Kingdom Hearts 358/2 Days
Kingdom Hearts Re:coded

Auto-Dodge: Difference between revisions

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*1 [[Combo Tech++]]
*1 [[Combo Tech++]]


[[de:Auto-Rolle]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts coded abilities]]

Latest revision as of 15:22, 10 May 2017

Auto-Dodge (オートドッジ Ōto Dojji?) is an ability that appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. It allows the user to sometimes avoid enemy attacks automatically by executing a Dodge Roll.

Mechanics[edit]

Auto-Dodge KHD.png In Kingdom Hearts 358/2 Days, Auto-Dodge Ⓛ is an ability panel that must be linked to Dodge Roll ③.

In Kingdom Hearts Re:coded, Auto-Dodge is an Overclock ability. The Dodge Roll ability must be active for Auto-Dodge to have an effect.

Learning Auto-Dodge[edit]

Kingdom Hearts 358/2 Days[edit]

Kingdom Hearts Re:coded[edit]

  • The Wishing Star and its upgrades have Auto-Dodge as a level 2 Clock Ability.
  • The Three Wishes II and its upgrades have Auto-Dodge as a level 2 Clock Ability.
  • The Zero/One and its upgrades have Auto-Dodge as a level 2 Clock Ability.
  • The Lionheart and its upgrades have Auto-Dodge as a level 3 Clock Ability.

Recipes[edit]

Kingdom Hearts 358/2 Days[edit]

Auto-Dodge Ⓛ can be synthesized for 6800 munny once Roxas is promoted to Novice rank.