Kingdom Hearts II Final Mix

Magnet Burst: Difference between revisions

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(rewrote to match precedent (using Ripple Drive as comparison))
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{{Game|FM2}}
{{Game|FM2}}
[[File:Magnet Splash KHIIFM.gif|thumb|right|250px|Magnet Burst envelops the user in an orb that reels in enemies before it explodes.]]
[[File:Magnet Splash KHIIFM.gif|thumb|right|250px|Magnet Burst envelops the user in an orb that reels in enemies before it explodes.]]
{{nihongo|'''Magnet Burst'''|マグネスプラッシュ|Magune Supurasshu|lit. "Magnet Splash"}} is a technique that appears in ''[[Kingdom Hearts II Final Mix]]'' and ''[[Kingdom Hearts III''. It allows the user to {{c|Magnet|status|draw in}} enemies before unleashing a finishing combo move.
{{nihongo|'''Magnet Burst'''|マグネスプラッシュ|Magune Supurasshu|lit. "Magnet Splash"}} is a technique that appears in ''[[Kingdom Hearts II Final Mix]]'' and ''[[Kingdom Hearts III]]''. It allows the user to {{c|Magnet|status|draw in}} enemies before unleashing a finishing combo move.
 
==Mechanics==
==Mechanics==
In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] that costs 3 {{AP}} to equip. It is a ground combo finisher that activates when multiple targets are nearby. Magnet Burst deals Dark damage relative to Sora's {{c|Magic|stat}} stat.
In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] that costs 3 {{AP}} to equip. It is a ground combo finisher that activates when multiple targets are nearby. Magnet Burst deals Dark damage relative to Sora's {{c|Magic|stat}} stat.
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In ''Kingdom Hearts III'', Magnet Burst is an [[action ability]] that comes standard with the [[Second Form]] [[Formchange]] and its variations. It is an aerial combo finisher that inflicts damage relative to Sora's {{c|Magic|stat}} stat.-->
In ''Kingdom Hearts III'', Magnet Burst is an [[action ability]] accessible in [[Second Form]]. It is an aerial combo finisher that inflicts damage relative to Sora's {{c|Magic|stat}} stat.


==Learning Magnet Burst==
==Learning Magnet Burst==
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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
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*Second Form has Magnet Burst as a default ability.
*This ability is included with [[Second Form]] and its variations.-->
 
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[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]

Revision as of 02:49, 18 February 2019

File:Magnet Splash KHIIFM.gif
Magnet Burst envelops the user in an orb that reels in enemies before it explodes.

Magnet Burst (マグネスプラッシュ Magune Supurasshu?, lit. "Magnet Splash") is a technique that appears in Kingdom Hearts II Final Mix and Kingdom Hearts III. It allows the user to draw in enemies before unleashing a finishing combo move.

Mechanics

In Kingdom Hearts II Final Mix, Magnet Burst is an action ability that costs 3 AP to equip. It is a ground combo finisher that activates when multiple targets are nearby. Magnet Burst deals Dark damage relative to Sora's Magic stat.

In Kingdom Hearts III, Magnet Burst is an action ability accessible in Second Form. It is an aerial combo finisher that inflicts damage relative to Sora's Magic stat.

Learning Magnet Burst

Kingdom Hearts II Final Mix

  • Sora learns Magnet Burst after defeating Hades.

Kingdom Hearts III

  • Second Form has Magnet Burst as a default ability.