Foreteller: Difference between revisions
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{{cleanup|Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be ''what the Foretellers are doing'', not describing an entire scene that happens to contain a Foreteller.}} | {{cleanup|Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be ''what the Foretellers are doing'', not describing an entire scene that happens to contain a Foreteller.}} | ||
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|name=The Foretellers | |name=The Foretellers | ||
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After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, | After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, {{c|Unknown|KHχ}}. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them. | ||
The next day, Player meets a Keyblade wielder from another Union named [[Ephemer]], who reveals to Player that the Light they've been gathering is not the light from fairy tales, but instead from illusionary worlds, meaning that the Light actually belongs to Daybreak Town. What Ephemer is interested in is the source of these illusionary worlds, which he believes to be the Book of Prophecies given to the Foretellers. When Ephemer brings the different goals of the Foretellers into question, Player reveals the dream he'd had the night before to Ephemer, prompting them to search for a means of getting into the Clock Tower. | The next day, Player meets a Keyblade wielder from another Union named [[Ephemer]], who reveals to Player that the Light they've been gathering is not the light from fairy tales, but instead from illusionary worlds, meaning that the Light actually belongs to Daybreak Town. What Ephemer is interested in is the source of these illusionary worlds, which he believes to be the Book of Prophecies given to the Foretellers. When Ephemer brings the different goals of the Foretellers into question, Player reveals the dream he'd had the night before to Ephemer, prompting them to search for a means of getting into the Clock Tower. |
Revision as of 17:44, 2 May 2018
Oh no! The water! I'm in big trouble if I don't fetch it!
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This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be what the Foretellers are doing, not describing an entire scene that happens to contain a Foreteller. |
The Foretellers | ||
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Japanese | 予知者 | |
Rōmaji | Yochisha | |
Homeworld | Daybreak Town | |
Game | Kingdom Hearts χ |
The Foretellers are a group of Keyblade Masters that appear in Kingdom Hearts χ and consists of Aced, Ava, Gula, Invi, and Ira. Together, the Foretellers lead the five Unions and protect the worlds from darkness.
Story
Before Kingdom Hearts χ
According to Player's Chirithy, the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the "Master of Masters." Shortly before he disappeared, the Master of Masters assigned his disciples new names and gifted five of them with a tome from the Book of Prophecies, which taught them of the event that would doom the world. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of Medals. Quest 94: Where's Chirithy? Pt. 2
Kingdom Hearts χ
Shortly after Player arrives in Daybreak Town, the Foreteller of their chosen Union assigns a Chirithy to assist them and explain the current situation. Quest 1: Prologue
This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series. |
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In Kingdom Hearts χ, Player is attacked by a Darkside upon arrival, but their Foreteller shows up in person to chase the Darkside back through its Corridor of Darkness, leaving behind the Chirithy. Template:Canonend
After Player learns to wield the Keyblade with help from Chirithy, the Foreteller appears from a lane between. They explain the need to defeat Heartless and collect Lux, while noting that there is help in the form of their Union. As if to illustrate this point, a Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, the Foreteller warns that some are seeking to collect Lux out of greed. They entreat Player to help root out the darkness. Quest 3: Combat 102
As Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns Player tests of skill in response. Quest 200: Heading Home Pt. 6
After Player finishes the Darkball dread in every world and returns to Daybreak Town, Chirithy decides to inform Player of the history of the Foretellers, the goals of the Unions, and the origins of the Medals, but reminds Player that each Foreteller has their own reason for collecting Lux. Quest 120: Killing Time Pt. 6
Following the demise of Chirithy (2), the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers. Quest 250: Heartless Havoc: Fountain Square
Having returned from Beast's Castle, Chirithy comes to Player with a new assignment from the Foreteller: they must hunt down Heartless within the Corridors of Darkness themselves, with only a set of Bracelet of Light to survive exposure to the darkness. Quest 491: Corridor of Darkness Pt. 1 After Player successfully completes this task, Chirithy reports it to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive. Quest 500: Corridor of Darkness Pt. 10
Appearance
The Foretellers wear masks representing the animals that serve as the emblems of their Unions, as well as hooded cloaks and shirts fastened with a sash. The sleeves of these shirts extend just beyond the wrist.
Each Foreteller's name is derived from the Latin word for one of the seven deadly sins, and all but one of them use the name associated with their animal motif in the Ancrene Wisse.
Abilities
The Foretellers are Keyblade Masters who wield unique Keyblades with distinctive elemental and chromatic themes. Each Foreteller's Keyblade has an etching of their Union's totem animal on its hilt, a Gazing Eye on its keychain token, a heart icon similar to Terra's Mark near its teeth, and a handle resembling a Doric column; these shared traits are similar to those of Master Xehanort's Keyblade, which has a black, demonic theme and an etching of a goat, but features a second Gazing Eye where the Foretellers' Keyblades have heart icons.
Kingdom Hearts χ[chi] |
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Characters |
Party members |
Player - Keyblade Wielders - Hercules - Skuld - Aladdin |
Non-playable characters |
Aced - Alice - Ava - Beast - Belle - Card Soldier - Cerberus - Cheshire Cat - Chip - Chip and Dale - Chirithy - Cloud - Cogsworth - Donald Duck - Doorknob - Ephemer - Gaston - Goofy - Guards - Gula - Hades - Invi - Ira - Lumière - Luxu - Mad Hatter and March Hare - Magic Mirror - Maleficent - Maleficent's Raven - Maui - Maurice - Mickey Mouse - Mrs. Potts - Moana - Moogle - Philoctetes - Queen of Hearts - The Master of Masters - The Prince - The Queen - Seven Dwarfs - Snow White - Wardrobe - White Rabbit |
Locations |
Worlds |
Daybreak Town - Dwarf Woodlands - Wonderland - Agrabah - Olympus Coliseum - Beast's Castle - Enchanted Dominion |
Places |
Dive to the Heart |
Terms |
Book of Prophecies - Cards - Dark Corridor Trials - Dark Footsteps - Heartless - Key Art - Key Scene - Keyblade - Keyblade War - Lux - Raid Boss - Union |
Archives |
Artwork - Items - Keyblades - Music |