Auto-Life: Difference between revisions
No edit summary |
KrytenKoro (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Game|COM|REC|358|BBS|FMB|RCO|HD1|HD2}} | {{Game|COM|REC|358|BBS|FMB|RCO|DDD|HD1|HD2}} | ||
{{youmay|the ability|[[Auto-Life (Command)|the command]] or [[Auto-Life (status)|the status effect]]}} | {{youmay|the ability|[[Auto-Life (Command)|the command]] or [[Auto-Life (status)|the status effect]]}} | ||
{{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Reraise"}} is an [[ability]] introduced in ''[[Kingdom Hearts: Chain of Memories]]''. It allows the user to | {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Reraise"}} is an [[ability]] introduced in ''[[Kingdom Hearts: Chain of Memories]]''. It allows the user to grant the {{c|Auto-Life|status}} status to allies or themselves. | ||
==Mechanics== | ==Mechanics== | ||
Line 13: | Line 13: | ||
In ''[[Kingdom Hearts Re:coded]]'', Auto-Life is an [[Overclock ability]] that revives [[Data-Sora]]<!--To how much health?--> while resetting his clock level. | In ''[[Kingdom Hearts Re:coded]]'', Auto-Life is an [[Overclock ability]] that revives [[Data-Sora]]<!--To how much health?--> while resetting his clock level. | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', Auto-Life is a [[magic command]] that gives one ally the Auto-Life status for 30 seconds. | |||
{{DEC|b}} | |||
{{DEC|n=Thunderaffe|d3=*}} | |||
{{DEC|n=Electricorn|d3=*|d4=*}} | |||
{{DEC|n=Majik Lapin|d2=*|d3=*}} | |||
{{DEC|n=Skelterwild|d3=*|d4=*}} | |||
{{DEC|c}} | |||
==Learning Auto-Life== | ==Learning Auto-Life== | ||
Line 35: | Line 43: | ||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
*The [[Oathkeeper]] and its upgrades have Auto-Life as a level 3 Clock Ability. | *The [[Oathkeeper]] and its upgrades have Auto-Life as a level 3 Clock Ability. | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | |||
*[[Thunderaffe]] learns Auto-Life at level 38. | |||
*[[Electricorn]] learns Auto-Life at level 32. | |||
*[[Majik Lapin]] learns Auto-Life at level 42. | |||
*[[Skelterwild]] learns Auto-Life at level 36. | |||
==Origin== | ==Origin== | ||
Line 44: | Line 58: | ||
[[Category:Kingdom Hearts Birth by Sleep abilities]] | [[Category:Kingdom Hearts Birth by Sleep abilities]] | ||
[[Category:Kingdom Hearts coded abilities]] | [[Category:Kingdom Hearts coded abilities]] | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance Magic commands]] |
Revision as of 00:48, 11 April 2016
This article is about the ability. You may be looking for the command or the status effect. |
Auto-Life (リレイズ Rireizu , lit. "Reraise") is an ability introduced in Kingdom Hearts: Chain of Memories. It allows the user to grant the Auto-Life status to allies or themselves.
Mechanics
In Kingdom Hearts: Chain of Memories, Auto-Life is an enemy card ability that costs 60 CP to add to the deck and lasts for one use. While Auto-Life is in effect, the user is immune to ice, but is stunned by fire.
In Kingdom Hearts II, Auto-Life is a Gummi Ability which revives the Gummi Ship once when its HP is depleted. It costs 3 AP to equip.
In Kingdom Hearts 358/2 Days, Auto-Life is an Ability Panel that can be leveled up from Auto-Life LV1 to Auto-Life LV2 and Auto-Life LV3 by linking Auto-Life LV+ (リレイズアップⓁ Rireizu Appu Ⓛ , lit. "Reraise Up Ⓛ") panels. Leveling up Auto-Life increases the amount of health restored, from one-third of the maximum HP for level 1, to two-thirds for level 2, and all HP for level 3.
In Kingdom Hearts Birth by Sleep, Auto-Life is a Dimension Link ability that revives the player with 25% health.
In Kingdom Hearts Re:coded, Auto-Life is an Overclock ability that revives Data-Sora while resetting his clock level.
In Kingdom Hearts 3D: Dream Drop Distance, Auto-Life is a magic command that gives one ally the Auto-Life status for 30 seconds.
Dream Eater | Battle | |||
---|---|---|---|---|
I | II | III | IV | |
Thunderaffe | — | — | ✔ | — |
Electricorn | — | — | ✔ | ✔ |
Majik Lapin | — | ✔ | ✔ | — |
Skelterwild | — | — | ✔ | ✔ |
Learning Auto-Life
Kingdom Hearts Chain of Memories
- The Vexen enemy card has Auto-Life as its effect.
- The Black Fungus enemy card can randomly activate Auto-Life.
- The Darkside enemy card can mimic an enemy's Auto-Life.
Kingdom Hearts II
Gummi
- Auto-Life is available as a Gummi Ability after completing Mission 1 of Phantom Storm with a rank of E or above.
Kingdom Hearts 358/2 Days
- Auto-Life ③ can be purchased for 4800 Heart Points once Roxas is promoted to Rookie rank.
- Auto-Life LV+ Ⓛ can be purchased for 1200 Heart Points once Roxas is promoted to Agent rank, and once again for 2400 Heart Points once Roxas is promoted to Master rank.
Kingdom Hearts Birth by Sleep
- The Template:Dlink has Auto-Life as its level 2 ability.
Kingdom Hearts Re:coded
- The Oathkeeper and its upgrades have Auto-Life as a level 3 Clock Ability.
Kingdom Hearts 3D: Dream Drop Distance
- Thunderaffe learns Auto-Life at level 38.
- Electricorn learns Auto-Life at level 32.
- Majik Lapin learns Auto-Life at level 42.
- Skelterwild learns Auto-Life at level 36.
Origin
Reraise, also known as "Auto-Life", is a recurring status in the Final Fantasy series. When a character with Auto-Life loses all their health, it revives them with minimal HP. It is usually applied with the spell of the same name.