User talk:SneaselSawashiro: Difference between revisions

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Please try to avoid fluff phrases like "should be noted", or making asides in parantheses. We should try to make the articles as concise as possible, so we should assume, for example, that the reader already understands that the material in a boss's "Strategy" section is advice, and doesn't need to be explicitly told that it is advice. Also, remember that numbers below one hundred should generally be spelled out.{{User:KrytenKoro/Sig}} 22:02, 4 February 2015 (UTC)
Please try to avoid fluff phrases like "should be noted", or making asides in parantheses. We should try to make the articles as concise as possible, so we should assume, for example, that the reader already understands that the material in a boss's "Strategy" section is advice, and doesn't need to be explicitly told that it is advice. Also, remember that numbers below one hundred should generally be spelled out.{{User:KrytenKoro/Sig}} 22:02, 4 February 2015 (UTC)
::Also, please attempt to be grammatically correct when editing. A big reason why I revert a majority of your edits is because they are filled with grammatical errors, thus ruin the articles' professional, clean nature. I notice that, in particular, you tend to leave out commas, creating incorrect, run-on sentences. - {{User:EternalNothingnessXIII/Sig}} 01:58, 6 February 2015 (UTC)
::Also, please attempt to be grammatically correct when editing. A big reason why I revert a majority of your edits is because they are filled with grammatical errors, thus ruin the articles' professional, clean nature. I notice that, in particular, you tend to leave out commas, creating incorrect, run-on sentences. - {{User:EternalNothingnessXIII/Sig}} 01:58, 6 February 2015 (UTC)
 
:::I hope I'm not frustrating you with my rewrites, but just in case I am, here's my main points of concern:
*Please make sure that the material is as concise as possible. In a strategy section, you don't really need to spend time saying something is "difficult", or telling the reader to be careful -- the fact that it's a strategy section already makes that clear. Instead, focus more on the bare facts of the technique, and what's needed to counter it. If that information is already listed as a stat, then we don't need to repeat it.
*If something is different in one game from in the others, see if you can convey that information in the others as well. For example, noting that the latest game allows the player to use a technique in midair is more useful to more readers if we convey that, in the previous ten or so games, they ''can't'' -- that way the information's not hidden in a section that they might not think they need to read. In general, try to avoid conveying information by relying on comparing it to something else -- see if you can describe it first on its own merits.{{User:KrytenKoro/Sig}} 01:38, 6 April 2016 (UTC)


== A possible hard table of Retaliation Values ==
== A possible hard table of Retaliation Values ==
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== Walking ==
== Walking ==


What counts as walking? Also, what does it mean that Barrier overlaps with Cartwheel?{{User:KrytenKoro/Sig}} 01:20, 15 February 2016 (UTC) Derp, I meant to say part-way tilting on the control stick so that you slowly move forward; however, you have a bit of a point if you changed it back since I only tested this on KH1. Guard works like that if you have it equipped with Dodge Roll; a full run is what allows Dodge Roll to come out instead of Guard (full-way tilt). [[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 03:50, 15 February 2016 (UTC)
What counts as walking? Also, what does it mean that Barrier overlaps with Cartwheel?{{User:KrytenKoro/Sig}} 01:20, 15 February 2016 (UTC)  
 
Derp, I meant to say part-way tilting on the control stick so that you slowly move forward; however, you have a bit of a point if you changed it back since I only tested this on KH1. Guard works like that if you have it equipped with Dodge Roll; a full run is what allows Dodge Roll to come out instead of Guard (full-way tilt). [[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 03:50, 15 February 2016 (UTC)
 
==Translations==
Please do not add "lits" if the translation given is already accurate. In addition, please do not add ''multiple'' translations for one word, as you did with "Slash/Cutter".{{User:KrytenKoro/Sig}} 19:58, 15 March 2016 (UTC)
:The goal of giving lits is to give the most accurate translation to the context as well as the actual word; for example, the description for Minagiru items talks about energy surging through the gem, so "Surging" is probably the closest of the valid translations to what the design team intended. We also give the benefit of the doubt to localized names -- if they are valid translations of the words, even if we, by personal preference, would have translated them differently, we use those translations.{{User:KrytenKoro/Sig}} 16:07, 8 December 2016 (UTC)
 
== Words ==
 
Dude, you have to stop making up terms like "energy tunnel", "hovering pace", "orbiting-energy-orbs", or "magic ability". They make no sense and are generally irrelevant to the mechanics sections.{{User:KrytenKoro/Sig}} 17:55, 15 January 2019 (UTC)
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