25,235
edits
NinjaSheik (talk | contribs) |
NinjaSheik (talk | contribs) |
||
Line 35: | Line 35: | ||
}} | }} | ||
After Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, the Foreteller | After Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, the Foreteller reappears from a [[lane between]]. They explain the need to defeat Heartless and collect [[Lux]], while noting that there is help in the form of their Union. As if to illustrate this point, a<!--nother --> Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, the Foreteller warns that some are seeking to collect Lux out of greed. They entreat Player to help root out the darkness.{{storylink|Quest 3: Combat 102}} | ||
As Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns Player tests of skill in response.{{storylink|Quest 200: Heading Home Pt. 6}}<!--storylinks:It's only kind of implied --> | As Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns Player tests of skill in response.{{storylink|Quest 200: Heading Home Pt. 6}}<!--storylinks:It's only kind of implied --> | ||
Line 45: | Line 45: | ||
Having returned from [[Beast's Castle]], Chirithy comes to Player with a new assignment from the Foreteller: they must hunt down Heartless within the Corridors of Darkness themselves, with only a set of [[Bracelet of Light]] to survive exposure to the darkness.{{storylink|Quest 491: Corridor of Darkness Pt. 1}} After Player successfully completes this task, Chirithy reports it to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{storylink|Quest 500: Corridor of Darkness Pt. 10}} | Having returned from [[Beast's Castle]], Chirithy comes to Player with a new assignment from the Foreteller: they must hunt down Heartless within the Corridors of Darkness themselves, with only a set of [[Bracelet of Light]] to survive exposure to the darkness.{{storylink|Quest 491: Corridor of Darkness Pt. 1}} After Player successfully completes this task, Chirithy reports it to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{storylink|Quest 500: Corridor of Darkness Pt. 10}} | ||
One night, Player is shown a dream by Chirithy, in which Ira and the other Foretellers meet with the Master in the Foretellers' Chamber, though Nightmare Chirithy quickly puts a stop to this dream.{{storylink|Quest 351: A Job Never Done Pt. 1}} | |||
<!--editing break: continue rewriting from here forward | <!--editing break: continue rewriting from here forward | ||
The next day, Player meets a Keyblade wielder from another Union named [[Ephemer]], who reveals to Player that the Lux the Unions have been gathering are from illusionary worlds, with Daybreak Town as its source. Ephemer believes that the Book of Prophecies is responsible for this phenomenon. When Ephemer brings the different goals of the Foretellers into question, Player tells Ephemer about the dream they had the night before, prompting them to search for a means of getting into the Clock Tower. | The next day, Player meets a Keyblade wielder from another Union named [[Ephemer]], who reveals to Player that the Lux the Unions have been gathering are from illusionary worlds, with Daybreak Town as its source. Ephemer believes that the Book of Prophecies is responsible for this phenomenon. When Ephemer brings the different goals of the Foretellers into question, Player tells Ephemer about the dream they had the night before, prompting them to search for a means of getting into the Clock Tower. | ||
Following Ephemer's disappearance, Player | Following Ephemer's disappearance, Ephemer shows Player a dream, in which he is meeting with Ava at the Fountain Plaza. Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. Player tells Chirithy about the dream involving Ephemer, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if Player doesn’t go anywhere near The Clock Tower. | ||
Despite Chirithy’s warning, Player goes to The Clock Tower anyway, but when Chirithy follows Player and reiterates his warning, Player decides to double back and seek answers before progressing any further. Upon further investigation, Player learns that Master Ava plans on gathering superior Keyblade wielders in the Fountain Plaza, no matter what Union they belong to, that she'd been seen associating with Ephemer recently and that she was last seen heading toward the Clock Tower. | Despite Chirithy’s warning, Player goes to The Clock Tower anyway, but when Chirithy follows Player and reiterates his warning, Player decides to double back and seek answers before progressing any further. Upon further investigation, Player learns that Master Ava plans on gathering superior Keyblade wielders in the Fountain Plaza, no matter what Union they belong to, that she'd been seen associating with Ephemer recently and that she was last seen heading toward the Clock Tower. | ||
Line 60: | Line 57: | ||
Later that night, Chirithy watches over Player as they sleep; mentioning that they’d had a tough day and that he’d never anticipated having to fight a Foreteller. Master Ava then appears in the room, remarking on her own surprise over the situation, though admitting that she wouldn’t have fought so simply had she been serious – signifying that she was only testing Player’s strength. Chirithy asks Ava about her actions, only for her to ask if it had been the one to show Player the dream with Ephemer. When Chirithy denies this, Ava voices how it may have been Ephemer trying to reach Player from the dream. Chirithy questions what Ava means, so she elaborates by saying that Ephemer had been closing in on the truth, and as such she believes that he’s now in another dimension apart from the free one that they call “Unchained”, and that Ephemer seems to have attempted reaching out to Player from this dimension. Moving closer to Player, Ava suggests that if Ephemer and the dream really are connected, then that could mean that Player is also nearing the Unchained dimension – though whether or not they continues will depend on their heart. Ava then asks Chirithy to protect Player from their nightmares so that Player can fly away and ride the wind one day as well, before disappearing once again. Looking to Player, Chirithy questions what Ava means by protecting them from nightmares. | Later that night, Chirithy watches over Player as they sleep; mentioning that they’d had a tough day and that he’d never anticipated having to fight a Foreteller. Master Ava then appears in the room, remarking on her own surprise over the situation, though admitting that she wouldn’t have fought so simply had she been serious – signifying that she was only testing Player’s strength. Chirithy asks Ava about her actions, only for her to ask if it had been the one to show Player the dream with Ephemer. When Chirithy denies this, Ava voices how it may have been Ephemer trying to reach Player from the dream. Chirithy questions what Ava means, so she elaborates by saying that Ephemer had been closing in on the truth, and as such she believes that he’s now in another dimension apart from the free one that they call “Unchained”, and that Ephemer seems to have attempted reaching out to Player from this dimension. Moving closer to Player, Ava suggests that if Ephemer and the dream really are connected, then that could mean that Player is also nearing the Unchained dimension – though whether or not they continues will depend on their heart. Ava then asks Chirithy to protect Player from their nightmares so that Player can fly away and ride the wind one day as well, before disappearing once again. Looking to Player, Chirithy questions what Ava means by protecting them from nightmares. | ||
Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemer was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemer told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemer disappeared.--> | Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemer was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemer told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemer disappeared.--> |
edits