User:Hallowseve97/KH Music: Difference between revisions
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==''Access the Grid''== | ==''Access the Grid''== | ||
''Access the Grid'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the field | ''Access the Grid'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the field theme of [[The Grid]]. | ||
==''An Adventure in Atlantica''== | ==''An Adventure in Atlantica''== | ||
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==''Crossing to Neverland''== | ==''Crossing to Neverland''== | ||
''Crossing to Neverland'' was introduced in ''[[Kingdom Hearts 358/2 Days]]''. It is the battle theme of [[Neverland]] in ''358/2 Days''. | ''Crossing to Neverland'' was introduced in ''[[Kingdom Hearts 358/2 Days]]''. It is the battle theme of [[Neverland]] in ''358/2 Days''. | ||
==''Dance of the Daring''== | |||
''Dance on the Daring'' was introduced in ''[[Kingdom Hearts II]]''. It is the battle theme of [[Beast's Castle]]. | |||
==''Dance to the Death''== | |||
''Dance to the Death'' was introduced in ''[[Kingdom Hearts II]]''. It is a theme that plays for a select few boss battles. | |||
==''Dark Impetus''== | |||
''Dark Impetus'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the boss battle theme for [[Unknown]] in ''Birth by Sleep''. | |||
==''Darkness of the Unknown''== | |||
''Darkness of the Unknown'' was introduced in ''[[Kingdom Hearts II]]''. It is the boss battle theme for [[Xemnas]] comprised of three movements, each played during a different phase of the final battle. | |||
==''Dash-a-Long''== | |||
''Dash-a-Long'' was introduced in ''[[Kingdom Hearts Re: Chain of Memories]]''. It is a theme that plays during one of the mini-games in [[100 Acre Wood]] while playing as [[Sora]]. | |||
==''A Date with Fate''== | |||
''A Date with Fate'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the character theme for [[Zack]]. | |||
==''A Day in Agrabah''== | |||
''A Day in Agrabah'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the field theme of [[Agrabah]]. | |||
==''Daydream upon Neverland''== | |||
''Daydream upon Neverland'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the field theme of [[Neverland]] in ''Birth by Sleep''. | |||
==''Dearly Beloved''== | |||
''Dearly Beloved'' is the main theme of the entire ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series. A different version is used for each title. | |||
==''Dearly Beloved -Reprise-''== | |||
''Dearly Beloved -Reprise-'' is the reprise of ''Dearly Beloved''. It is played after the credits of every game and shows the player's overall stats. | |||
==''Dearly Dreams''== | |||
''Dearly Dreams'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the field theme of the [[Mirage Arena]]. | |||
==''Deep Anxiety''== | |||
''Deep Anxiety'' was introduced in ''[[Kingdom Hearts II Final Mix]]''. It is the battle theme of the [[Cavern of Remembrance]] in [[Radiant Garden]]. | |||
==''Deep Drive''== | |||
''Deep Drive'' was introduced in ''[[Kingdom Hearts II]]''. It is the battle theme of [[The World That Never Was]]. | |||
==''Deep Drop''== | |||
''Deep Drop'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the battle theme of [[The World That Never Was]] in ''Dream Drop Distance''. | |||
==''The Deep End''== | |||
''The Deep End'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a theme that plays during [[Heartless]] boss battles. | |||
==''Deep Jungle''== | |||
''Deep Jungle'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the field theme of [[Deep Jungle]]. | |||
==''Desire for All That Is Lost''== | |||
''Desire for All That Is Lost'' was introduced in ''[[Kingdom Hearts II]]''. It is a theme that plays for a variety of different boss battles. | |||
==''Dessert Paradise''== | |||
''Dessert Paradise'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is a theme that plays during the [[Fruitball]] mini-game. | |||
==''Destati''== | |||
''Destati'' was introduced in ''[[Kingdom Hearts]]''. It is theme with an Italian chorus. | |||
==''Destiny Islands''== | |||
''Destiny Islands'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is the field theme of [[Destiny Islands]]. | |||
==''Destiny's Force''== | |||
''Destiny's Force'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a recurring boss battle theme. | |||
==''Destiny's Union''== | |||
''Destiny's Union'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is a theme that plays towards the ending of ''Birth by Sleep'', when [[Aqua]] is remembering [[Terra]] and [[Ventus]] before their unfortunate fates. | |||
==''Dice and Shine''== | |||
''Dice and Shine'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is a theme that plays when in the [[Command Board]] "lobby". | |||
==''Digital Dominance''== | |||
''Digital Dominance'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the battle theme of [[The Grid]]. | |||
==''Disappeared''== | |||
''Disappeared'' was introduced in ''[[Kingdom Hearts II]]''. It is the boss theme for the [[Unknown]] in ''[[Kingdom Hearts Final Mix]]'' and the first phase of [[Xemnas]] in ''Kingdom Harts II''. | |||
==''Dismiss''== | |||
''Dismiss'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is the boss theme for [[Terra-Xehanort]] in the [[Final Episode]]. | |||
==''Disquieting''== | |||
''Disquieting'' was introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is a theme that plays during various cutscenes. | |||
==''Distant from You...''== | |||
''Distant from You...'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a theme that plays at the end of [[Riku]]'s story when he is questioned by [[Roxas]], [[Ventus]] and [[Xion]]. | |||
==''Dive into the Heart -Destati-''== | |||
''Dive into the Heart -Destati-'' was introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is a notable reorchestration of ''Destati'' that plays in the [[Dive to the Heart]] world. | |||
==''The Dread of Night''== | |||
''The Dread of Night'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is the boss battle theme for the [[Anti Black Coat]]. | |||
==''The Dream''== | |||
''The Dream'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a theme played during cheerful cutscenes. | |||
==''Dream Drop Distance -The Next Awakening-''== | |||
''Dream Drop Distance -The Next Awakening-'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is an orchestrated theme that plays at the ending of ''Dream Drop Distance''. | |||
==''Dream Eaters''== | |||
''Dream Eaters'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a theme that plays during [[Dream Eater]] mini-games. | |||
==''Dream Matchup''== | |||
''Dream Matchup'' was introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a theme that plays when the [[Dream Eater]]s are battling. | |||
==''Drops of Poison''== | |||
''Drops of Poison'' was introduced in ''[[Kingdom Hearts Birth by Sleep]]''. It is a theme that plays sometimes in cutscenes featuring [[Master Xehanort]] or [[Braig]]. |
Revision as of 03:49, 17 September 2016
Access the Grid
Access the Grid was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the field theme of The Grid.
An Adventure in Atlantica
An Adventure in Atlantica was introduced in Kingdom Hearts. It is the battle theme of Atlantica.
Adventures in the Savannah
Adventures in the Savannah was introduced in Kingdom Hearts II. It is the battle theme of the Pride Lands.
The Afternoon Streets
The Afternoon Streets was introduced in Kingdom Hearts II. It is the field theme for Twilight Town when playing as Sora.
All for One
All for One was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the battle theme for the Country of the Musketeers.
Always on My Mind
Always on My Mind was introduced in Kingdom Hearts. It is a theme that plays after sealing the Door of Darkness.
Another Side
Another Side was introduced in Kingdom Hearts. It is a theme that plays during the secret ending of the game titled Another side, Another story...
Another Side -Battle Ver.-
Another Side -Battle Ver- was introduced in Kingdom Hearts 358/2 Days. It is a battle-themed remake of Another Side.
Any Time Any Place
Any Time Any Place was introduced in Kingdom Hearts II. It is sung acapella by Sora, Donald Duck and Goofy at the ending of Atlantica.
Apprehension
Apprehension was introduced in Kingdom Hearts II. It is a theme that plays during fast-paced, intense cutscenes.
Aqua
Aqua was introduced in Kingdom Hearts Birth by Sleep. It is the character theme for Aqua.
Arabian Daydream
Arabian Daydream was introduced in Kingdom Hearts II. It is a rearrangement of Arabian Dream that plays during the Carpet minigame in Kingdom Hearts II.
Arabian Dream
Arabian Dream was introduced in Kingdom Hearts. It is the battle theme of Agrabah.
Asteroid Attack
Asteroid Attack was introduced in Kingdom Hearts II. It is the theme that plays during the Stardust Sweep and Asteroid Sweep Gummi Routes.
At Dusk, I Will Think of You...
At Dusk, I Will Think of You... was introduced in Kingdom Hearts 358/2 Days. It is a theme that plays when Roxas, Axel (and later Xion) have their talks on the Twilight Town Clock Tower.
Battleship Bravery
Battleship Bravery was introduced in Kingdom Hearts II. It is the theme that plays during the Assault on Dreadnaught Gummi Route.
Beauty and the Beast
Beauty and the Beast was introduced in Kingdom Hearts II. It is a short theme that plays at the ending of Beast's Castle. It is based on the same song from the Disney movie Beauty and the Beast.
Beneath the Ground
Beneath the Ground was introduced in Kingdom Hearts II. It is a theme that plays during matches in the Underdrome.
Beyond the Door
Beyond the Door was introduced in Kingdom Hearts. It is a theme that plays towards the ending of the game after Ansem is defeated.
Bibbidi-Bobbidi-Boo
Bibbidi-Bobbidi-Boo was introduced in Kingdom Hearts Birth by Sleep. It is the field theme of the Castle of Dreams. It is based on the same song from the Disney movie Cinderella.
Big Race
Big Race was introduced in Kingdom Hearts Birth by Sleep. It is a theme that plays during the Opening of the Rumble Races, as well as during the Results page.
Birth by Sleep -A Link to the Future-
Birth by Sleep -A Link to the Future- was introduced in Kingdom Hearts Birth by Sleep. It is an orchestrated theme that plays during the ending credits of Birth by Sleep.
Black Garden
Black Garden was introduced in Kingdom Hearts Birth by Sleep. It is the battle theme of Radiant Garden in Birth by Sleep.
Black Powder
Black Powder was introduced in Kingdom Hearts Birth by Sleep. It is a battle theme heard primarily in Terra's story.
Blast Away! -Gummi Ship I-
Blast Away! -Gummi Ship I- was introduced in Kingdom Hearts. It is a theme heard while playing the Gummi Ship routes between Traverse Town, Wonderland, Deep Jungle, and Olympus Coliseum.
Blast Away! -Gummi Ship II-
Blast Away! -Gummi Ship II- was introduced in Kingdom Hearts. It is a theme heard while playing the Gummi Ship routes between Agrabah, Atlantica, Monstro, and Neverland. It also plays as one of the songs in Ice Cream Beat mini-game in Kingdom Hearts Birth by Sleep.
Blast Away! -Gummi Ship III-
Blast Away! -Gummi Ship III- was introduced in Kingdom Hearts. It is a theme heard while playing the Gummi Ship routes between Hollow Bastion and End of the World.
Blast Off!
Blast Off! was introduced in Kingdom Hearts II. It is a theme heard during the Gummi Ship: Blasting Off scenes.
Bounce-O-Rama
Bounce-O-Rama was introduced in Kingdom Hearts. It is a theme that plays during various mini-games in Kingdom Hearts and Kingdom Hearts II.
Bounce-O-Rama (Speed up ver.)
Bounce-O-Rama (Speed up ver.) was introduced in Kingdom Hearts II. It is a theme used during various mini-games in Kingdom Hearts II.
Broken Reality
Broken Reality was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is heard in a few cutscenes during Riku's story.
Bustin' Up on the Beach
Bustin' Up on the Beach was introduced in Kingdom Hearts. It is the battle theme of Destiny Islands.
Byte Bashing
Byte Bashing was introduced in Kingdom Hearts II. It is the battle theme of Space Paranoids.
Byte Striking
Bye Striking was introduced in Kingdom Hearts II. It is the theme of the Light Cycle mini-game in Kingdom Hearts II.
CALLING -KINGDOM MIX-
CALLING -KINGDOM MIX- was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the character theme song for Joshua.
Captain Hook's Pirate Ship
Captain Hook's Pirate Ship was introduced in Kingdom Hearts. It is the field theme of Captain Hook's Pirate Ship in Neverland.
Castle Escapade
Castle Escapade was introduced in Kingdom Hearts Birth by Sleep. It is the battle theme of the Castle of Dreams.
Castle Oblivion
Castle Oblivion was introduced in Kingdom Hearts Chain of Memories. It is the field theme of Castle Oblivion.
Cavern of Remembrance
Cavern of Remembrance was introduced in Kingdom Hearts II Final Mix. It is the field theme of the Cavern of Remembrance in Radiant Garden.
Cheers for the Brave
Cheers for the Brave was introduced in Kingdom Hearts Birth by Sleep. It is a theme that is heard upon completing the Olympus Coliseum matches.
Cloudchasers
Cloudchasers was introduced in Kingdom Hearts II. It is a theme heard while playing the Phantom Storm and Sunlight Storm Gummi Routes.
The Corrupted
The Corrupted was introduced in Kingdom Hearts II. It is a battle theme for a few Heartless bosses.
Courage
Courage was introduced in Kingdom Hearts II. It is a theme heard during epic or intense cutscenes.
Critical Drive
Critical Drive was introduced in Kingdom Hearts 358/2 Days. It is an alternate version of Deep Drive, where it serves as the boss theme for Saïx.
Crossing the Finish Line
Crossing the Finish Line was introduced in Kingdom Hearts II. It is a theme that plays during the ending of Gummi Ship missions.
Crossing to Neverland
Crossing to Neverland was introduced in Kingdom Hearts 358/2 Days. It is the battle theme of Neverland in 358/2 Days.
Dance of the Daring
Dance on the Daring was introduced in Kingdom Hearts II. It is the battle theme of Beast's Castle.
Dance to the Death
Dance to the Death was introduced in Kingdom Hearts II. It is a theme that plays for a select few boss battles.
Dark Impetus
Dark Impetus was introduced in Kingdom Hearts Birth by Sleep. It is the boss battle theme for Unknown in Birth by Sleep.
Darkness of the Unknown
Darkness of the Unknown was introduced in Kingdom Hearts II. It is the boss battle theme for Xemnas comprised of three movements, each played during a different phase of the final battle.
Dash-a-Long
Dash-a-Long was introduced in Kingdom Hearts Re: Chain of Memories. It is a theme that plays during one of the mini-games in 100 Acre Wood while playing as Sora.
A Date with Fate
A Date with Fate was introduced in Kingdom Hearts Birth by Sleep. It is the character theme for Zack.
A Day in Agrabah
A Day in Agrabah was introduced in Kingdom Hearts. It is the field theme of Agrabah.
Daydream upon Neverland
Daydream upon Neverland was introduced in Kingdom Hearts Birth by Sleep. It is the field theme of Neverland in Birth by Sleep.
Dearly Beloved
Dearly Beloved is the main theme of the entire Kingdom Hearts series. A different version is used for each title.
Dearly Beloved -Reprise-
Dearly Beloved -Reprise- is the reprise of Dearly Beloved. It is played after the credits of every game and shows the player's overall stats.
Dearly Dreams
Dearly Dreams was introduced in Kingdom Hearts Birth by Sleep. It is the field theme of the Mirage Arena.
Deep Anxiety
Deep Anxiety was introduced in Kingdom Hearts II Final Mix. It is the battle theme of the Cavern of Remembrance in Radiant Garden.
Deep Drive
Deep Drive was introduced in Kingdom Hearts II. It is the battle theme of The World That Never Was.
Deep Drop
Deep Drop was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the battle theme of The World That Never Was in Dream Drop Distance.
The Deep End
The Deep End was introduced in Kingdom Hearts. It is a theme that plays during Heartless boss battles.
Deep Jungle
Deep Jungle was introduced in Kingdom Hearts. It is the field theme of Deep Jungle.
Desire for All That Is Lost
Desire for All That Is Lost was introduced in Kingdom Hearts II. It is a theme that plays for a variety of different boss battles.
Dessert Paradise
Dessert Paradise was introduced in Kingdom Hearts Birth by Sleep. It is a theme that plays during the Fruitball mini-game.
Destati
Destati was introduced in Kingdom Hearts. It is theme with an Italian chorus.
Destiny Islands
Destiny Islands was introduced in Kingdom Hearts. It is the field theme of Destiny Islands.
Destiny's Force
Destiny's Force was introduced in Kingdom Hearts. It is a recurring boss battle theme.
Destiny's Union
Destiny's Union was introduced in Kingdom Hearts Birth by Sleep. It is a theme that plays towards the ending of Birth by Sleep, when Aqua is remembering Terra and Ventus before their unfortunate fates.
Dice and Shine
Dice and Shine was introduced in Kingdom Hearts Birth by Sleep. It is a theme that plays when in the Command Board "lobby".
Digital Dominance
Digital Dominance was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the battle theme of The Grid.
Disappeared
Disappeared was introduced in Kingdom Hearts II. It is the boss theme for the Unknown in Kingdom Hearts Final Mix and the first phase of Xemnas in Kingdom Harts II.
Dismiss
Dismiss was introduced in Kingdom Hearts Birth by Sleep. It is the boss theme for Terra-Xehanort in the Final Episode.
Disquieting
Disquieting was introduced in Kingdom Hearts Chain of Memories. It is a theme that plays during various cutscenes.
Distant from You...
Distant from You... was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a theme that plays at the end of Riku's story when he is questioned by Roxas, Ventus and Xion.
Dive into the Heart -Destati-
Dive into the Heart -Destati- was introduced in Kingdom Hearts. It is a notable reorchestration of Destati that plays in the Dive to the Heart world.
The Dread of Night
The Dread of Night was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is the boss battle theme for the Anti Black Coat.
The Dream
The Dream was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a theme played during cheerful cutscenes.
Dream Drop Distance -The Next Awakening-
Dream Drop Distance -The Next Awakening- was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is an orchestrated theme that plays at the ending of Dream Drop Distance.
Dream Eaters
Dream Eaters was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a theme that plays during Dream Eater mini-games.
Dream Matchup
Dream Matchup was introduced in Kingdom Hearts 3D: Dream Drop Distance. It is a theme that plays when the Dream Eaters are battling.
Drops of Poison
Drops of Poison was introduced in Kingdom Hearts Birth by Sleep. It is a theme that plays sometimes in cutscenes featuring Master Xehanort or Braig.