Combo Boost: Difference between revisions
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{{game|KH2|FM2|358 | {{game|KH2|FM2|358}} | ||
{{Youmay|the ability that strengthens combos in ''Kingdom Hearts II'' and ''Kingdom Hearts 358/2 Days''|[[Combo Boost (KHRECOM)|the ability that appears in ''Kingdom Hearts Re:Chain of Memories'']] or [[Combination Boost|the ability that extends Limits in ''Kingdom Hearts II'']]}} | {{Youmay|the ability that strengthens combos in ''Kingdom Hearts II'' and ''Kingdom Hearts 358/2 Days''|[[Combo Boost (KHRECOM)|the ability that appears in ''Kingdom Hearts Re:Chain of Memories'']] or [[Combination Boost|the ability that extends Limits in ''Kingdom Hearts II'']]}} | ||
{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability that appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]''. It allows the user to deal greater damage with increasingly longer [[attack]] combos. | {{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability that appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]''. It allows the user to deal greater damage with increasingly longer [[attack]] combos. |
Revision as of 09:24, 8 August 2016
This article is about the ability that strengthens combos in Kingdom Hearts II and Kingdom Hearts 358/2 Days. You may be looking for the ability that appears in Kingdom Hearts Re:Chain of Memories or the ability that extends Limits in Kingdom Hearts II. |
Combo Boost (コンボアップ Konbo Appu , lit. "Combo Up") is an ability that appears in Kingdom Hearts II and Kingdom Hearts 358/2 Days. It allows the user to deal greater damage with increasingly longer attack combos.
Mechanics
In Kingdom Hearts II, Combo Boost is a support ability that increases the damage of a finishing move on the ground relative to the number of hits in the preceding combo. It costs 3 AP to equip, 5 AP in Kingdom Hearts II Final Mix.
In Kingdom Hearts 358/2 Days, Combo Boost is an equipment ability that increases the damage inflicted by each hit as the combo continues.
Learning Combo Boost
Kingdom Hearts II
- Sora learns Combo Boost at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
- The Decisive Pumpkin has Combo Boost as its Equipment Ability.
Kingdom Hearts 358/2 Days
Weapons with Combo Boost
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Gear+ | 1 | 1 | 1 | 1 | |||||||||||||||
Technical Gear | 1 | 1 | 2 | 2 | 1 | 1 | |||||||||||||
Duel Gear | 2 | ||||||||||||||||||
Duel Gear+ | 1 | 1 | 2 | 1 | 1 | ||||||||||||||
Duel Gear++ | 1 | 1 | 1 | 1 | 1 | ||||||||||||||
Loaded Gear+ | 1 | 1 | 1 | 1 | |||||||||||||||
Chrono Gear | 1 | 1 | 1 | 1 | |||||||||||||||
Chrono Gear+ | 1 | ||||||||||||||||||
Phantom Gear | 1 | 1 | 1 | 1 | |||||||||||||||
Phantom Gear+ | 1 | 1 | |||||||||||||||||
Phantom Gear++ | 1 | 1 | |||||||||||||||||
Lift Gear | 1 | 1 | 2 | 1 | 1 | ||||||||||||||
Lift Gear+ | 1 | 1 | |||||||||||||||||
Nimble Gear | 1 | ||||||||||||||||||
Nimble Gear+ | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||||
Wild Gear | 1 | 1 | 1 | 1 | 1 | 2 | |||||||||||||
Ominous Gear+ | 1 | 1 | 2 | 1 | 1 | 1 | 2 | ||||||||||||
Fearless Gear | 2 | ||||||||||||||||||
Fearless Gear+ | 1 | ||||||||||||||||||
Prestige Gear | 1 | ||||||||||||||||||
Prestige Gear+ | 3 | 2 | |||||||||||||||||
Crisis Gear | 1 | 1 | 2 | 3 | |||||||||||||||
Omega Gear | 1 | ||||||||||||||||||
Omega Gear+ | 1 | 1 | 2 | 1 | |||||||||||||||
Hazard Gear | 1 | 1 | |||||||||||||||||
Hazard Gear+ | 2 | 1 | 1 | ||||||||||||||||
Rage Gear | 1 | ||||||||||||||||||
Rage Gear+ | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||
Champion Gear | 1 | 1 | 1 | ||||||||||||||||
Ultimate Gear+ | 1 | 1 | 1 | ||||||||||||||||
Pandora's Gear | 1 | 1 | |||||||||||||||||
Pandora's Gear+ | 1 | 1 | |||||||||||||||||
Zero Gear | 1 | 1 | 1 | 1 |