FPS Mode: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', FPS Mode is a limit exclusive to [[Chicken Little]]. The limit changes the camera to a first-person shooter perspective and reconfigures the [[Command Menu]]: | In ''Kingdom Hearts II'', FPS Mode is a limit exclusive to [[Chicken Little]]. The limit changes the camera to a first-person shooter perspective and reconfigures the [[Command Menu]]: | ||
*{{button|x}} ({{button|c}} in Japanese releases) - {{nihongo|'''Balls'''|ピッチング|Pitchingu|lit. "Pitching"}} are shot at the enemy, dealing damage and causing them to be briefly stunned. | *{{button|x}} ({{button|c}} in Japanese releases) - {{nihongo|'''Balls'''|ピッチング|Pitchingu|lit. "Pitching"}} are shot at the enemy, dealing damage and causing them to be briefly stunned. They can also knock targets into the air if the target is susceptible. | ||
*{{button|s}} ({{button|t}} in Japanese releases) - {{nihongo|'''End'''|やめる|Yameru}} causes the limit to be cancelled prematurely. | *{{button|s}} ({{button|t}} in Japanese releases) - {{nihongo|'''End'''|やめる|Yameru}} causes the limit to be cancelled prematurely, switching control back to Sora instantly. | ||
*{{button|t}} ({{button|s}} in Japanese releases) - {{nihongo|'''Firecracker'''|クラッカ|Kurakka|lit. "Cracker"}} are fired at the enemy, knocking them back and stopping their movement. | *{{button|t}} ({{button|s}} in Japanese releases) - {{nihongo|'''Firecracker'''|クラッカ|Kurakka|lit. "Cracker"}} are fired at the enemy, knocking them back and stopping their movement. | ||
During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> Also, the targeting reticule can be aimed using the right analogue stick. | During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> Also, the targeting reticule can be aimed using the right analogue stick. | ||
While seemingly very weak by itself, FPS Mode's true strength and purpose lies in Sora's ability to follow-up on the limit's attacks once finished, making it an effective tool for making targets, particularly bosses, vulnerable. This is congruent to Chicken Little's purpose as a Summon used to create openings. | |||
<!-- Better laid out in prose?--> | <!-- Better laid out in prose?--> | ||
Revision as of 06:42, 6 April 2018
FPS Mode (FPS ) is a limit that appears in Kingdom Hearts II. Together, Sora and Chicken Little can shoot projectiles at enemies.
Mechanics
In Kingdom Hearts II, FPS Mode is a limit exclusive to Chicken Little. The limit changes the camera to a first-person shooter perspective and reconfigures the Command Menu:
- ( in Japanese releases) - Balls (ピッチング Pitchingu , lit. "Pitching") are shot at the enemy, dealing damage and causing them to be briefly stunned. They can also knock targets into the air if the target is susceptible.
- ( in Japanese releases) - End (やめる Yameru ) causes the limit to be cancelled prematurely, switching control back to Sora instantly.
- ( in Japanese releases) - Firecracker (クラッカ Kurakka , lit. "Cracker") are fired at the enemy, knocking them back and stopping their movement.
During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed. Also, the targeting reticule can be aimed using the right analogue stick.
While seemingly very weak by itself, FPS Mode's true strength and purpose lies in Sora's ability to follow-up on the limit's attacks once finished, making it an effective tool for making targets, particularly bosses, vulnerable. This is congruent to Chicken Little's purpose as a Summon used to create openings.
Learning FPS Mode
Kingdom Hearts II
- Chicken Little has FPS Mode as his limit.