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*The [[Link System]] now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it. <br>'''Nomura''': It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.</ref> | *The [[Link System]] now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it. <br>'''Nomura''': It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.</ref> | ||
* [[Dive Mode]] now features its own dedicated [[Command Menu]]. <ref>https://www.youtube.com/watch?time_continue=133&v=pjyGuXBmsRM</ref> | * [[Dive Mode]] now features its own dedicated [[Command Menu]]. <ref>https://www.youtube.com/watch?time_continue=133&v=pjyGuXBmsRM</ref> | ||
* By pressing the Touchpad on the PS4 controller, players are able to pull up a full-view map of the current area. <ref>https://youtu.be/pjyGuXBmsRM?t=28s</ref> | |||
*[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and a PS4 controller.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref> | *[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and a PS4 controller.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref> | ||
*The game now runs at 60 FPS.<ref name="fps">[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original. </ref> | *The game now runs at 60 FPS.<ref name="fps">[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original. </ref> |
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