Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Skull Board: Difference between revisions

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At the beginning of the game, the player should aim left and head to the yellow Check Panel. Note that it is virtually impossible to buy any commands on the Green Zone (the zone around the yellow Check Panel) because each one costs above 1000 GP, and the player can only buy commands in the Green Zone once they have activated the yellow Check Panel.
At the beginning of the game, the player should aim left and head to the yellow Check Panel. Note that it is virtually impossible to buy any commands on the Green Zone (the zone around the yellow Check Panel) because each one costs above 1000 GP, and the player can only buy commands in the Green Zone once they have activated the yellow Check Panel.


After that, the player should head back to the starting route and head downwards, then head to the right. This will enable him/her to pass the red Check Panel. When he/she heads to the top of the board, Two Dice may help the player pass the Damage Panels without losing GP (and may help the player keep up with Peter Pan!). After passing the Damage Panels, the player should pass the green Check Panel and head downwards.
After that, the player should head back to the starting route and head downwards, then head to the right. This will enable they to pass the red Check Panel. When they heads to the top of the board, Two Dice may help the player pass the Damage Panels without losing GP (and may help the player keep up with Peter Pan!). After passing the Damage Panels, the player should pass the green Check Panel and head downwards.


At the bottom left of the board there will be another row of Damage Panels, so Two Dice (or even Three Dice) may help the player pass them without taking any damage. The player should then head upwards to the Bonus Panel, cross the bridge and pass the blue Check Panel. After having passed all Check Panels, he/she should head to the starting point. This strategy can be repeated.
At the bottom left of the board there will be another row of Damage Panels, so Two Dice (or even Three Dice) may help the player pass them without taking any damage. The player should then head upwards to the Bonus Panel, cross the bridge and pass the blue Check Panel. After having passed all Check Panels, they should head to the starting point. This strategy can be repeated.


Bear in mind that Peter Pan will often use Three Dice to make him finish the lap quickly, so counter with Two Dice or Three Dice. Alternatively, if the player lands on a special panel and triggers Pixie Dust, he/she may choose one of three options laid out in the next section.
Bear in mind that Peter Pan will often use Three Dice to make him finish the lap quickly, so counter with Two Dice or Three Dice. Alternatively, if the player lands on a special panel and triggers Pixie Dust, they may choose one of three options laid out in the next section.
 
An alternative, but risky strategy is to circle the small loop around the blue Check Panel. This will allow the player to frequently trigger Pixie Dust and drop their opponents on their high-toll Command Panels, and landing on the blue Check Panel will let them spend that GP on making their Command Panels even pricier.


==Special Panel==
==Special Panel==
The Special Panel for this board is '''Pixie Dust''', which enables the player to move the opponent to a panel of his choice.  
The Special Panel for this board is '''Pixie Dust''', which enables the player to move the opponent to a panel of his choice.  
*The player may move the opponent to a Damage Panel if the opponent is gathering GP.
*The player may move the opponent to a Damage Panel or a Command Panel they own, if the opponent is gathering GP.
*Alternatively, he may choose to move the opponent to ''the very start of the route'' - he may move the opponent to a panel close to the yellow Check Panel, to lengthen the time the opponent takes to finish the lap.
*Alternatively, they may move the opponent as far away as possible from their current goal -- Check Panels they want to collect, or the Start Panel if they have all four.
*If the player has activated the Bonus Panel near the yellow Check Panel and has levelled it up, he may place the opponent on that used Bonus Panel to make him pay a toll of possibly thousands of GP. In extreme cases, the opponent may be forced to sell panels that he already owns as a result.


Captain Justice and Captain Dark may also be triggered on the Special Panels at random.
Captain Justice and Captain Dark may also be triggered on the Special Panels at random.

Revision as of 22:53, 12 November 2016

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The Skull Board is a Command Board that appears in Kingdom Hearts Birth by Sleep. The rivals on the board are Peter Pan and Captain Hook.

The Skull Board made its debut appearance in the North American and European releases of Kingdom Hearts: Birth by Sleep, and it was later added to the Final Mix and HD ReMIX versions of the game.

Players

Bonuses

Strategy

At the beginning of the game, the player should aim left and head to the yellow Check Panel. Note that it is virtually impossible to buy any commands on the Green Zone (the zone around the yellow Check Panel) because each one costs above 1000 GP, and the player can only buy commands in the Green Zone once they have activated the yellow Check Panel.

After that, the player should head back to the starting route and head downwards, then head to the right. This will enable they to pass the red Check Panel. When they heads to the top of the board, Two Dice may help the player pass the Damage Panels without losing GP (and may help the player keep up with Peter Pan!). After passing the Damage Panels, the player should pass the green Check Panel and head downwards.

At the bottom left of the board there will be another row of Damage Panels, so Two Dice (or even Three Dice) may help the player pass them without taking any damage. The player should then head upwards to the Bonus Panel, cross the bridge and pass the blue Check Panel. After having passed all Check Panels, they should head to the starting point. This strategy can be repeated.

Bear in mind that Peter Pan will often use Three Dice to make him finish the lap quickly, so counter with Two Dice or Three Dice. Alternatively, if the player lands on a special panel and triggers Pixie Dust, they may choose one of three options laid out in the next section.

An alternative, but risky strategy is to circle the small loop around the blue Check Panel. This will allow the player to frequently trigger Pixie Dust and drop their opponents on their high-toll Command Panels, and landing on the blue Check Panel will let them spend that GP on making their Command Panels even pricier.

Special Panel

The Special Panel for this board is Pixie Dust, which enables the player to move the opponent to a panel of his choice.

  • The player may move the opponent to a Damage Panel or a Command Panel they own, if the opponent is gathering GP.
  • Alternatively, they may move the opponent as far away as possible from their current goal -- Check Panels they want to collect, or the Start Panel if they have all four.

Captain Justice and Captain Dark may also be triggered on the Special Panels at random.

Gallery