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Would you be able to arrange maps for the Unchained worlds, with some pathing like on a subway map connecting the doorways on each image?{{User:KrytenKoro/Sig}} 04:18, 23 September 2016 (UTC) | Would you be able to arrange maps for the Unchained worlds, with some pathing like on a subway map connecting the doorways on each image?{{User:KrytenKoro/Sig}} 04:18, 23 September 2016 (UTC) | ||
:Well, for starters lol, the Unchained worlds don't have minimaps so that's out. Secondly, I could do the second thing you're asking - layer them all together with arrows directed to the next area, just like in the game. I more or less could, but there's two hurdles to that: 1-The end results would be huge. Like...[https://www.youtube.com/watch?v=DXRaboSo70A Billy Fucillo huge]. 2-The layouts change from mission to mission! For example, Daybreak Town - the sewer entrance to the tower/castle is filled with water in earlier missions. Soo...how would you want that done? The latest iterations? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 04:44, 23 September 2016 (UTC) | :Well, for starters lol, the Unchained worlds don't have minimaps so that's out. Secondly, I could do the second thing you're asking - layer them all together with arrows directed to the next area, just like in the game. I more or less could, but there's two hurdles to that: 1-The end results would be huge. Like...[https://www.youtube.com/watch?v=DXRaboSo70A Billy Fucillo huge]. 2-The layouts change from mission to mission! For example, Daybreak Town - the sewer entrance to the tower/castle is filled with water in earlier missions. Soo...how would you want that done? The latest iterations? --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 04:44, 23 September 2016 (UTC) | ||
:Yeah, not minimaps. I mean simply arranging the ripped map tiles and using subway-style vectors to connect them in the appropriate locations. | ::Yeah, not minimaps. I mean simply arranging the ripped map tiles and using subway-style vectors to connect them in the appropriate locations. | ||
:I would say latest iteration, as with Chi. If it's a location that had multiple versions (like Curious Room), maybe put that to the side like Alaska? And downsize the images as necessary so that they're still identifiable, but that the map image could be viewed in a human way (like, small enough the brain can retain the positioning, but scrolling is fine if needed). I ''think'' the images we have on khunchainedx.com are proper scale, but they may not be. I've tried to play around with this in MSPaint, but we both know that's a laughable way to do a proper job of it.{{User:KrytenKoro/Sig}} 12:38, 23 September 2016 (UTC) | ::I would say latest iteration, as with Chi. If it's a location that had multiple versions (like Curious Room), maybe put that to the side like Alaska? And downsize the images as necessary so that they're still identifiable, but that the map image could be viewed in a human way (like, small enough the brain can retain the positioning, but scrolling is fine if needed). I ''think'' the images we have on khunchainedx.com are proper scale, but they may not be. I've tried to play around with this in MSPaint, but we both know that's a laughable way to do a proper job of it.{{User:KrytenKoro/Sig}} 12:38, 23 September 2016 (UTC) |
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