Magnet Burst: Difference between revisions
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{{nihongo|'''Magnet Burst'''|マグネスプラッシュ|Magune Supurasshu|lit. "Magnet Splash"}} is a technique exclusive to ''[[Kingdom Hearts II Final Mix]]''. It allows the user to {{c|Magnet|status|draw in}} enemies before unleashing a finishing combo move. | {{nihongo|'''Magnet Burst'''|マグネスプラッシュ|Magune Supurasshu|lit. "Magnet Splash"}} is a technique exclusive to ''[[Kingdom Hearts II Final Mix]]''. It allows the user to {{c|Magnet|status|draw in}} enemies before unleashing a finishing combo move. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] | In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] that costs 3 {{AP}} to equip. It is a ground combo finisher that activates when multiple targets are nearby. Magnet Burst deals Dark damage relative to Sora's {{c|Magic|stat}} stat. | ||
==Learning Magnet Burst== | ==Learning Magnet Burst== |
Revision as of 18:14, 15 January 2019
Magnet Burst (マグネスプラッシュ Magune Supurasshu , lit. "Magnet Splash") is a technique exclusive to Kingdom Hearts II Final Mix. It allows the user to draw in enemies before unleashing a finishing combo move.
Mechanics
In Kingdom Hearts II Final Mix, Magnet Burst is an action ability that costs 3 AP to equip. It is a ground combo finisher that activates when multiple targets are nearby. Magnet Burst deals Dark damage relative to Sora's Magic stat.
Learning Magnet Burst
Kingdom Hearts II Final Mix
- Sora learns Magnet Burst after defeating Hades.