Kingdom Hearts χ
Kingdom Hearts Union χ

Foreteller: Difference between revisions

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{{Game|KHX|UCX}}
{{Game|KHX|UCX}}
{{Translation}}
{{Translation}}
{{cleanup|Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be ''what the Foretellers are doing'', not describing an entire scene that happens to contain a Foreteller.}}
{{suite}}
{{Enemy
{{Enemy
|name=The Foreteller
|name=Foreteller Gula
|image=[[File:Foreteller Invi KHX.png|350x400px]]
|image=[[File:Foreteller Gula KHX.png|350x400px]]<!--put up when 2.8 comes out:
|tab1=Invi
|image=[[File:Foreteller Gula KH2.8HD.png|350x400px]]--->
|image2=[[File:Foreteller Gula KHX.png|350x400px]]
|katakana=予知者グウラ
|tab2=Gula
|romaji=Yochisha Guura
|image3=[[File:Foreteller Ira KHX.png|350x400px]]
|tab3=Ira
|image4=[[File:Foreteller Aced KHX.png|350x400px]]
|tab4=Aced
|image5=[[File:Foreteller Ava KHX.png|350x400px]]
|tab5=Ava
|katakana=予知者
|romaji=Yochisha
|fr=Oracle
|de=Foreteller
|type=Entelechy
|type=Entelechy
|charworld1=Daybreak Town
|charworld1=Daybreak Town
|game1=Kingdom Hearts χ
|game1=Kingdom Hearts χ
|enva=Kevin Quinn (actor)
|envan=<ref>https://twitter.com/KevinGQuinn1/status/747622603691433988</ref>
}}
}}
The '''Foretellers''' are a group of Keyblade Masters that appears ''[[Kingdom Hearts χ]]'' and consists of [[Invi]], [[Gula]], [[Ira]], [[Aced]], and [[Ava]]. Together, the Foretellers lead the five [[Union]]s and protect the worlds from [[darkness]].
'''Foreteller Gula''' is a Keyblade Master who appears in ''[[Kingdom Hearts χ]]''. He is the leader of the [[Leopardos Union]].
 
==Story==
==Story==
===Before ''Kingdom Hearts χ''===
===Before ''Kingdom Hearts χ''===
According to the {{c|Player|khx}}'s [[Chirithy]], the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the "[[Master of Masters]]." Shortly before he disappeared, the Master of Masters assigned his disciples new names and gifted five of them with a tome from the [[Book of Prophecies]], which taught them of the [[Keyblade War|event that would doom the world]]. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|ucx}}s.{{storylink|Quest 94: Where's Chirithy? Pt. 2}}<!--add quote if possible-->
According to [[Chirithy]], Gula was originally one of the six apprentices of his creator, the "[[Master of Masters]]". He was assigned his name by the Master, and like the other four chosen to become Foretellers, he received a tome from the [[Book of Prophecies]]. Afterward, he established the Leopardos Union to battle the darkness while using his tome to draw power from the future in the form of {{c|Medal|ucx}}s, in an attempt to avert the [[Keyblade War]] prophesied in the Book.{{storylink|Quest 94: Where's Chirithy? Pt. 2}}<!--add quote if possible-->


===''Kingdom Hearts χ''===
===''Kingdom Hearts χ''===
Shortly after the Player arrives in [[Daybreak Town]], the Foreteller of their chosen Union assigns a Chirithy to assist them and explain the current situation.{{storylink|Quest 1: Prologue}}
{{canon|the player allies with the Leopardos Union.|*}}
Shortly after the Player arrives in [[Daybreak Town]], Foreteller Gula assigns a Chirithy to assist them and explain the current situation.{{storylink|Quest 1: Prologue}}


{{canon}}
{{canon}}
In ''Kingdom Hearts χ'', the Player is attacked by a [[Darkside]] upon arrival, but their Foreteller shows up in person to chase the Darkside back through its [[Corridor of Darkness]], leaving behind the Chirithy.
In ''Kingdom Hearts χ'', the Player is attacked by a [[Darkside]] upon arrival, but Gula shows up in person to chase the Darkside back through its [[Corridor of Darkness]], leaving behind the Chirithy.
{{canonend}}
{{canonend}}


After the Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, the Foreteller <!--re-->appears from a [[lane between]]. They explain the need to defeat Heartless and collect [[Lux]], while noting that there is help in the form of their Union. As if to illustrate this point, a<!--nother --> Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, the Foreteller warns that some are seeking to collect Lux out of greed. They entreat the Player to help root out the darkness.{{storylink|Quest 3: Combat 102}}
After the Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, Gula <!--re-->appears from a [[lane between]]. He explains the need to defeat Heartless and collect [[Lux]], while noting that there is help in the form of their Union; as if to illustrate the point, a<!--nother--> Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, Gula warns that some are seeking to collect the Lux out of greed rather than peace, and entreats the Player to help root out the darkness.{{storylink|Quest 3: Combat 102}}


As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns the Player tests of skill in response.{{?}}<!--storylinks: chi only-->
As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to Gula, who occasionally assigns the Player tests of skill in response.{{storylink|Quest 200: Heading Home Pt. 6}}<!--storylinks:It's only kind of implied -->


After the Player finishes the [[Darkball]] dread in every world and returns to Daybreak Town, Chirithy decides to inform the Player of the history of the Foretellers, the goals of the Unions, and the origins of the Medals, but reminds the Player that each Foreteller has their own reason for collecting Lux.{{storylink|Quest 120: Killing Time Pt. 6}}
Following the demise of [[Chirithy (2)]], Gula informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.{{storylink|Quest 120: Killing Time Pt. 6}}


Following the demise of [[Chirithy (2)]], the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.{{storylink|Quest 250: Heartless Havoc: Fountain Square}}
Having returned from [[Beast's Castle]], Chirithy comes to the Player with a new assignment from Gula: they must hunt down Heartless within the Corridors of Darkness themselves, with only a set of [[Bracelet of Light]] to survive exposure to the darkness.{{storylink|Quest 491: Corridor of Darkness Pt. 1}} After the Player successfully completes this task, Chirithy reports it to Gula, but questions the wisdom of assigning such a dangerous mission. Gula explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{storylink|Quest 500: Corridor of Darkness Pt. 10}}
{{canonend}}
<!--rewrite for conciseness


Having returned from [[Beast's Castle]], Chirithy comes to the Player with a new assignment from the Foreteller: they must hunt down Heartless within the Corridors of Darkness themselves, with only a set of [[Beads of Light]] to survive exposure to the darkness.{{storylink|Quest 491}} After the Player successfully completes this task, Chirithy reports it to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{storylink|Quest 500}}
After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, [[Unknown (KHχ)|Unknown]]. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them.


<!--editing break: continue rewriting from here forward
After witnessing Master Invi and Master Aced's battle and encountering the Black Garment Heartless and Nightmare Chirithy, Player and Skuld continue to the waterways where Player had last seen Ephemera. Skuld asks for confirmation that this is where Player had last seen Ephemera - admitting that she's sure that there's something secret ahead. Before Player and Skuld can continue however, Chirithy blocks their path and asks if they truly intend to keep going even with everything that they'd just seen, admitting that he has an awful feeling about all of this; looking to his feet while Player attempts to comfort him. Skuld asks if she's right to assume that Chirithy knows the layout of the Clock Tower's internal structure, which Chirithy confirms, only for Skuld to order him to lead them onward. Relenting, Chirithy agrees to Skuld's request, reminding Skuld and Player that going further into the Clock Tower really is forbidden, so they have to come right back after a quick peek inside; which Skuld promises to do.
As the three reach the room from Player's dream, Skuld asks where they are, and Chirithy explains that it is the last room - the Foretellers' room - prompting Skuld to question whether or not Ephemera made it that far. Given the situation, Chirithy mentions how, as they could see, there's no one there, and since they are not going to mess around with the things left in the room, it's time for them to go back as promised; stressing how they'd be in serious trouble if anyone found them up there. Skuld reluctantly agrees with Chirithy before taking another quick look around to be sure that there's really nothing up there, admitting that it feels as though they have been side-stepped, causing her to wonder what the dream with Ephemera really meant.


After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, [[Unknown (KHχ)|Unknown]]. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them.
{{canon|the player allies with the Leopardos Union.|*}}
Just then, a voice comes from behind the group, as Master Gula ventures in from the shadows and asks what Player and Skuld think they are doing. Skuld asks Gula to excuse them, as they are looking for a friend of theirs. Master Gula simply asks how Player and Skuld could've possibly gotten in there if Chirithy was accompanying them - only for Chirithy to apologize for bringing them. Walking past Player, Gula reveals that there was another trespasser a few days before, wondering if they were a friend of theirs, which Player confirms. Skuld then asks if Gula knows Ephemera, prompting Gula to elaborate that Ephemera belonged to a Union which was in direct conflict with their own goals as a Union, suggesting that Ephemera must have gotten close to Player and Skuld in order to gather information about their Union. Coldly, Gula states that there was no way they would be seeing Ephemera ever again. Skuld, realizing what Gula is getting at, hastens to admit to herself that Gula had gotten rid of Ephemera. Gula confirms that he'd had Ephemera disappear, prompting shock and concern from Player, Skuld and Chirithy. Skuld insists that Gula won't get away with this, only for Gula to ask what Skuld thinks she's going to do about it. Chirithy then motions to stop Skuld, telling her that she can't and informing Gula that it's his fault and that he is the one responsible for everything that's happened, begging Gula to forgive Player and Skuld.


The next day, Player meets a Keyblade wielder from another Union named [[Ephemer]], who reveals to Player that the Light they've been gathering is not the Light from fairy tales, but instead from illusionary worlds, meaning that the Light actually belongs to Daybreak Town. What Ephemer is interested in is the source of these illusionary worlds, which he believes to be the Book of Prophecies given to the Foretellers. When Ephemer brings the different goals of the Foretellers into question, Player reveals the dream he'd had the night before to Ephemer, prompting them to search for a means of getting into the Clock Tower.
Player then steps out in front of Chirithy, looking to Gula and stating that, until today, they'd devoted themselves to their Union, to gathering Light in order to save the world and they had even competed against fellow Keyblade wielders that they think of as friends. Originally, they had thought that it was just what had to be done in order to save the world, and so they had tried not to dwell on what it meant, but at the same time someone had asked him that same simple question ("What are you going to do about it?") and that person was none other than Ephemera. Player admits that their encounter with Ephemera was brief, and that Ephemera had even broken a promise with Player - so their memories of Ephemera aren't all good - but they are huge and important to their heart. Player continues, saying that their sure it's because Ephemera was his friend, and that even if these feelings of anger and sadness signify Darkness, simply pushing them away is impossible. Player states that even if it came to crossing their Keyblade against Master Gula, they don't think they'd come away from it with any kind of peace. Perhaps it'd mean they would disappear as well, yet their sure that if Ephemera were there he would do the same. Preparing his stance for battle, Player beckons Master Gula forward into battle, prompting Gula to summon his Keyblade and launch himself into battle against Player.


Following Ephemer's disappearance, Player has another dream, this time showing Ephemer meeting with the Vulpes Foreteller, Master Ava, in the Fountain Plaza. When Ephemer notes that Master Ava seems trouble, he reasons that even Foretellers must get worried about things from time to time; teasingly asking Ava if she could divulge the secrets of the Book of Prophecies to him. Ava denies Ephemer, asking if he’s only teasing her because she’s the easiest Foreteller to talk to. After Ephemer denies this, Ava tells him that it’s all right and asks if she’s right to assume that Ephemer is not tightly bound to his Union companions. Rather than answer Ava, Ephemer tells her that he’d made a friend from another Union earlier and that the two of them agreed to meet each other the following day. Hearing this, Ava suggests that Ephemer return home for some rest to prepare. Agreeing Ephemer stands and bids Ava farewell, stating that even though he doesn’t know what’s going on he hopes that Ava gets better. After Ephemer leaves, Ava thanks him and mentions to herself that should something unexpected happen she’ll be leaving it to the children like Ephemer, who are not bound to their Unions. Looking up, Ava is surprised as a dandelion seed floats past her face – to which she calmly says “Fly away and ride the wind… dandelion”.
Despite putting up a good fight against Master Gula, Player is easily defeated. Following the battle, Player is engulfed in a blinding light, which fades to reveal that they are back in the waterways alongside Skuld and Chirithy. Master Gula tells Player that they'd avoided being swallowed by their anger and sadness, and that they'd fought well.
 
{{canonend}}
The dream continues by showing Player meeting with Ephemer, together going to investigate the Clock Tower, only for Player to realize that they're not ready yet to do so. Accepting this, Ephemer tells Player that he’ll be waiting before he fades away in a cluster of dandelion seeds. The Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. Player tells Chirithy about the dream involving Ephemer, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if Player doesn’t go anywhere near The Clock Tower.  


Despite Chirithy’s warning, Player goes to The Clock Tower anyway, but when Chirithy follows Player and reiterates his warning, Player decides to double back and seek answers before progressing any further. Upon further investigation, Player learns that Master Ava plans on gathering superior Keyblade wielders in the Fountain Plaza, no matter what Union they belong to, that she'd been seen associating with Ephemer recently and that she was last seen heading toward the Clock Tower.
Following Player's defeat, The Foreteller then radiates with light and reveals themselves to have actually been Master Ava the entire time, having generated the illusion of the Foreteller and the Clock Tower in order to test Player and Skuld's Hearts.
-->


Heading toward the Clock Tower entrance in the sewers beneath Daybreak Town, Player and Chirithy finally find Master Ava. Ava questions why Player has sought her out, prompting Player to explain that they’re looking for Ephemer. Shocked and confused, Ava admits to knowing Ephemer, but still doesn’t understand what that has to do with her. Player divulges that he’d had a dream where Ephemer told them to meet him there. Understanding, Ava reiterates that Ephemer is waiting there for them in a dream and that they’re telling her this in the Foreteller’s domain. Master Ava reveals that Ephemer had recently gotten caught up in some trouble that the Foretellers had brought on, and out of all the Foretellers – Ava assumes that The Player found her to be the most suspicious. Accepting this, Ava summons her Keyblade and challenges Player to battle. Eventually, Ava stops the battle, and an exhausted Player falls to the ground. Ava commends Player’s power, but warns them that they harbor sadness in their heart and that they need to overcome it quickly. However, Ava is not too concerned, noting that Player has a good friend by their side in the form of Chirithy, so she’s sure everything will work out fine. Ava advise Player to return home for the night while also making it known to Player that they can’t come to The Tower whenever they feel like it. Understanding, Player leaves with Chirithy, allowing Ava to realize that they are the friend Ephemer had spoken of.
==Design==
Foreteller Gula is a boy who wears a white leopard mask and a pale yellow hooded cloak over a yellowish-tan robe, shirt, and sash, each with dark grey embroidering. His shirt is worn beneath his cloak, is fastened by the sash, and has long sleeves that extend slightly past his wrists. The tassels on the front of the cloak are light blue in coloration.


Later that night, Chirithy watches over Player as they sleep; mentioning that they’d had a tough day and that he’d never anticipated having to fight a Foreteller. Master Ava then appears in the room, remarking on her own surprise over the situation, though admitting that she wouldn’t have fought so simply had she been serious – signifying that she was only testing Player’s strength. Chirithy asks Ava about her actions, only for her to ask if it had been the one to show Player the dream with Ephemer. When Chirithy denies this, Ava voices how it may have been Ephemer trying to reach Player from the dream. Chirithy questions what Ava means, so she elaborates by saying that Ephemer had been closing in on the truth, and as such she believes that he’s now in another dimension apart from the free one that they call “Unchained”, and that Ephemer seems to have attempted reaching out to Player from this dimension. Moving closer to Player, Ava suggests that if Ephemer and the dream really are connected, then that could mean that Player is also nearing the Unchained dimension – though whether or not they continues will depend on their heart. Ava then asks Chirithy to protect Player from their nightmares so that Player can fly away and ride the wind one day as well, before disappearing once again. Looking to Player, Chirithy questions what Ava means by protecting them from nightmares.
His name is derived from the Latin word "{{w|Seven deadly sins#Gluttony|gula}}", or Gluttony.


Returning from their mission at [[Beast's Castle]], an exhausted Player and Chirithy encounter another Keyblade wielder named [[Skuld]], who wonders why the Unions are competing for the collection of Light when all the Unions have similar goals, reasoning that at some point people sought to outdo one another and that may have changed their goals ultimately. Abruptly, Skuld asks if she’s right to assume that Player knows Ephemer – shocking both Player and Chirithy – though Skuld explains that she knew Ephemer because they were from the same party. Continuing, Skuld explains that Ephemer had become a Keyblade wielder not long ago, and recently he’d left their party. Skuld admits that the next part is the most important, revealing that Ephemer has since visited her in her dreams and instructed her to help Player. When Chirithy asks why Ephemer would ask her to do such a thing, Skuld admits that she doesn’t know, though ever since Ephemer disappeared she’s felt as though she’s passed by him a hundred times – though he’s never greeted her, and she’s unsure why he’s appearing to her through her dreams; so she’s not even sure why she’d meant to work with Player. Ultimately she’d sought out Player in hopes that they might know something. Player then explains to Skuld that Ephemer’s appeared to them through their dreams as well. Happy to be finally getting somewhere, Skuld asks what Ephemer said and what kind of dream he’d appeared in. When Player explains the dream to Skuld, Skuld is intrigued by the fact that Ephemer had said that he’d be waiting for Player. Skuld then suggests that they return to the place Player went to with Ephemer once more, though Chirithy says that they can’t – as Master Ava had barred them from doing so. However, Skuld suggests that this is because there’s something there; believing that the reason Ephemer wanted her to work alongside Player likely has something to do with that. Skuld then mentions that there’s something else as well, only to be interrupted by a large crashing. Realizing that the sound came from nearby, Skuld summons her Keyblade and suggests that they investigate, with Player and Chirithy following close behind.
==Abilities==
{{main|Foreteller Gula's Keyblade}}
Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemer was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemer told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemer disappeared.-->
Foreteller Gula wields a Keyblade with a dark blue handle. Its pommel and guard resemble a golden bolt of lightning. The base of the blade is an etching of a green-eyed leopard, and the shaft is formed from a golden, spiked blade with a wide, darkened fuller, itself etched with a yellow icon resembling Terra's Mark. The teeth are formed from a web of crystalline spikes, and have another etched icon resembling Terra's Mark. The Keychain is made of small, {{w|electrum}} crystals, and the token is a spiked electrum talisman with an eye of darkness.


==Appearance==
<center><gallery>
The Foretellers wear masks representing the animals that serve as the emblems of their Unions, as well as hooded cloaks and shirts fastened with a sash. The sleeves of these shirts extend just beyond the wrist.
File:Foreteller Gula's Keyblade KHX.png|Foreteller Gula's Keyblade.
</gallery></center>


Each Foreteller's name is derived from the Latin word for one of the {{w|Seven deadly sins|seven deadly sins}}, and all but one of them use the name associated with their animal motif in the ''{{w|Ancrene Wisse}}''.
==Notes and references==
{{reflist}}


==Abilties==
==See also==
{{main|Foreteller's Keyblade}}
*[[Foreteller Invi]]
The Foretellers are Keyblade Masters who wield unique Keyblades with distinctive elemental and chromatic themes. Each Foreteller's Keyblade has an etching of their Union's totem animal on its hilt, an [[eye of darkness]] on its keychain token, a heart icon similar to [[Terra's Mark]] near its teeth, and a handle resembling a {{w|Doric order|Doric}} column; these shared traits are similar to those of [[Master Xehanort's Keyblade]], which has a black, demonic theme and an etching of a horned lion, but features a second eye of darkness where the Foretellers' Keyblades have heart icons. 
*[[Foreteller Ira]]
*[[Foreteller Aced]]
*[[Foreteller Ava]]
*[[Luxu]]


{{-}}
{{-}}
{{XChi}}
{{XChi}}
[[Category:Groups]]

Revision as of 15:55, 22 November 2016

Template:Enemy Foreteller Gula is a Keyblade Master who appears in Kingdom Hearts χ. He is the leader of the Leopardos Union.

Story

Before Kingdom Hearts χ

According to Chirithy, Gula was originally one of the six apprentices of his creator, the "Master of Masters". He was assigned his name by the Master, and like the other four chosen to become Foretellers, he received a tome from the Book of Prophecies. Afterward, he established the Leopardos Union to battle the darkness while using his tome to draw power from the future in the form of Medals, in an attempt to avert the Keyblade War prophesied in the Book. Quest 94: Where's Chirithy? Pt. 2

Kingdom Hearts χ

This information is based on alternate scenes or materials and is only considered in continuity if *
the player allies with the Leopardos Union.

Shortly after the Player arrives in Daybreak Town, Foreteller Gula assigns a Chirithy to assist them and explain the current situation. Quest 1: Prologue

This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series.

In Kingdom Hearts χ, the Player is attacked by a Darkside upon arrival, but Gula shows up in person to chase the Darkside back through its Corridor of Darkness, leaving behind the Chirithy. Template:Canonend

After the Player learns to wield the Keyblade with help from Chirithy, Gula appears from a lane between. He explains the need to defeat Heartless and collect Lux, while noting that there is help in the form of their Union; as if to illustrate the point, a Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, Gula warns that some are seeking to collect the Lux out of greed rather than peace, and entreats the Player to help root out the darkness. Quest 3: Combat 102

As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to Gula, who occasionally assigns the Player tests of skill in response. Quest 200: Heading Home Pt. 6

Following the demise of Chirithy (2), Gula informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers. Quest 120: Killing Time Pt. 6

Having returned from Beast's Castle, Chirithy comes to the Player with a new assignment from Gula: they must hunt down Heartless within the Corridors of Darkness themselves, with only a set of Bracelet of Light to survive exposure to the darkness. Quest 491: Corridor of Darkness Pt. 1 After the Player successfully completes this task, Chirithy reports it to Gula, but questions the wisdom of assigning such a dangerous mission. Gula explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive. Quest 500: Corridor of Darkness Pt. 10 Template:Canonend

Design

Foreteller Gula is a boy who wears a white leopard mask and a pale yellow hooded cloak over a yellowish-tan robe, shirt, and sash, each with dark grey embroidering. His shirt is worn beneath his cloak, is fastened by the sash, and has long sleeves that extend slightly past his wrists. The tassels on the front of the cloak are light blue in coloration.

His name is derived from the Latin word "gula", or Gluttony.

Abilities

Foreteller Gula wields a Keyblade with a dark blue handle. Its pommel and guard resemble a golden bolt of lightning. The base of the blade is an etching of a green-eyed leopard, and the shaft is formed from a golden, spiked blade with a wide, darkened fuller, itself etched with a yellow icon resembling Terra's Mark. The teeth are formed from a web of crystalline spikes, and have another etched icon resembling Terra's Mark. The Keychain is made of small, electrum crystals, and the token is a spiked electrum talisman with an eye of darkness.

Notes and references

See also