User:Hallowseve97/KH Music: Difference between revisions

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(I will doing C's later tonight. I'll keep adding songs daily, until the list is complete.)
 
(L's done.)
 
(9 intermediate revisions by the same user not shown)
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==''Access the Grid''==
==''Access the Grid''==
''Access the Grid'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the field music of [[The Grid]].
''Access the Grid'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the field theme of [[The Grid]].


==''An Adventure in Atlantica''==
==''An Adventure in Atlantica''==
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==''Asteroid Attack''==
==''Asteroid Attack''==
''Asteroid Attack'' was introduced in ''[[Kingdom Hearts II]]''. It is the theme that plays during the Stardust Sweep and Asteroid Sweep Gummi Routes.
''Asteroid Attack'' was introduced in ''[[Kingdom Hearts II]]''. It is the theme that plays during the [[Stardust Sweep]] and [[Asteroid Sweep]] Gummi Routes.


==''At Dusk, I Will Think of You...''==
==''At Dusk, I Will Think of You...''==
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==''Byte Striking''==
==''Byte Striking''==
''Bye Striking'' was introduced in ''[[Kingdom Hearts II]]''. It is the theme of the [[Light Cycle]] mini-game in ''Kingdom Hearts II''.
''Bye Striking'' was introduced in ''[[Kingdom Hearts II]]''. It is the theme of the [[Light Cycle]] mini-game in ''Kingdom Hearts II''.
==''CALLING -KINGDOM MIX-''==
''CALLING -KINGDOM MIX-'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the character theme song for [[Joshua]].
==''Captain Hook's Pirate Ship''==
''Captain Hook's Pirate Ship'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the field theme of Captain Hook's Pirate Ship in [[Neverland]].
==''Castle Escapade''==
''Castle Escapade'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the battle theme of the [[Castle of Dreams]].
==''Castle Oblivion''==
''Castle Oblivion'' was introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is the field theme of [[Castle Oblivion]].
==''Cavern of Remembrance''==
''Cavern of Remembrance'' was introduced in ''[[Kingdom Hearts II Final Mix]]''. It is the field theme of the [[Cavern of Remembrance]] in [[Radiant Garden]].
==''Cheers for the Brave''==
''Cheers for the Brave'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is a theme that is heard upon completing the [[Olympus Coliseum]] matches.
==''Cloudchasers''==
''Cloudchasers'' was introduced in ''[[Kingdom Hearts II]]''. It is a theme heard while playing the [[Phantom Storm]] and [[Sunlight Storm]] Gummi Routes.
==''The Corrupted''==
''The Corrupted'' was introduced in ''[[Kingdom Hearts II]]''. It is a battle theme for a few [[Heartless]] bosses.
==''Courage''==
''Courage'' was introduced in ''[[Kingdom Hearts II]]''. It is a theme heard during epic or intense cutscenes.
==''Critical Drive''==
''Critical Drive'' was introduced in ''[[Kingdom Hearts 358/2 Days]]''. It is an alternate version of ''Deep Drive'', where it serves as the boss theme for [[Saïx]].
==''Crossing the Finish Line''==
''Crossing the Finish Line'' was introduced in ''[[Kingdom Hearts II]]''. It is a theme that plays during the ending of Gummi Ship missions.
==''Crossing to Neverland''==
''Crossing to Neverland'' was introduced in ''[[Kingdom Hearts 358/2 Days]]''. It is the battle theme of [[Neverland]] in ''358/2 Days''.
==''Dance of the Daring''==
''Dance on the Daring'' was introduced in ''[[Kingdom Hearts II]]''. It is the battle theme of [[Beast's Castle]].
==''Dance to the Death''==
''Dance to the Death'' was introduced in ''[[Kingdom Hearts II]]''. It is a theme that plays for a select few boss battles.
==''Dark Impetus''==
''Dark Impetus'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the boss battle theme for [[Unknown]] in ''Birth by Sleep''.
==''Darkness of the Unknown''==
''Darkness of the Unknown'' was introduced in ''[[Kingdom Hearts II]]''. It is the boss battle theme for [[Xemnas]] comprised of three movements, each played during a different phase of the final battle.
==''Dash-a-Long''==
''Dash-a-Long'' was introduced in ''[[Kingdom Hearts Re: Chain of Memories]]''. It is a theme that plays during one of the mini-games in [[100 Acre Wood]] while playing as [[Sora]].
==''A Date with Fate''==
''A Date with Fate'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the character theme for [[Zack]].
==''A Day in Agrabah''==
''A Day in Agrabah'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the field theme of [[Agrabah]].
==''Daydream upon Neverland''==
''Daydream upon Neverland'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the field theme of [[Neverland]] in ''Birth by Sleep''.
==''Dearly Beloved''==
''Dearly Beloved'' is the main theme of the entire ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series. A different version is used for each title.
==''Dearly Beloved -Reprise-''==
''Dearly Beloved -Reprise-'' is the reprise of ''Dearly Beloved''. It is played after the credits of every game and shows the player's overall stats.
==''Dearly Dreams''==
''Dearly Dreams'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the field theme of the [[Mirage Arena]].
==''Deep Anxiety''==
''Deep Anxiety'' was introduced in ''[[Kingdom Hearts II Final Mix]]''. It is the battle theme of the [[Cavern of Remembrance]] in [[Radiant Garden]].
==''Deep Drive''==
''Deep Drive'' was introduced in ''[[Kingdom Hearts II]]''. It is the battle theme of [[The World That Never Was]].
==''Deep Drop''==
''Deep Drop'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the battle theme of [[The World That Never Was]] in ''Dream Drop Distance''.
==''The Deep End''==
''The Deep End'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a theme that plays during [[Heartless]] boss battles.
==''Deep Jungle''==
''Deep Jungle'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the field theme of [[Deep Jungle]].
==''Desire for All That Is Lost''==
''Desire for All That Is Lost'' was introduced in ''[[Kingdom Hearts II]]''. It is a theme that plays for a variety of different boss battles.
==''Dessert Paradise''==
''Dessert Paradise'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is one of the themes that plays during the [[Ice Cream Beat]] mini-game.
==''Destati''==
''Destati'' was introduced in ''[[Kingdom Hearts]]''. It is theme with an Italian chorus.
==''Destiny Islands''==
''Destiny Islands'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the field theme of [[Destiny Islands]].
==''Destiny's Force''==
''Destiny's Force'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a recurring boss battle theme.
==''Destiny's Union''==
''Destiny's Union'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is a theme that plays towards the ending of ''Birth by Sleep'', when [[Aqua]] is remembering [[Terra]] and [[Ventus]] before their unfortunate fates.
==''Dice and Shine''==
''Dice and Shine'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is a theme that plays when in the [[Command Board]] "lobby".
==''Digital Dominance''==
''Digital Dominance'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the battle theme of [[The Grid]].
==''Disappeared''==
''Disappeared'' was introduced in ''[[Kingdom Hearts II]]''. It is the boss theme for the [[Unknown]] in ''[[Kingdom Hearts Final Mix]]'' and the first phase of [[Xemnas]] in ''Kingdom Harts II''.
==''Dismiss''==
''Dismiss'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the boss theme for [[Terra-Xehanort]] in the [[Final Episode]].
==''Disquieting''==
''Disquieting'' was introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is a theme that plays during various cutscenes.
==''Distant from You...''==
''Distant from You...'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a theme that plays at the end of [[Riku]]'s story when he is questioned by [[Roxas]], [[Ventus]] and [[Xion]].
==''Dive into the Heart -Destati-''==
''Dive into the Heart -Destati-'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a notable reorchestration of ''Destati'' that plays in [[Dive to the Heart]].
==''The Dread of Night''==
''The Dread of Night'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the boss battle theme for the [[Anti Black Coat]].
==''The Dream''==
''The Dream'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a theme played during cheerful cutscenes.
==''Dream Drop Distance -The Next Awakening-''==
''Dream Drop Distance -The Next Awakening-'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is an orchestrated theme that plays at the ending of ''Dream Drop Distance''.
==''Dream Eaters''==
''Dream Eaters'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a theme that plays during [[Dream Eater]] mini-games.
==''Dream Matchup''==
''Dream Matchup'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a theme that plays when the [[Dream Eater]]s are battling.
==''Drops of Poison''==
''Drops of Poison'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is a theme that plays sometimes in cutscenes featuring [[Master Xehanort]] or [[Braig]].
==''The Encounter''==
''The Encounter'' was introduced in ''[[Kingdom Hearts II]]''. It is a boss battle theme associated with Disney villains.
==''End of the World''==
''End of the World'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the field theme of the [[End of the World]].
==''Enter the Darkness''==
''Enter the Darkness'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the boss battle theme of [[Vanitas]].
==''Enter the Void''==
''Enter the Void'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the boss battle theme of the [[Vanitas Remnant]].
==''The Escapade''==
''The Escapade'' was introduced in ''[[Kingdom Hearts II]]''. It is a theme heard when playing mini-games in ''Kingdom Hearts II''.
==''Eternal Moments''==
''Eternal Moments'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is a theme that plays when [[Ventus]] meets [[Lea]] and [[Isa]].
==''Ever After''==
''Ever After'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a theme that plays at the ending of [[La Cité des Cloches]].
==''Extreme Encounters''==
''Extreme Encounters'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is a boss battle theme that plays when battling the [[Cursed Coach]] and [[Zack]].
==''The Eye of Darkness''==
''The Eye of Darkness'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a boss battle theme that plays when facing the [[Armored Ventus Nightmare]].
==''Face It!''==
''Face It!'' was introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is a theme that plays before certain boss battles and during them.
==''Fantasia alla marcia for piano, chorus and orchestra''==
''Fantasia alla marcia for piano, chorus and orchestra'' was introduced in ''[[Kingdom Hearts II]]''. It is an orchestrated theme that plays during the credits in ''Kingdom Hearts II''.
==''Fate of the Unknown''==
''Fate of the Unknown'' was introduced in ''[[Kingdom Hearts II Final Mix]]''. It is an orchestrated theme that plays during the secret ending of ''Kingdom Hearts II Final Mix''.
==''Fields of Honor''==
''Fields of Honor'' was introduced in ''[[Kingdom Hearts II]]''. It is the battle theme of [[The Land of Dragons]].
==''Fight and Away''==
''Fight and Away'' was introduced in ''[[Kingdom Hearts 358/2 Days]]''. It is a boss battle theme that plays for a variety of different boss fights.
==''The Fight for My Friends''==
''The Fight for My Friends'' was introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is a boss battle theme associated with Disney villians.
==''A Fight to the Death''==
''A Fight to the Death'' was introduced in ''[[Kingdom Hearts II]]''. It is the boss battle theme that plays when facing [[Xemnas]] within his [[Kingdom Hearts]].
==''The Flick Finalist''==
''The Flick Finalist'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a theme that plays at the end of the [[Flick Rush]] mini-game.
==''Floating in Bliss''==
''Floating in Bliss'' was introduced in ''[[Kingdom Hearts II]]''. It is a theme heard in the Splashing Island and Floating Island Gummi Routes.
==''The Force in You''==
''The Force in You'' was introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is the battle theme of the [[Riku Replica]].
==''Forgotten Challenge''==
''Forgotten Challenge'' was introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is the battle theme of [[Castle Oblivion]].
==''Forze del male''==
''Forze del male'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a boss battle theme that plays for two [[Ansem, Seeker of Darkness|Ansem]] battles.
==''Forze dell'Oscurita''==
''Forze dell'Oscurita'' was introduced in ''[[Kingdom Hearts Birth by Sleep Final Mix]]''. It is the boss battle theme of [[No Heart]] in the [[Mirage Arena]].
==''Fragments of Sorrow''==
''Fragments of Sorrow'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the battle theme of the [[End of the World]] and [[Dive to the Heart]].
==''Fresh Fruit Balls''==
''Fresh Fruit Balls'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the theme that plays during the [[Fruitball]] mini-game.
==''Friends in My Heart''==
''Friends in My Heart'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a theme that plays during cutscenes when [[Sora]] is thinking about his friends.
==''The Fun Fair''==
''The Fun Fair'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the field theme of [[Prankster's Paradise]].
==''Future Masters''==
''Future Masters'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the theme that plays during the tutorial segment in ''Birth by Sleep''.
==''Gearing Up''==
''Gearing Up'' was introduced in ''[[Kingdom Hearts II]]''. It is the theme that plays during Gummi Ship construction in ''Kingdom Hearts II''.
==''Gigabyte Mantis''==
''Gigabyte Mantis'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the boss theme of [[Commantis]] in [[The Grid]].
==''Go for It!''==
''Go for It!'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the battle theme of the [[Olympus Coliseum]].
==''Go! Go! Rumble Racer''==
''Go! Go! Rumble Racer'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the theme of the [[Rumble Racing]] mini-game.
==''Graceful Assassin''==
''Graceful Assassin'' was introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is the boss battle theme for the first phase of [[Marluxia]].
==''Guardando nel buio''==
''Guardando nel buio'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a reorchestration of ''Destati'' and the boss battle theme for the [[World of Chaos]].
==''Hand in Hand''==
''Hand in Hand'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the battle theme of [[Traverse Town]] in ''Kingdom Hearts''.
==''Hand in Hand -Reprise-''==
''Hand in Hand -Reprise-'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a shorter, somewhat calmer version of ''Hand in Hand'' that plays during the ending scenes of ''Kingdom Hearts'' and ''[[Kingdom Hearts II]]''.
==''Hand to Hand''==
''Hand to Hand'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a more epic version of ''Hand in Hand'' and is the battle theme of [[Traverse Town]] in ''Dream Drop Distance''.
==''Happy Holidays!''==
''Happy Holidays!'' was introduced in ''[[Kingdom Hearts II Final Mix]]''. It is the battle theme of the [[Christmas Town]] area in [[Halloween Town]].
==''Hau'oli, Hau'oli''==
''Hau'oli, Hau'oli'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the field theme of [[Deep Space]].
==''Having a Wild Time''==
''Having a Wild Time'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the battle theme of [[Deep Jungle]].
==''Having a Wild Time -Previous Version-''==
''Having a Wild Time -Previous Version-'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It was the original battle theme of [[Deep Jungle]], but it ended up being unused and ultimately appears as a bonus track on the [[Kingdom Hearts Original Soundtrack|original soundtrack]].
==''Hazardous Highway''==
''Hazardous Highway'' was introduced in ''[[Kingdom Hearts II]]''. It is the theme that plays during the [[Ancient Highway]] and [[Broken Highway]] Gummi Routes.
==''The Heartless Has Come''==
''The Heartless Has Come'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a short theme that plays before two [[Heartless]] boss battles in ''Kingdom Hearts''.
==''Hero or Heel?''==
''Hero or Heel?'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the character theme for [[Pete]]'s alter-egos: Captain Justice and Captain Dark that plays in ''Birth by Sleep''.
==''He's a Pirate''==
''He's a Pirate'' was introduced in ''[[Kingdom Hearts II]]''. It is the battle theme of [[Port Royal]], based on the same musical piece from the Disney live action movie, ''Pirates of the Caribbean''.
==''Hesitation''==
''Hesitation'' was introduced in ''[[Kingdom Hearts II]]''. It is a theme that plays during cutscenes regarding disasters and dark secrets.
==''Hikari''==
''Hikari'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the original (and Japanese) version of ''Simple and Clean'' written and sung by Utada Hikaru, specifically used for the opening cinematics of ''Kingdom Hearts'', ''[[Kingdom Hearts Re: Chain of Memories]]'' and ''[[Kingdom Hearts Re:coded]]''.
==''Hikari -Godson Mix-''==
''Hikari -Godson Mix-'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is a hip-hop remix of ''Hikari'' written and sung by Utada Hikaru. It plays during the ending scenes of ''Birth by Sleep''.
==''Hikari -KINGDOM HEARTS Instrumental Version-''==
''Hikari -KINGDOM HEARTS Instrumental Version-'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is an instrumental version of ''Hikari'' that plays when [[Sora]] stabbed himself with the [[Keyblade of heart]] in order to free [[Kairi]]'s heart in ''Kingdom Hearts''.
==''Hikari -KINGDOM Orchestra Instrumental Version-''==
''Hikari -KINGDOM Orchestra Instrumental Version-'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is an orchestral arrangement of ''Hikari'' that plays during the opening menu cinematic in ''Kingdom Hearts'', the ending credits of ''[[Kingdom Hearts Birth by Sleep]]'', the opening cinematic of ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and the final game credits in ''[[Kingdom Hearts HD 1.5 ReMIX]]''.
==''Hikari -PLANITb Remix- (Short Edit)''==
''Hikari -PLANITb Remix- (Short Edit)'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a Japanese song written and sung by Utada Hikaru that plays during the opening cinematics of ''Kingdom Hearts'', ''[[Kingdom Hearts Re: Chain of Memories]]'', ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts Re:coded]]''.
==''Hikari -Ray of Hope MIX-''==
''Hikari -Ray of Hope MIX-'' will be introduced in ''[[Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-]]''. It is a remix of ''Hikari'' written and sung by Utada Hikaru. It is expected to play during the game's opening cinematic.
==''Hollow Bastion''==
''Hollow Bastion'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the field theme of [[Hollow Bastion]] in ''Kingdom Hearts'' and ''[[Kingdom Hearts Chain of Memories]]''.
==''Holy Bananas!''==
''Holy Bananas!'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the theme that plays during the [[Jungle Slider]] mini-game in ''Kingdom Hearts''.
==''The Home of Dragons''==
''The Home of Dragons'' was introduced in ''[[Kingdom Hearts II]]''. It is the field theme of [[The Land of Dragons]].
==''Hunter of the Dark''==
''Hunter of the Dark'' was introduced in ''[[Kingdom Hearts Birth by Sleep Final Mix]]''. It is the boss battle theme for the [[Dark Hide]] in the [[Secret Episode]].
==''It Began with a Letter''==
''It Began with a Letter'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a theme that plays during the [[Disney Castle]] cutscene, where [[Mickey Mouse]] left a letter for [[Minnie Mouse]], [[Daisy Duck]], [[Donald Duck]] and [[Goofy]].
==''It's a Small World''==
''It's a Small World'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the default theme that plays during the [[Ice Cream Beat]] mini-game in ''Birth by Sleep'', before unlocking other tracks.
==''Just an Itty Bitty Too Much''==
''Just an Itty Bitty Too Much'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a theme that plays during the [[Pooh's Swing]] mini-game in [[100 Acre Wood]], when [[Sora]] pushes the swing too hard.
==''Just Wondering''==
''Just Wondering'' was introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is a theme that plays during certain cutscenes.
==''Kairi''==
''Kairi'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the character theme for [[Kairi]].
==''Kairi II''==
''Kairi II'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is another version of [[Kairi]]'s theme that plays when she is missing.
==''Kairi III''==
''Kairi III'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is another version of [[Kairi]]'s theme tha plays during the cutscene involving [[Kairi's Grandmother|her grandmother]].
==''The Key''==
''The Key'' was introduced introduced ''[[Kingdom Hearts Birth by Sleep]]''. It is the battle theme for [[Ventus-Vanitas]] in [[Aqua]]'s story.
==''The Key of Darkness''==
''The Key of Darkness'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the battle theme of the [[Keyblade Graveyard]] and also plays in a few cutscenes involving [[Xehanort|Master Xehanort]].
==''The Key of Light''==
''The Key of Light'' was introduced ''[[Kingdom Hearts Birth by Sleep]]''. It is a theme typically associated with [[Ventus]].
==''Keyblade Cycle''==
''Keyblade Cycle'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the theme of the [[Light Cycle]] mini-game in ''Dream Drop Distance''.
==''Keyblade Graveyard Horizon''==
''Keyblade Graveyard Horizon'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the field theme of the [[Keyblade Graveyard]].
==''La Cloche''==
''La Cloche'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the field theme of [[La Cité des Cloches]].
==''La Pace''==
''La Pace'' was introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is a theme associated with cutscenes.
==''L'Apprenti Sorcier''==
''L'Apprenti Sorcier'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a famous classical piece of music that plays during the [[Spellican]] battle.
==''Laughter and Merriment''==
''Laughter and Merriment'' was introduced in ''[[Kingdom Hearts II]]''. It is a theme that plays during humorous cutscenes.
==''Lazy Afternoons''==
''Lazy Afternoons'' was introduced in ''[[Kingdom Hearts II]]''. It is the field theme of [[Twilight Town]] when playing as [[Roxas]].
==''Le Sanctuaire''==
''Le Sanctuaire'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the battle theme of  [[La Cité des Cloches]].
==''L'Eminenza Oscura I''==
''L'Eminenza Oscura I'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It has elements of ''Dismiss'' and ''Guardando nel buio'' in it. It is the first boss battle theme that plays when facing [[Ansem, Seeker of Darkness]] in [[Riku]]'s story.
==''L'Eminenza Oscura II''==
''L'Eminenza Oscura II'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the second boss battle theme that plays when facing [[Ansem, Seeker of Darkness]] in [[Riku]]'s story.
==''Let's Sing and Dance!''==
''Let's Sing and Dance!'' was introduced in ''[[Kingdom Hearts II]]''. It is a short theme that plays before starting the song mini-games.
==''L'Impeto Oscuro''==
''L'Impeto Oscuro'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the boss battle theme for [[Young Xehanort]] in ''Dream Drop Distance''.
==''Link to All''==
''Link to All'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a theme that plays towards the ending of ''Dream Drop Distance'', when [[Sora]] learns about all the people he's connected to.
==''Lord of the Castle''==
''Lord of the Castle'' was introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is the boss battle theme for the final phase of [[Marluxia]].
==''L'Oscurita dell'Ignoto''==
''L'Oscurita dell'Ignoto'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the boss battle theme for [[Xemnas]] in ''Dream Drop Distance''.

Latest revision as of 01:21, 21 September 2016

Access the Grid

Access the Grid was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the field theme of The Grid.

An Adventure in Atlantica

An Adventure in Atlantica was introduced in Kingdom Hearts. It is the battle theme of Atlantica.

Adventures in the Savannah

Adventures in the Savannah was introduced in Kingdom Hearts II. It is the battle theme of the Pride Lands.

The Afternoon Streets

The Afternoon Streets was introduced in Kingdom Hearts II. It is the field theme for Twilight Town when playing as Sora.

All for One

All for One was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the battle theme for the Country of the Musketeers.

Always on My Mind

Always on My Mind was introduced in Kingdom Hearts. It is a theme that plays after sealing the Door of Darkness.

Another Side

Another Side was introduced in Kingdom Hearts. It is a theme that plays during the secret ending of the game titled Another side, Another story...

Another Side -Battle Ver.-

Another Side -Battle Ver- was introduced in Kingdom Hearts 358/2 Days. It is a battle-themed remake of Another Side.

Any Time Any Place

Any Time Any Place was introduced in Kingdom Hearts II. It is sung acapella by Sora, Donald Duck and Goofy at the ending of Atlantica.

Apprehension

Apprehension was introduced in Kingdom Hearts II. It is a theme that plays during fast-paced, intense cutscenes.

Aqua

Aqua was introduced in Kingdom Hearts Birth by Sleep. It is the character theme for Aqua.

Arabian Daydream

Arabian Daydream was introduced in Kingdom Hearts II. It is a rearrangement of Arabian Dream that plays during the Carpet minigame in Kingdom Hearts II.

Arabian Dream

Arabian Dream was introduced in Kingdom Hearts. It is the battle theme of Agrabah.

Asteroid Attack

Asteroid Attack was introduced in Kingdom Hearts II. It is the theme that plays during the Stardust Sweep and Asteroid Sweep Gummi Routes.

At Dusk, I Will Think of You...

At Dusk, I Will Think of You... was introduced in Kingdom Hearts 358/2 Days. It is a theme that plays when Roxas, Axel (and later Xion) have their talks on the Twilight Town Clock Tower.

Battleship Bravery

Battleship Bravery was introduced in Kingdom Hearts II. It is the theme that plays during the Assault on Dreadnaught Gummi Route.

Beauty and the Beast

Beauty and the Beast was introduced in Kingdom Hearts II. It is a short theme that plays at the ending of Beast's Castle. It is based on the same song from the Disney movie Beauty and the Beast.

Beneath the Ground

Beneath the Ground was introduced in Kingdom Hearts II. It is a theme that plays during matches in the Underdrome.

Beyond the Door

Beyond the Door was introduced in Kingdom Hearts. It is a theme that plays towards the ending of the game after Ansem is defeated.

Bibbidi-Bobbidi-Boo

Bibbidi-Bobbidi-Boo was introduced in Kingdom Hearts Birth by Sleep. It is the field theme of the Castle of Dreams. It is based on the same song from the Disney movie Cinderella.

Big Race

Big Race was introduced in Kingdom Hearts Birth by Sleep. It is a theme that plays during the Opening of the Rumble Races, as well as during the Results page.

Birth by Sleep -A Link to the Future-

Birth by Sleep -A Link to the Future- was introduced in Kingdom Hearts Birth by Sleep. It is an orchestrated theme that plays during the ending credits of Birth by Sleep.

Black Garden

Black Garden was introduced in Kingdom Hearts Birth by Sleep. It is the battle theme of Radiant Garden in Birth by Sleep.

Black Powder

Black Powder was introduced in Kingdom Hearts Birth by Sleep. It is a battle theme heard primarily in Terra's story.

Blast Away! -Gummi Ship I-

Blast Away! -Gummi Ship I- was introduced in Kingdom Hearts. It is a theme heard while playing the Gummi Ship routes between Traverse Town, Wonderland, Deep Jungle, and Olympus Coliseum.

Blast Away! -Gummi Ship II-

Blast Away! -Gummi Ship II- was introduced in Kingdom Hearts. It is a theme heard while playing the Gummi Ship routes between Agrabah, Atlantica, Monstro, and Neverland. It also plays as one of the songs in Ice Cream Beat mini-game in Kingdom Hearts Birth by Sleep.

Blast Away! -Gummi Ship III-

Blast Away! -Gummi Ship III- was introduced in Kingdom Hearts. It is a theme heard while playing the Gummi Ship routes between Hollow Bastion and End of the World.

Blast Off!

Blast Off! was introduced in Kingdom Hearts II. It is a theme heard during the Gummi Ship: Blasting Off scenes.

Bounce-O-Rama

Bounce-O-Rama was introduced in Kingdom Hearts. It is a theme that plays during various mini-games in Kingdom Hearts and Kingdom Hearts II.

Bounce-O-Rama (Speed up ver.)

Bounce-O-Rama (Speed up ver.) was introduced in Kingdom Hearts II. It is a theme used during various mini-games in Kingdom Hearts II.

Broken Reality

Broken Reality was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is heard in a few cutscenes during Riku's story.

Bustin' Up on the Beach

Bustin' Up on the Beach was introduced in Kingdom Hearts. It is the battle theme of Destiny Islands.

Byte Bashing

Byte Bashing was introduced in Kingdom Hearts II. It is the battle theme of Space Paranoids.

Byte Striking

Bye Striking was introduced in Kingdom Hearts II. It is the theme of the Light Cycle mini-game in Kingdom Hearts II.

CALLING -KINGDOM MIX-

CALLING -KINGDOM MIX- was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the character theme song for Joshua.

Captain Hook's Pirate Ship

Captain Hook's Pirate Ship was introduced in Kingdom Hearts. It is the field theme of Captain Hook's Pirate Ship in Neverland.

Castle Escapade

Castle Escapade was introduced in Kingdom Hearts Birth by Sleep. It is the battle theme of the Castle of Dreams.

Castle Oblivion

Castle Oblivion was introduced in Kingdom Hearts Chain of Memories. It is the field theme of Castle Oblivion.

Cavern of Remembrance

Cavern of Remembrance was introduced in Kingdom Hearts II Final Mix. It is the field theme of the Cavern of Remembrance in Radiant Garden.

Cheers for the Brave

Cheers for the Brave was introduced in Kingdom Hearts Birth by Sleep. It is a theme that is heard upon completing the Olympus Coliseum matches.

Cloudchasers

Cloudchasers was introduced in Kingdom Hearts II. It is a theme heard while playing the Phantom Storm and Sunlight Storm Gummi Routes.

The Corrupted

The Corrupted was introduced in Kingdom Hearts II. It is a battle theme for a few Heartless bosses.

Courage

Courage was introduced in Kingdom Hearts II. It is a theme heard during epic or intense cutscenes.

Critical Drive

Critical Drive was introduced in Kingdom Hearts 358/2 Days. It is an alternate version of Deep Drive, where it serves as the boss theme for Saïx.

Crossing the Finish Line

Crossing the Finish Line was introduced in Kingdom Hearts II. It is a theme that plays during the ending of Gummi Ship missions.

Crossing to Neverland

Crossing to Neverland was introduced in Kingdom Hearts 358/2 Days. It is the battle theme of Neverland in 358/2 Days.

Dance of the Daring

Dance on the Daring was introduced in Kingdom Hearts II. It is the battle theme of Beast's Castle.

Dance to the Death

Dance to the Death was introduced in Kingdom Hearts II. It is a theme that plays for a select few boss battles.

Dark Impetus

Dark Impetus was introduced in Kingdom Hearts Birth by Sleep. It is the boss battle theme for Unknown in Birth by Sleep.

Darkness of the Unknown

Darkness of the Unknown was introduced in Kingdom Hearts II. It is the boss battle theme for Xemnas comprised of three movements, each played during a different phase of the final battle.

Dash-a-Long

Dash-a-Long was introduced in Kingdom Hearts Re: Chain of Memories. It is a theme that plays during one of the mini-games in 100 Acre Wood while playing as Sora.

A Date with Fate

A Date with Fate was introduced in Kingdom Hearts Birth by Sleep. It is the character theme for Zack.

A Day in Agrabah

A Day in Agrabah was introduced in Kingdom Hearts. It is the field theme of Agrabah.

Daydream upon Neverland

Daydream upon Neverland was introduced in Kingdom Hearts Birth by Sleep. It is the field theme of Neverland in Birth by Sleep.

Dearly Beloved

Dearly Beloved is the main theme of the entire Kingdom Hearts series. A different version is used for each title.

Dearly Beloved -Reprise-

Dearly Beloved -Reprise- is the reprise of Dearly Beloved. It is played after the credits of every game and shows the player's overall stats.

Dearly Dreams

Dearly Dreams was introduced in Kingdom Hearts Birth by Sleep. It is the field theme of the Mirage Arena.

Deep Anxiety

Deep Anxiety was introduced in Kingdom Hearts II Final Mix. It is the battle theme of the Cavern of Remembrance in Radiant Garden.

Deep Drive

Deep Drive was introduced in Kingdom Hearts II. It is the battle theme of The World That Never Was.

Deep Drop

Deep Drop was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the battle theme of The World That Never Was in Dream Drop Distance.

The Deep End

The Deep End was introduced in Kingdom Hearts. It is a theme that plays during Heartless boss battles.

Deep Jungle

Deep Jungle was introduced in Kingdom Hearts. It is the field theme of Deep Jungle.

Desire for All That Is Lost

Desire for All That Is Lost was introduced in Kingdom Hearts II. It is a theme that plays for a variety of different boss battles.

Dessert Paradise

Dessert Paradise was introduced in Kingdom Hearts Birth by Sleep. It is one of the themes that plays during the Ice Cream Beat mini-game.

Destati

Destati was introduced in Kingdom Hearts. It is theme with an Italian chorus.

Destiny Islands

Destiny Islands was introduced in Kingdom Hearts. It is the field theme of Destiny Islands.

Destiny's Force

Destiny's Force was introduced in Kingdom Hearts. It is a recurring boss battle theme.

Destiny's Union

Destiny's Union was introduced in Kingdom Hearts Birth by Sleep. It is a theme that plays towards the ending of Birth by Sleep, when Aqua is remembering Terra and Ventus before their unfortunate fates.

Dice and Shine

Dice and Shine was introduced in Kingdom Hearts Birth by Sleep. It is a theme that plays when in the Command Board "lobby".

Digital Dominance

Digital Dominance was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the battle theme of The Grid.

Disappeared

Disappeared was introduced in Kingdom Hearts II. It is the boss theme for the Unknown in Kingdom Hearts Final Mix and the first phase of Xemnas in Kingdom Harts II.

Dismiss

Dismiss was introduced in Kingdom Hearts Birth by Sleep. It is the boss theme for Terra-Xehanort in the Final Episode.

Disquieting

Disquieting was introduced in Kingdom Hearts Chain of Memories. It is a theme that plays during various cutscenes.

Distant from You...

Distant from You... was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a theme that plays at the end of Riku's story when he is questioned by Roxas, Ventus and Xion.

Dive into the Heart -Destati-

Dive into the Heart -Destati- was introduced in Kingdom Hearts. It is a notable reorchestration of Destati that plays in Dive to the Heart.

The Dread of Night

The Dread of Night was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the boss battle theme for the Anti Black Coat.

The Dream

The Dream was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a theme played during cheerful cutscenes.

Dream Drop Distance -The Next Awakening-

Dream Drop Distance -The Next Awakening- was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is an orchestrated theme that plays at the ending of Dream Drop Distance.

Dream Eaters

Dream Eaters was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a theme that plays during Dream Eater mini-games.

Dream Matchup

Dream Matchup was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a theme that plays when the Dream Eaters are battling.

Drops of Poison

Drops of Poison was introduced in Kingdom Hearts Birth by Sleep. It is a theme that plays sometimes in cutscenes featuring Master Xehanort or Braig.

The Encounter

The Encounter was introduced in Kingdom Hearts II. It is a boss battle theme associated with Disney villains.

End of the World

End of the World was introduced in Kingdom Hearts. It is the field theme of the End of the World.

Enter the Darkness

Enter the Darkness was introduced in Kingdom Hearts Birth by Sleep. It is the boss battle theme of Vanitas.

Enter the Void

Enter the Void was introduced in Kingdom Hearts Birth by Sleep. It is the boss battle theme of the Vanitas Remnant.

The Escapade

The Escapade was introduced in Kingdom Hearts II. It is a theme heard when playing mini-games in Kingdom Hearts II.

Eternal Moments

Eternal Moments was introduced in Kingdom Hearts Birth by Sleep. It is a theme that plays when Ventus meets Lea and Isa.

Ever After

Ever After was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a theme that plays at the ending of La Cité des Cloches.

Extreme Encounters

Extreme Encounters was introduced in Kingdom Hearts Birth by Sleep. It is a boss battle theme that plays when battling the Cursed Coach and Zack.

The Eye of Darkness

The Eye of Darkness was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a boss battle theme that plays when facing the Armored Ventus Nightmare.

Face It!

Face It! was introduced in Kingdom Hearts Chain of Memories. It is a theme that plays before certain boss battles and during them.

Fantasia alla marcia for piano, chorus and orchestra

Fantasia alla marcia for piano, chorus and orchestra was introduced in Kingdom Hearts II. It is an orchestrated theme that plays during the credits in Kingdom Hearts II.

Fate of the Unknown

Fate of the Unknown was introduced in Kingdom Hearts II Final Mix. It is an orchestrated theme that plays during the secret ending of Kingdom Hearts II Final Mix.

Fields of Honor

Fields of Honor was introduced in Kingdom Hearts II. It is the battle theme of The Land of Dragons.

Fight and Away

Fight and Away was introduced in Kingdom Hearts 358/2 Days. It is a boss battle theme that plays for a variety of different boss fights.

The Fight for My Friends

The Fight for My Friends was introduced in Kingdom Hearts Chain of Memories. It is a boss battle theme associated with Disney villians.

A Fight to the Death

A Fight to the Death was introduced in Kingdom Hearts II. It is the boss battle theme that plays when facing Xemnas within his Kingdom Hearts.

The Flick Finalist

The Flick Finalist was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a theme that plays at the end of the Flick Rush mini-game.

Floating in Bliss

Floating in Bliss was introduced in Kingdom Hearts II. It is a theme heard in the Splashing Island and Floating Island Gummi Routes.

The Force in You

The Force in You was introduced in Kingdom Hearts Chain of Memories. It is the battle theme of the Riku Replica.

Forgotten Challenge

Forgotten Challenge was introduced in Kingdom Hearts Chain of Memories. It is the battle theme of Castle Oblivion.

Forze del male

Forze del male was introduced in Kingdom Hearts. It is a boss battle theme that plays for two Ansem battles.

Forze dell'Oscurita

Forze dell'Oscurita was introduced in Kingdom Hearts Birth by Sleep Final Mix. It is the boss battle theme of No Heart in the Mirage Arena.

Fragments of Sorrow

Fragments of Sorrow was introduced in Kingdom Hearts. It is the battle theme of the End of the World and Dive to the Heart.

Fresh Fruit Balls

Fresh Fruit Balls was introduced in Kingdom Hearts Birth by Sleep. It is the theme that plays during the Fruitball mini-game.

Friends in My Heart

Friends in My Heart was introduced in Kingdom Hearts. It is a theme that plays during cutscenes when Sora is thinking about his friends.

The Fun Fair

The Fun Fair was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the field theme of Prankster's Paradise.

Future Masters

Future Masters was introduced in Kingdom Hearts Birth by Sleep. It is the theme that plays during the tutorial segment in Birth by Sleep.

Gearing Up

Gearing Up was introduced in Kingdom Hearts II. It is the theme that plays during Gummi Ship construction in Kingdom Hearts II.

Gigabyte Mantis

Gigabyte Mantis was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the boss theme of Commantis in The Grid.

Go for It!

Go for It! was introduced in Kingdom Hearts. It is the battle theme of the Olympus Coliseum.

Go! Go! Rumble Racer

Go! Go! Rumble Racer was introduced in Kingdom Hearts Birth by Sleep. It is the theme of the Rumble Racing mini-game.

Graceful Assassin

Graceful Assassin was introduced in Kingdom Hearts Chain of Memories. It is the boss battle theme for the first phase of Marluxia.

Guardando nel buio

Guardando nel buio was introduced in Kingdom Hearts. It is a reorchestration of Destati and the boss battle theme for the World of Chaos.

Hand in Hand

Hand in Hand was introduced in Kingdom Hearts. It is the battle theme of Traverse Town in Kingdom Hearts.

Hand in Hand -Reprise-

Hand in Hand -Reprise- was introduced in Kingdom Hearts. It is a shorter, somewhat calmer version of Hand in Hand that plays during the ending scenes of Kingdom Hearts and Kingdom Hearts II.

Hand to Hand

Hand to Hand was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a more epic version of Hand in Hand and is the battle theme of Traverse Town in Dream Drop Distance.

Happy Holidays!

Happy Holidays! was introduced in Kingdom Hearts II Final Mix. It is the battle theme of the Christmas Town area in Halloween Town.

Hau'oli, Hau'oli

Hau'oli, Hau'oli was introduced in Kingdom Hearts Birth by Sleep. It is the field theme of Deep Space.

Having a Wild Time

Having a Wild Time was introduced in Kingdom Hearts. It is the battle theme of Deep Jungle.

Having a Wild Time -Previous Version-

Having a Wild Time -Previous Version- was introduced in Kingdom Hearts. It was the original battle theme of Deep Jungle, but it ended up being unused and ultimately appears as a bonus track on the original soundtrack.

Hazardous Highway

Hazardous Highway was introduced in Kingdom Hearts II. It is the theme that plays during the Ancient Highway and Broken Highway Gummi Routes.

The Heartless Has Come

The Heartless Has Come was introduced in Kingdom Hearts. It is a short theme that plays before two Heartless boss battles in Kingdom Hearts.

Hero or Heel?

Hero or Heel? was introduced in Kingdom Hearts Birth by Sleep. It is the character theme for Pete's alter-egos: Captain Justice and Captain Dark that plays in Birth by Sleep.

He's a Pirate

He's a Pirate was introduced in Kingdom Hearts II. It is the battle theme of Port Royal, based on the same musical piece from the Disney live action movie, Pirates of the Caribbean.

Hesitation

Hesitation was introduced in Kingdom Hearts II. It is a theme that plays during cutscenes regarding disasters and dark secrets.

Hikari

Hikari was introduced in Kingdom Hearts. It is the original (and Japanese) version of Simple and Clean written and sung by Utada Hikaru, specifically used for the opening cinematics of Kingdom Hearts, Kingdom Hearts Re: Chain of Memories and Kingdom Hearts Re:coded.

Hikari -Godson Mix-

Hikari -Godson Mix- was introduced in Kingdom Hearts Birth by Sleep. It is a hip-hop remix of Hikari written and sung by Utada Hikaru. It plays during the ending scenes of Birth by Sleep.

Hikari -KINGDOM HEARTS Instrumental Version-

Hikari -KINGDOM HEARTS Instrumental Version- was introduced in Kingdom Hearts. It is an instrumental version of Hikari that plays when Sora stabbed himself with the Keyblade of heart in order to free Kairi's heart in Kingdom Hearts.

Hikari -KINGDOM Orchestra Instrumental Version-

Hikari -KINGDOM Orchestra Instrumental Version- was introduced in Kingdom Hearts. It is an orchestral arrangement of Hikari that plays during the opening menu cinematic in Kingdom Hearts, the ending credits of Kingdom Hearts Birth by Sleep, the opening cinematic of Kingdom Hearts 3D: Dream Drop Distance and the final game credits in Kingdom Hearts HD 1.5 ReMIX.

Hikari -PLANITb Remix- (Short Edit)

Hikari -PLANITb Remix- (Short Edit) was introduced in Kingdom Hearts. It is a Japanese song written and sung by Utada Hikaru that plays during the opening cinematics of Kingdom Hearts, Kingdom Hearts Re: Chain of Memories, Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded.

Hikari -Ray of Hope MIX-

Hikari -Ray of Hope MIX- will be introduced in Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. It is a remix of Hikari written and sung by Utada Hikaru. It is expected to play during the game's opening cinematic.

Hollow Bastion

Hollow Bastion was introduced in Kingdom Hearts. It is the field theme of Hollow Bastion in Kingdom Hearts and Kingdom Hearts Chain of Memories.

Holy Bananas!

Holy Bananas! was introduced in Kingdom Hearts. It is the theme that plays during the Jungle Slider mini-game in Kingdom Hearts.

The Home of Dragons

The Home of Dragons was introduced in Kingdom Hearts II. It is the field theme of The Land of Dragons.

Hunter of the Dark

Hunter of the Dark was introduced in Kingdom Hearts Birth by Sleep Final Mix. It is the boss battle theme for the Dark Hide in the Secret Episode.

It Began with a Letter

It Began with a Letter was introduced in Kingdom Hearts. It is a theme that plays during the Disney Castle cutscene, where Mickey Mouse left a letter for Minnie Mouse, Daisy Duck, Donald Duck and Goofy.

It's a Small World

It's a Small World was introduced in Kingdom Hearts Birth by Sleep. It is the default theme that plays during the Ice Cream Beat mini-game in Birth by Sleep, before unlocking other tracks.

Just an Itty Bitty Too Much

Just an Itty Bitty Too Much was introduced in Kingdom Hearts. It is a theme that plays during the Pooh's Swing mini-game in 100 Acre Wood, when Sora pushes the swing too hard.

Just Wondering

Just Wondering was introduced in Kingdom Hearts Chain of Memories. It is a theme that plays during certain cutscenes.

Kairi

Kairi was introduced in Kingdom Hearts. It is the character theme for Kairi.

Kairi II

Kairi II was introduced in Kingdom Hearts. It is another version of Kairi's theme that plays when she is missing.

Kairi III

Kairi III was introduced in Kingdom Hearts. It is another version of Kairi's theme tha plays during the cutscene involving her grandmother.

The Key

The Key was introduced introduced Kingdom Hearts Birth by Sleep. It is the battle theme for Ventus-Vanitas in Aqua's story.

The Key of Darkness

The Key of Darkness was introduced in Kingdom Hearts Birth by Sleep. It is the battle theme of the Keyblade Graveyard and also plays in a few cutscenes involving Master Xehanort.

The Key of Light

The Key of Light was introduced Kingdom Hearts Birth by Sleep. It is a theme typically associated with Ventus.

Keyblade Cycle

Keyblade Cycle was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the theme of the Light Cycle mini-game in Dream Drop Distance.

Keyblade Graveyard Horizon

Keyblade Graveyard Horizon was introduced in Kingdom Hearts Birth by Sleep. It is the field theme of the Keyblade Graveyard.

La Cloche

La Cloche was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the field theme of La Cité des Cloches.

La Pace

La Pace was introduced in Kingdom Hearts Chain of Memories. It is a theme associated with cutscenes.

L'Apprenti Sorcier

L'Apprenti Sorcier was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a famous classical piece of music that plays during the Spellican battle.

Laughter and Merriment

Laughter and Merriment was introduced in Kingdom Hearts II. It is a theme that plays during humorous cutscenes.

Lazy Afternoons

Lazy Afternoons was introduced in Kingdom Hearts II. It is the field theme of Twilight Town when playing as Roxas.

Le Sanctuaire

Le Sanctuaire was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the battle theme of La Cité des Cloches.

L'Eminenza Oscura I

L'Eminenza Oscura I was introduced in Kingdom Hearts 3D: Dream Drop Distance. It has elements of Dismiss and Guardando nel buio in it. It is the first boss battle theme that plays when facing Ansem, Seeker of Darkness in Riku's story.

L'Eminenza Oscura II

L'Eminenza Oscura II was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the second boss battle theme that plays when facing Ansem, Seeker of Darkness in Riku's story.

Let's Sing and Dance!

Let's Sing and Dance! was introduced in Kingdom Hearts II. It is a short theme that plays before starting the song mini-games.

L'Impeto Oscuro

L'Impeto Oscuro was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the boss battle theme for Young Xehanort in Dream Drop Distance.

Link to All

Link to All was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a theme that plays towards the ending of Dream Drop Distance, when Sora learns about all the people he's connected to.

Lord of the Castle

Lord of the Castle was introduced in Kingdom Hearts Chain of Memories. It is the boss battle theme for the final phase of Marluxia.

L'Oscurita dell'Ignoto

L'Oscurita dell'Ignoto was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the boss battle theme for Xemnas in Dream Drop Distance.