Kurt Zisa: Difference between revisions
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(Finally got around to using the KH1 Ultimania Revised Edition to correct Kurt Zisa's moveset. Who knew the Ultimanias were so easy to come by?) |
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==Strategy== | ==Strategy== | ||
;Attacks | ;Attacks | ||
*''' | *{{nihongo|'''Silence'''|サイレス|Sairesu}}: Silences the party as soon as the battle starts, preventing them from using magic and summoning. The effect lasts until the two dark orbs in its hands are destroyed. Every other time it "wakes up" it will summon the orbs and cast Silence again. | ||
*'''Dash''': | *{{nihongo|'''Reflect Barrier'''|リフレクト バリア|Rifurekuto Baria}}: Puts up a barrier that deflects physical attacks, but also drops MP orbs. Between each use of Silence, Kurt Zisa will cast Reflect Barrier. | ||
*''' | *{{nihongo|'''Stomp'''|踏みつけ攻撃|Fumitsuke Kougeki}}: During Silence, Kurt Zisa jumps into the air, dealing damage to Sora if he lands on him. | ||
*''' | *{{nihongo|'''Dash'''|突進|Tosshin}}: During Silence, if the party gets too far away, Kurt Zisa can perform a dashing attack toward them. It has small range, but touching the blades can hurt. | ||
*''' | *{{nihongo|'''Windmill Decapitation'''|風車斬|Kazaguruma-zan}}: During Silence, Kurt Zisa stands still and spins its swords around, deflecting attacks and damaging the party. | ||
*{{nihongo|'''Floating Boisterous Dance'''|浮遊乱舞|Fuyuu Ranbu}}: During Silence, Kurt Zisa leaps up and rapidly spins before dive-bombing Sora. Roll under or jump over the horizontal spins, or roll to the side of the vertical spins. Kurt Zisa won't use this attack until it has taken a certain amount of damage. | |||
*''' | *{{nihongo|'''Firaga Bomb'''|ファイガボム|Faiga Bomu}}: During Reflect Barrier, a sigil appears on the shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using Guard, damaging its shield. | ||
*''' | *{{nihongo|'''Sandstorm'''|サンドストーム|Sandosutoomu}}: During Reflect Barrier, Kurt Zisa raises its arms and summons four tornadoes around Sora, which then fuse into one larger tornado. Roll through them with correct timing to avoid damage. | ||
*''' | *{{nihongo|'''Thundara Balls'''|サンダラボール|Sandara Booru}}: During Reflect Barrier, orbs of electricity shoot from the ground directly at Sora. Kurt Zisa won't use this attack until it has taken a certain amount of damage. | ||
*{{nihongo|'''Thundaga Ball'''|サンダガボール|Sandaga Booru}}: At the end of Thundara Balls, a giant orb of electricity shoots from the ground directly at Sora. | |||
*{{nihongo|'''Bite'''|かみつき|Kamitsuki}}: While defenseless, Kurt Zisa flails its neck wildly and bites Sora. It's harder to hit during this attack, but it can be deflected. | |||
Kurt Zisa is a skilled warrior, proficient in swordplay and magic. It fights in three phases, each one granting it different attacks. | Kurt Zisa is a skilled warrior, proficient in swordplay and magic. It fights in three phases, each one granting it different attacks. | ||
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Alternatively, Sora can summon [[Bambi]] and hit Kurt Zisa with offensive spells while Bambi drops magic orbs. | Alternatively, Sora can summon [[Bambi]] and hit Kurt Zisa with offensive spells while Bambi drops magic orbs. | ||
Revision as of 19:34, 28 March 2018
Strategy
- Attacks
- Silence (サイレス Sairesu ): Silences the party as soon as the battle starts, preventing them from using magic and summoning. The effect lasts until the two dark orbs in its hands are destroyed. Every other time it "wakes up" it will summon the orbs and cast Silence again.
- Reflect Barrier (リフレクト バリア Rifurekuto Baria ): Puts up a barrier that deflects physical attacks, but also drops MP orbs. Between each use of Silence, Kurt Zisa will cast Reflect Barrier.
- Stomp (踏みつけ攻撃 Fumitsuke Kougeki ): During Silence, Kurt Zisa jumps into the air, dealing damage to Sora if he lands on him.
- Dash (突進 Tosshin ): During Silence, if the party gets too far away, Kurt Zisa can perform a dashing attack toward them. It has small range, but touching the blades can hurt.
- Windmill Decapitation (風車斬 Kazaguruma-zan ): During Silence, Kurt Zisa stands still and spins its swords around, deflecting attacks and damaging the party.
- Floating Boisterous Dance (浮遊乱舞 Fuyuu Ranbu ): During Silence, Kurt Zisa leaps up and rapidly spins before dive-bombing Sora. Roll under or jump over the horizontal spins, or roll to the side of the vertical spins. Kurt Zisa won't use this attack until it has taken a certain amount of damage.
- Firaga Bomb (ファイガボム Faiga Bomu ): During Reflect Barrier, a sigil appears on the shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using Guard, damaging its shield.
- Sandstorm (サンドストーム Sandosutoomu ): During Reflect Barrier, Kurt Zisa raises its arms and summons four tornadoes around Sora, which then fuse into one larger tornado. Roll through them with correct timing to avoid damage.
- Thundara Balls (サンダラボール Sandara Booru ): During Reflect Barrier, orbs of electricity shoot from the ground directly at Sora. Kurt Zisa won't use this attack until it has taken a certain amount of damage.
- Thundaga Ball (サンダガボール Sandaga Booru ): At the end of Thundara Balls, a giant orb of electricity shoots from the ground directly at Sora.
- Bite (かみつき Kamitsuki ): While defenseless, Kurt Zisa flails its neck wildly and bites Sora. It's harder to hit during this attack, but it can be deflected.
Kurt Zisa is a skilled warrior, proficient in swordplay and magic. It fights in three phases, each one granting it different attacks.
In stage one, Kurt Zisa wields two glowing orbs in each of its top hands. Kurt Zisa only uses physical attacks in this form. The party cannot use Magic until the orbs are destroyed. Once destroyed, the battle will fall into stage two.
In stage two, Kurt Zisa will become stunned and fall into a sitting position and its head will coil out like a snake. Kurt Zisa is vulnerable now and Sora can harm it. Its only attack is a weak bite attack. After a while, Kurt Zisa will turn into stage three.
In stage three, Kurt Zisa floats in the air and protects itself with a shield. As it hovers around the arena, it will summon tornadoes to deal damage to Sora and make fireballs rise from the ground. Sora can only damage the shield through magic or hitting the fireballs it summons back at it. Summon and Thunder spells work well against the shield. If attacked physically, the shield will drop MP orbs. When the shield is destroyed, Kurt Zisa will go into stage two again. After a while, stage one will commence again. To save MP, simply wait until Kurt Zisa summons fireballs and then deflect them back. They will automatically go towards Kurt Zisa, track its movement, and damage the protective barrier. Though this will make the battle longer.
The battle continues like this until Kurt Zisa is defeated.
Since Kurt Zisa is a rather difficult boss to defeat, it is highly suggested to Summon Tinker Bell right before Magic is unusable as she can keep the party healed and revive Sora once if all his HP is drained. Another option is to cast Aero magic before Silencega is cast so damage from Kurt Zisa's attacks is reduced while magic is sealed. Also, having Aerora/Aeroga allows Sora to inflict more damage on Kurt Zisa if the shield is in range of its hands or head.
Another strategy to get past its shield mode quickly is to either summon Mushu, Genie, or Dumbo and use Fire, Showtime, or Water to break through the shield.
Alternatively, Sora can summon Bambi and hit Kurt Zisa with offensive spells while Bambi drops magic orbs.