Talk:Code Break: Difference between revisions

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:::If it's possible, we could remove the background from the text, keeping us with the same text font and colours used in the game. {{User:TheFifteenthMember/Sig1}} 17:33, 1 February 2016 (UTC)
:::If it's possible, we could remove the background from the text, keeping us with the same text font and colours used in the game. {{User:TheFifteenthMember/Sig1}} 17:33, 1 February 2016 (UTC)
:::The only ones I see with a background problem are ENERGY JAMMER and MOVING SPARK. [[User:Rex Ronald Rilander|Rex Ronald Rilander]] ([[User talk:Rex Ronald Rilander|talk]]) 22:08, 1 February 2016 (UTC)
:::The only ones I see with a background problem are ENERGY JAMMER and MOVING SPARK. [[User:Rex Ronald Rilander|Rex Ronald Rilander]] ([[User talk:Rex Ronald Rilander|talk]]) 22:08, 1 February 2016 (UTC)
::::And Auto Destruct, Prize Shot, and Unlock. The point of having images is to demonstrate the ''technique''. The code can be written as code, unless we're actually showing a gif of it being activated. These images don't make sense.{{User:KrytenKoro/Sig}} 15:52, 2 February 2016 (UTC)
:::::I'm really not seeing a problem with those three. Could you perhaps elaborate on what the problem is with them? [[User:Rex Ronald Rilander|Rex Ronald Rilander]] ([[User talk:Rex Ronald Rilander|talk]]) 18:24, 2 February 2016 (UTC)
::::::Big ol' bright lines going straight through the text. Regardless, the point of technique images is to show the process, not a detail. We can cover the code itself the way we originally did, as wikicode.{{User:KrytenKoro/Sig}} 20:06, 2 February 2016 (UTC)
:::::::Oh yeah, I guess that would be a problem for most people. <small><small>Not for me though.</small></small> [[User:Rex Ronald Rilander|Rex Ronald Rilander]] ([[User talk:Rex Ronald Rilander|talk]]) 20:24, 2 February 2016 (UTC)
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