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==Mechanics== | ==Mechanics== | ||
<!--move to Gallery: [[File:Ripple Drive KHFM.gif|250px|thumb|right]]--> | <!--move to Gallery: [[File:Ripple Drive KHFM.gif|250px|thumb|right]]--> | ||
In ''Kingdom Hearts Final Mix'', Ripple Drive is a [[combat ability]] that grants [[Sora]] a combo finisher when surrounded by multiple targets. It requires 3 {{AP}} to equip. Ripple Drive is a magic ability that deals damage relative to | In ''Kingdom Hearts Final Mix'', Ripple Drive is a [[combat ability]] that grants [[Sora]] a combo finisher when surrounded by multiple targets. It requires 3 {{AP}} to equip. Ripple Drive is a magic ability that deals damage relative to Sora's maximum [[MP]], and deals {{c|Neutral|element}} damage. After hitting the enemy, Sora takes 45 frames to recover (1.3 seconds). | ||
In ''Kingdom Hearts II Final Mix'', Ripple Drive is an [[action ability]] accessible in [[Limit Form]]. It is a combo finisher that activates when Sora is surrounded. It has an identical appearance to the ability from ''Kingdom Hearts Final Mix'', with the exception of being larger and producing a bright red aura vignette with extra flickering effects. Ripple Drive is a magic ability that deals damage relative to Sora's Magic stat, and deals Neutral damage, allowing the attack to bypass physical defense. | In ''Kingdom Hearts II Final Mix'', Ripple Drive is an [[action ability]] accessible in [[Limit Form]]. It is a combo finisher that activates when Sora is surrounded. It has an identical appearance to the ability from ''Kingdom Hearts Final Mix'', with the exception of being larger and producing a bright red aura vignette with extra flickering effects. Ripple Drive is a magic ability that deals damage relative to Sora's Magic stat, and deals Neutral damage, allowing the attack to bypass physical defense. |