1,257
edits
No edit summary |
m (→Strategy: Since it is also a boss in Kingdom Hearts III) |
||
Line 27: | Line 27: | ||
==Strategy== | ==Strategy== | ||
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''=== | |||
The Demon Tide is the final boss of ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. As such, it is resilient. Aqua should be sure to have many items equipped before she faces this Heartless. | The Demon Tide is the final boss of ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. As such, it is resilient. Aqua should be sure to have many items equipped before she faces this Heartless. | ||
===Phase one=== | ====Phase one==== | ||
This boss initially has access to three attacks: a soaring strike, a Shadow trap, and an assault from underground. Each of these can be avoided with a well-timed [[Reflect|Barrier]], and a quick Counter Blast can then be used to damage the boss. Aqua can tell when the Demon Tide is about to attack by watching the eyes of the Shadows that comprise it: when the eyes glow red, it means the boss is about to strike. Aqua should avoid the Demon Tide in these instances and use a combination of physical attacks and magic to harm it in the interim. Whenever the Wayfinder [[Situation Command]] becomes available, Aqua can use it to immobilize the Demon Tide and quickly deplete its HP by teaming up with King Mickey. | This boss initially has access to three attacks: a soaring strike, a Shadow trap, and an assault from underground. Each of these can be avoided with a well-timed [[Reflect|Barrier]], and a quick Counter Blast can then be used to damage the boss. Aqua can tell when the Demon Tide is about to attack by watching the eyes of the Shadows that comprise it: when the eyes glow red, it means the boss is about to strike. Aqua should avoid the Demon Tide in these instances and use a combination of physical attacks and magic to harm it in the interim. Whenever the Wayfinder [[Situation Command]] becomes available, Aqua can use it to immobilize the Demon Tide and quickly deplete its HP by teaming up with King Mickey. | ||
===Phase two=== | ====Phase two==== | ||
The Demon Tide becomes much more aggressive in an attempt to protect its vulnerable core. Added to its arsenal is a new projectile attack that is best avoided with Cartwheel. It switches between this and a another attack, in which its tornado of Shadows glows red and rushes Aqua. During this attack it retreats every now and then, giving Aqua the ability to use Barrier again. If Aqua stands too close to the edge of the map, it might not retreat far enough. In this case the attack is continuous. When its health gets even lower, the Demon Tide warps away its core whilst its tornado remains. After this, invulnerable orbs made of Shadows will be launched from the ground at random. If this happens, Aqua should Cartwheel around as much as possible to dodge these. If she is hit, the orbs will launch her into the sky, where she is a risk of being hit again by other orbs. These can be avoided with Air Slide, although this becomes more difficult as Aqua falls towards the ground. At the end of the attack, the tornado increases in size and whirls around the entire arena, limiting Aqua's movements. When the Demon Tide is not using any of these attacks, Aqua should enter the tornado and bombard the Demon Tide with aerial combos until its HP is fully depleted. | The Demon Tide becomes much more aggressive in an attempt to protect its vulnerable core. Added to its arsenal is a new projectile attack that is best avoided with Cartwheel. It switches between this and a another attack, in which its tornado of Shadows glows red and rushes Aqua. During this attack it retreats every now and then, giving Aqua the ability to use Barrier again. If Aqua stands too close to the edge of the map, it might not retreat far enough. In this case the attack is continuous. When its health gets even lower, the Demon Tide warps away its core whilst its tornado remains. After this, invulnerable orbs made of Shadows will be launched from the ground at random. If this happens, Aqua should Cartwheel around as much as possible to dodge these. If she is hit, the orbs will launch her into the sky, where she is a risk of being hit again by other orbs. These can be avoided with Air Slide, although this becomes more difficult as Aqua falls towards the ground. At the end of the attack, the tornado increases in size and whirls around the entire arena, limiting Aqua's movements. When the Demon Tide is not using any of these attacks, Aqua should enter the tornado and bombard the Demon Tide with aerial combos until its HP is fully depleted. | ||
===''Kingdom Hearts III''=== | |||
{{section-stub}} | |||
==Videos== | ==Videos== |
edits