "colorful". The bubbles in the material may be a reference to its original Japanese name, "Moisture". | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
*'''Soothing Shard''': [[Water Core]] (15%), [[Toy Trooper]] (12%), [[Gigas: Power Class]] (12%), [[Gigas: Speed Class]] (12%), [[Gigas: Gunner Class]] (12%), [[Monstropolis]], [[The Caribbean]] | |||
*'''Soothing Stone''': [[Water Core]] (10%), [[Marine Rumba]] (12%), [[Sea Sprite]] (Rainbow) (12%), [[Spear Lizard]] (8%), [[Monstropolis]]<!--etc--> | |||
*'''Soothing Shard''': [[Water Core]] | *'''Soothing Gem''': [[Marine Rumba]] (6%), [[Sea Sprite]] (Rainbow) (6%), [[Spear Lizard]] (4%), [[Monstropolis]] | ||
*'''Soothing Stone''': [[Marine Rumba]] | *'''Soothing Crystal''': [[Spear Lizard]] (2%) | ||
*'''Soothing Gem''': [[Spear Lizard]] | |||
*'''Soothing Crystal''': [[Spear Lizard]] | |||
==Treasures== | ==Treasures== | ||
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*3 [[Soothing Stone]] | *3 [[Soothing Stone]] | ||
*5 [[Soothing Shard]] | *5 [[Soothing Shard]] | ||
==Other methods== | |||
===''Kingdom Hearts III''=== | |||
*'''Soothing Shard''': Soothing Shard x3 is one of the possible [[Prize Postcard]] rewards. | |||
*'''Soothing Stone''': Soothing Stone x2 is one of the possible [[Prize Postcard]] rewards. | |||
==Synthesized items== | ==Synthesized items== |