Kingdom Hearts χ: Difference between revisions

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In [[Dive to the Heart]], Player is given a choice to choose which of the five Unions to join: Anguis, Leopardos, Unicornis, Ursus, and Vulpeus. Once Player has chosen, darkness surrounds them and Player summons forth a Keyblade, which is described to them as being "the power of light meant to drive away darkness". After being enveloped in light, Player appears in [[Daybreak Town]] and is immediately attacked by a [[Darkside]] [[Heartless]]. Player is easily overcome by the large Heartless, who is then saved by their [[Foreteller]], who forces the Darkside back into the Corridor of Darkness and follows it in order to destroy it.
In [[Dive to the Heart]], Player is given a choice to choose which of the five Unions to join: Anguis, Leopardos, Unicornis, Ursus, and Vulpeus. Once Player has chosen, darkness surrounds them and Player summons forth a Keyblade, which is described to them as being "the power of light meant to drive away darkness". After being enveloped in light, Player appears in [[Daybreak Town]] and is immediately attacked by a [[Darkside]] [[Heartless]]. Player is easily overcome by the large Heartless, who is then saved by their [[Foreteller]], who forces the Darkside back into the Corridor of Darkness and follows it in order to destroy it.


Player is then introduced to [[Chirithy]], who explains that Player had been chosen to become a Keyblade wielder to fend off the darkness that is quickly covering the worlds and collect [[Lux]], and it has been tasked by Player's Foreteller to act as an aide to the novice Keyblade wielder throughout their training. Chirithy indicates that Player’s Keyblade is incomplete and still requires the power of "Cards" called Fragments, one of which happens to be lying on the ground nearby. When Player goes to pick up the Card, a Moogle takes it instead. The Moogle tells Player that they have many Cards that they can offer, but for a price. Ultimately, the Moogle gives Player the Card, calling it a sample of what they have to offer.
Player is then introduced to [[Chirithy]], who explains that Player had been chosen to become a Keyblade wielder to fend off the darkness that is quickly covering the worlds and collect [[Lux]], and it has been tasked by Player's Foreteller to act as an aide to the novice Keyblade wielder throughout their training. Chirithy indicates that Player’s Keyblade is incomplete and still requires the power of "[[Cards (KHχ)|Cards]]" called Fragments. When Player goes to pick up a nearby Card, a Moogle takes it instead. The Moogle tells Player that they have many Cards that they can offer, but for a price. Ultimately, the Moogle gives Player the Card, calling it a sample of what they have to offer.


After exploring the area and defeating several Heartless, Player is approached by their Foreteller, who tells them that they should be able to defeat weaker Heartless with their Keyblade, but Player will need to call upon the help of others to defeat stronger Heartless. When another Darkside appears, numerous other Keyblade wielders from their Union arrive to help Player take down the powerful Heartless. Following their victory, the Foreteller warns Player that there are others who appear to be collecting light in order to fend off the darkness, but other Unions do not necessarily strive for peace across the worlds and are gathering Lux for their own selfish desires. The Foreteller informs Player that they must discern whose darkness is hiding behind a façade of light for themselves. Once the Foreteller leaves, Chirithy sends Player to other worlds to fight the darkness by using the [[Lanes Between]] to access these other worlds.
After exploring the area and defeating several Heartless, Player is approached by their Foreteller, who tells them that they will need to call upon the help of others to defeat stronger Heartless. When another Darkside appears, numerous Keyblade wielders from Player's Union arrive to help Player take down the powerful Heartless. Following their victory, the Foreteller warns Player that there are others who appear to be collecting light in order to fend off the darkness, but other Unions do not necessarily strive for peace across the worlds and are gathering Lux for their own selfish desires. The Foreteller informs Player that they must discern whose darkness is hiding behind a façade of light for themselves. Once the Foreteller leaves, Chirithy sends Player to other worlds to fight the darkness by using the [[Lanes Between]] to access these other worlds.


Player visits [[Dwarf Woodlands]], [[Wonderland]], and [[Agrabah]], where they defeat the hordes of Heartless. Although Player manages to save the residents of each world under Chirithy's guidance, they are unable to locate where the Heartless are originating from. Upon returning to Daybreak Town, Chirithy decides to tell Player the story of the [[Master of Masters]] and how he bestowed a copy of the [[Book of Prophecies]] to each of the five Foretellers, which contains a prophecy of the Keyblade War. In order to save the future from being engulfed in darkness, the five Foretellers began using the hidden power within the prophecies via the Cards, which act as intermediaries. Chirithy reminds Player that even though the five Foretellers have the same goal, their wills differ, which is why Player must not lose sight of who they are. Later, Chirithy discovers that the Darkballs that they found in Agrabah had come from yet another world and instructs Player to [[Olympus Coliseum]] to defeat the Heartless.
Player visits [[Dwarf Woodlands]], [[Wonderland]], and [[Agrabah]], where they defeat the hordes of Heartless. Although Player manages to save the residents of each world under Chirithy's guidance, they are unable to locate where the Heartless are originating from. Upon returning to Daybreak Town, Chirithy decides to tell Player the story of the [[Master of Masters]] and how he bestowed a copy of the [[Book of Prophecies]] to each of the five Foretellers, which contains a prophecy of the Keyblade War. In order to save the future from being engulfed in darkness, the five Foretellers began using the hidden power within the prophecies via the Cards. Chirithy reminds Player that even though the five Foretellers have the same goal, their wills differ, which is why Player must not lose sight of who they are. Later, Chirithy discovers that the Darkballs that they found in Agrabah had come from yet another world and instructs Player to [[Olympus Coliseum]] to defeat the Heartless.


Afterwards, Player returns to Daybreak Town to help several other Keyblade wielders fight off Heartless and meets another Keyblade wielder named [[Ephemer]], who is from a different Union. Ephemer wishes to explore the Foretellers' Chamber, and despite Chirithy's protests, Player agrees to accompany him, though Ephemer eventually goes ahead without them. When Player arrives at the Foretellers' Chamber, [[Foreteller Ava]] challenges Player to a fight to test their strength. After the duel, she informs Player that they have sadness in their heart, which is linked to darkness, and tells the Player to return home. During a mission at [[Beast's Castle]], Player meets another Keyblade wielder named [[Skuld]], who is from the same Union as Ephemer and invites Player to explore the Foretellers' lair. They are suddenly shocked to see two Foretellers fighting each other and encounter strange Heartless as they continue their mission. After the two defeat them, they also encounter a Nightmare Chirithy, who informs them that the Heartless they defeated are Keyblade wielders consumed by darkness.
Afterwards, Player returns to Daybreak Town to help several other Keyblade wielders fight off Heartless and meets another Keyblade wielder named [[Ephemer]], who is from a different Union. Ephemer wishes to explore the Foretellers' Chamber, and despite Chirithy's protests, Player agrees to accompany him, though Ephemer eventually goes ahead without them. When Player arrives at the Foretellers' Chamber, [[Foreteller Ava]] challenges Player to a fight to test their strength. After the duel, she informs Player that they have sadness in their heart, which is linked to darkness, and tells the Player to return home. During a mission at [[Beast's Castle]], Player meets another Keyblade wielder named [[Skuld]], who is from the same Union as Ephemer and invites Player to explore the Foretellers' lair. They are suddenly shocked to see two Foretellers fighting each other and encounter strange Heartless as they continue their mission. After the two defeat them, they also encounter a Nightmare Chirithy, who informs them that the Heartless they defeated are Keyblade wielders consumed by darkness.
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