Game talk:Sephiroth: Difference between revisions
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http://youtu.be/yyTEqkuZYzw?t=3m33s Sephiroth appears to have this unlisted running slash move only for his final phase in KH2 (MAYBE all versions, not sure just yet). --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 04:10, 11 February 2015 (UTC) | http://youtu.be/yyTEqkuZYzw?t=3m33s Sephiroth appears to have this unlisted running slash move only for his final phase in KH2 (MAYBE all versions, not sure just yet). --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 04:10, 11 February 2015 (UTC) | ||
*That's 移動斬り "Moving Slash", and it's in all versions. [[User:Ultima Spark|<span style="color:#002395 ;">Ultima Spark</span>]] ''[[User talk:Ultima Spark|<span style="color:#007FFF ;">(talk)</span>]]'' [[File:Lofty Fantasy KH3D.png|17px]] 00:49, 12 February 2015 (UTC) | *That's 移動斬り "Moving Slash", and it's in all versions. [[User:Ultima Spark|<span style="color:#002395 ;">Ultima Spark</span>]] ''[[User talk:Ultima Spark|<span style="color:#007FFF ;">(talk)</span>]]'' [[File:Lofty Fantasy KH3D.png|17px]] 00:49, 12 February 2015 (UTC) | ||
== Page rewrite == | |||
Okay, so this page and [[Game:Eraqus]] are the prime examples of what I've wanted to do with the boss pages. Hopefully, it condenses the kind of interwoven strategies we've been having to more concrete, organized information on dealing with specific attacks, and explains ''why'' certain abilities or equipment are advised for fighting a boss, removing redundancy and fluff while also vastly reducing the space needed and retaining all pertinent information. | |||
To ensure I didn't miss anything, can others please go through the two previous states of the page ([http://www.khwiki.com/index.php?title=Game:Sephiroth&oldid=644642 here] and [http://www.khwiki.com/index.php?title=Game:Sephiroth&oldid=684010 here]), and notify me of anything that wasn't properly integrated in the new format of the page?{{User:KrytenKoro/Sig}} 22:40, 21 March 2016 (UTC) | |||
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Revision as of 22:40, 21 March 2016
Omnislash?
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They actually call "Meteor" "Ryusei"...obviously made up.—Urutapu 06:50, December 29, 2009 (UTC)
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Heartless Angel
Before I start editing, can someone please tell me if using Stop magic on Sephiroth will stop Heartless Angel? (Bananaphone1996 03:12, April 14, 2010 (UTC))
- Don't add it if you haven't seen it work. I've never tried it, myself. --Neumannz 03:21, April 14, 2010 (UTC)
- It shouldn't work. Most bosses should be immune to stop magic in general. --SneaselSawashiro (talk) 00:31, 12 February 2015 (UTC)
Is it just me or...
Does Sephiroth's entrance in the platinum match really look like Sora's Trinity limit on the ground.(Bananaphone1996 21:32, May 21, 2010 (UTC))
It's you.--NumberXV 17:44, 2 December 2011 (UTC)
Attack Name
First, not sure who renamed his KH2 attacks with the Dissidia attack names, but its a bit random. Secondly, whoever did it did a really bad job of it because the strategy section still uses the original names. Doreiku Kuroofangu 04:48, May 26, 2010 (UTC)
Yeah, Dissidia is a different game entirely than Kingdom Hearts, so it probably should not be used as a source for the attack names.LapisLazuliScarab23:40, June 6, 2010 (UTC)
- Also, still irritates me how "Octaslash" is used for the KH2 name. Crisis Core, where the attack is first named, did not come out until almost two years after KH2. Doreiku Kuroofangu 18:55, June 7, 2010 (UTC)
- Bump for great justice. DoreikuKuroofangu - Visit the Soul Shrine! 17:27, December 23, 2010 (UTC)
Sephiroth's moves
thumb|500px|right|Sephiroth's Dissidia moves. Just wanted to show this to see if it's any help as a few moves here are similar to kingdom hearts moves.
- That's nice. And irrelevant. Dissidia =/= Kingdom Hearts. Doreiku Kuroofangu 18:51, June 7, 2010 (UTC)
- Bump since this seems to be forgotten. Seriously, every time I visit this page it seems the attack names have been changed around completely. Doreiku Kuroofangu 05:57, November 11, 2010 (UTC)
- I know what you mean. How people can confuse Dissidia with KH is beyond me. maggosh 17:37, December 23, 2010 (UTC)
- Never underestimate the stupidity of anon users. For that matter, not to name anyone here since I don't come around here much anymore, never underestimate the stupidity of registered users either. DoreikuKuroofangu - Visit the Soul Shrine! 17:40, December 23, 2010 (UTC)
- I know what you mean. How people can confuse Dissidia with KH is beyond me. maggosh 17:37, December 23, 2010 (UTC)
- Bump since this seems to be forgotten. Seriously, every time I visit this page it seems the attack names have been changed around completely. Doreiku Kuroofangu 05:57, November 11, 2010 (UTC)
Descend Heartless Angel VS Sin Harvest
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What's with the Numbers?
Honestly, I don't know where the 3, 4, 5, 6, 7 in the infobox came from. Anyone know?--NumberXV 17:45, 2 December 2011 (UTC)
- Crap, must be a coding error. Better let Krytenkoro know... --Neumannz, The Dark Falcon 20:43, 2 December 2011 (UTC)
A running slash move
http://youtu.be/yyTEqkuZYzw?t=3m33s Sephiroth appears to have this unlisted running slash move only for his final phase in KH2 (MAYBE all versions, not sure just yet). --SneaselSawashiro (talk) 04:10, 11 February 2015 (UTC)
- That's 移動斬り "Moving Slash", and it's in all versions. Ultima Spark (talk) 00:49, 12 February 2015 (UTC)
Page rewrite
Okay, so this page and Game:Eraqus are the prime examples of what I've wanted to do with the boss pages. Hopefully, it condenses the kind of interwoven strategies we've been having to more concrete, organized information on dealing with specific attacks, and explains why certain abilities or equipment are advised for fighting a boss, removing redundancy and fluff while also vastly reducing the space needed and retaining all pertinent information.
To ensure I didn't miss anything, can others please go through the two previous states of the page (here and here), and notify me of anything that wasn't properly integrated in the new format of the page?"We're werewolves, not swearwolves." (KrytenKoro) 22:40, 21 March 2016 (UTC)